I don't want to be, but I'm so confused over the lack of quality/polish in some major things, it's souring me on the whole idea of getting RB3 at all (the original plan was to wait for the Squire ...). Maybe my fellow GAFers can clear up what I don't get about this game:
Overshell Madness:
So this new overshell was supposed to let players do things without interfering with anyone else (if one person wants to switch to lefty, his actions wouldn't affect anyone else gameplay-wise) along with give new options.
None of this seems to work for me. At the beginning of a song, if I press Start, I still pause the song and I'm not accessing my overshell when trying to switch from lefty. It seems like the overshell only works for menus, but why? Each player has their own real estate during a song, so why not just put the overshell in their highway? This pausing is true when trying to switch difficulties on the fly.
Oh yeah, no unpause countdown when I was done ...
The biggest omission that Harmonix was hyping up all this time was the ability to switch players on the fly. I'm on a 360 and our four band players like to rotate instruments between setlists. In the old games, we just conceded that we were stuck on the controller/instrument that we were signed in on. In RB3, you were supposed to be able to rotate/shift, but it doesn't seem to work. We were only able to use a non-signed-in controller to take over a signed player, then waterfall that to the other controller:
Start: Gamer1 on drums, Gamer2 on keys, no profile on mic and guitar.
Process: mic takes on Gamer1. drums take on Gamer2. guitar and keys have no profile.
I didn't make clear above what's wrong. This only works if no one is signed in on at least one controller. If Gamer1 was to move to keys, he can't move to it until Gamer2 left it. Same is true for Gamer2 if he wanted to go to drums. The only way a profile can leave their spot is to have an unassigned profile take on theirs.
Filters Work/Don't Work:
Since it's our first time with RB3, we obviously only wanted to play songs that had keys. So we go into the filters and appropriately filter out keys. That worked. However, next setlist, we had to go back in all over again because the filters reset. That happened over and over again for the four hours we played ...
What the hell is up with goals?:
The World Tour from RB2 is my favorite. You can pick your city, pick your venue, and choose between "goals." GH/RB had pre-defined sets, but at least you could select which one you wanted to play once you're sufficiently deep in. RB3 has these "goals" that seems like the worst of all worlds. Each goal has a name and nothing else that really distinguishes it from the others. Example:
RB1/GH: A setlist is based on the tier of the instrument you're playing. You can tell that and pick which tier/instrument setlist you want to play.
RB2: A setlist is based on the city/venue you want to choose. The city/venue setlists vary based on type: random setlist, make your own setlist, a pre-determined setlist, or play a specific song.
RB3: A setlist seems to only be distinguished by its title, which tells you where your vehicle is traveling on map (which now doesn't matter because we're not world-touring). When in a "goal", you only can select from the three choices in the first "city." It just feels like the freedom that was in RB/RB2 is now gone from RB3.
My/your band. Who cares?:
(Author's Note: I was playing with friends on a friend's copy of RB3, so I didn't explore through all the menus before we started playing. This is also true of the other games too though, so I'm talking about presentation/focus, not my lack of RFTM ...)
RB2 was all about the band. You form one, you fill it with characters, you create the logo, etc. In the abomination known as Lego RB, it took it one step further with the ability to create your own albums (the only cool thing from that game ..., that, and the Power of Rock ...)
In RB3, we had no idea who's band was in control for the longest time. That upper-right box that had a (select/back) button option to "view your band" didn't ever seem to work. We had no idea where these characters from and why we were only able to switch to premades (wow, taking a step back into a GH feature).
Once we figured out how the upper-right box worked (it toggles the active band), we asked: "Why the hell would you ever use this feature?" My friend had played earlier, so his band was much farther along than mine. Both of our "bands" are accumulating XP when playing, so why would I ever make my band the active one? (it's lack of progress limits your choices)
Simplicity Leads to Complexity:
This first item is borrowed from a previous poster:
Setting stand-ins is a semi-guessing game until you figure it out. In RB2, you pick which characters stands-in to which instrument. You can do this in RB3, once you figure out which instrument maps to which assignment order you did in RB3's menu. Apparently, the freedom to map characters to instruments in RB2 was too complex, so they dumbed down the menu so that you just assign four characters and pray that they'll end up where you want them to ...
#2 boggles my mind and makes me angry. Harmony vocals are also secretly mapped.
In RB: Beatles, all three mics have the freedom to sing whatever part they want. They can even switch at any time to help others. As long as somebody sings the parts when they're active, it's all good.
In RB3, two things went horribly wrong: 1) the results summary no longer breaks down who contributed to which tracks %-wise, reducing feedback about who's doing/not doing which part. 2) the individual mics seem to be tied to specific harmonic parts (mic 1 to blue, mic 2 to orange, mic 3 to brown).
Test case: Pick a song with a verse that all of the harmonies share (the verse is sung the same way for all players). Sing it right on one mic, mess it up on the other. In RB: Beatles, you'll end up with all of the harmonies' fill meters complete. In RB3, one or more of the harmonies' fill meters will reflect the broken singing progress. The lack of UI feedback on how the mapping actually is and the lack of a summary breakdown on the results page makes harmonies singing confusing.
Summary:
I want to love RB3. I own RB, RB2, Lego RB (oops), and RB: Beatles. I hate the GH series with a fanboi passion. I was planning on shelling the $350+ for a Fender Squire and it's the reason why I haven't bought RB3 yet. But now that I've played it, I have no idea why I'd buy it. RB2 to me is a superior game for anyone who doesn't have/want Pro-parts.