Gtagentleman
Member
https://www.youtube.com/watch?v=EGVc-Cq7JU4&feature=youtu.be
Looks like I may have to turn off cross-play. Damn cheater
Yes, someone forwarded this to us. Let's talk about cheating.
One of the reasons we decided to use dedicated servers was to take control over the authoritative physics for each game so it could not be manipulated by clients. This is a sound strategy that will prevent manipulation of the ball and car physics, even on PC. However, we expected this might require a few refinements to remove any lingering bugs which is probably what is happening here. We have serious doubts that there are very many ways to do this and we can fix them.
Does that mean it is absolutely not possible to cheat once the holes are found? No, but the cheating is limited to client-side information, meaning the same information you already know about the game just by looking around the field. Can this give you an advantage? Maybe a bit but we seriously doubt it will help you beat any significantly better player. It is worth noting that cheating of this sort is not a PC-only issue either. In games like shooters this is a much bigger problem because aim-bots can simply aim and fire for you. In Rocket League you need to understand a lot more about the laws of the physical universe to know what to do. You will be facing the same sort of physics problems that robot engineers in the DARPA challenge face.
On top of this we can add player reporting and statistical analysis to detect "Player A just did something impossible". We do this regularly on other games. We're really just getting started here.
https://www.reddit.com/r/RocketLeag...heating_by_pc_player_in_rocket_league/ct8x748