RSC2 STILL the best looking racer?

Fight for Freeform said:
Y'know what's an under-rated racer though (as far as graphics go)? Toca 2. That game has got a lot of great things going for it from a technical perspective.

Agreed...races with twenty cars at a time at 60fps, minimal if any slowdown, great draw distance, and probably the best damage modeling in a console racer. Frankly it's the best racer I've played this generation, and that's saying something.






Sho Nuff said:
No, if there wasn't lighting, it'd look like 99% of Saturn games.

WTF? There were Saturn games with lighting!! Not a lot of 'em mind you, but still...

Anyway, these are my picks for the best looking racers this generation, at least for the ones I've seen and played...

Rallisport 2
TOCA Race Driver 2
Gran Turismo 4
F-Zero AX
OutRun 2
Grand Prix Challenge
Burnout 3
F355 Challenge

Moto GP 2 would probably be in that group, but I haven't even played it yet. F355 still looks incredibly solid. And I think Forza might surprise a few people, both visually and gameplay wise.

BTW, I'm actually having fun playing GT4, a far cry from GT3. They finally got the sensation of speed done right, and it adds a lot to the game. Still hate GT mode's structure though, heh.
 
I vote Apex/Racing Evoluzione

Not the most realistic-looking racer by any means, but the prettiest ....


apex_120302_05.jpg

apex_120302_08.jpg
 
Error Macro said:
WHY???


Because it sold like shit, or something else?

I CRY ALREADY
The Rallisport Challenge franchise is owned by Microsoft. But DiCE is now an exclusive developer for EA, and I doubt they'll ever make a one console exclusive title again. We may see other rally racers from this DiCE team on next gen systems (please !), but it won't be named Rallisport Challenge.
 
Monk said:
It sold like 66k...
It may have sold a bit better in Europe. Last I heard (correct me if I'm wrong), Rally is about as popular in USA as Formula 1. Meaning no one cares about it there.
 
Blimblim said:
The Rallisport Challenge franchise is owned by Microsoft. But DiCE is now an exclusive developer for EA, and I doubt they'll ever make a one console exclusive title again. We may see other rally racers from this DiCE team on next gen systems (please !), but it won't be named Rallisport Challenge.

I really don't think EA will make a rally game, they're not very popular. Even if they do it will undoubtedly be worse when it comes to online than RSC2 was. At least we can hope for a racing game from the same team (with even more kickass graphics off course).
 
Rhindle said:
I vote Apex/Racing Evoluzione

Not the most realistic-looking racer by any means, but the prettiest ....


apex_120302_05.jpg

apex_120302_08.jpg

I played this game again yesterday actually. It looks incredible in those early promo pics, but totally average in motion. I remember looking so forward to this game only to become hugely disappointed. :/
 
Blimblim said:
But DiCE is now an exclusive developer for EA


GAAAAAAAAAAHHHHHHHHHHHHHHHHHHH


MY HATE FOR THIS COMPANY KNOWS NO LIMIT

It was one thing when they started swallowing up small developers and using shady tactics like securing obscenely long sports licenses.

BUT WHEN THEY FUCK WITH MY RALLISPORT, MAY THE WRATH OF FIRE AND BRIMSTONE RAIN DOWN UPON THEM!!!
 
Error Macro said:
GAAAAAAAAAAHHHHHHHHHHHHHHHHHHH


MY HATE FOR THIS COMPANY KNOWS NO LIMIT

It was one thing when they started swallowing up small developers and using shady tactics like securing obscenely long sports licenses.

BUT WHEN THEY FUCK WITH MY RALLISPORT, MAY THE WRATH OF FIRE AND BRIMSTONE RAIN DOWN UPON THEM!!!

I bet they will make SHOX 2

With EA Trax

...and an annoying DJ you can't turn off
 
Fight for Freeform said:
I'll take some caps of that joke..I mean game as well.
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Technically it's a very simple game that just shines because the good texturing (like most SEGA stuff) but well IMO its artstyle makes it look better than most games this gen. Technically speaking is another matter.
 
Error Macro said:
GAAAAAAAAAAHHHHHHHHHHHHHHHHHHH


MY HATE FOR THIS COMPANY KNOWS NO LIMIT

It was one thing when they started swallowing up small developers and using shady tactics like securing obscenely long sports licenses.

BUT WHEN THEY FUCK WITH MY RALLISPORT, MAY THE WRATH OF FIRE AND BRIMSTONE RAIN DOWN UPON THEM!!!

Yeah, it`s tragic. Dice is among the absolute best developers in the market. I`d really wish MS got them as a first party instead. Battlefield and Rallisport are both at the top in their genres.
 
I'd say F-Zero GX would be comparable to say, Toca 2. In many ways it looks awesome, but still doesn't reach the ranks of the VERY best. I really lost faith in SEGA doing well when it comes to visuals. Outrun 2 is the best title in a while...but the game isn't very demanding when compared to others.

Shinobi: I'd disagree about it's damage modelling, I think it looks horrible. I like the fact that it's there...but looks crap compared to PGR2 and RSC2.
 
Gregory said:
Yeah, it`s tragic. Dice is among the absolute best developers in the market. I`d really wish MS got them as a first party instead. Battlefield and Rallisport are both at the top in their genres.

Why do think microsoft is better? With EA they can publish battlefield on every platform next generation. How can that be bad for a gamer?
 
loffer said:
Why do think microsoft is better? With EA they can publish battlefield on every platform next generation. How can that be bad for a gamer?

Battlefied: Vietnam times a thousand

EA is shovelware. Renderware. Shitware. I don't care if DICE is doing it, EA will figure out some way to completely ruin their games.
 
loffer said:
Why do think microsoft is better? With EA they can publish battlefield on every platform next generation. How can that be bad for a gamer?

Because I think there would be much better chance for a new Rallisport if they were with MS. With EA the chances are likely zero. Battlefield I don`t really care about.
 
drohne said:
outrun 2.

How could I have forgotten?!? Outrun 2 looks fantastic! The ONLY issue I have with OR2 is that the reflections are only updated at 30 fps and there is some slowdown at times. Other than that, it's probably the best looking racer this gen.

Socreges said:
RSC2 is one of the best looking games, period.

PS2 exclusivity!

Yeah, because Burnout 3 and Outrun 2 are PS2 exclusive. :rolleyes:

As for lighting in GT4, has anyone taken note of the sun highlights on the track? In GT3, vertex lighting was applied while revealed the sharp triangles as it passed over the surface. GT4 uses some sort of effect that seems to emulate perpixel highlights. I don't know exactly what it is or how they did it, but the effect produced is very different.
 
I saw GT4 in the store demo kiosk today, it was Nurburgring.. It did not look spectacular at all, and no where near those screenshots posted here. Aside from the more accurate track modelling it looked barely as good as the same track in PGR2, with a lot of jaggies and all. I don't get why people proclaim it's the best looking racer at all.
 
dark10x said:
I dunno, RSC2 feels too "computer generated" (if that makes sense) rather than "designed". It just lacks a certain something...

yes - it doesnt look and feel real to me too. gt4 may have jaggies, but the realistic lokk outruns all (!) xbox racers.
 
Gregory said:
Well, he agreed on some vegetation pop-up, if I understood him correctly. Otherwise the game is literally pop-up free and I certainly haven`t heard about as extreme pop-up in the game as you`re experiencing. Maybe Op-Ivy, the RSC king can comment on this?

I did not clarify very well. I noticed pop up in the game beyond vegetation. It has been a while since I have played it, so I don't remember explicitly "how bad" it was.
 
thorns said:
I saw GT4 in the store demo kiosk today, it was Nurburgring.. It did not look spectacular at all, and no where near those screenshots posted here. Aside from the more accurate track modelling it looked barely as good as the same track in PGR2, with a lot of jaggies and all. I don't get why people proclaim it's the best looking racer at all.

*pssst*

I think the people saying that don't have a...

...you know...



...they don't have an Xbox.
 
Doom_Bringer said:
Xbox has the best looking:


fighting game
racing game
platformer
action game
first person shooter
sport game
flight game
rpg
etc...

graphically

xbox>>the rest.

I would like to point out, this is opinion - not fact.
 
shantyman said:
I did not clarify very well. I noticed pop up in the game beyond vegetation. It has been a while since I have played it, so I don't remember explicitly "how bad" it was.
Actually every dynamic object in the game will popup. It's rarely noticeable, but it's annoying in 2 or 3 tracks. In one for example there is a left turn right in the middle of a long straight, and the road blocks appear just slightly too late, so if you do not know the track you'll miss the turn.
 
Musashi Wins! said:
thread to thread..spelling out the obvious?

Had to be said. Tired of people acting like it's something that can be quantified.

Kabuki Waq said:
Actually in terms of Technical Achievement it is fact. Artistic is all opinion.

Have to disagree with you there.
 
One thing I never understood is the constant argument that these games don't look the same in game as they do in replays. It certainly looks in both games to me that the in game graphics are equal to the replays.
 
dark10x said:
As for lighting in GT4, has anyone taken note of the sun highlights on the track? In GT3, vertex lighting was applied while revealed the sharp triangles as it passed over the surface. GT4 uses some sort of effect that seems to emulate perpixel highlights. I don't know exactly what it is or how they did it, but the effect produced is very different.


I think GT4 simply use specular lighting or a corresponding effect on their engine. Or at least it looks exactly like specular lighting on the asphalt.
 
Kabuki Waq said:
interesting.....

explain please?

I think those JAK games are the most advanced platformers technically. Haven't played that new oddworld game though so I can't really say but I think ps2 has the most advanced platformers and that's bout it.
 
dark10: I don't know if you've noticed but the game seems to feature an overall filter that is a gradient from dark to transparent, the spans the whole track almost like a skybox. That could explain how they did the asphalt effect.

btw I captured some movies, one showing the pop up in RSC2. Gotta convert and post it up later.
 
I have to say that I'm surprised in this forum that RSC2 has gotten the nod. Usually the fan base of the GT franchise would be hopping up and down with hyperbole of how grand the GT series is. But keeping the topic on point, nothing has blown me away graphically like RSC2, it's got to be the racer that impressed me most this gen, and it's got kick-ass online play to boot. Too bad M$ didn't hype this game more, it couldv'e sold a lot more copies, but having it for $19.99 retail is just awesome! ANYONE who has an XBox and like racers should have this in their collection, especiallyl if you have XBL.

GT4 is no slouch in the eye-candy departement, but RSC2 put a foot in its @$$ with combat boots on! My $0.02.....
 
Well, I recorded to my PC as divx...then tried to import it into movie maker...didn't work. So I use an encoder from MS that converts anything to wmv.

I did it, and imported that into MM. It looked choppy, but I thought it was just because resources were hogged. Did the video, with some captions, spent a good 2 hours on it! Saved it as a wmv file (512kbps) and played it...and it still has the choppiness! It was the stupid encoder, it doesn't encode a 30fps file into another 30 fps file... :( So yeah, a waste of time! Any search for a converter program takes me to a whole bunch of useless sites that are pop up infested (I'm thinking so...haven't gotten any yet).
 
dark10x said:
GT4 uses some sort of effect that seems to emulate perpixel highlights. I don't know exactly what it is or how they did it, but the effect produced is very different.
It's a variation of the same method that's usually used for things like wet road on PS2. Lots of racing games on PS2 do the road sun-specular like that (as does RidgeRacers on PSP for that matter).

Fight for Freeform said:
dark10: I don't know if you've noticed but the game seems to feature an overall filter that is a gradient from dark to transparent, the spans the whole track almost like a skybox.
Now that I haven't noticed, though I spent very little time with GT4 so far to be honest. Any particular track where this filter is noticeable?
 
Yeah, lemme find out.

You can really notice it in the beginning track...it only applies to the road, and in some cases in other levels I think it also applied onto the sand. So it depends on where your car is faced and it is applied, it almost matches the movement of the skybox.
 
The only thing impressive about RSC2 is the lighting. GT4 beats it in every other category.

For starters, the shimmering and jaggies are nowhere near as bad as people make them out to be. Xbots making a big deal about jaggies, are we back in 2001 around here? Also, the environments in GT4 are much deeper, much more detailed than RSC2. Sure, RSC2 makes trees look like trees more than any other racer but that's basically all that it has. Most of the tracks are just bare with some vegetation here and there.

I experience the pop up problems in RSC2 also. Sometimes it is ridiculous, makes me feel like I am playing GT2 again on my PSone.
 
Andokuky said:
I experience the pop up problems in RSC2 also. Sometimes it is ridiculous, makes me feel like I am playing GT2 again on my PSone.

I still don`t understand this. I`ve played through the whole game and never noticed anything close to this. And I`m very perceptive of pop-up in games. It has to be some streaming issue. Which is quite possible considering how many people have had problems with dirty disc errors and such with this game. Maybe some dvd drives is having a harder time with the game than others.
 
The reason why RSC2 is not the best looking racer? The cars.
Rally cars are simply not as beutiful as the Ferraris, Porsches and all the other insanely sweet supercars of PGR2.
Taking a Ferarri 360 Modena out on the streets of Barcelona is poetry in motion.
 
Fight for Freeform said:
dark10: I don't know if you've noticed but the game seems to feature an overall filter that is a gradient from dark to transparent, the spans the whole track almost like a skybox. That could explain how they did the asphalt effect.

That sounds similar to the water highlight effect in MGS2 (during the Arsenal Gear movement scene). In MGS2's case, they simply used a monochrome texture to represent the highlight that was placed below the transparent water surface. It gave the impression that the sunlight was playing off the surface. This can be easily seen in The Document of MGS2.

Of course, if you look at the way the light interacts with the actual road texture, I'm not so sure anything like that was done. When you have the camera spin around an area where this sun highlight shows up, it actually seems to play off the texture in a very unique fashion (almost like a bumpmap of some sort).
 
dark10x said:
That sounds similar to the water highlight effect in MGS2 (during the Arsenal Gear movement scene). In MGS2's case, they simply used a monochrome texture to represent the highlight that was placed below the transparent water surface.
It's similar in principle - but not quite as simple. What is done is rendering sun-dome(for lack of better word) mirrored vertically into an offscreen buffer, which is then used as a texture for specular layer on the road geometry.

Mirrored reflection of wet road follows the same logic, just that the mirror-buffer will render whatever you want to reflect in the ground/road surface. Also allows you to postprocess the buffer to add various effects (like making reflections nice and soft).

The method from MGS2 where you only overlay semi-transparent surface over mirrored geometry in main framebuffer, has less control over how the "reflection" is blended with the surface, no postprocessing can be done, along with limitations of where it can be applied.
 
pringles said:
The reason why RSC2 is not the best looking racer? The cars.
Rally cars are simply not as beutiful as the Ferraris, Porsches and all the other insanely sweet supercars of PGR2.
Taking a Ferarri 360 Modena out on the streets of Barcelona is poetry in motion.

Pfft...as much as I love the European exotics, there's a raw, primal beauty exhibited by rally cars. Particularly the legendary Group B beasts.
 
I think the PS2 is really holding back a lot of graphical powerhouse games at this point. It's like with the shaking cam. I notice it leaves the screen when certain cars leave the screen. I think their higher poly cars or at least they seem more detailed to me. It's kind of a shame to see a lot of games I really enjoy partly because of how great they look hit hardware that's no longer able to deal with it effectively.
 
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