Probably, some of them needed more than barely crack the 100k mark to break even. At some point, imageepoch was seriously investing in their games.
No, that's why I wrote probably. Considering how much they pushed those games, 100k units on a sales monster as PSP might have been disappointing.
208 PSP Final Promise Story 57,023 / 91,376 Imageepoch 2011-04-28
132 PSP Black Rock Shooter: The Game 108,716 / 135,951 Imageepoch 2011-08-25
274 PSP Sol Trigger 38,69 / 61,320 Imageepoch 2012-10-04
200 3DS Toushin Toshi 22,423 / 23,684 Imageepoch 2014-01-30
280 3DS SoniPro 6,032 / 6,032 Imageepoch 2014-07-31
Are we really singling out their PSP output as the culprit here? Especially considering the date we're hearing this news.
I'm sure there are a range of factors which have led to this, not least a general decline in sales of their stuff beginning on the PSP, but still...
I assume any losses from publisher-led titles like 7th Dragon or Time & Eternity would've been eaten by the publisher rather than Imageepoch.
And I'd guess that's been more of the problem for them. Less publisher-led titles for them in general these days unless you get in good with Bamco and make licenced stuff for them. The kind of output that helped them on PSP (bigger publisher original IP's) doesn't seem to be getting made anymore.