thicc_girls_are_teh_best
Member
So it appears there may be a potential issue with various PS5 models related to liquid metal leakage on the MB causing systems to randomly shut down when certain games would otherwise create throttling issues. This is just a rumor (or speculation), but it's coming from an indie dev who was on the recent MLID podcast as a guest.
It's the second topic in the video
In the segment, they speak about how various players of their game using PS5s in a vertical position (and some in horizontal position), saw their systems shutting down randomly during play. It gets into the weeds with the same dev talking about "dry spot" issues they've seen in PS5s they've opened up (or that may be a repair shop person they know who's opened systems up to try fixing them), and that the issue could potentially be widespread. Affected systems wouldn't begin showing signs until a few years into use, they claim, as it's something which takes a while of the system running and (potentially) things like dust accumulation complicating matters preventing proper airflow, all of which could be contributing to the issue.
Keep in mind, they are NOT saying they know for certain this is a widespread issue, just that it's something they observed with people who played their game, and with other games that seem they were pushing the system with higher performance (versus, say, PS4 versions of games running on the PS5). The two also talk about ways SIE could handle the situation sanely if in fact it does turn out to be a more widespread problem.
Also before anyone tries saying this is FUD: well I don't know much about the dev but MLID seemingly plays a lot more on PlayStation than Xbox, and has generally been much more positive about PS5 this gen from a hardware & software POV than Series S & X. In fact I remember when they got attacked by Xbox fanboys early on for pointing out the Series X APU wasn't purely gaming-centric because it was also designed for use in cloud servers (which was true), and don't forget he's had NX Gamer on his podcast several times, who also leans PlayStation and has been very critical about Xbox in general for the past several years.
So this isn't like a Colt Eastwood or Austin Evans bringing up the topic: I don't think they'd be talking about it if there wasn't any proof. The only actual question is, how severe is it and how widespread is the issue? And like I said, they generally think there are several ways SIE can handle it without causing much commotion. Finally, they both say this is NOT just a PS5 problem: they touch on some laptops using liquid metal cooling that have been having a very similar problem. So it could be affecting several companies, for sure.
Has anyone here with PS5s experienced a similar issue in the past or more recently?
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EDIT: The devs HAVE reached out to SIE/Cerny, and they are aware of the problem. Affects early/launch models much more than slim models, but some of those are affected too. Also appears to be a much less frequent problem for systems in horizontal position.
It's the second topic in the video
In the segment, they speak about how various players of their game using PS5s in a vertical position (and some in horizontal position), saw their systems shutting down randomly during play. It gets into the weeds with the same dev talking about "dry spot" issues they've seen in PS5s they've opened up (or that may be a repair shop person they know who's opened systems up to try fixing them), and that the issue could potentially be widespread. Affected systems wouldn't begin showing signs until a few years into use, they claim, as it's something which takes a while of the system running and (potentially) things like dust accumulation complicating matters preventing proper airflow, all of which could be contributing to the issue.
Keep in mind, they are NOT saying they know for certain this is a widespread issue, just that it's something they observed with people who played their game, and with other games that seem they were pushing the system with higher performance (versus, say, PS4 versions of games running on the PS5). The two also talk about ways SIE could handle the situation sanely if in fact it does turn out to be a more widespread problem.
Also before anyone tries saying this is FUD: well I don't know much about the dev but MLID seemingly plays a lot more on PlayStation than Xbox, and has generally been much more positive about PS5 this gen from a hardware & software POV than Series S & X. In fact I remember when they got attacked by Xbox fanboys early on for pointing out the Series X APU wasn't purely gaming-centric because it was also designed for use in cloud servers (which was true), and don't forget he's had NX Gamer on his podcast several times, who also leans PlayStation and has been very critical about Xbox in general for the past several years.
So this isn't like a Colt Eastwood or Austin Evans bringing up the topic: I don't think they'd be talking about it if there wasn't any proof. The only actual question is, how severe is it and how widespread is the issue? And like I said, they generally think there are several ways SIE can handle it without causing much commotion. Finally, they both say this is NOT just a PS5 problem: they touch on some laptops using liquid metal cooling that have been having a very similar problem. So it could be affecting several companies, for sure.
Has anyone here with PS5s experienced a similar issue in the past or more recently?
----------
EDIT: The devs HAVE reached out to SIE/Cerny, and they are aware of the problem. Affects early/launch models much more than slim models, but some of those are affected too. Also appears to be a much less frequent problem for systems in horizontal position.
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