ChorizoPicozo
Member
Making AAA games, GOTY contenders is actually showing interest for their customers. Everything else is fluff.thats us showing interest in them. not them showing interest in us. they dont communicate
Making AAA games, GOTY contenders is actually showing interest for their customers. Everything else is fluff.thats us showing interest in them. not them showing interest in us. they dont communicate
how dare you insinuate that the user can only be a he/she ? maybe its they/themWho the fuck is Onion00048 and how reliable is he/she?
I highly doubt they'll immediately return to Major Live Events, not just because of the pandemic.
I repeat... If they had a little interest in their client...
They wouldn't have done the kind of nonsense like raising the price of the console. I'm sorry, but that, plus the lack of communication with their public, have made them show a lack of interest.
Making AAA games, GOTY contenders is actually showing interest for their customers. Everything else is fluff.
In what way? They've made both character action games and rated M games before
Yes Insomniac has been extremely successful when they worked with Sony. I can see why they chose to join them.
Marvel reached out to Microsoft, but Microsoft didn't take a bite at the apple. That's because Microsoft knows they don't have the studios to make a game that would have had the appeal that Spider-Man did. Sony could have literally given it to one of 5 or 6 studios, but they wouldn't have been able to pull this off in the early 2000s.
If Microsoft had done it, it would have ended up with similar quality to the Activision games, but lower budget because it would only be on 2 platforms, instead of 4 or 5.
It was a real leap of faith Sony put in Insomniac to really deliver on Spider-Man and I hope they double down on that. I think they've been bitten a couple of times now with high budgets around Returnal and Demon's Souls, but I think those games help the prestige of PlayStation Studios even if they don't sell super well.
Marvel reached out to Microsoft, but Microsoft didn't take a bite at the apple. That's because Microsoft knows they don't have the studios to make a game that would have had the appeal that Spider-Man did. Sony could have literally given it to one of 5 or 6 studios, but they wouldn't have been able to pull this off in the early 2000s.
If Microsoft had done it, it would have ended up with similar quality to the Activision games, but lower budget because it would only be on 2 platforms, instead of 4 or 5.
It was a real leap of faith Sony put in Insomniac to really deliver on Spider-Man and I hope they double down on that. I think they've been bitten a couple of times now with high budgets around Returnal and Demon's Souls, but I think those games help the prestige of PlayStation Studios even if they don't sell super well.
They also haven't built many games with closed-off areas as the focal point of the game
Both games focus way more on exterior levels and interior stages in both franchises similar to Spider-Man were not top notch.Both resistance and ratchet and clank had closed off areas/stages, i dont imagine wolverine will be much different.
Ah the Nintendo method i seeI can see this happening after GOW : Ragnarok comes out. For Sony, it's the perfect time to hype up their next big game(s).
I think they've been bitten a couple of times now with high budgets around Returnal and Demon's Souls, but I think those games help the prestige of PlayStation Studios even if they don't sell super well.