Rumor: New Wii U controller (analog sticks)?

Good to see analog sticks back, but I thought the reason they used sliders in the first place was because of the flat top. With analog sticks back in, I wish the ends of the controller were more like this

Rzoq9.jpg


Or like this, maybe without the gap

gamecube-keyboard-controller.jpg

They are like that. :) The patent pics of the new design show that was changed.

Hopefully not a fake, the analog stick of the Nunchuk is far more precise than the slidepad of the 3DS.

They aren't fake. We knew about it months ago without realizing it.
 
Because the amount of power required to pull of Dolphin stuff would not be found in the Wii U. The DOlphin method is of course just brute force, and I don't know if a emulator could be written.

Someone on here wrote a explanation as to why we won't be getting HD upscaling, and why it was impossible for the Wii U to pull it off. I can't seem to find it, but if someone knows where, a link would be appriciated.

But doesn't the PS3 output PS2 games at 720p? or is that another technique altogether? If it's another technique, can the Wii U do this with Wii games?
 
God damn that thing is huge and ugly as fuck. So not sexy. I think they need sexiness for casual success though. I really do hope there will be some makeovers. That thing looks like...I don't know...like a fucking giant 2012 game gear or so.

There isn't really much they could have done without sacrificing comfort or function unless they made the screen smaller.

But doesn't the PS3 output PS2 games at 720p? or is that another technique altogether? If it's another technique, can the Wii U do this with Wii games?

Pretty sure that PS3 doesn't actually do that. Why make HD ports if it did?
 
But doesn't the PS3 output PS2 games at 720p? or is that another technique altogether? If it's another technique, can the Wii U do this with Wii games?

There's a significant difference between upscaling, which is what the ps3 does, and rendering at 1080p, which is what Dolphin does.

Upscaling is stretching out a smaller image to a bigger size, using filters to smooth it out, whereas the Dolphin emulator renders games in NATIVE HD, just like a PC game would.
 
Until I see it in action, they're just worthless ideas.

Well, in the case of Aliens: Colonial Marines, the game is completely HUD-less on all platforms aside from the motion tracker, which is brought up only temporarily when pressing a button; however, with the Wii U version, Gearbox could make the Wii U controller the motion tracker instead.

Edit: Clarity.
 
Luckily, the Wii U screen is better than the iPad2 screen. And retina displays or the Vita OLED aren't all that impressive anymore once you realize that demanding content is often rendered at lower resolutions, leading to really horrible image quality.

interesting point... how long will it take before devs will optimize source content to the proper resolution to make retina and oled worth it?

Its nice to know that the wiiu's screen is not disappointing to those who have seen it or are working with it currently
 
But doesn't the PS3 output PS2 games at 720p? or is that another technique altogether? If it's another technique, can the Wii U do this with Wii games?

It can, but the internal resolution of the games is still 480p/i. The PS3 just applies filters and interpolation to make things look a little nicer, and they can even look worse for some games. The only way to get GC/PS2 games to actually render at a higher resolution is PCSX2 or Dolphin.
 
I just hope it isn't another shitty resistive touchscreen. Capacitive is the standard now, it's awful to go back.
Has capacitive touchscreen technology improved in the last couple years? Moisture and magetic field sources affecting input has not been any less of a problem for me even after a few years of experience with capacitive touchscreens.
 
I just hope it isn't another shitty resistive touchscreen. Capacitive is the standard now, it's awful to go back.
Nintendo already stated that they consider capacitive touch too unreliable for a game controller. This is also the reason resistive is actually still the standard in professional applications.
 
Mr. Wonderful said:
Which is a decently high PPI, so it really shouldn't matter that much.

Luckily, the Wii U screen is better than the iPad2 screen. And retina displays or the Vita OLED aren't all that impressive anymore once you realize that demanding content is often rendered at lower resolutions, leading to really horrible image quality.

The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).

Slagging on low image quality on the Vita or iPad, while pointing at what looks like pretty budget final Wii U tablet screen hardware, is ridiculous.
 
Theoretically, it could, but Nintendo will probably not do it because they want to play it safe and ensure 100% BC.

AFAIK, those settings don't ps1/ps2 game compatibility. If it's possible, nintendo should allow those options. There was a noticeable improvement in picture quality of ps2 games run through my ps3/hdmi compared to ps2/component.

The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).

And being a LCD the picture quality won't compare to the Vita OLED.
 
The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).
The 3DS screen is actually ~130PPI. And no, it isn't horrible. It's sensible.
 
The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).

Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.
 
lol, don't bet on it.

:(


Theoretically, it could, but Nintendo will probably not do it because they want to play it safe and ensure 100% BC.

Darn it, that sucks. Didn't the 60gb PS3 have the ability to play like 98% of all PS2 games?


Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.

There was even someone saying that Vita screen actually is bad and looks unimpressive. I'm guessing they've never seen one in real life.
 
The 3DS screen is actually ~130PPI. And no, it isn't horrible. It's sensible.
We're talking about the Wii U controller here.

Nintendo already stated that they consider capacitive touch too unreliable for a game controller. This is also the reason resistive is actually still the standard in professional applications.

Also incorrect, the Wacom line (gold standard for "professional applications" – I'm a big fan myself) uses EMR to measure pressure sensitivity. no one uses resistive touch anymore except Nintendo and microwave manufacturers. Oh actually my printer has a similar touchscreen, so those too.
 
AFAIK, those settings don't ps1/ps2 game compatibility. If it's possible, nintendo should allow those options. There was a noticeable improvement in picture quality of ps2 games run through my ps3/hdmi compared to ps2/component.

That type of upscaling is something Nintendo hypothetically could implement without sacrificing compatibility, and I wouldn't rule it out at this point. We just know for sure that the WiiU won't render Wii games above 480p, and the PS3 doesn't either.
 
Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.
That's nice and all, but do you still not realize that screen resolution is meaningless without content that's actually the same resolution?
 
Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.

Yet none of those devices have Nintendo exclusives, leading me to forgive the big N's transgressions. Software is the once and future king, and hardware is just a means to that end.
 
Yet none of those devices have Nintendo exclusives, leading me to forgive the big N's transgressions. Software is the once and future king, and hardware is just a means to that end.
Did I say otherwise? No. I said that the screen isnt as impressive as other devices released in the last couple of years. And software is able to progress and improve thanks to hardware limits being pushed. They go hand in hand.
 
We don't actually know this yet afaik? I wouldn't rule out upscaling until we know for sure.

Reggie said it wouldn't render Wii games at higher resolutions, and I don't expect it to. Backwards compatibility is iffy to begin with, and I can imagine Nintendo would prefer to ensure stability across all times before trying to render software beyond what they were programmed for. It would be nice, but I don't see it happening, not unless Nintendo specifically re-releases "HD Collections" of their games.

Upscaling though is done naturally by every display. Plug a Wii into a 1080p LCD and it will still upscale the image to fit the screen. Upscaling doesn't increase the IQ though.
 
Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.

Huh? Everytime someone mentions the PPI, I hear its better than the Ipad2. Is the Ipad2 not relevant anymore now?
 
That's nice and all, but do you still not realize that screen resolution is meaningless without content that's actually the same resolution?
Your point? Its akin to telling me that 1+1 = 2. Nintendo is able to produce content that would take advantage of an improved resolution just as any other dev is able to do.

Huh? Everytime someone mentions the PPI, I hear its better than the Ipad2. Is the Ipad2 not relevant anymore now?
Not really. Its not impressive when next to an iPad 3 or iPhone 4s or Vita.
 
The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).

Slagging on low image quality on the Vita or iPad, while pointing at what looks like pretty budget final Wii U tablet screen hardware, is ridiculous.

No it's not.

Someone posted this a few pages back

1080p at 60": 37
DSi XL: 76
Game Boy: 83
DSi: 98
1080p monitor at 21.5": 102
DS & DS lite: 107
3DS bottom screen: 124
PSP: 128
3DS top screen: 132
iPad 2: 132
PSP Go: 145
Wii U controller: 158 (assuming it's 854x480 at 6.2")
iPhone: 163
Vita: 221
iPhone 4: 326
 
Thank you. People are defending the controller as if Nintendo is in some sort of vacuum were they are alone. Unfortunately fr our eyes, they arent. Its 2012 and we have multiple devices that blow it out of the water.
All those other devices aren't controllers which will cost $100 max. How much do some of you people want to pay for a second controller?

People need to understand it's NOT a tablet, it's a god damn video game system controller.
 
The Wii U screen is 163.28 PPI. That is horrible, frankly. Worse than any currently shipping phone, or practically any modern device with a colour screen. The 3DS screen blows that away in pixel density, and the new iPad isn't even in the same fucking league (264 PPI). Nor is the Vita (221 PPI).

Slagging on low image quality on the Vita or iPad, while pointing at what looks like pretty budget final Wii U tablet screen hardware, is ridiculous.
I think that Wii U has the greatest benefit of having a good screen, since all the graphics processing is done in the console and thus has less of a constraint in being able to output high poly models and quality textures.
 
Reggie said it wouldn't render Wii games at higher resolutions, and I don't expect it to. Backwards compatibility is iffy to begin with, and I can imagine Nintendo would prefer to ensure stability across all times before trying to render software beyond what they were programmed for. It would be nice, but I don't see it happening, not unless Nintendo specifically re-releases "HD Collections" of their games.

Upscaling though is done naturally by every display. Plug a Wii into a 1080p LCD and it will still upscale the image to fit the screen. Upscaling doesn't increase the IQ though.

I'm pretty sure Nintendo will jump in with Sony and Microsoft and release their HD collections, which will be great.


All those other devices aren't controllers which will cost $100 max. How much do some of you people want to pay for a second controller?

People need to understand it's NOT a tablet, it's a god damn video game system controller.

Wasn't there a rumor a while ago that they wouldn't be selling these controllers individually?
 
Did I say otherwise? No. I said that the screen isnt as impressive as other devices released in the last couple of years. And software is able to progress and improve thanks to hardware limits being pushed. They go hand in hand.
Would you pay $600 for the system and $200 for an additional controller? Assuming you have money to burn and would actually do that, do you still honestly believe it makes even a lick of sense from a business standpoint to design such a device for the mass market? See, me neither.
 
Luckily, the Wii U screen is better than the iPad2 screen. And retina displays or the Vita OLED aren't all that impressive anymore once you realize that demanding content is often rendered at lower resolutions, leading to really horrible image quality.
Most console games (including WiiU games most likely) this generation does not run at native 1080p, while tons of people have TVs that support that. I wouldnt say that basically every game have really horrible image quality because of that.
 
All those other devices aren't controllers which will cost $100 max. How much do some of you people want to pay for a second controller?

People need to understand it's NOT a tablet, it's a god damn video game system controller.

I want to pay for a console that will still be competitive to its competitors in 4-5 years. I cant imagine this screen when looking at what competiting screens will display in that time frame. I mean damn, the Vita still burns my eyes.
 
Most console games (including WiiU games most likely) this generation does not run at native 1080p, while tons of people have TVs that support that. I wouldnt say that basically every game have horrible image quality because of that.
On a TV, you usually sit far enough away from the screen not to notice.
 
Top Bottom