If it comes at all.
The 3DS sold 50+ million units, it would be fucking stupid if they dropped a dedicated handheld line. Too much money to be made.
If it comes at all.
Even if you set aside current PS4/XB1 owners: what exactly will make NX a more compelling upgrade path for PS3/360 gamers than those platforms? Is it slightly better specs, Mario, or what?
No one will take them seriously if they don't get GTA and Bethesda games on their console.
They basically have a huge publisher checklist to get through, and it's gonna be a hell of a fight for them.
He never said there would be cross libraries, he said they might share similar architecture to allow ports between the two to fill gaps in their respective lineups. Not fully shared libraries that shittons of people here misinterpreted that statement as.
Of course it willIf it comes at all.
Well, there may very well be more than one reason. Nintendo has been on the low end of 2 consecutive hardware generations, now that the Wii-U has failed relative to the Wii, I think it was kinda expected they would launch something more beefy around mid-way the XB1/PS4 cycle. If you look at Sony's trend this gen, they've attempted to 1up the competition in every case, hardware, software launches and VR. They always want something of theirs to be going up against a major release of the competition.I would say the likeliest #1 reason was because they figured out that MS was going to come out with an upgraded Xbox One because they were tired of being outclassed, so they reacted to that. But this assumes MS came up with the idea first, which we don't know. But it's no coincidence that they're both coming up with upgrades this year (or early next), and it certainly isn't because of Nintendo.
The 3DS sold 50+ million units, it would be fucking stupid if they dropped a dedicated handheld line. Too much money to be made.
I think this is more a matter of scale than anything else. Particularly on NX, there shouldn't be a meaningful difference between developing for a handheld than a console except for the fact that the console will have more detailed assets and a few extra graphical effects enabled. It's not like the whole "HD development" aspect of working on the Wii U, which was as much a matter of moving from a fixed function to fully programmable graphics architecture as it was asset complexity.
In any case, if Nintendo is truly going to move to near-100% cross-device development, it's not a case of "developing it for the handheld and porting up to the console". As is the current situation with pretty much any third party, whether they're working on UE4, Unity or an internal engine like Frostbite, they don't develop for one device and then port, they develop for all devices at the same time and then have a small team responsible for optimising for each platform. Most employees at third party studios could do their job perfectly well without having a damn clue what platforms their game is due to run on, so long as they're given sensible instructions on expected asset complexity, etc. Developing a game that runs across both a Nintendo home console and a Nintendo handheld wouldn't be enormously different. You create assets that are either as detailed as your highest-end target can handle or as detailed as you can afford and then you scale down to the lower targets. You write game logic that can properly run on each device, and then you compile everything together and optimise and go through QA for each one.
Yeah, maybe.Maybe because it's a ways off(mid 2017)???
I think we haven't any rumors about the handheld version because Nintendo has the chance to keep pushing the 3DS until the very last. They don't have any sort of competition there and they are going to release the next generation of Pokémon this holiday wich will sell loads. Wii U is the one that needs to be replaced ASAP.
They have at least some relationship with all the major publishers but EA, Take 2, and Bethesda. As I mentioned before, just out of Western publishers, Activision, Disney, Ubisoft, and WB all published Wii U games in the last 8 months.
If NX is what's rumored, it can run Frostbite/Ignite engines pretty easily and that makes 95% of EA's games an easy port job. So that shouldn't be a huge challenge to get them on board.
It's daunting, but not the impossible task some people make it out to be.
One of the first things Iwata said about their future platform vision is that there will be multiple form factors.
1) where's this May 9 date coming from?
2) can someone explain about the HH and exclusives and downporting part at the end and what's meant by all that?
3) any new leaks today?
He mentioned that they would be developing for 1 platform across several form factors the entire point and reasoning for this was they couldn't support two different systems. So yes he implicitly said cross library.
That's what Nx as a platform was supposed to fix.
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
I'm not putting much weight to any Nx rumours at this point, but I will say that it would be a hilariously bizarro generation if Nintendo had the most powerful console. I don't think that has ever happened. Or maybe NES.
I understand that but all rumours are pointing to the handheld coming much later or being secondary. That, to me, is a mistake.
What if the NX's gimmick was sort of based on Johnny Lee's experiment with headtracking ( https://www.youtube.com/watch?v=Jd3-eiid-Uw ). But maybe this will just be like the 3D effect from the 3DS on the TV, I don't know if they really could do something more with that gimmick...
I could see handheld debuting first in Japan, console debuting first in the West, and then the other form factor releasing sometime in 2017.
1) where's this May 9 date coming from?
Exciting times ahead. I'm so thirsty for information, I could drink a lake.
So, a few times I've seen May 9th thrown out there. Are there rumors/speculation going around that points to this date as the reveal for NX? Can someone shed some light on this? Haven't been able to keep up with the whole thread, so I apologize.
"Yeah but the NX doesn't have blast 4K processing"
Holy that is awesome, first time seeing this... It was a short demo but it looked more "3D" then most movies is saw in theater... Amazing i just don't know if there is a big performance hit in a visually intensive games
The quote mainly refers to making the architecture between handhelds and consoles more similar to make porting over software, that will fill gaps in their respective system's lineups, easier. Nowhere does he state that they'll be fully integrated, sharing the exact same library across both the handheld and console, at this point they haven't even decided how many form factors they're going to have. But judging from these rumors, and the amount of money they've made off of a dedicated handheld line, they're sticking with a proper handheld device that won't be coming out this year.
If they can get a Splatoon port to work and feel like adding extra content to entice people to upgrade, I suggest:
- New single-player content that lets you play as Callie and Marie: Many Splatoon fans would LOVE this and be all over it like stank on shit (and the players with good taste would naturally choose Callie)
Dont know if this has already been posted, but someone on reddit compiled the rumored games in an image.
Wasn't there also a rumored FF6 remake exclusive to NX?
Uh, when did Trevelyan999 mention FFXV?
I could see handheld debuting first in Japan, console debuting first in the West, and then the other form factor releasing sometime in 2017.
Since you asked this question a couple times before:
1. May 9th is a rumor that comes from twitter. Probably doesn't mean anything.
2. Handheld is implied to be a different thing and much less powerful so don't expect a "shared library" that was heavily speculated upon and games to be downported if it does.
3. No
I don't believe NX will support 4K. In my opinion, only for 4K-Blurays, Netflix and similar media channels. Perhaps for cinematics included in games, but not games themselves.
I think that in a globalised world that's a disaster. You're just going to upset fans with that approach, and upset devs, cause localisation issues. I don't see the advantage of it.
Look at the reaction when the US didn't get the standard N3DS.
I know I'd be upset if Japan got the NX handheld long before Europe.
That would be pretty damn good if Nintendo got FFXV and FF7 remake on NX. That would mean that KH3 wouldn't be out of the question considering it runs on unreal engine 4 and would probably sell alot better than the XONE version.
I need that Bayonetta 2 port for the NX, Nintendo.
I think that in a globalised world that's a disaster. You're just going to upset fans with that approach, and upset devs, cause localisation issues. I don't see the advantage of it.
Look at the reaction when the US didn't get the standard N3DS.
I know I'd be upset if Japan got the NX handheld long before Europe.
Dont know if this has already been posted, but someone on reddit compiled the rumored games in an image.
I think Bayo 3 in development is more likely