Refreshment.01 said:
Check the bold part. All controllers in consoles are wirlesss now and with the video transmitting there are no more interference issues than the ones you could get with the controllers.
You are taking the extreme route with your example and imaging the super worst case scenario. Of the multiple applications i proposed. One, was send the exact frames generated by the console to both screens. So you are taking the same data and just sending a downsampled version to the touch screen, so theres almost no performance overhead. So far i havent talk about generating multiple view points of the game.
The use of the case i described above (and thats just one use) is to allow direct input method for a relaxed game where the player can focus confortably in both screens. I.E.: A traditional adventure game, focus attention on touch screen press an object. Look at TV player character automatically walks to object and grabs it.
Again not saying Nintendo will do it, but im just looking for a less conventional aplication for a screen like the one the rumor suggested.
I've explained in the best way I can why it will not happen for 101 reasons. You then repeat all the same things again, and why you want it, in a fantasy land where none of the downsides exist and everything works magically.
The data for wireless control is absolutely minuscule compared to the data for a realtime video feed. You will be murdering all available bandwidth and as such wireless performance which varies will be critical, and also far more susceptible to interference, errors and having to resend stuff. Due to the sheer volume of data involved. With realtime video for games which has to be interactive, this would be disastrous. Video also isn't downsampled, compressed and decompressed, magically without additional lag to what is already there by using wireless. You keep ignoring this, and the fact it would add to the costs of the devices on the receiving end even more.
If there isn't multiple view points for each device, then what on earth is the point in building your now very expensive controllers now around it? So you can look down, touch something and then look up to see it happen on the television screen? Just use the remote's pointer to do that with the television itself, that's what it was invented for. This line of thinking makes no sense at all.
For a personal screen to have any benefit to a player what it is displaying must be unique to that player, otherwise there is no point for it to be there at all.
Looking for less conventional applications is all well and good, but at least try to consider 1) if they are feasible and 2) if there is any actual point to it being done in the first place.
To sum up its like having your 100'' tv in the palm of your hand. Its a super direct control method.
No it's really nothing like that is it.
It's rendering your expensive 100" TV, and the lovely HD picture, pointless. Just so you can look down at a 6" screen and do something you can already do with the Wii's pointer.
You already have touch functionality with the Wii, just in a way which is adapted to the totally different experience console gaming is to handheld. And preserves what is good about enjoying games on a large screen.