abstract alien said:Maybe its the lemon drops I just drank, but I don't get it.
abstract alien said:Maybe its the lemon drops I just drank, but I don't get it.
Mithos said:Not sure if the new mockups from Kotaku has been posted, but I kinda like em.
1.
http://i.imgur.com/JBiA5.jpg[IMG]
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Urgh asymmetrical sticks. Nice otherwise those.
the system only plays ikaruga, and variants and spinoffs of ikaruga currently in development in over a dozen studios.From The Dust said:I think IGN found a little more info to get them hyped
From Scott Lowe's blog: http://www.ign.com/blogs/scott-ign/2011/04/21/who-are-my-sources/From The Dust said:I think IGN found a little more info to get them hyped
This is a man with confidence. And hype. And a lot to answer for if it doesn't pan out.I, of course, would love to explain why I know the information we received about the Wii 2/Project Cafe is legitimate, allowing you to share my excitement for knowing it to be true, but I can't.
Perhaps L+R will be like the B-Trigger?The M.O.B said:This I like, but there needs to be a second smaller layer behind it to house the L+R buttons.
Father_Brain said:The main thing that I just can't get past is the notion that Nintendo would abandon the fundamental Wii Remote design - which is, almost inarguably, the primary reason for Wii's success - in favor of what sounds like a large, expensive, single-unit button-and-stick-heavy controller. I thought they were taking something of a risk with 3DS by adopting a design that so clearly deemphasizes the touch screen as a focus for gameplay, but this just sounds completely fucking nuts. Hopefully, the actual system will make a lot more sense at E3 than the current rumors do.
AceBandage said:It's simple.
The Cafe/Stream controller is there for the hardcore crowd (yes, it exists, don't be daft).
The WiiRemote is there for everyone else.
They'll do exactly what they're doing now and including controllers with games as bundles.
the belief that it could be based off early devkits might be the most accurate one. 6" 4:3 screens would be easier to nab than having to make/produce your own 4-5" 16:9 screen, especially if the controller is still being revised.RPGCrazied said:Some of those mockups look way to big for a controller. I think I'd get distracted on the screen on the controller and whats playing on the TV. Maybe you can turn it off when you are playing on the TV?
Father_Brain said:I don't understand how anything I posted denied the existence of the "hardcore crowd." But making the system's main controller something that is actively designed not to have (at best) significantly diminished appeal to the primary audience that bought your previous console doesn't seem like a smart move, on the face of it.
Which is exactly the problem, in my view: it's easy to say that Nintendo should simultaneously adopt two vastly different controllers as standards and segment the N6 audience accordingly, but I think that this overlooks the substantial marketing, branding, and software development challenges posed by such an approach.
crazy monkey said:Exactly. Ergonomically Wii remote makes sense. My hands are almost free when i am playing. They are apart and I can relax and play. Of course I am not talking about waggle games but COD or something like it is so much fun with wii remote. Same with PES.
Your lie got eviscerated in the other thread. I wouldn't bring it up here.ReyVGM said:Yeah, everyone wants 1080p and 60fps, but no one really tells them apart unless some site mentions the differences first.
EmCeeGramr said:Your lie got eviscerated in the other thread. I wouldn't bring it up here.
ReyVGM said:By the same people that claim they can see the difference. Sure.
I haven't come across a single person that can tell the difference unless they've read it somewhere beforehand.
As long as the graphics are great and the framerate doesn't drop, they can't tell the difference.
ReyVGM said:By the same people that claim they can see the difference. Sure.
AceBandage said:I honestly don't think that the same audience that went straight for the Wii is going to go straight for the Cafe, regardless.
It'll take some big software to make that happen, and just putting a new "Wii___" game on it won't do squat, not when they can get the same thing on the PS3/360 with their Wii knockoffs.
They needs to approach this console completely differently. And they are.
Splitting the controller in half and adding a pointer was the natural evolution of the controller. It's perfect. Having analog in the left hand and buttons on the right is so much more comfortable than a standard controller.crazy monkey said:Exactly. Ergonomically Wii remote makes sense. My hands are almost free when i am playing. They are apart and I can relax and play. Of course I am not talking about waggle games but COD or something like it is so much fun with wii remote. Same with PES.
LovingSteam said:I haven't see one mockup that doesn't resemble a normal controller that could be comfortable to hold. The most recent one, how are you suppose to hold it with acess to the joysticks? Its too freaking wide.
Father_Brain said:I agree that it'll take innovative, appealing software to sell N6 in major numbers to the Wii ___ audience, as opposed to a third Wii Sports installment. But what doesn't follow from that is the notion that Nintendo should abandon motion control as a defining feature of the system, and cede that market to Kinect and (to a much lesser degree) PS Move. Correct me if I'm misinterpreting you here.
onken said:I don't know why you are trying so hard to flog this ridiculous notion. Go open up CS:S right now, flip max_fps between 30 and 60 and the difference is clear to see. You may have some sort of eye issue where you can't see the difference, but normal people can.
Fernando Rocker said:If one of features is being able to remote play via online anywhere (with any N6 controller)... you guys know what this mean?
Account based system.
I'd love to see a picture of this.AniHawk said:the ds devkit was two mangled gbas controlled with a super famicom controller.
ahahahahaAceBandage said:
WOW.-Pyromaniac- said:ahahahaha
dvolovets said:I don't see the big deal about abandoning the Wii Remote design. Yeah, FPS games controlled amazingly well with the setup, but I honestly prefer the Gamecube or 360 pad.
AceBandage said:I don't know if it's so much they're ceding it. More that they are trying to expand.
On the Wii, they had a hard time tapping into the userbase that regularly buys the Call of Duties and GTAs and Dead Spaces.
By making the controller and system more developer friendly, they can get that userbase a lot easier.
That doesn't mean they are abandoning motion controls. They can still make games that use the WiiRemote and motion controls.
Hell, maybe they can even use the Cafe controller for little tablet like games that are so popular.
Tens of millions already have WiiRemotes, so they don't need to pack that in. But no one has these Cafe controllers.
agrajag said:I don't get this post. You can't access the joysticks because it's wide? That doesn't make sense.
Father_Brain said:I'm pretty sure that the controller that's actually bundled with the console will be the one that defines the console. And since the Cafe/N6 controller, assuming the mockups are accurate, is clearly not suited to motion-controlled gaming...
This also overlooks the likelihood that Wii Remote Plus is going to grow stagnant - if Kinect and Move aren't enough competition right now, it'll at least look pretty damn dated when put next to whatever form of motion control is (inevitably) included with Sony and Microsoft's next consoles.
AceBandage said:
AceBandage said:
Mithos said:Not sure if the new mockups from Kotaku has been posted, but I kinda like em.
1.
2. (like this one the most, but it will be kinda big it seems)
3.
Source: http://kotaku.com/#!5794851/weve-sketched-the-wii-2-controller-of-our-dreams
top one looks slow but fluid, the middle looks janky but faster, the bottom one looks like the top one in speed but doesn't look good at allEmCeeGramr said:
Studies have proven it.
Mithos said:
Anth0ny said:2nd one resembles GC controller the most, and is therefore the best. 3rd isn't too bad either.
first is fucking brutal
Mithos said:Not sure if the new mockups from Kotaku has been posted, but I kinda like em.
1.
From The Dust said:I'm surprised people still havent seen the DS dev kit.
Of the kotaku mockups, 2 is clearly the best. It's ergonomic, the screen isn't in a weird orientation, and has the standard button layout. It's perfect