EatChildren said:No pointer = shit, forever. Forever shit. Shitever.
Fourth Storm said:Why the hell would they say it looks like that Wii tablet and then show a mockup that bares only the slightest resemblance?
Answer: There's gotta be a stylus. And it doubles as a pointer.
I have a hard time seeing Nintendo requiring the tablet controller for all 4 players for Smash Bros. It would be an option of course and perhaps one that offers optional advantages compared to using a CCPro/Wiimote. I wouldn't be surprised if there ends up being like 6 controller options for it, along with other major 4 player coop games (Mario Kart, NSMB, etc).MidnightCowboy said:I'm afraid at how expensive these controllers are going to be. Controllers already cost too much, now they're adding a screen? My wallet weeps at the thought of the inevitable 4 player Project Cafe Smash Bros.
MidnightCowboy said:I'm afraid at how expensive these controllers are going to be. Controllers already cost too much, now they're adding a screen? My wallet weeps at the thought of the inevitable 4 player Project Cafe Smash Bros.
Fourth Storm said:Answer: There's gotta be a stylus. And it doubles as a pointer.
EmCeeGramr said:Ugh, that tap to shoot was the worst ... thing in Hunters. The standard scheme was so incredibly better.
Errrrr,..., going with EmmCeeGamr on that.donny2112 said:I hate FPSs on DS. Touching the bottom screen to move the camera on the top screen stinks. Metroid Prime Hunters got it right with one of the control styles in the demo (touch where you want to shoot), and then they went and screwed it up in the retail game. Pointer is way stinking better than the huge step backward typical DS FPS controls would be.
Maybe it's misplaced trust, or simple BELIEVE, but if Nintendo is going with it (and not just for get it out the door already reasons like with Virtual Boy) then I suspect it has to work just fine. I thought there was a "source" much much earlier in the thread that said it sounds incredibly stupid, until you see it. For whatever that's worth.donny2112 said:Sheesh, I hope that freaking 6" screen in the middle of the stupid controller is some kind of misunderstanding, because every mockup I've seen of how it would work is just horrible.
Heh, at one point I owned 5 DS FPS'. I was more bothered by the 4 enemy limit than the controls.donny2112 said:Obviously, I've seen that my opinion isn't the majority one around boards. :lol Still hate those typical DS FPS controls, though. Forced myself to play all the way through Hunters, but boy, was it a massive chore, and not just because the game was bland.
Bending_Unit_22 said:I thought there was a "source" much much earlier in the thread that said it sounds incredibly stupid,
Bending_Unit_22 said:until you see it. For whatever that's worth.
If I'm not mistaken, another "source" said (I know, a remembering of what someone said some else said a "source" said, rock solid) it comes with an enhanced sensor bar. Given the huge number of wiimotes in the wild I can't see pointer going away. I take the tablet controller to be the new CCPro, or even something else entirely.donny2112 said:I'm there.
Not there, yet. Maybe next week. Or E3. :lol
Regardless, if they got rid of the pointer, ... I just don't know what to say. It's like choosing concrete over chocolate or something. Just flabbergastful (not a word, but if it was a word, it'd fit) in its stupidity.
crazy monkey said:the french site said it looks like
Anticitizen One said:that looks like a babies toy
KAL2006 said:well that is kind of stupid, then that is not a console/handheld hypbrid, that is just bundling a handheld and a console together which is stupid. Why didn't GBA come with GameCube, why didn;t DS come with Wii, hell why doesn't NGP come with PS4. I will tell you why because it is pointless and only add to the cost, what is the point if it is not truly a hybrid, and they will have seperate games, this is basically just selling 2 devices together for no apparent reason. Like I said many times before having a screen on a controller does not make the price anwhere near a price of full handheld console.
Anticitizen One said:Maybe this tablet will be the fabled "ipad killer"
Shrug.Reallink said:That is unquestionably their aim. They're after players even more casual than Wii with this thing--people that play iOS minigames and facebook games.
Much like the wiiAnticitizen One said:that looks like a babies toy
Wait, people who hated the waggle are obstinate but you who can't use an analogue forfps aren't? Ihate the Wii mote. I tried it withboth Metroids, Super smash bros, bothGalaxies and NSMB. I hate it. I will not buy Zelda because ofthe waggle. I am hyped for the New console BECAUSE the old schoolcontrols seemto be back. The waggle and Wii mote controls can go burn in a land dump where they belong.Freezie KO said:Well, I prefer the remote. Actually, it's more than "prefer." I cannot play FPS on dual analog. I just can't. So that's the big deal to me.
And beyond FPS, the potential just wasn't ever tapped. Sure, we got CoD, but it was missing content. If Cafe stuck with the remote, we could get all the full HD content as well as the best controls for an FPS. We never got that.
We never got a TPS with the controls of RE4Wii that was actually built from the ground up for it. Even though we passed the test. It looks like we're finally getting a pointer-based action title with Pandora's Tower, and that won't make it out of Japan. Nyxquest, a Wiiware title, was the game to probably exploit the pointer the best for platformers. But that's a tiny downloadable game.
There's just so much potential yet to be had for traditional "core" genres, but obstinate gamers and ignorant enthusiast media kept whining how the Wii was all waggle and couldn't work for conventional games.
Problem is if they are hoping this new controller and the Wiimotes of yesteryear can coexist, if they push this system based on the new controller, developers may decline to program alternate control schemes allowing for pointer control. And despite the massive adoption of the Wii, developers can't trust with certainty that the new install base will actually own Wiimotes. Fact of the matter is, there will be people who buy the new console who didn't own a Wii or buy Wiimotes. Given those conditions, developers may decline to program for pointer controls in droves.Bending_Unit_22 said:If I'm not mistaken, another "source" said (I know, a remembering of what someone said some else said a "source" said, rock solid) it comes with an enhanced sensor bar. Given the huge number of wiimotes in the wild I can't see pointer going away.
I agree with this whole heartedly. I find it just awkward to control.donny2112 said:I hate FPSs on DS. Touching the bottom screen to move the camera on the top screen stinks. Metroid Prime Hunters got it right with one of the control styles in the demo (touch where you want to shoot), and then they went and screwed it up in the retail game. Pointer is way stinking better than the huge step backward typical DS FPS controls would be.
Sheesh, I hope that freaking 6" screen in the middle of the stupid controller is some kind of misunderstanding, because every mockup I've seen of how it would work is just horrible.
Reallink said:That is unquestionably their aim. They're after players even more casual than Wii with this thing--people that play iOS minigames and facebook games.
Well, we're all assuming at this point, but yeah I'm assuming:M74 said:Problem is if they are hoping this new controller and the Wiimotes of yesteryear can coexist, if they push this system based on the new controller, developers may decline to program alternate control schemes allowing for pointer control. And despite the massive adoption of the Wii, developers can't trust with certainty that the new install base will actually own Wiimotes. Fact of the matter is, there will be people who buy the new console who didn't own a Wii or buy Wiimotes. Given those conditions, developers may decline to program for pointer controls in droves.
Unless two controllers are in the box, of course.
Bending_Unit_22 said:Yes, this also means moving into some of the 3DS' market, but I don't think Nintendo has much choice. In the new entertainment paradigm one or the other will have to give. The trick will be giving just enough that they both survive, and I think, as Nintendo apparently does, that this is the best way to do that.
Insane.ReyVGM said:By the same people that claim they can see the difference. Sure.
I haven't come across a single person that can tell the difference unless they've read it somewhere beforehand.
As long as the graphics are great and the framerate doesn't drop, they can't tell the difference.
Well that post went on too long, and my response started to, so I'll just say no the video game industry isn't in jeopardy and I shouldn't have said "survive". Nintendo systems should always have kids and fans which combined with their philosophy should be enough to survive. That being said the traditional video game market is shrinking, so I think Nintendo's goal has moved from "expanding the market" to "grab as much of the smaller market as possible". With a handheld and a console that is a juggling act, which Nintendo has to perform especially given where the new market is moving to. Also, a juggling act given the new and old blue oceans.artwalknoon said:I'm confused why are we talking about Nintendo "needing to survive" or sounding like the video game industry is in jeopardy? Last I checked Nintendo is doing pretty well and the video game industry, though it does have its share of internal problems, is doing pretty well too.
Did someone say that?whalleywhat said:Nobodies trying to beat the ipad with a home console.
Gvaz said:Much like the wii
crazy monkey said:the french site said it looks like
with buttons around. I hate all of this. Wii remote was such a good idea.
Bending_Unit_22 said:Well that post went on too long, and my response started to, so I'll just say no the video game industry isn't in jeopardy and I shouldn't have said "survive". Nintendo systems should always have kids and fans which combined with their philosophy should be enough to survive. That being said the traditional video game market is shrinking, so I think Nintendo's goal has moved from "expanding the market" to "grab as much of the smaller market as possible". With a handheld and a console that is a juggling act, which Nintendo has to perform especially given where the new market is moving to. Also, a juggling act given the new and old blue oceans.
That was too easy really.Gvaz said:Much like the wii
Cow Mengde said:I think some of the comments prove that graphics just don't matter. I mean, many people can't tell the difference in graphics unless someone tells them it's good. If they were to judge by themselves, many people wouldn't be able to tell the difference.
Problem is Devkits basically never have the same ram as the unit itself. I think the reality is the source doesnt have the kinda detailed specs the NGP leaker obviously had access too.M74 said:Just a thought: I took another look at the latest IGN article. If their source is so talkative about the GPU, cores, clockspeeds, and even the manufacturer, how come no one bothered to ask about RAM? That would be pretty telling about where we're going, if accurate. So far, no one's taken a stab at it from what I've seen.
Well I never talk crazy so I'm not sure where that idea came from. Yeah, that's what I was getting at. I think how families and new gamers play games in the next 5 years, at least, will be different than the Brain Training/Wii Sports days. It's more about being able to play games whenever, wherever, along with having other entertainment options in between. This console sounds to me like appealing to them, the "hardcore" gamer to what extent it can, and tradition Nintendo fans and kids. The best Nintendo can hope for IMHO.artwalknoon said:Okay its good to see you are at least talking sense because Nintendo threads tend to bring out the crazy.
I do think that we are giving too much credence to this idea that Nintendo is trying to "recapture the hardcore". While Nintendo will pack this console with more muscle and other features/design elements and a philosophical approach intended to appeal to "hardcore" gamers, their bread and butter, as you say, will always be kids and families. So I think this console will still appeal to this core market of consumers and the "expanded audience" they helped create.
Basically some people have posted that this console means Nintendo is ditching the "casuals" and unless kids, young teens, and families aren't included in the definition of "casual gamers" I don't believe it.
Bending_Unit_22 said:While I doubt the pointer is going away, that was by far the most used part of the wiimote, I can see waggle going away.
I meant in game use, like waggle to reload, not in the unit.TwinIonEngines said:Not unless Nintendo radically changes the technology they use to implement pointing. The remote uses the accelerometers to keep track of which direction is "up" relative to the IR camera's FOV. Without them, the pointer would experience significant drift corresponding to any left or right roll of the remote. A complete pointer implementation carries the waggle along with it at no additional cost.
Bending_Unit_22 said:I meant in game use, like waggle to reload, not in the unit.
EmCeeGramr said:
Studies have proven it.
Bending_Unit_22 said:Well I never talk crazy so I'm not sure where that idea came from. Yeah, that's what I was getting at. I think how families and new gamers play games in the next 5 years, at least, will be different than the Brain Training/Wii Sports days. It's more about being able to play games whenever, wherever, along with having other entertainment options in between. This console sounds to me like appealing to them, the "hardcore" gamer to what extent it can, and tradition Nintendo fans and kids. The best Nintendo can hope for IMHO.
To me it seems like releasing UeberWii mit UeberKinect would be slugging it out over a stale market. The market Apple is going for is the new one, and since it's not established and Nintendo can offer a greater degree of differentiation compared to a battle with MS, that seems the better bet to me.
I think "waggle" will not be the key emphasis for Wii2, it will be anytime, anywhere (in your house), multi-entertainment. I also think the wiimote will remain so it can continue as an option and could be used. Even if it shrinks the "waggle" casual market will still exist and Nintendo could easily access it cheaply (for itself), so no reason not to.TwinIonEngines said:That's a decision that would take place on a per-game basis. As a primary action button it's got its drawbacks, but for less frequent actions, including the example you cite, I don't see any reason why it'd be dropped. No matter how many physical buttons you put on the controller, waggle adds at least one more input.
Ahh, well, my never talking crazy makes sense then. I think the "casuals" will eventually adopt it, but then I think the definition of "casual" gamer will change.artwalknoon said:I think over time, with the right software and with the console at the right price (rumors suggest it will be too high at launch) the casuals will adopt this new system. Nintendo is a very powerful brand and families love buying Nintendo during the holidays.
Of course right out of the gate the long time Nintendo fans and core gamers will be the first to adopt. I think as long as the system is powerful enough and has the right features (digital distribution, online set up, multimedia) it will attract far more of the "hardcore" market than the Wii did. A lot of people seem to think that Nintendo is moving forward from a position of weakness but that's not how I see it, granted they have some catching up to do in terms of the features their consoles offer.
btw the crazy comment was in reference to how adamant some posters are about Nintendo's doomed future or declaring with absolute certainty that they KNOW what Nintendo is going to do. Speculation is fun, soothsaying the future is impossible.