Rumor: Wii U final specs

Oh I can tell the difference. Hell, Final Fantasy XIII on PS3 still technically runs at 720p, but I still consider it one of the better looking console games just because it does such a good job of upscaling to 1080p. I also noticed the difference when I first hooked up a 360 to the same TV and set it to upscale all games to 1080p, even though they weren't actual 1080p.

I don't know what you're experience is, but I'll go off on a limb and guess that you've seen barely any games at all actually running at 1080p on a television, at least not any games with full 3D current gen graphics. Kinda hard to tell the difference when you haven't seen the difference. When I hooked up my computer to my TV just for a little trial run I was blown away at the difference, finally seeing what games like RAGE and Crysis 2 running in native 1080p at 60fps. I immediately thought to myself "this is what HD console gaming should have been."

I've got some PSN games which are in 1080p and I do *sorta* notice the added clarity. However, it's not enough to make me beg for it at every turn, and I'll never prefer it over a solid framerate for fast-paced games. Most of the time, I'm too into the game to be bothered about how the pixels could be a third of a millimeter smaller than they are. Also, I'm starting to get up there in years and my eyes aren't what they used to be, lol.
 
And what if the next box and psx are beast machines?

It will mean that both consoles will cost over a grand each and that they'll be the size of a house.

From what we know so far that isn't going to happen, although the meaning of the term 'beast machine' is subjective. From what we know so far the PS4 is going to have 2-4GB of RAM and a GPU pushing 1.8TFLOPS, the 720 is going to have 6-8GB of RAM and a GPU pushing 1TFLOP+. Going by what we know of the specs of the U developers will have no problems supplying up-ports to and receiving down-ports from the PS4 and 720, albeit at a graphical downgrade. All 3 consoles are going to be in the same sort of ballpark in terms of power, as they were last gen, and the U should have an installed userbase between 10 and 15m before the PS4 and 720 are released...publishers aren't going to leave money on the table when all 3 consoles have similar architectures.
 
I've got some PSN games which are in 1080p and I do *sorta* notice the added clarity. However, it's not enough to make me beg for it at every turn, and I'll never prefer it over a solid framerate for fast-paced games. Most of the time, I'm too into the game to be bothered about how the pixels could be a third of a millimeter smaller than they are. Also, I'm starting to get up there in years and my eyes aren't what they used to be, lol.

Are there actually 3d ps3 games that run at 1920x1080? Because i thought most of them were like 1280x1080 scaled into widescreen.
 
Jesus this thread is hard to read sometimes.

Why don't the few people who constantly bash the console go and make an official PS4 / 720 or 'real next gen' thread and go and wank themselves silly over 1080p, graphics like 1313 and fairy tale, fantasy land tech specs.

I for one am really looking forward to the sensational power leap that Wii U offers over Wii.

I think of what the first party developers are going to do to innovate with that controller, what they will do with big name franchises like 3D Mario, Zelda, Metroid, F Zero, Starfox, Mario Kart, Waverace, Donkey Kong, Smash Bros ect given time.

Add in a decent free online gaming platform, an online Universe along with a multitude of great big third party games this winter and exclusives like ZombiU, Wonderful 101, Rayman Legends, Pikmin 3, MH3U, Lego City Undercover all exclusive games in the first 5 months of launch.

I wish the haters would just piss off tbh, are they so butthurt that they can't handle the fact that a Nintendo console is going to be the most powerful available for a paltry 12 - 18 months ?.

I really would like to know the motivations of someone that only comes into this thread to constantly bash the console and then when someone says something about it, they say 'got a source, got a source ?', where are all the sources saying PS4 / 720 are going to be 2 TFLOP / 6GB Ram / 4Ghz CPU monsters ?, hmm didn't think so.

Let Nintendo fans enjoy their new console and for Gods sake stop being so f'ing bitter...
 
It will mean that both consoles will cost over a grand each and that they'll be the size of a house.

From what we know so far that isn't going to happen, although the meaning of the term 'beast machine' is subjective. From what we know so far the PS4 is going to have 2-4GB of RAM and a GPU pushing 1.8TFLOPS, the 720 is going to have 6-8GB of RAM and a GPU pushing 1TFLOP+. Going by what we know of the specs of the U developers will have no problems supplying up-ports to and receiving down-ports from the PS4 and 720, albeit at a graphical downgrade. All 3 consoles are going to be in the same sort of ballpark in terms of power, as they were last gen, and the U should have an installed userbase between 10 and 15m before the PS4 and 720 are released...publishers aren't going to leave money on the table when all 3 consoles have similar architectures.
I hope you are right!
 
Are there actually 3d ps3 games that run at 1920x1080? Because i thought most of them were like 1280x1080 scaled into widescreen.

Pretty sure it depends on the game. For instance, Wipeout HD is usually at 1920, but will dynamically switch to 1280 if needed for the framerate. Other games like Super Stardust HD stay at 1920x1080 the whole time.

Jesus this thread is hard to read sometimes.

>snip<

Lol, yup. I've given the ignore function a lot of exorcise.
 
Of course there are textures; a lot of them are quite subtle though, and some surfaces are completely untextured. But yes there sure is a lot of geometry

It's got a pretty striking art style, that's for sure. They've opted for tons of geometry instead of textures; even the lines in the street look to be polygonal rather than bitmaps. The amount of detail overall is pretty crazy, yet it doesn't seem that way initially since everything has such simplistic, cartoon-like coloring.
I suppose that I just wasn't paying attention during the initial reveal as seeing it in this new video caught me a little off guard.

It's not a development technique that we've seen used a lot. The reason why SMG 1+2 used so much of it was surely in part due to the tight memory constraints of the Wii but the reason it's being done in this game seems to be purely aesthetic as it gives the entire world a sort of lego-land feel. I really like it.
 
Please note that the Next-gen should have started in 2010...Microsoft and Sony, however, were too busy copying Nintendo's motion gimmick that they needed to milk the cow as much as they could and now the 360 and PS3 are REALLY starting to show their age.

That's a whole other issue. I don't think we were really ready for next gen in 2010, at least Sony wasn't - it felt like the PS3 still hadn't hit a "peak" so to speak. Actually, I think the current gen started a bit too early. In 2005 the PS2 was still extremely healthy both in terms of hardware sales and new quality games. On top of that, Japan really wasn't ready for the next gen leap at the time. The only reason it even started so early was because Microsoft couldn't manufacture any more OG Xbox GPUs.

In general I think console generations should be longer just from an affordability standpoint. Give the hardware more time to breathe at mass market price I say, instead of leaving the install base and mastered hardware behind just as it reaches its zenith. Current gen is kind of an anomaly though. The PS3 and 360 still cost $300 seven years on. What's it gonna look like when we're a year into next gen and those systems finally go under $200?
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did, especially for casuals, who in many cases will probably have to be told by marketing that the game he or she is playing is displaying significantly more hardware intensive visuals. There are many even on GAF who can't tell the difference between 720p and 1080p, casuals certainly don't beyond knowing they own something good that can display the higher resolution via the sticker on the box.
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did, especially for casuals, who in many cases will probably have to be told by marketing that the game he or she is playing is displaying significantly more hardware intensive visuals. There are many even on GAF who can't tell the difference between 720p and 1080p, casuals certainly don't beyond knowing they own something good that can display the higher resolution via the sticker on the box.

Even if the PS4/Xoop are beast machines?
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did, especially for casuals, who in many cases will probably have to be told by marketing that the game he or she is playing is displaying significantly more hardware intensive visuals. There are many even on GAF who can't tell the difference between 720p and 1080p, casuals certainly don't beyond knowing they own something good that can display the higher resolution via the sticker on the box.

yet the internet went bonkers over watch dogs and 1313, which likely only scratch the bare minimum of what next gen can look like.
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did ...

Oh? Well, what about... 3D? I hear everybody's got a 3D set nowadays, and it's going to be totally worth it to have everyone pay for the added horsepower to support them. Even those few who don't have 3D sets will still have a perpetual boner just knowing that their game box could handle one like nobody's business. It's gunna rawk!!!
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did, especially for casuals, who in many cases will probably have to be told by marketing that the game he or she is playing is displaying significantly more hardware intensive visuals. There are many even on GAF who can't tell the difference between 720p and 1080p, casuals certainly don't beyond knowing they own something good that can display the higher resolution via the sticker on the box.

The leap to HD was really the least impressive thing about this generation. We only had one genereration of 480i games anyway, compared to three generations of ~240p. So it's not like it was some long overdue change for console games, if it hadn't been for newer TV sets looking like crap in SD.
 
yet the internet went bonkers over watch dogs and 1313, which likely only scratch the bare minimum of what next gen can look like.

Jesus, I've seen it all now. Watch_Dogs and 1313 ... barely ... scratch ... the surface ... o.O And people reckon Wii U expectations need to be kept in check. F me...
 
Jesus, I've seen it all now. Watch_Dogs and 1313 ... barely ... scratch ... the surface ... o.O And people reckon Wii U expectations need to be kept in check. F me...

Well, they are the first examples of probable next gen games.

You think the first next gen titles will be the best? Ok. By your logic Wii U games will never look better than Zombie U.
 
Well, they are the first examples of probable next gen games.

You think the first next gen titles will be the best? Ok. By your logic Wii U games will never look better than Zombie U.

Haha, your reverse psychology with a healthy dose of schmoozing is a new one on me. Well done, you genuinely tickled me. You heard it folks, Wii U launch games barely scratch the surface ;)
 
Aren't those games confirmed for PS360 though? Or are they on those consoles with massive sacrifices?

I'm not sure. I think most people just assume they are for next gen/PC but the publishers cant say that yet.

There may be cut down PS360 versions as well imo. Publishers wont want to give up that PS360 install base right away. Then again Pubs moved away from even the PS2 surprisingly quickly so you never know.

Haha, your reverse psychology with a healthy dose of schmoozing is a new one on me. Well done, you genuinely tickled me. You heard it folks, Wii U launch games barely scratch the surface ;)

Ok, I dont even know what to make of you, but logic doesn't seem to be your strong suit.

If WD and 1313 are next gen targeted, then clearly they are early specimens and improvement is likely, nay certainly, possible.

If you dispute that possibility, then you might as well apply the same logic to early Wii U games (which I'm sure you dont want to do).
 
The leap to HD was really the least impressive thing about this generation. We only had one genereration of 480i games anyway, compared to three generations of ~240p. So it's not like it was some long overdue change for console games, if it hadn't been for newer TV sets looking like crap in SD.
It was an exceedingly long overdue change. Going from PC at 1600x1200 to 640x480 (at best) console games was frankly disgusting.
(Of course, going from 2560x1440 with SSAA to 720p isn't much better)
 
I'm not sure. I think most people just assume they are for next gen/PC but the publishers cant say that yet.

There may be cut down PS360 versions as well imo. Publishers wont want to give up that PS360 install base right away. Then again Pubs moved away from even the PS2 surprisingly quickly so you never know.



Ok, I dont even know what to make of you, but logic doesn't seem to be your strong suit.

If WD and 1313 are next gen targeted, then clearly they are early specimens and improvement is likely, nay certainly, possible.

If you dispute that possibility, then you might as well apply the same logic to early Wii U games (which I'm sure you dont want to do).

Shit, I knew there must have been a catch. Always read the small print guys. Thanks for keeping me informed Special Dude.
 
I'm not sure. I think most people just assume they are for next gen/PC but the publishers cant say that yet.

There may be cut down PS360 versions as well imo. Publishers wont want to give up that PS360 install base right away. Then again Pubs moved away from even the PS2 surprisingly quickly so you never know.



Ok, I dont even know what to make of you, but logic doesn't seem to be your strong suit.

If WD and 1313 are next gen targeted, then clearly they are early specimens and improvement is likely, nay certainly, possible.

If you dispute that possibility, then you might as well apply the same logic to early Wii U games (which I'm sure you dont want to do).

What I assume MIB is trying to say is, what if next gen consoles are not capable of these graphics at launch? Considering it was the PC version being shown, and PC versions generally have higher quality graphics, is it possible that these consoles won't be capable of performing on par with what we have seen of 1313 until later in life?

Personally, I think PS4/Loop will likely be able to pull off close to 1313 type graphics at launch, but I'm not exactly in the know
 
What I assume MIB is trying to say is, what if next gen consoles are not capable of these graphics at launch? Considering it was the PC version being shown, and PC versions generally have higher quality graphics, is it possible that these consoles won't be capable of performing on par with what we have seen of 1313 until later in life?

The fact they exist shows it's possible, which is half the argument.

I guess you can choose to believe "next gen" cant do those games, you can also choose to believe they will be far exceeded.

The good part about all this is we should not have to wait more than a few months at max for the answers (e3). I am 150% sure I am right. You will probably see games that make Watch Dogs look pale at e3.
 
The fact they exist shows it's possible, which is half the argument.

I guess you can choose to believe "next gen" cant do those games, you can also choose to believe they will be far exceeded.

The good part about all this is we should not have to wait more than a few months at max for the answers (e3). I am 150% sure I am right. You will probably see games that make Watch Dogs look pale at e3.

I mostly agreed with you up until here

Though it may only be because 1) they are launch titles that have not been developed long and 2) will likely not get the freshest coat of paint possible due to being pushed for launch window.

You will probably see photorealistic tech demos that will never be matched in game though :-)
 
I mostly agreed with you up until here

Though it may only be because 1) they are launch titles that have not been developed long and 2) will likely not get the freshest coat of paint possible due to being pushed for launch window.

You will probably see photorealistic tech demos that will never be matched in game though :-)


I'm quivering in excitement already at the BS, hyperbole, and reality alike that is gonna fly at E3 :0

easily the biggest e3 of my life.
 
I'm quivering in excitement already at the BS, hyperbole, and reality alike that is gonna fly at E3 :0

easily the biggest e3 of my life.

Yeah, its going to be crazy. What a lot of people forget is that devs have been working on PS4/720 games for a while. They thought the consoles were coming earlier. I'm pretty sure they didn't spend all that extra time doing nothing. It's one of the things that has me excited. These early games could have some actual polish!

And, as discussed, Nintendo will be in a great position to drop bombs. The war, and subsequent bloodshed, will be historic. But if you don't have any bias and just play every platform it is going to be fucking bananas.
 
i'm sure this has been covered, but I played Rayman Legends last night and it was most certainly 1080p and 60 fps and not 'blurry' as someone had previously said it was. IQ was exactly what you'd expect from the sequel to Origins, and it's definitely a better looking game artistically and doing more technically. more than the 360 or PS3 could do? no idea. but it's the best looking '2D' platformer I've seen on a console, that's for sure.
 
This page has been a great read, so far. Haha, I can already hear the hype-o-meter's cooling device jet-turbine-like sound a few days before E3.
 
i'm sure this has been covered, but I played Rayman Legends last night and it was most certainly 1080p and 60 fps and not 'blurry' as someone had previously said it was. IQ was exactly what you'd expect from the sequel to Origins, and it's definitely a better looking game artistically and doing more technically. more than the 360 or PS3 could do? no idea. but it's the best looking '2D' platformer I've seen on a console, that's for sure.
The game looks great, I would love if Rayman's team partner up with Nintendo To make a 2d Mario game...imagine..!
 
No leap from the other 2 machines is going to have the "wow" factor for anyone that going from SD to HD did, especially for casuals, who in many cases will probably have to be told by marketing that the game he or she is playing is displaying significantly more hardware intensive visuals. There are many even on GAF who can't tell the difference between 720p and 1080p, casuals certainly don't beyond knowing they own something good that can display the higher resolution via the sticker on the box.

count me in a group who can't tell difference. I mean I think wii looks great.
 
The graphical jump between ps3/360 and last gen was more than just resolution. Any gamer could tell you that uncharted/killzone/gears/etc. were from a different generation of hardware. Same can't be said of Wii U games so far, which are either identical multiplatform games or games that don't look at all beyond the scope of ps3/360.
 
I mostly agreed with you up until here

Though it may only be because 1) they are launch titles that have not been developed long and 2) will likely not get the freshest coat of paint possible due to being pushed for launch window.

You will probably see photorealistic tech demos that will never be matched in game though :-)
I agree with that statement. Alot of games may also be current-gen up-ports.

I don't know about specialguy. (He is actually relatively conservative compared to some others on this topic), but I believe some people will be disappointed about next-gen reveils due to extremely high expectations for their specs and/or visuals. As with any prelaunch and launch, we should not expect games within that period to show the true potential of a console.
 
Haha, your reverse psychology with a healthy dose of schmoozing is a new one on me. Well done, you genuinely tickled me. You heard it folks, Wii U launch games barely scratch the surface ;)

I'm no Wii U defender, but no console ever comes close to tapping it's potential on launch day.

call-of-duty-01.jpg


See that shot above. That's the 360 version of Call of Duty 2. It was the "best looking" version of the game according to many critics/fans.

Now look at a more recent game. Would you think it was the same hardware if you saw these shots in 2005?

battlefield-3-xbox-360-1280x720.jpg


battlefield3%202.jpg
 
My take after viewing the trailer:

Good:
*60FPS (obviously)
*Losts of moving characters and objects
*Great specular and lighting
*anti-aliasing (even though it's kinda hard to tell with the low-bitrate video)

Bad:
*Simplistic textures
*Shadows were "meh"
*Only 1280x720

The game actually has quite nice shadows (see environmental and enemy shadows). The reason why the main characters don't get proper shadows is that their "shadows" serve as a visual cue; they're directly below the characters at all times, so they allow you to properly target attacks from above (for example). It's really just a case of the developers putting function ahead of form.

Wow, that's impressive. I've been saying all along that 101 is by far the most technically impressive Wii U title we've seen so far. The only problem is that it's very hard to find a good comparison for the artstyle/perspective on other consoles. But the amount of geometry on the environments is really impressive.

Fully agree with you. It's one of those games where they've got the technical aspects fully in tune with the artstyle, with lots of detail, nice lighting and specular effects, a nice smooth DoF effect, a smooth framerate and (as far as I can tell from compressed video) very nice IQ. The fact that it looks so fun to play helps, too ;)
 
Wow, that's impressive. I've been saying all along that 101 is by far the most technically impressive Wii U title we've seen so far. The only problem is that it's very hard to find a good comparison for the artstyle/perspective on other consoles. But the amount of geometry on the environments is really impressive.

The game actually has quite nice shadows (see environmental and enemy shadows). The reason why the main characters don't get proper shadows is that their "shadows" serve as a visual cue; they're directly below the characters at all times, so they allow you to properly target attacks from above (for example). It's really just a case of the developers putting function ahead of form.

Fully agree with you. It's one of those games where they've got the technical aspects fully in tune with the artstyle, with lots of detail, nice lighting and specular effects, a nice smooth DoF effect, a smooth framerate and (as far as I can tell from compressed video) very nice IQ. The fact that it looks so fun to play helps, too ;)
Are guys talking about that flash-quality game with the ugliest character closeups ever? My OG Xbox could do better. lololol
 
Wow, that's impressive. I've been saying all along that 101 is by far the most technically impressive Wii U title we've seen so far. The only problem is that it's very hard to find a good comparison for the artstyle/perspective on other consoles. But the amount of geometry on the environments is really impressive.
Really? I always saw the game as being geometry starved (although not holding it against them for the micro management approach being taken). I think Nano Assault Neo may have more polygons than it (or even ZombiU).
 
Really? I always saw the game as being geometry starved (although not holding it against them for the micro management approach being taken). I think Nano Assault Neo may have more polygons than it (or even ZombiU).
While I don't think the game is geometry-starved, consider that all shadow-casting stuff gets drawn twice.
 
So you agree that Watch_Dogs is just scratching the surface or not? The winks are confusing me.
I think the point is right now we barely know what the WiiU is capable of doing much less the other two systems.

The only real certainty is that regardless of what all three consoles will be able to do none will match what my (or any other high end) PC is capable of doing.

Nintendo, Sony and MS need to show me games I can't play on my PC. Nintendo's done a good enough job of that so far to get me to preorder so the ball's in Sony and MS's court now.
 
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