Rumor: Wii U final specs

I read it to mean that the second rendering for the 3D effect was not at the expense of the gamepad's features. This would mean the Wii U would be effectively rendering an image on 3 screens instead of 2.
 
I'm not serious. lol. But didn't Batman Arkham City allow you to use the red/blue 3D so it's possible. But probably not gonna happen, would be funny though.
Yes, there gave been a few console games that use old school 3D but there's no way for that to work in tandem with a modern 3D TV. It had to be a misquote as Ideaman just said.
I read it to mean that the second rendering for the 3D effect was not at the expense of the gamepad's features. This would mean the Wii U would be effectively rendering to 3 screens instead of 2.
Well that has become AMD's specialty lately. The PS3 was originally going to support multiple displays also so I think it's a given the the other next gen consoles will have multiple display suppport but the question is for what purpose? Only for wrap around displays or for some WiiU like feature.
 
Guys, I have a WarioWare account, why don't I just look on it and tell you if that stuff is there?

I would never do that because I respect NDAs.

Also I forgot my password.
 
Hey guys I never got the original Wii, but I'm picking up the Wii U. My question is does it matter what type of class my 32GB SDHC card is (specifically class 6 or class 10)?
 
rofl, amazing :)

For the GPU, i don't have the GFLOP count, but according to the impressions of my sources based on the raw "performances" (a mix of framerate + resolution + what is rendered on screens) of multi projects on Wii U, + considering an intricate use of the Gamepad in addition, it's pretty safe to assume UGPU demonstrate at least 2X Xenon capabilities. Now i'm talking of demonstration. So maybe it will be 390GFLOP in paper but with some more modern architecture there, a few fixed functions here, optimizations, better ties with the other components, it could "fake" a 500/600GFLOP Xenon. And even then, it's more complicated than just GFLOPs. We talked about it already pretty extensively on previous WUST. It was my educated+sourced guesstimation back then, it may be a tad better now after the reports of huge improvements i relayed earlier (they are more explained by developers having a better grasp on the dev kit + sdk than a boost in hardware by the way).

No really, it seems it's a greatly balanced and quite capable system. With a huge learning curve, so it's promising for the future.

Didn't you say all that like a year ago?
 
Well, technically, the gamepad screen could do glass-free 3D like the DSi, thanks to eye-tracking from the front camera :) But the applications would be rather limited, and the switch between glass-required 3D on TV then the 3D on the pad would be meh.

Didn't you say all that like a year ago?

yup, but as people keep asking me this question i keep answering it :p the tidbit on the improvements, etc, is somewhat new :)
 
I'm still not convinced. Until someone with access to that website provides a high-rez screenshot, I'm going to remain skeptical.

Multiple people with access to insider info have confirmed it, including confirmed Wii U devs on NeoGAF. Also, what is there to be skeptical about? There's hardly any information there to begin with.


As far as 3D TV support goes, all the 3D glasses I've come across are polarized diagonally with respect to LCD screens. This means that as long as you don't tilt your head too much, the GamePad screen will be viewable with glasses on. Of course, it will appear darker and obviously wouldn't be in 3D itself. I'm not sure about shutter glasses, though. (Are they still in widespread use?)

Will FAT32 work with the Wii U? Or will the system use its own format?

We don't know the specifics, but I would assume so since Wii supported it for SD cards. They would need to split game downloads into chunks under 4GB, though; that's just a limitation of the file system.
 
Will FAT32 work with the Wii U? Or will the system use its own format?


Fat 32 is limited to 4GB file sizes. Probably wont mean too much as they can split files but videos will be limited to that size. Maybe a more modern file system might be supported.

Edit.

lol why didnt i see lednergs post at the end.

Also what other filesystems are available for nintendo? Any open source ones?
 
As far as 3D TV support goes, all the 3D glasses I've come across are polarized diagonally with respect to LCD screens. This means that as long as you don't tilt your head too much, the GamePad screen will be viewable with glasses on. Of course, it will appear darker and obviously wouldn't be in 3D itself. I'm not sure about shutter glasses, though. (Are they still in widespread use?)
LG, Visio and I think maybe Sharp are the only brands completely on the passive 3D bandwagon. The other TV makers are still clinging to active although I heard that specifically Samsung is looking into some kind of hybrid TV where the shutter part takes place in the LCD.

I'm not sure why they're bothering though, LG's passive 3D TV's look amazing and are full 1080P in 3D (somehow, I don't know).

But you're right that people with passive sets should be able to use the pad with their TVs in 3D mode, it will just be like looking at it through sunglasses and maybe they'll even have a setting to automatically brighten the pad when the game is switched to 3D.
 
I use shutter glasses and have no problem checking my phone or checking GAF on the laptop. The led clock under the tv gets wonky though, with different images in different eyes.
 
Theres no clear indication of how much more capable it is, and theres no reason to believe Nintendo or third-parties will ever push the Wii U regardless.
Uh, Nintendo has been pushing their consoles since the freaking NES, why would they stop now?

Same goes for certain third parties.
 
I use shutter glasses and have no problem checking my phone or checking GAF on the laptop. The led clock under the tv gets wonky though, with different images in different eyes.

Both types of glasses should produce minor LCD artifacts when you're looking at a non 3D screen but active glasses usually block more light than passive.

There are a few other issuess that could come into play that wouldn't make mixing screens like this a fun experience but overall you're right that it's no big deal.
 
I was just wondering... because of the two screens, do developers have to make sure WiiU games have to run at a steady framerate?
 
Mario Galaxy was not a launch game.

Exactly it took them almost a full year to get to that kind of graphical level just like it took PS3 a year to get to Uncharted and the 360 a year to get to Gears of War.

Xmas 2013 will be the time to judge the WiiU's true power imo.
 
Exactly it took them almost a full year to get to that kind of graphical level just like it took PS3 a year to get to Uncharted and the 360 a year to get to Gears of War.

Xmas 2013 will be the time to judge the WiiU's true power imo.

SMG was a first generation developed game though. The key thing is that Nintendo showed it off long before it was done so we could be wowed at launch even though we didn't get to play it until the next year.

Nintendo is not showing in development games that aren't launching during the initial window period though for some reason.
 
SMG was a first generation developed game though. The key thing is that Nintendo showed it off long before it was done so we could be wowed at launch even though we didn't get to play it until the next year.

Nintendo is not showing in development games that aren't launching during the initial window period though for some reason.
That reason being E3 2013 and new competitor consoles.
 
SMG was a first generation developed game though. The key thing is that Nintendo showed it off long before it was done so we could be wowed at launch even though we didn't get to play it until the next year.

Nintendo is not showing in development games that aren't launching during the initial window period though for some reason.

The 3DS launch really shook Nintendo up and they're trying to do everything different to avoid repeating that with the Wii U. That includes showing off games that are outside of the launch window. They believe that people were waiting to get a 3DS until after titles like Kid Icarus were available a year later. (IIRC, this was mentioned in an investor meeting.)
 
Exactly it took them almost a full year to get to that kind of graphical level just like it took PS3 a year to get to Uncharted and the 360 a year to get to Gears of War.

Xmas 2013 will be the time to judge the WiiU's true power imo.

Yeah but the sequels of the hdtwins games you've mentioned looks miles better if you compare them to their first iteration unlike SMG2
 
Also what other filesystems are available for nintendo? Any open source ones?
A whole god damn lot, and almost all of them much better than FAT. The system wouldn't really need most of the advanced features current high end filesystems offer (something like btrfs, ZFS, Reiser4 or HAMMER is definitely overkill), but there are tons of open source filesystems for every kind of usage and device.
 
Yeah but the sequels of the hdtwins games you've mentioned looks miles better if you compare them to their first iteration unlike SMG2

Aside from a 1.5x boost in clockspeeds, the extra RAM, and the controller, there was next to nothing that differentiated Wii from GC hardware-wise. The learning curve for developers had pretty much already happened during GC game development. SDK's and middleware got better like they always will over time, but that's about it.
 
They need ammo for E3 is my guess. If pre orders hadn't sold out so fast we'd have probably gotten teasers.

That reason being E3 2013 and new competitor consoles.
Those were my initial guesses...
The 3DS launch really shook Nintendo up and they're trying to do everything different to avoid repeating that with the Wii U. That includes showing off games that are outside of the launch window. They believe that people were waiting to get a 3DS until after titles like Kid Icarus were available a year later. (IIRC, this was mentioned in an investor meeting.)
But this is new. I didn't realize that Iwata specifically addressed this as an issue but it's true in a sense.

You have a lot of people posting now that they won't pick up a WiiU until Rayman, Pikmin or Bayo2 launches but at the same time how many potential sales are lost due to people not being impressed by the launch games?

WiiU had better be heavily supply constrained this holiday or somebody's got a lot of explaining to do.
 
LG, Visio and I think maybe Sharp are the only brands completely on the passive 3D bandwagon. The other TV makers are still clinging to active although I heard that specifically Samsung is looking into some kind of hybrid TV where the shutter part takes place in the LCD.

I'm not sure why they're bothering though, LG's passive 3D TV's look amazing and are full 1080P in 3D (somehow, I don't know).

But you're right that people with passive sets should be able to use the pad with their TVs in 3D mode, it will just be like looking at it through sunglasses and maybe they'll even have a setting to automatically brighten the pad when the game is switched to 3D.
I love my LG 3DTV. Fantastic stuff that was one oddball fluke sale. Bought it in June for $893. Its a $1500 model that last week was on sale for 1200 lol.
 
And 3D on Game Pad sure sounds like a misquote. S/he probably just mentioned 3D support on HDTV, and off-TV play on Game Pad, in the same sentence.

it's not happening even if it isn't a misquote. i'm still waiting to hear confirmation of HDMI 1.4a framepacked 3D formats. I would very much like that to be in there as a feature. I get why Nintendo don't want to say much about it given the glasses free marketing angle of the 3DS, but I hope for some decent 3D support all the same.

i'm sadly resigned to not getting 3D first party games though.
 
I love my LG 3DTV. Fantastic stuff that was one oddball fluke sale. Bought it in June for $893. Its a $1500 model that last week was on sale for 1200 lol.
I've been recommending them to a lot of people so I really hope that their sets have the long term quality that Samsung/Sony sets tend to have. Their 3D implementation is just the best in the business right now in my opinion.

They're not the best sets for gaming unfortunately, I have two of their 3D models and the higher end of the two has unbelievable input lag.
 
A whole god damn lot, and almost all of them much better than FAT. The system wouldn't really need most of the advanced features current high end filesystems offer (something like btrfs, ZFS, Reiser4 or HAMMER is definitely overkill), but there are tons of open source filesystems for every kind of usage and device.

My guess is that they'll license exFAT.

http://en.wikipedia.org/wiki/Exfat

I'm sure that they could roll their own too. I guess the big question is if they need something complicated enough to have multi-userness and the associated file permissions support of such.

It's also possible that they're riding on top of someone else's operating system as a base - such as QNX - and that would also affect their choice.
 
Has it been confirmed 100% which controllers will work with the Wii U? Can I use any of my original Wii remotes? Can I use an original Wii Remote with the Motion+ adapter? Can the original classic controller be used at all?

I have a Zelda Wii Remote+, and then I have the add on that I can use for a second one while I wait to buy an official Wii U remote. I have heard mixed things and was wondering if any of you know for sure yet. Thanks.
 
Has it been confirmed 100% which controllers will work with the Wii U? Can I use any of my original Wii remotes? Can I use an original Wii Remote with the Motion+ adapter? Can the original classic controller be used at all?

I have a Zelda Wii Remote+, and then I have the add on that I can use for a second one while I wait to buy an official Wii U remote. I have heard mixed things and was wondering if any of you know for sure yet. Thanks.

as far as we know all Wii remotes will work on the Wii U, although we are expecting more games to require motion plus and it might be that all Wii U games which use the Wii remote require this (though I doubt it, personally). your Wii games will work the same as ever. classic controller will work if a game supports it, just the same as before. support for the new pro controller presumably will not guarantee classic controller support.
 
All the items you listed will work.
If a game requires a remote+, you'll obviously need that for the game in question.
I do not know if wii u games that allow wii remote play require remote+ models, my hope is it depends on the game and its needs. if i had to predict though, i imagine most or all will want you to have a remote+
wii u remotes are just rebranded wii remote+, you don't need one unless you need an extra remote+.

I would not stress too heavily. Worst case scenario, a person can get wii motionplus (the dongle attachment that turns a normal wii remote into a wii remote+) on amazon for $9.99 with prime shipping (used) or $16/17 (new)
 
Has it been confirmed 100% which controllers will work with the Wii U? Can I use any of my original Wii remotes? Can I use an original Wii Remote with the Motion+ adapter? Can the original classic controller be used at all?

I have a Zelda Wii Remote+, and then I have the add on that I can use for a second one while I wait to buy an official Wii U remote. I have heard mixed things and was wondering if any of you know for sure yet. Thanks.

Everything BUT dancepads will work. So the only games that I can think of that absolutely will not work are the Active Life games and the DDR games.
 
i have to replace 3 nunchucks and 3 wiimotes...my kids beat them to death...as in wore them the fuck out.

they have well over 300 HOURS on each of these games:
(release wii that has has to be repaired twice - once the drive failed, once the guts went kaput. they REPLACED all the internal parts for the wii that 2nd repair)
lego star wars
lego indiana jones
ssbb
smg
smbwii
sports resort
excite truck
~100hrs on excite bots
etc etc..

we have ~120 games i should gather the worst 50 or so and trade them in.
 
i have to replace 3 nunchucks and 3 wiimotes...my kids beat them to death...as in wore them the fuck out.

they have well over 300 HOURS on each of these games:
(release wii that has has to be repaired twice - once the drive failed, once the guts went kaput. they REPLACED all the internal parts for the wii that 2nd repair)
lego star wars
lego indiana jones
ssbb
smg
smbwii
sports resort
excite truck
~100hrs on excite bots
etc etc..

we have ~120 games i should gather the worst 50 or so and trade them in.

If you have Metroid Prime trilogy, whatever you do, DO NOT TRADE THAT IN!!!!!!!!!!!! Even if the large sum of cash tempts you, you will be hard pressed to find another copy!
 
it's not happening even if it isn't a misquote. i'm still waiting to hear confirmation of HDMI 1.4a framepacked 3D formats. I would very much like that to be in there as a feature. I get why Nintendo don't want to say much about it given the glasses free marketing angle of the 3DS, but I hope for some decent 3D support all the same.

i'm sadly resigned to not getting 3D first party games though.

You're probably correct. A real shame as I'd love something like Pikmin 3 to have 3D support..and of course it would be nice for Mario Kart Wii U to have it as well.

Still we know how lazy they can be adding online multiplayer so 3D would probably be placed even lower than that.
 
My guess is that they'll license exFAT.

http://en.wikipedia.org/wiki/Exfat

I'm sure that they could roll their own too. I guess the big question is if they need something complicated enough to have multi-userness and the associated file permissions support of such.

It's also possible that they're riding on top of someone else's operating system as a base - such as QNX - and that would also affect their choice.
Nintendo will most likely continue to use proprietary loopback filesystems, anyway. Doesn't really matter what filesystem the drive storing the images is using. If the Wii U is running GHS Integrity, they might use Berkeley FFS or PJFS, as those are the "default" filesystems. Pretty sure they'll just support plain old FAT32, though.
 
Those were my initial guesses...

But this is new. I didn't realize that Iwata specifically addressed this as an issue but it's true in a sense.

You have a lot of people posting now that they won't pick up a WiiU until Rayman, Pikmin or Bayo2 launches but at the same time how many potential sales are lost due to people not being impressed by the launch games?

I reckon that's got a positive side to it; the system's gonna sell well at launch regardless, the tricky part is getting the sales going after the initial novelty wears off. Which is where the games you listed, among others, come into play.
 
i have to replace 3 nunchucks and 3 wiimotes...my kids beat them to death...as in wore them the fuck out.

they have well over 300 HOURS on each of these games:
(release wii that has has to be repaired twice - once the drive failed, once the guts went kaput. they REPLACED all the internal parts for the wii that 2nd repair)
lego star wars
lego indiana jones
ssbb
smg
smbwii
sports resort
excite truck
~100hrs on excite bots
etc etc..

we have ~120 games i should gather the worst 50 or so and trade them in.

120 games? ONE HUNDRED AND TWENTY GAMES! Holy shit.
 
I think not.
But you can probably use your old expensive adapter if you already have one.

I'll never understand why Nintendo insists on using WiFi only when it's horrible for online gaming (comparatively speaking).

I much rather they include an Ethernet port and sell a WiFi adaptor separately.
 
I'll never understand why Nintendo insists on using WiFi only when it's horrible for online gaming (comparatively speaking).

I much rather they include an Ethernet port and sell a WiFi adaptor separately.

Why does this myth persist?

Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
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Ping statistics for 192.168.1.1:
Packets: Sent = 24, Received = 24, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 1ms, Maximum = 4ms, Average = 2ms

This is wireless with the router I'm connected to residing in the house next door. There is a minimum of 4 walls between the adapter and the router.

Unless you have extreme wireless interference, wireless networking with up to 2ms more latency is not going to affect your gaming, especially with netcodes designed to continue operating in conditions as bad as 200ms latency.
 
Why does this myth persist?

This is wireless with the router I'm connected to residing in the house next door. There is a minimum of 4 walls between the adapter and the router.

Unless you have extreme wireless interference, wireless networking with up to 2ms more latency is not going to affect your gaming, especially with netcodes designed to continue operating in conditions as bad as 200ms latency.

I'm only speaking from personal experience and those of some of my friends. Of course factors such as the type/quality of the router are things that should also be considered. When I had uverse and had to use their modem with wifi, it was horribly inconsistent.
 
Why does this myth persist?

Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
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Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64

Ping statistics for 192.168.1.1:
Packets: Sent = 24, Received = 24, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 1ms, Maximum = 4ms, Average = 2ms

This is wireless with the router I'm connected to residing in the house next door. There is a minimum of 4 walls between the adapter and the router.

Unless you have extreme wireless interference, wireless networking with up to 2ms more latency is not going to affect your gaming, especially with netcodes designed to continue operating in conditions as bad as 200ms latency.
I agree. People are moaning over nothing.

I played competitive Quake 1 back in the day via modem with 130ms pings (On a really good day if we played about 5am) so they need to suck it up. :P
 
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