Nostremitus
Member
I read it to mean that the second rendering for the 3D effect was not at the expense of the gamepad's features. This would mean the Wii U would be effectively rendering an image on 3 screens instead of 2.
Yes, there gave been a few console games that use old school 3D but there's no way for that to work in tandem with a modern 3D TV. It had to be a misquote as Ideaman just said.I'm not serious. lol. But didn't Batman Arkham City allow you to use the red/blue 3D so it's possible. But probably not gonna happen, would be funny though.
Well that has become AMD's specialty lately. The PS3 was originally going to support multiple displays also so I think it's a given the the other next gen consoles will have multiple display suppport but the question is for what purpose? Only for wrap around displays or for some WiiU like feature.I read it to mean that the second rendering for the 3D effect was not at the expense of the gamepad's features. This would mean the Wii U would be effectively rendering to 3 screens instead of 2.
Hey guys I never got the original Wii, but I'm picking up the Wii U. My question is does it matter what type of class my 32GB SDHC card is (specifically class 6 or class 10)?
rofl, amazing
For the GPU, i don't have the GFLOP count, but according to the impressions of my sources based on the raw "performances" (a mix of framerate + resolution + what is rendered on screens) of multi projects on Wii U, + considering an intricate use of the Gamepad in addition, it's pretty safe to assume UGPU demonstrate at least 2X Xenon capabilities. Now i'm talking of demonstration. So maybe it will be 390GFLOP in paper but with some more modern architecture there, a few fixed functions here, optimizations, better ties with the other components, it could "fake" a 500/600GFLOP Xenon. And even then, it's more complicated than just GFLOPs. We talked about it already pretty extensively on previous WUST. It was my educated+sourced guesstimation back then, it may be a tad better now after the reports of huge improvements i relayed earlier (they are more explained by developers having a better grasp on the dev kit + sdk than a boost in hardware by the way).
No really, it seems it's a greatly balanced and quite capable system. With a huge learning curve, so it's promising for the future.
Didn't you say all that like a year ago?
I'm still not convinced. Until someone with access to that website provides a high-rez screenshot, I'm going to remain skeptical.
Will FAT32 work with the Wii U? Or will the system use its own format?
Will FAT32 work with the Wii U? Or will the system use its own format?
LG, Visio and I think maybe Sharp are the only brands completely on the passive 3D bandwagon. The other TV makers are still clinging to active although I heard that specifically Samsung is looking into some kind of hybrid TV where the shutter part takes place in the LCD.As far as 3D TV support goes, all the 3D glasses I've come across are polarized diagonally with respect to LCD screens. This means that as long as you don't tilt your head too much, the GamePad screen will be viewable with glasses on. Of course, it will appear darker and obviously wouldn't be in 3D itself. I'm not sure about shutter glasses, though. (Are they still in widespread use?)
Uh, Nintendo has been pushing their consoles since the freaking NES, why would they stop now?Theres no clear indication of how much more capable it is, and theres no reason to believe Nintendo or third-parties will ever push the Wii U regardless.
I use shutter glasses and have no problem checking my phone or checking GAF on the laptop. The led clock under the tv gets wonky though, with different images in different eyes.
Mario Galaxy was not a launch game.
Exactly it took them almost a full year to get to that kind of graphical level just like it took PS3 a year to get to Uncharted and the 360 a year to get to Gears of War.
Xmas 2013 will be the time to judge the WiiU's true power imo.
That reason being E3 2013 and new competitor consoles.SMG was a first generation developed game though. The key thing is that Nintendo showed it off long before it was done so we could be wowed at launch even though we didn't get to play it until the next year.
Nintendo is not showing in development games that aren't launching during the initial window period though for some reason.
SMG was a first generation developed game though. The key thing is that Nintendo showed it off long before it was done so we could be wowed at launch even though we didn't get to play it until the next year.
Nintendo is not showing in development games that aren't launching during the initial window period though for some reason.
Exactly it took them almost a full year to get to that kind of graphical level just like it took PS3 a year to get to Uncharted and the 360 a year to get to Gears of War.
Xmas 2013 will be the time to judge the WiiU's true power imo.
A whole god damn lot, and almost all of them much better than FAT. The system wouldn't really need most of the advanced features current high end filesystems offer (something like btrfs, ZFS, Reiser4 or HAMMER is definitely overkill), but there are tons of open source filesystems for every kind of usage and device.Also what other filesystems are available for nintendo? Any open source ones?
Yeah but the sequels of the hdtwins games you've mentioned looks miles better if you compare them to their first iteration unlike SMG2
They need ammo for E3 is my guess. If pre orders hadn't sold out so fast we'd have probably gotten teasers.
Those were my initial guesses...That reason being E3 2013 and new competitor consoles.
But this is new. I didn't realize that Iwata specifically addressed this as an issue but it's true in a sense.The 3DS launch really shook Nintendo up and they're trying to do everything different to avoid repeating that with the Wii U. That includes showing off games that are outside of the launch window. They believe that people were waiting to get a 3DS until after titles like Kid Icarus were available a year later. (IIRC, this was mentioned in an investor meeting.)
I love my LG 3DTV. Fantastic stuff that was one oddball fluke sale. Bought it in June for $893. Its a $1500 model that last week was on sale for 1200 lol.LG, Visio and I think maybe Sharp are the only brands completely on the passive 3D bandwagon. The other TV makers are still clinging to active although I heard that specifically Samsung is looking into some kind of hybrid TV where the shutter part takes place in the LCD.
I'm not sure why they're bothering though, LG's passive 3D TV's look amazing and are full 1080P in 3D (somehow, I don't know).
But you're right that people with passive sets should be able to use the pad with their TVs in 3D mode, it will just be like looking at it through sunglasses and maybe they'll even have a setting to automatically brighten the pad when the game is switched to 3D.
And 3D on Game Pad sure sounds like a misquote. S/he probably just mentioned 3D support on HDTV, and off-TV play on Game Pad, in the same sentence.
I've been recommending them to a lot of people so I really hope that their sets have the long term quality that Samsung/Sony sets tend to have. Their 3D implementation is just the best in the business right now in my opinion.I love my LG 3DTV. Fantastic stuff that was one oddball fluke sale. Bought it in June for $893. Its a $1500 model that last week was on sale for 1200 lol.
A whole god damn lot, and almost all of them much better than FAT. The system wouldn't really need most of the advanced features current high end filesystems offer (something like btrfs, ZFS, Reiser4 or HAMMER is definitely overkill), but there are tons of open source filesystems for every kind of usage and device.
Has it been confirmed 100% which controllers will work with the Wii U? Can I use any of my original Wii remotes? Can I use an original Wii Remote with the Motion+ adapter? Can the original classic controller be used at all?
I have a Zelda Wii Remote+, and then I have the add on that I can use for a second one while I wait to buy an official Wii U remote. I have heard mixed things and was wondering if any of you know for sure yet. Thanks.
Has it been confirmed 100% which controllers will work with the Wii U? Can I use any of my original Wii remotes? Can I use an original Wii Remote with the Motion+ adapter? Can the original classic controller be used at all?
I have a Zelda Wii Remote+, and then I have the add on that I can use for a second one while I wait to buy an official Wii U remote. I have heard mixed things and was wondering if any of you know for sure yet. Thanks.
i have to replace 3 nunchucks and 3 wiimotes...my kids beat them to death...as in wore them the fuck out.
they have well over 300 HOURS on each of these games:
(release wii that has has to be repaired twice - once the drive failed, once the guts went kaput. they REPLACED all the internal parts for the wii that 2nd repair)
lego star wars
lego indiana jones
ssbb
smg
smbwii
sports resort
excite truck
~100hrs on excite bots
etc etc..
we have ~120 games i should gather the worst 50 or so and trade them in.
it's not happening even if it isn't a misquote. i'm still waiting to hear confirmation of HDMI 1.4a framepacked 3D formats. I would very much like that to be in there as a feature. I get why Nintendo don't want to say much about it given the glasses free marketing angle of the 3DS, but I hope for some decent 3D support all the same.
i'm sadly resigned to not getting 3D first party games though.
Nintendo will most likely continue to use proprietary loopback filesystems, anyway. Doesn't really matter what filesystem the drive storing the images is using. If the Wii U is running GHS Integrity, they might use Berkeley FFS or PJFS, as those are the "default" filesystems. Pretty sure they'll just support plain old FAT32, though.My guess is that they'll license exFAT.
http://en.wikipedia.org/wiki/Exfat
I'm sure that they could roll their own too. I guess the big question is if they need something complicated enough to have multi-userness and the associated file permissions support of such.
It's also possible that they're riding on top of someone else's operating system as a base - such as QNX - and that would also affect their choice.
Those were my initial guesses...
But this is new. I didn't realize that Iwata specifically addressed this as an issue but it's true in a sense.
You have a lot of people posting now that they won't pick up a WiiU until Rayman, Pikmin or Bayo2 launches but at the same time how many potential sales are lost due to people not being impressed by the launch games?
i have to replace 3 nunchucks and 3 wiimotes...my kids beat them to death...as in wore them the fuck out.
they have well over 300 HOURS on each of these games:
(release wii that has has to be repaired twice - once the drive failed, once the guts went kaput. they REPLACED all the internal parts for the wii that 2nd repair)
lego star wars
lego indiana jones
ssbb
smg
smbwii
sports resort
excite truck
~100hrs on excite bots
etc etc..
we have ~120 games i should gather the worst 50 or so and trade them in.
Need to ressucitate this thread. All right, Wii U's web browser scores 323 points out of 515. CLEAR! *ZAP*
Where did this news come from?
Does the WiiU have an Ethernet port or am I going to have to buy one of those annoying expensive adapters again?
I think not.
But you can probably use your old expensive adapter if you already have one.
I'll never understand why Nintendo insists on using WiFi only when it's horrible for online gaming (comparatively speaking).
I much rather they include an Ethernet port and sell a WiFi adaptor separately.
I'll never understand why Nintendo insists on using WiFi only when it's horrible for online gaming (comparatively speaking).
I much rather they include an Ethernet port and sell a WiFi adaptor separately.
Why does this myth persist?
This is wireless with the router I'm connected to residing in the house next door. There is a minimum of 4 walls between the adapter and the router.
Unless you have extreme wireless interference, wireless networking with up to 2ms more latency is not going to affect your gaming, especially with netcodes designed to continue operating in conditions as bad as 200ms latency.
I agree. People are moaning over nothing.Why does this myth persist?
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=2ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=4ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=2ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=2ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Reply from 192.168.1.1: bytes=32 time=1ms TTL=64
Ping statistics for 192.168.1.1:
Packets: Sent = 24, Received = 24, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 1ms, Maximum = 4ms, Average = 2ms
This is wireless with the router I'm connected to residing in the house next door. There is a minimum of 4 walls between the adapter and the router.
Unless you have extreme wireless interference, wireless networking with up to 2ms more latency is not going to affect your gaming, especially with netcodes designed to continue operating in conditions as bad as 200ms latency.