Technically the 476P is an enhanced* "Broadway".
*The same processor technology found in Watson
No, the 476P is Power ISA 2.05, Power 7 is Power ISA 2.06.
Technically the 476P is an enhanced* "Broadway".
*The same processor technology found in Watson
It is funny how when the Wii U is rumored to be 2-3x the PS3/360 and people claim it's not a huge jump over them but the PS4/720 being rumored to be 2-3x over the Wii U IS a huge jump over it
For one thing... it's a hell of a lot easier on the modelers.Tessellation is a hugely intensive task!
It is also in no way anything like LOD!
Adaptive tessellation can be used to enhance LOD, but it is nothing like swapping models out based on distance!
Yes, but that also doesn't mean it's purely limited by that older design.+1
Shader model 4.1 =! Shader model 5
Just because it has some custom stuff that is not in the SM4.1 spec does not mean it is SM5.
All modern GPUs have have things that are not in a Direct X shader model, but that does not mean they support a higher Direct X shader model!
If it is R7xx based then one of the "beyond DX10.1" things would be it's older style tessellator.
Nintendo has yet to use a stock part from any company.Just because it does not use the DX API does not mean it is pointless due to the DX specs mandating a minimum level of feature support.
No, the 476P is Power ISA 2.05, Power 7 is Power ISA 2.06.
It is funny how when the Wii U is rumored to be 2-3x the PS3/360 and people claim it's not a huge jump over them but the PS4/720 being rumored to be 2-3x over the Wii U IS a huge jump over it
And also the Creampants received a heckuva lot of ports of PS1/N64 titles with little enhanced other than resolution and/or framerate (Tony Hawk, Vigilante 8, Toy Story 2, etc). But later games like Unreal Tournament got cut down on DC, while receiving enhancements on PS2.Well, the CPU is likely not 3x the previous generation and the RAM is about 2x. The twins should have a nice advantage in the CPU area if we're talking about the Wii U sporting very low clock tweaked broadways and probably triple to quadruple the memory allocated to games. The RAM alone can make a huge difference. I really feel Wii U is closer to 1.5x the previous gen in most regards.
Anyway. Again its almost like a Dreamcast situation. The difference in power level between the N64 to DC and DC to PS2 is very similar. But since the increase of power, like a virtuous cycle allows so much more to be done computationally, the DC is seen as dramatically underpowered.
Edit: Or another way of putting it. Last gen is like having a dollar. Wii U is like having 3 dollars. Durango/PS4 is like having 9 dollars. There is a bigger difference between 3 and 9 (6 dollars) than there is between 1 and 3 (2 dollars), even if the ratio is the same..
Probably because 2-3x isn't really as much as it sounds like, is attached to a value that doesn't mean a whole lot, and is on a launch console. If I remember correctly, the Xbox gpu was about 4x as powerful in terms of flops when compared to a PS2, but that doesn't mean Xbox games looked 4x as good. So your "even the most incompetent" dev argument doesn't really hold up. I'm not saying that the Wii U is a beast, because it isn't, but implying that it is simply exactly on par with the PS360 is a little silly.
Dreamcast was a huge leap over the other systems on day 1 (in the US at least). Games like Sonic were far ahead of previous gen games.
Well, even if what you say was true, it's not too hard to grasp the difference. These (PS4, 720, and Wii U) are consoles that are going to co-exist for 5-7 years. Wii U wont coexist with PS3 and 360 for the next 7 years.
If Wii U was the only new console coming for the next 7 years I'd say yeah, all aboard the Wii U train. But it's not, obviously.
As always with the caveat that I havent even seen Wii U games that look better than 360 ones, yet, so 2-3x has yet to be proved. The reason people say Wii U isn't a huge jump is it's games so far are not a huge jump. They just arent. Hell they're all in 720P for starters (and no AA as of E3)
For one thing... it's a hell of a lot easier on the modelers.
Yes, but that also doesn't mean it's purely limited by that older design.
Nintendo has yet to use a stock part from any company.
It's always been highly modified from the original schematic. This thing could have as much in common with the R700 series as it does a Kepler. Until someone really lets us in on what the thing is capable of. All we have to go on is ports. That can tell you a little, but not everything. Obviously this thing is powerful enough to run ports of games with code unsuited for the CPU/GPU combo. If it didn't take reworking the physics engine of Fifa would be portable now. Since they never questioned the systems capability.
2GB RAM just confirmed. 1GB OS+1GB Game.
Isn't 75w extremely low?
We've already known about that, that's the power supply draw, the actual system use though should be around 50W.Isn't 75w extremely low?
But it was still leaps and bounds better than the Playstation, Saturn and N64. The WiiU doesn't fit that description.Still had a lot of low-poly stuff like the NPCs and it wasn't even shipped at 60FPS.
Soul Calibur is a much better example. I also remember that Sega Rally 2 also had a trick to remove all background detail to make it run at a solid 60FPS.
22.5MB/S Blu Ray drive speed just confirmed? If so, that suggests a 4x blu ray drive compared to PS3's slow 2x drive.
So that means load times the same as PS3 (without HDD).
Did he just confirm that in the presentation?Well, the RV7xx and the Broadway-based chip are one chip. exactly what I thought. SPs to offset CPU weakness. 1GB usable by devs, so the OP is still pretty much right.
isn't it a shitload faster?
Did he just confirm that in the presentation?
Did he just confirm that in the presentation?
Twice the speed but twice the memory to fill compared to PS3.
isn't it a shitload faster?
No. He mentioned they are using a GPGPU and then jumped straight to ram
Premium Wii U to have 32GB Flash memory rather than 8GB in standard.
It has to fill 2x the memory.
The only way it would be faster is if a game only used half the game RAM.
How is anyone surprised that the GPU can work as a GPGPU?
The R7xx can (if it is based off it) and even the Xenos can.
It would be far more of a shock if it could not.
So all this thread for nothing?
Man who's not going premium.
Man who's not going premium.
Dat OS footprint though. It's crazy to think Nintendo felt they need half the memory just for the OS.2GB of memory. Looks like all of my messageboard reading paid off!
Man who's not going premium.
Man who's not going premium.
I'm not. 32gb is tiny. I'll take the $50 extra and buy another game. I have several external harddrives that I can use for it.
I'm not. 32gb is tiny. I'll take the $50 extra and buy another game. I have several external harddrives that I can use for it.