Rumor: Wii U final specs

I still feel that it's Nintendo overcompensating. They'll reduce it over time.

No.

The OS allows you to do video chat and web browsing while the game is running in the background and it's constantly running what is basically a Mii Plaza. It's going to use that 1GB.
 
It's huge? It was a given.

Pretty much any gpu architecture they were going to pick would be gpgpu capable. It's not a magic elixir wrt technically competing with the other consoles...heck, vita is gpgpu capable iirc.

While that's true, Nintendo has played up the feature and tailored the hardware around it.
 
The feature set of Miiverse and Nintendo Network is constantly evolving and will do so for the next couple of years so even though this ram will eventually be freed up with maybe more than half of it eventually being used for games, it will probably not be evident in games for a couple of years.

What is good to hear is that the Drive is equivalent to a 5X Speed Blu Ray Drive though I thought it would be around 6X speed or around 27MB/s maybe 5X is a constant speed and that the drive is capable of more but will probably get very loud when increased at more then 22.5MB/s


Did Iwata say that the TDP of the unit was 75 Watts? That seems interesting if we are indeed getting an enhanced broadway style CPU in there. the GPGPU might be pretty good. maybe in the upper rang of the 600-800 GFLOPS a lot of us have been talking about. I am going with 640 alu's clocked at 607.5MHz then we are probably looking at over 768GFLOPS (comparable to HD7xxx series GFLOP rating not HD4xxx)

The price is very interesting indeed and it looks like either $250 and $299 or $299-$349 depending on conversion rates. but since the japanese price includes sales tax already I am inclined to go with the former.
I think the US and EU will have a third SKU compared to japan's 2 sku strategy.
75W is the power supply draw. The TDP is likely closer to 50W.
 
I think that's because the dev kit probably had 3 GB ram max and they probably knew the OS took up at least 512 MB. Since devs probably didn't have to play with the OS much, they increased it to 1 GB and that wasn't reflected in the devkits (which would have to feature 4 GB).

To be correct, they knew it was 1GB since the beginning. I just covered my back and blurred the thing while answering to ozhunfugi in the WUST by not saying the precise amount, then people, from this discussion, came to the conclusion it was "at least 512mb".

Here's the breakdown

In a v4 dev kit context (so a semester from now at least), it seems the boxes contained 3GB of ram.

This pool was divided in:

- 1GB for debug
- 1GB that wasn't accessible for developers, as i explained (through math formulas, etc) in February. It seems this pool was different that the one for debugging. My sources, based on a mix of info and maybe a part of assumptions, thought this pool was reserved for the "OS", the system software layer, meaning all the functions of the system, from the files loaded into the memory(surely of a limited size) and the room it needs for the features (online, suspended mode, multi-tasking, etc).
- 1GB for games, the pool developers were able to tap into for their projects.

-->This is why i hinted at a "huge" space apparently set aside for the "OS", but without indicating the amount because it was a work-in-progress number, that would surely be different and reduced once Nintendo would have finalized this part of the Wii U.
-->Hence the "at least" 1GB for games repeated since several months: devs have 1GB as a sure thing, but they would likely have additional ram for their titles once the OS development would finish and reasonably requires less than this second unusable 1GB pool.

Besides, at this time, some third-parties got hearsays that the retail unit will have 2GB, and it was linked to this status of the dev kit memory: 1GB for games, 1GB for the system functions, and the 1GB for debug going away. But all this info was relevant a long time ago, for the previous dev kits, and what matters is that 1GB were always implied for games.
 
I just bought this new GPGPU for my PC to replace my old GPGPU, it's great. I hope people will remember to mention how GP the GPGPUs in PS4 and 720 are when they are revealed. Oh, and the GPGPU in 360 is pretty GP as well.

GPGPU.
 
Depends on the os ram ... is not that "easy". You are thinking in the best case scenario that both are the same ram, etc, etc.

Yeah i understand that, but even at worst case scenario, they could use some additional room freed from the "OS ram" for stuff that doesn't require a fast ram.

Well, i hope for them they planned the possibility of allocating some of this reserved ram for other purposes than system services after. They did it for 3DS.

The slightly worrying part is that those 1GB (in plus of the 1GB for debug) locked on dev kit were totally unavailable for them, but i hope the retail unit won't have this limitation and that Nintendo will be able with a firmware update to unlock that.
 
Nice to hear that the console's average power consumption in-use is around 45W. Just more than the double of the Wii ~18.5W.
 
Maybe that 1GB exclusive is not only for the OS but maybe for the Gamepad!

If it's like on dev kits, then no, it's not for gaming content displayed on the Gamepad if it's what you implied.

But for gamepad functions like voice and video chat ? Yep, it will use a part of those 1GB.
 
2GB of memory. Looks like all of my messageboard reading paid off!

There were like 10 pages of doubters after revealing all this RAM story in february (it was my second leak), "noooo, why the OS will take that much, blablabla" :p

Man, even lherre doubted me when i insisted that it will be 2GB total.

It's a real good news and confirmation, i'm sure games will have more than 1GB for them now, down the road.

Not me. From the get go I surmised 2GB, and no one believed me :) it seemed to make sense. Anyway, all good news and let's hope they unlock more down the road when the other consoles come out. Maybe then they will unlock the second GPU....
 
I just bought this new GPGPU for my PC to replace my old GPGPU, it's great. I hope people will remember to mention how GP the GPGPUs in PS4 and 720 are when they are revealed. Oh, and the GPGPU in 360 is pretty GP as well.

GPGPU.
People like their easily quantifiable buzzwords.
 
And what kind of problem would result from not having 4 GB of ultra slow RAM?

how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market
 
how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market

serious question
have you ever ever followed a new console cycle and compared it to PC specs, i mean in the last few decades
again assuming in your mind they're the same kind/handle the same tasks/allocate the exact same despite you know vastly different OS's and general layout
 
how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market
Don't bring up PC RAM or you'll end up in a thirty post discussion that falls off a cliff. It'll take away from your real(and reasonable) argument that 1GB is not enough.
They're playing it safe. Reserving too much RAM early on is no big deal, reserving too little will lead to problems down the road.
No doubt about that. Sony still feels that cross game chat sting.
 
how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market

Its enough for Nintendo's purposes. The more you increase the specs the greater the price will be. Comparing 1 GB of game ready ram to 4 GB of shit slow RAM isn't really valid. Would 2 - 4 GB of RAM dedicated to games be nicer? Sure. But that comes at a much higher price. Which gauging from reactions would not be welcomed from a Nintendo console.
 
No.

The OS allows you to do video chat and web browsing while the game is running in the background and it's constantly running what is basically a Mii Plaza. It's going to use that 1GB.

Well isnt the whole running on second screen thing taking up some of that ram?
 
how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market
It's 2GB though. In case you didn't realize, your PC and even your phone run an OS as well.
 
I'm sorry Nintendo but if my phone has twice the amount of RAM as your console... we have a problem on our hands.

PWMYp.jpg
 
Its enough for Nintendo's purposes. The more you increase the specs the greater the price will be. Comparing 1 GB of game ready ram to 4 GB of shit slow RAM isn't really valid. Would 2 - 4 GB of RAM dedicated to games be nicer? Sure. But that comes at a much higher price. Which gauging from reactions would not be welcomed from a Nintendo console.

I guess since Nintendo doesn't care as much about power and pushing out next-gen graphics its less necessary but man... i can't believe we're finally entering the next-gen of consoles and the first one is only sporting 1GB of ram. I think I had 1gb of ram way back in like... 2001 when I was playing counterstrike 11 years go on my PC.

When i think of next-gen consoles I have this built-in idea of what I'm gonna get and this is just depressing to me. I really hope MS and Sony will blow us away so our industry can continue to grow (tech. wise) and not stagnate. I'm sick of muddy textures and shitty AA/AF!
 
serious question
have you ever ever followed a new console cycle and compared it to PC specs, i mean in the last few decades
again assuming in your mind they're the same kind/handle the same tasks/allocate the exact same despite you know vastly different OS's and general layout

I guess since Nintendo doesn't care as much about power and pushing out next-gen graphics its less necessary but man... i can't believe we're finally entering the next-gen of consoles and the first one is only sporting 1GB of ram. I think I had 1gb of ram way back in like... 2001 when I was playing counterstrike 11 years go on my PC.

oh okay

so the answer is "no" then
 
I know we're talking about RAM now, but I wanted to bring up one of the earliest rumors about the Wii U. It was that Nintendo wanted every game to have some kind of online presence.

So let's say you're playing a single player game. If Nintendo wanted, couldn't they let you create a "community" (rumored to be an OS level feature if I remember correctly) where scores, messaging, finish times and other competitive elements are updated via Miiverse and video chat is handled via the pad? Would that do the trick? Would fit in with that whole "together alone" message they were pushing at E3, too.

Juggling those elements quickly and efficiently would eat up a good bit of RAM as well. The 1 gig reserved for OS makes sense.
 
Is there some sort of digest of the news that's come out of the stream?
Its enough for Nintendo's purposes. The more you increase the specs the greater the price will be. Comparing 1 GB of game ready ram to 4 GB of shit slow RAM isn't really valid. Would 2 - 4 GB of RAM dedicated to games be nicer? Sure. But that comes at a much higher price. Which gauging from reactions would not be welcomed from a Nintendo console.
Has it been confirmed what sort of RAM they're using.
 
I guess since Nintendo doesn't care as much about power and pushing out next-gen graphics its less necessary but man... i can't believe we're finally entering the next-gen of consoles and the first one is only sporting 1GB of ram. I think I had 1gb of ram way back in like... 2001 when I was playing counterstrike 11 years go on my PC.

When i think of next-gen consoles I have this built-in idea of what I'm gonna get and this is just depressing to me. I really hope MS and Sony will blow us away so our industry can continue to grow (tech. wise) and not stagnate. I'm sick of muddy textures and shitty AA/AF!

Oh, you're ignoring the posts are calling out your ignorance. You're probably just acting this stupid then.
 
how can anyone possibly argue that 1GB of ram is enough. Are you guys serious right now? 1 GB and its the year 2012? I must be crazy, cuz ive had 8GB in my pc for 5 years. I just don't see how this is acceptable in todays market

Like do you know anything about RAM at all?? :lol :lol :lol
 
I guess since Nintendo doesn't care as much about power and pushing out next-gen graphics its less necessary but man... i can't believe we're finally entering the next-gen of consoles and the first one is only sporting 1GB of ram. I think I had 1gb of ram way back in like... 2001 when I was playing counterstrike 11 years go on my PC.

When i think of next-gen consoles I have this built-in idea of what I'm gonna get and this is just depressing to me. I really hope MS and Sony will blow us away so our industry can continue to grow and not stagnate

Your first mistake is expecting consoles to be as powerful as PCs. Your second mistake is to say 1 GB of RAM when it has 2 GB. Your PC's 8 GB of RAM is not all for games.

Oh, and little known fact - most PC games are 32-bit executables which can't index more than 4 GB of RAM.
 
I guess since Nintendo doesn't care as much about power and pushing out next-gen graphics its less necessary but man... i can't believe we're finally entering the next-gen of consoles and the first one is only sporting 1GB of ram. I think I had 1gb of ram way back in like... 2001 when I was playing counterstrike 11 years go on my PC.

When i think of next-gen consoles I have this built-in idea of what I'm gonna get and this is just depressing to me. I really hope MS and Sony will blow us away so our industry can continue to grow (tech. wise) and not stagnate. I'm sick of muddy textures and shitty AA/AF!

Nintendo is pretty set on aiming for the family dollar, which requires as low a price as possible. That's just how it is. :/
 
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