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I can't wait for more os details, 1gb for the os alone sounds pretty crazy
Does the 360 have 512mb just for games? What's their OS memory?
When I think of Nintendo and the "power" of the Wii U, I think about Viva Pinata or Even Banjo Kazooie Nuts & Bolts (which was really nice, despite a few odd chara-design)...and that makes me smile.
Rare might have been away from Nintendo for long, but I still identified their production (especially the two above-mentioned) as an exemple as what the "Nintendo" way could look like on this gen. And I'd be ok with that level of graphics on the Wii-U.
Does the 360 have 512mb just for games? What's their OS memory?
When it comes to anything which creates graphics more RAM is always seen as better. Regardless of the architecture of the Wii U, 2 GB for games is better than 1. 3 is better than 2. 4 is better than 3. If we keep the same type of ram. So that's why people may complain. Having 1 GB of RAM, which no matter how you slice it is only twice that of the Xbox 360 will be a bottleneck.
Specs didn't hold the 3DS back from devouring the Vita.
Er, ¥25,000 was the price the original Wii launched at in Japan. Nice job stirring up FUD over Nintendo's rivals though.
I don't know the exact timeframe of the quote you're talking about, but I'd assume it was before the price drop of the 3ds. Because they seriously slashed the price of the 3ds, they can now afford to lower the price of the wii u without making it seem too cheap compared to their other products.
Iwata confirmed there would be no games that use 2 pads at launch and we'd have to wait until next year for any to be released.
Just woke up. IDK why they need 1GB of system RAM, but so far haters have been pwned. Nindrones +1.![]()
What we should be concerned about is, if 25000y is the cheapest Nintendo gets this piece of kit, I shudder to think how the pricing on next year's "powerhouses" will fare... Do people actually WANT $500-600 consoles? I don't expect any less then $400 for either configuration. And say what you want about loss-leaders and MS having deep pockets...those will not be dirt-cheap consoles. I do hope they are worth it.
So no amount of RAM is ever good enough, there could always be more? So far we have on record developer comments saying they loaded their whole game into the RAM once and didn't need to query the disc drive again; Sonic Racing team positive comments on RAM, Rayman creator "almost unlimited RAM"... forgive me, but so far I see no problem here.
Just woke up. IDK why they need 1GB of system RAM, but so far haters have been pwned. Nindrones +1.![]()
xbox 360 spec wise was far more advanced than the Wii for only $50 more when it launched.
75w peak and 45 typical.
I'm guessing this doesn't give us many clues about the exact components inside. I assume most would be from spinning the optical drive?
I actually suggested this a while back. I think I might have proposed that Nintendo didn't think the full 2GB would be needed, especially since most developers would be working on ports and double the RAM would probably be enough. Maybe 512MB or more will be freed up later?
300K vertices does not equal '100K - 200K approx' of triangles for average trilists, if the mesh was done by a professional. Actually, for some closed topologies you can have higher numbers of triangles than vertices. And the 'math for strips and fans' that you can't be bothered to do is fairly 1:1 verts/triangles, my friend. Also, the FPS is not a function of a single argument being number of vertices. The complexity of pixels has only been increasing since the beginning of computer graphics. And I'm not even mentioning such rudimentary vertex use-cases like point-sprites where the fps is entirely fillrate-bound.So a console that is meant to have a GPU that is at least as powerful as what the 360 and PS3 have, will only be pushing 100K - 200K approx (I am not going to do the math for strips and fans) Tris per a frame at 30FPS!
In a single scene? Examples?Bullshit.
I have seen games use a 100MB of meshes!
At ratios in magnitudes of 10:1 to 20:1 in favor of textures? Yes, meshes are something that can definitely pose an issue, if your textures were already eating 99.9% of the available BW.You can not just ignore the bandwidth and memory that both meshes and textures need!
And I explained why. Chill out.You said "texture reads ALONE" FFS!
Nice job removing where I said that exact same thing at the beginning of my post. What's your problem?
He said that at E3. Things change.
So no amount of RAM is ever good enough, there could always be more? So far we have on record developer comments saying they loaded their whole game into the RAM once and didn't need to query the disc drive again; Sonic Racing team positive comments on RAM, Rayman creator "almost unlimited RAM"... forgive me, but so far I see no problem here.
RAM is something Devs can never get enough. Hence Crytec's comment that you would need 8 GB for a true next gen experience. Now, the closer you go to zero RAM, the worse off you are. For a "next-gen" system, 1 GB just doesn't cut it. But I see the Wii U as more of a current generation system in terms of capability, that's why you have positive comments from devs working on what amount to being current generation games. So yes, a dev could dump their an entire not terribly impressive current gen level into memory without accessing the disc.
An Xbox 360+ seven years into current gen is not a balanced console, especially considering the fact that Wii U is going to be around at least until 2017/2018.A nice, balanced system, at a decent price point.
And MS lost a bucket load of money on the 360.
Interesting to see if they are willing to do the same again.
An Xbox 360+ seven years into current gen is not a balanced console, especially considering the fact that Wii U is going to be around at least until 2017/2018.
RAM is something Devs can never get enough. Hence Crytec's comment that you would need 8 GB for a true next gen experience. Now, the closer you go to zero RAM, the worse off you are. For a "next-gen" system, 1 GB just doesn't cut it. But I see the Wii U as more of a current generation system in terms of capability, that's why you have positive comments from devs working on what amount to being current generation games. So yes, a dev could dump their an entire not terribly impressive current gen level into memory without accessing the disc.
xbox 360 spec wise was far more advanced than the Wii for only $50 more when it launched.
And they ended up making a profit. That's the loss leading model.And MS lost a bucket load of money on the 360.
Interesting to see if they are willing to do the same again.
More than Four times the RAM says otherwise.
RAM is something Devs can never get enough. Hence Crytec's comment that you would need 8 GB for a true next gen experience. Now, the closer you go to zero RAM, the worse off you are. For a "next-gen" system, 1 GB just doesn't cut it. But I see the Wii U as more of a current generation system in terms of capability, that's why you have positive comments from devs working on what amount to being current generation games. So yes, a dev could dump their an entire not terribly impressive current gen level into memory without accessing the disc.
And they ended up making a profit. That's the loss leading model.
Half of that is not for games though.More than Four times the RAM says otherwise.
After people had to buy 3,4,5 of them cause of RROD...sure
8 gigs of ram is ridiculous. What's the point of having a disc drive then?
No competent developer needs that much.
RAM is like crack, need it or not, you want it. Considering the supposed capabilities of the Wii U (2-3x rendering ability vs. the 360), this thing would really sing with 2 GB of RAM for games. Hopefully the OS gets shrunk to 512 MB.
I mean fuck mang, the 360 uses 32 MB and the PS3 uses 50.
And MS lost a bucket load of money on the 360.
Interesting to see if they are willing to do the same again.
Toward the end of their lifespans. Guess how much OS-reserved mem PS3 started out with.RAM is like crack, need it or not, you want it. Considering the supposed capabilities of the Wii U (2-3x rendering ability vs. the 360), this thing would really sing with 2 GB of RAM for games. Hopefully the OS gets shrunk to 512 MB.
I mean fuck mang, the 360 uses 32 MB and the PS3 uses 50.
The 360 doesn't have a tablet or an OS designed for multi-tasking use.
Toward the end of their lifespans. Guess how much OS-reserved mem PS3 started out with.
That's actually not all that different compared to PS3 when it was released.Half of that is dedicated to the OS.
Oh, didn't see that! Still, that makes it even more strange that you're using the Wii U pricing to cast aspersions on the viability of Sony and Microsoft's next-gen consoles.
And they ended up making a profit. That's the loss leading model.
He also said it at the event earlier today.
I just bought this new GPGPU for my PC to replace my old GPGPU, it's great. I hope people will remember to mention how GP the GPGPUs in PS4 and 720 are when they are revealed. Oh, and the GPGPU in 360 is pretty GP as well.
GPGPU.
Id kill for a get out of ban free card to just unload once on some people.
I bet its GDDR3. And all the talk of PC prices was that one shouldn't assume the thing can have like 16 GB of GDDR3 because it costs 5 bucks on newegg.
I'm reading online 32 MB. The GPU has 10 MB of memory so some 490 MB for games?
An Xbox 360+ seven years into current gen is not a balanced console, especially considering the fact that Wii U is going to be around at least until 2017/2018.
I am assuming the 1gb of system memory is for streaming to the controller, gonna need a large buffer for that.
Half of that is not for games though.
And only about 1/3 over the Xbox with a less featured GPU. What's your point?Btw, Wii had almost 3 times the ram of PS2.
Does that make sense? I hope so. I only got a few hours sleep and have had insomnia, which is an unusual problem for me....
8 gigs of ram is ridiculous. What's the point of having a disc drive then?
No competent developer needs that much.
Lots if people are suggesting that some vast amount of the system memory must surely be used for a buffer to stream to the pad, just how many frames would realistically be needed? A whole second would only talk 70mb
because the disc holds 50-100GB of data?
A lot is limited by what the GPU can draw at any one time. If the RAM isn't fast enough, or the GPU isn't powerful enough to use it, then its a waste. Thats for a game where everything
Assuming that streaming engines become more prevalent for larger worlds, then it becomes a factor of how quickly you can fill the ram Vs how quickly you can move in the world. That will vary depending whether you're reading directly off the bluray, or off a HDD.
So eg if your RAM can transfer at 30GB/second, and your game runs at 60fps, you can transfer a maximum of 500MB per frame. So for a game like Tekken, where the entire world is held in memory, there is no point having 8GB RAM.
But for an open world like GTA, that 500MB limit is just for what you can immediately see around you. As you walk forward, you need to stream new data in from your fast memory pool, and then backfill from your slower HDD/bluray drive. So the RAM is useful as a buffer for that.
Not sure 8GB is necessary really, but I'd say 4 would be useful.