DaSorcerer7
Member
So is that it now for Wii U spec "leaks"?
Guessing we are going to have to wait for this thing to be released now?
Seems so, I was hoping Arkham would return to clear up some stuff.
So is that it now for Wii U spec "leaks"?
Guessing we are going to have to wait for this thing to be released now?
I was about to say 60MB/s is unrealistic. Generally with USB you're more or less looking at half of the theoretical bandwidth, but there's other factors like drivers and hardware implementation that can change the real world performance. Like OS X used to suck with USB 2.0 drive performance and got like 15MB/s when Windows was getting around 30MB/s, but one of the updates later on fixed that, and I think later hardware revisions (past the early USB 2.0 models) had a little better performance as well.Here's a great explanation
http://askubuntu.com/questions/41397/external-usb-hard-drives-what-speeds-should-be-expected
I made some mistakes, 60MB/s would not be achieved anyways, but let's hope it's at least to the 70% as stated. Which is 42MB/s reading speed, great.
SSD USB
Sequential
Uncached Write 29.94 MB/sec [4K blocks]
Uncached Write 24.83 MB/sec [256K blocks]
Uncached Read 7.15 MB/sec [4K blocks]
Uncached Read 33.72 MB/sec [256K blocks]
Random
Uncached Write 7.97 MB/sec [4K blocks]
Uncached Write 26.72 MB/sec [256K blocks]
Uncached Read 5.50 MB/sec [4K blocks]
Uncached Read 32.32 MB/sec [256K blocks]
SSD SATA (3Gbps drive, not the fastest one either obviously)
Sequential
Uncached Write 212.17 MB/sec [4K blocks]
Uncached Write 175.94 MB/sec [256K blocks]
Uncached Read 29.19 MB/sec [4K blocks]
Uncached Read 194.71 MB/sec [256K blocks]
Random
Uncached Write 88.25 MB/sec [4K blocks]
Uncached Write 182.78 MB/sec [256K blocks]
Uncached Read 12.76 MB/sec [4K blocks]
Uncached Read 149.14 MB/sec [256K blocks]
HDD USB
Sequential
Uncached Write 30.89 MB/sec [4K blocks]
Uncached Write 28.82 MB/sec [256K blocks]
Uncached Read 7.28 MB/sec [4K blocks]
Uncached Read 33.64 MB/sec [256K blocks]
Random
Uncached Write 2.02 MB/sec [4K blocks]
Uncached Write 30.11 MB/sec [256K blocks]
Uncached Read 0.48 MB/sec [4K blocks]
Uncached Read 17.03 MB/sec [256K blocks]
HDD SATA (keep in mind it's a 2.5" drive)
Sequential
Uncached Write 46.40 MB/sec [4K blocks]
Uncached Write 81.78 MB/sec [256K blocks]
Uncached Read 35.68 MB/sec [4K blocks]
Uncached Read 95.31 MB/sec [256K blocks]
Random
Uncached Write 1.82 MB/sec [4K blocks]
Uncached Write 34.71 MB/sec [256K blocks]
Uncached Read 0.47 MB/sec [4K blocks]
Uncached Read 23.28 MB/sec [256K blocks]
If it exists, the supposed 512MB SLC might be able to be used as a big ass disk buffer/cache. Not that it'd be super fast but it'd be fast enough to help out the usual storage media.That has more to do with the games being designed around the I/O limitations - minimizing random seek/access. It shouldn't be surprising with linear games in that respect. Open world games will tend to have redundant data around the disc and/or repeated/instanced assets in the scene or surrounding area, but these games would be the ones likely to benefit the most (whether or not it's tangible or significant is another thing given the design).
Regardless, the main speedups of SSDs come from parallelization i.e. multiple flash chips - basically RAID0-like operation. Flash chips only have so much I/O on themselves. It seems unlikely that they'd go with more than 2 chips TBH.
If it exists, the supposed 512MB SLC might be able to be used as a big ass disk buffer/cache. Not that it'd be super fast but it'd be fast enough to help out the usual storage media.
SLIGHT TANGENT from the previous page about the 360 being $450 or less and being "a beast" --for a console.
totally doable for a computer today to be a "relative" beast. again this is just pricing a full computer - no mouse, keyboard or monitor. but a computer that is reasonably strong- now- for a discount price
1. using amd chips
2. the new trinity apu
3. with kinect
now this is all Retail pricing but a complete computer setup.
450-50 for kinect, which means we can spend 400 for a "console" retail.
amd a10-5800 -~122 retail(msrp)- built in 7660 video card
mobo 55
now we are @177+-
223 left
ram pc1866 ddr3- 8 gig- 46
hdd 500gig - 70
12xbluray 55
171 left 52 dollars
case 50
total price with kinect- RETAIL COMPUTER- $448
as we can see above- it is doable.
that said, i'm am getting the wiiu and will love it i bet.
my kids want skylanders giants, and CoD:Blops2-Rayman Legends- so far.
...Secondly, console RAM is much different and far more expensive than PC RAM. I know that doesn't make sense, but it makes a difference.
Yes but a console manufacturer doesn't have to do that do they. They could just use off the shelf parts. Bought in huge volume, manufactured in a thermally efficient case with a custom boot prom and it would still be a pretty impressive console.
Wasn't the original Xbox essentially that. A PC in a custom case.
Secondly, console RAM is much different and far more expensive than PC RAM. I know that doesn't make sense, but it makes a difference.
Consoles use the same types of RAM as are used in desktop PCs - but chips designed for graphics card memory (which are more expensive than regular RAM intended for regular system memory).
Consoles use the same types of RAM as are used in desktop PCs - but chips designed for graphics card memory (which are more expensive than regular RAM intended for regular system memory).
Indeed, I wonder what 8GB of GDDR5 would cost :O
Hey gaf. I've been wondering and discussing whether or not one may be able to watch Netflix on the TV while playing a game on the controller, all being done through the Wii U.
We're pretty sure you can utilize the Internet while playing a game (chat, browser, miiverse) so access is there.
I assume the browser can stream video, and video chat is known, so streaming video is there (while playing a game?)
Netflix is part of Wii TVii, so it may be an accessible part of the OS.
And there's more than enough OS memory, it seems... But will it require dedicated processing power?
Why can't it happen?
Consoles use the same types of RAM as are used in desktop PCs - but chips designed for graphics card memory (which are more expensive than regular RAM intended for regular system memory).
And it was horribly inefficient and bottlenecked. I fail to see your point. Plus MS lost billions on it, so I do not really think that is a road anyone should go down again.
More losses?It still produced some of the best looking games of its generation and did the job for MS in terms of building a foundation of what was to come.
It still produced some of the best looking games of its generation and did the job for MS in terms of building a foundation of what was to come.
XDR found in the PS3 has never been used in a desktop PC. Plus I don't think the 1tsram of the GC and Wii have ever found their ways into a desktop system. Not all of it is the same.
And it could have produced even better looking games with less money lost if it wasn't such a poorly designed pile of crap. Imagine what it could have done if it had a better CPU and better memory bandwidth. The single memory pool was a great idea, but it was gimped by a shoddy bus. Plus, it had a freaking celeron in it.
Can you imagine what the Gamecube engineers could have done with the Xbox's budget?
ARGH! No OS! NO OS!450-50 for kinect, which means we can spend 400 for a "console" retail.
amd a10-5800 -~122 retail(msrp)- built in 7660 video card
mobo 55
now we are @177+-
223 left
ram pc1866 ddr3- 8 gig- 46
hdd 500gig - 70
12xbluray 55
171 left 52 dollars
case 50
total price with kinect- RETAIL COMPUTER- $448
as we can see above- it is doable.
that said, i'm am getting the wiiu and will love it i bet.
my kids want skylanders giants, and CoD:Blops2-Rayman Legends- so far.
Indeed, I wonder what 8GB of GDDR5 would cost :O
That was it, thank you. I am having some trouble with gall stones atm, so my brain is not working very well.
XDR was never adopted for desktop systems because Rambus failed with all their efforts to appeal to pc manufacturers and consumers. They certainly tried to get their product into computers all around the world.
Pseydostatic RAM like 1T-SRAM, CellularRAM and PSiRAM was incorporated in handsets all around the world.
To say it's all the same as what's in a desktop PC system is disingenuous and wrong. They're still different types of ram, with different pricing structures than what shows up in desktop PCs.
The point still stands. You can use off the shelf parts to build a gaming console.
I'd still prefer that then some of the more esoteric designs we have today.
I nearly died from gall stones a few years back, so hope that all works out ok. When they're bad, it's literally the worst pain you will ever feel. Kept passing out non stop for a whole day. Not fun.
ARGH! No OS! NO OS!![]()
I just think because Nintendo decided not to do it. It would steal "grunt" from the main game and would require some form of multitasking OS which might not be in Wii U.
I think it's an oversight to be honest. If they are expecting people to use the system for media, they need to expect them to also want to do other things as well. I mean, after all their whole thing is about the two-screen strategy.
Well this reads as if Nintendo has definitely made that decision. As far as I know it's still up in the air as far as announced features go. What I'm wondering is if there is anything holding it back, on the tech side. Is it feasibly possible?
Well this reads as if Nintendo has definitely made that decision. As far as I know it's still up in the air as far as announced features go. What I'm wondering is if there is anything holding it back, on the tech side. Is it feasibly possible?
And it was horribly inefficient and bottlenecked. I fail to see your point. Plus MS lost billions on it, so I do not really think that is a road anyone should go down again.
Um, all of them?Probably, but how much is it going to mean in practice?
We all know 3ds <<<< Vita, but how many games are on Vita that look better than Revelations?
He was refering to cyberheater's suggestion of using off-the-shelf parts, existing components designed and owned by other manufacturers... which, as you've pointed out, is the reason why MS lost tons of money last generation.So yeah they lost billions on it, but not necessarily for the reasons you claim.
As expected, the closer to the Wii U launch the less interested people are in the specs of this thing. The games are what is on everyone's mind since September 13th.....
actually seems like neogaf hype is kind of dying away for the thing for me *shrug*. no more wild, fast moving official wii u speculation threads for example.
i mean it'll still be hyped dont get me wrong, but some spark seems missing...a lack of hardware power imo.
Quite a bit. This is one problem with the pricing of that PC. Games use graphics card RAM for some stuff and desktop RAM for other stuff. If it used all desktop RAM, games would probably run like crap.
As expected, the closer to the Wii U launch the less interested people are in the specs of this thing. The games are what is on everyone's mind since September 13th.....
I think he's right. There's no 'Killzone GIFs' to stir up hype. It's not like people are drooling over screenshots of incredible looking Wii-U games eagerly anticipating the launch.LOL
What you start'n Willis?
actually seems like neogaf hype is kind of dying away for the thing for me *shrug*. no more wild, fast moving official wii u speculation threads for example.
on the greater forum it seems like only maybe 1 in 10 or 20 threads on page 1 is about the wii u or wii u software at any time.
i mean it'll still be hyped dont get me wrong, but some spark seems missing...a lack of hardware power imo.
I do expect a uptick in hype as we get nearer and into launch dont get me wrong, that's inevitable. But lately it seems to be in a lull.
As expected, the closer to the Wii U launch the less interested people are in the specs of this thing. The games are what is on everyone's mind since September 13th.....
I have definitely noticed a lack of hype for the WiiU, and the small bump in graphics compared to PS360 have nothing to do with it. Bottom line, is people simply aren't excited for a new Nintendo console. The Wii hype in 2006 was insane. Everyone was talking about it at the highschool lunch tables, forums were a buzz, parents knew what it was long before launch. The Wii U isn't getting that. Why? Well, I think it boils down to innovation. Everyone knew that the Wii would have last gen graphics compared to the 360 and PS3, but no one really cared. A revolution was coming. Everyone was so hyped to get their hands on 1:1 (lol retrospect) motion control gaming. The innovation of the Wii was what had everyone buzzing.
Wii U is taking that same path by having near current gen graphics coupled with a new innovative way to play. What's different this time around is that fewer people are seeing this type of control as revolutionary as motion controls were in 2006.
Nintendo was hoping that the gamer public would see WiiU and start the WOM advertising just like they all did for Wii, but that hasn't happened. The "WOW" factor that the WiiU has generated is substantially lower than the Wii was in 2006. I think we can all sense that. I think the system will sell very well in the early going just like any other new system, but I don't think the system will be nearly sold out for the first 3 years like the Wii was unless Nintendo releases all their flagship titles early and often along with some killer 3rd party offerings. Either that, or Nintendo will have to show off the WiiU in a better way than Nintendo Land. WiiSports was amazing, and I was so anxious to give it a try back in 2006...Nintendo Land not so much
Are you living under a rock or something? Yeah the hype ain't at wii levels but so what nothing ever has been or will be, it really was that insane, wii u hype though is there and its pretty huge I've heard many people (big time gamers and otherwise) talk excitedly about getting a wiiu and as we all know in america preorders are selling out everywhere
Yeah there's a lack of hype
I have definitely noticed a lack of hype for the WiiU, and the small bump in graphics compared to PS360 have nothing to do with it. Bottom line, is people simply aren't excited for a new Nintendo console. The Wii hype in 2006 was insane. Everyone was talking about it at the highschool lunch tables, forums were a buzz, parents knew what it was long before launch. The Wii U isn't getting that. Why? Well, I think it boils down to innovation. Everyone knew that the Wii would have last gen graphics compared to the 360 and PS3, but no one really cared. A revolution was coming. Everyone was so hyped to get their hands on 1:1 (lol retrospect) motion control gaming. The innovation of the Wii was what had everyone buzzing.
Wii U is taking that same path by having near current gen graphics coupled with a new innovative way to play. What's different this time around is that fewer people are seeing this type of control as revolutionary as motion controls were in 2006.
Nintendo was hoping that the gamer public would see WiiU and start the WOM advertising just like they all did for Wii, but that hasn't happened. The "WOW" factor that the WiiU has generated is substantially lower than the Wii was in 2006. I think we can all sense that. I think the system will sell very well in the early going just like any other new system, but I don't think the system will be nearly sold out for the first 3 years like the Wii was unless Nintendo releases all their flagship titles early and often along with some killer 3rd party offerings. Either that, or Nintendo will have to show off the WiiU in a better way than Nintendo Land. WiiSports was amazing, and I was so anxious to give it a try back in 2006...Nintendo Land not so much
Since pre-orders existed at retailers I can't remember a time when a console wasn't sold out well before launch. PS3's were going for over $1000 on ebay for its first couple of months because they were sold out everywhere. The system will be sold out from launch until well after Christmas. That's a given. What it does after that of course is speculation, and depending on how well the new innovation is received will determine its success going into Holiday 2013. Nintendo still has some work to do to "wow" everyone about WiiU like they did with Wii, fortunately for them they still have time.
Er no, ps3 was not going for over $1000 on eBay for months after launch, yeah it sold out day 1 but stock was plentiful after that, some Sony exec was going round saying he'd give people $1200 if they could find one on shelves which was then followed by pics of stacks of the things in shops everywhere
This is spot on. As strange as it may sound, but Nintendo took the safe route with WiiU. And I don't think that they quite understood the strengths of their individual products, just trying mashing it all together in one product.
I think it's a combination of a number of things.
We know what titles are coming at launch
None of them are graphical showcases even though we know the machine is pretty grunty
There's been no announcement of a big hitter 1st party coming in 2013
There's lots of third party games we want but don't know if they are coming
Nintendo is keeping the lid on MiiVerse the OS and online still
There's been no ads on TV
I know you mention power because that's been your schtick since forever, but it's not that, it's hype in general is relatively low. Nothing like the E3 build ups we had in the WUSTS.
I have definitely noticed a lack of hype for the WiiU, and the small bump in graphics compared to PS360 have nothing to do with it. Bottom line, is people simply aren't excited for a new Nintendo console. The Wii hype in 2006 was insane. Everyone was talking about it at the highschool lunch tables, forums were a buzz, parents knew what it was long before launch. The Wii U isn't getting that. Why? Well, I think it boils down to innovation. Everyone knew that the Wii would have last gen graphics compared to the 360 and PS3, but no one really cared. A revolution was coming. Everyone was so hyped to get their hands on 1:1 (lol retrospect) motion control gaming. The innovation of the Wii was what had everyone buzzing.
Wii U is taking that same path by having near current gen graphics coupled with a new innovative way to play. What's different this time around is that fewer people are seeing this type of control as revolutionary as motion controls were in 2006.
Nintendo was hoping that the gamer public would see WiiU and start the WOM advertising just like they all did for Wii, but that hasn't happened. The "WOW" factor that the WiiU has generated is substantially lower than the Wii was in 2006. I think we can all sense that. I think the system will sell very well in the early going just like any other new system, but I don't think the system will be nearly sold out for the first 3 years like the Wii was unless Nintendo releases all their flagship titles early and often along with some killer 3rd party offerings. Either that, or Nintendo will have to show off the WiiU in a better way than Nintendo Land. WiiSports was amazing, and I was so anxious to give it a try back in 2006...Nintendo Land not so much
This is spot on. As strange as it may sound, but Nintendo took the safe route with WiiU. And I don't think that they quite understood the strengths of their individual products, just trying mashing it all together in one product.
WiiU is a much more down-to-earth and mainstream solution. People that are claiming it is revolutionary or claiming Nintendo thinks it is revolutionary are simply mistaken. As a result, the hardware itself is less outspoken. The strength of WiiU as a result will depend much more on the software. Remember the Wii TGS controller reveal and the video. You could see NOTHING(no game footage) but people with a controller, working on nothing but imagination. Use it as a gun, use it as a (light)sabre, use it as a dentist drill, as a tennis racket etc... You didn't have to see any of the software, you could just imagine it. This is completely different for WiiU. Due to nearly a decade of DS games, you know what to expect of a touchscreen controller in dual screen setup. So like i said, it's about the software. And THAT's where Nintendo is dropping the ball this time around. Sure, i'm hyped to play some third party games such as ACIII, but most of the other games (ME3, DSII, Batman...) are "old" ports. Nintendo's own games? Nothing there either (they refuse to talk about anything outside of the launch window). Online infrastructure, has not been outlined. The OS? Miiverse... has been somewhat revealed.
In contrast to Wii, i think people have to experience it to see how GOOD it works (browsing on the controller, playing while watching TV, netflix on the controller, universal tv remote features) on top of the fact that no games have shown off the extra power it is supposedly packing. With the Wii, people had to experience it to find out it didn't really work all that well (the motion controls).
Nintendo doesn't understand the the strengths of their individual products... Say that a couple of times out loud and hear how asinine it sounds.