Rumor: Wii U final specs

I don't see anything wrong with WiiU 3rd party support. They have some original games and some ports/multi games. Publishers aren't going to break their necks when the installed base is damn near zero. If there is a massive support gap this time next year, for games releasing and games that we know are in development, then we can be alarmed.
 
Yes. Ask about MS exclusive games. They don't have any. Because apparently you can't count Forza, Halo, Fable, any spin-offs, Kinect games or XBLA. Can't count a lot of Vita games because they're "typically console experiences". Get around GAF and you'll see equal hatred for everything. Go to the OT and find out how much your hometown, favorite sport, favorite team, movie, music artist or comic book sucks. The idea that Nintendo is alone in some conspiracy hatred bubble is delusional hilarity.

It's not GAFs fault. This comes along with being on the internet.

Fair enough, although I think you're going a bit too far with the hilarious delusions thing I get your point.
 
Fair enough, although I think you're going a bit too far with the hilarious delusions thing I get your point.

Sorry, I worded that badly. What I meant was that thinking one side gets unfairly targeted is paranoid delusion, which I find hilarious. Not just Nintendo defense-force, all of them. It also wasn't aimed at you really, I just happen to see it a lot in Nintendo threads because that's the threads I read the most right now as I'm excited to get my WiiU.
 
Comparing full launch lineups (launch to end of year worldwide), just so everyone really gauge how dissapointing Wii U actually is:


Xbox 360 (2005)
Amped 3 (2K Sports)
Call of Duty 2 (Activision)
Condemned: Criminal Origins (Sega)
Dead or Alive 4 (Tecmo)
Dynasty Warriors 5 Special (Koei)
Every Party (Microsoft)
FIFA 06: Road to FIFA World Cup (EA Sports)
Final Fantasy XI: Online (Square Enix) *beta
GUN (Activision)
Kameo: Elements of Power (Microsoft)
Madden NFL 06 (EA Sports)
NBA 2K6 (2K Sports)
NBA Live 06 (EA Sports)
Need for Speed: Most Wanted (Electronic Arts)
NHL 2K6 (2K Sports)
Perfect Dark Zero (Microsoft)
Peter Jackson's King Kong (Ubisoft)
Project Gotham Racing 3 (Microsoft)
Quake 4 (Activision)
Ridge Racer 6 (Namco)
Tetris: The Grand Master ACE (AQ Interactive)
Tiger Woods PGA Tour 06 (EA Sports)
Tony Hawk's American Wasteland (Activision)
Wrestle Kingdom (Yuke's)

Xbox Live Arcade (2005)
Bankshot Billiards 2 (PixelStorm)
Bejeweled 2 (PopCap Games)
Gauntlet (Midway Games)
Geometry Wars: Retro Evolved (Microsoft)
Hardwood Backgammon (Silvercreek Entertainment)
Hardwood Hearts (Silvercreek Entertainment)
Hardwood Spades (Silvercreek Entertainment)
Hexic HD (Microsoft)
Joust (Midway Ganes)
Mutant Storm Reloaded (Microsoft)
Outpost Kaloki X (Microsoft)
Robotron 2084 (Midway Games)
Smash T.V. (Midway Games)
Wik & the Fable of Souls (Reflexive Entertainment)
Zuma (PopCap Games)


PlayStation 3 (2006)
Armored Core 4 (From Software)
Blazing Angels: Squadrons of WWII (Ubisoft)
Call of Duty 3 (Activision)
Fight Night Round 3 (EA Sports)
Formula One Championship Edition (SCE)
Full Auto 2: Battlelines (Sega)
Genji: Days if the Blade (SCE)
Madden NFL 07 (EA Sports)
Mahjong Fight Club: Zenkoku Taisenban (Konami)
Mahjong Taikai IV (Koei)
Marvel: Ultimate Alliance (Activision)
Miyasato Miyoshi Kyoudai Naizou: Sega Golf Club (Sega)
Mobile Suit Gundam: Crossfire (Namco Bandai)
MotorStorm (SCE)
NBA 07 (SCE)
NBA 2K7 (2K Sports)
Need for Speed: Carbon (Electronic Arts)
NHL 2K7 (2K Sports)
Railfan (Taito)
Resistance: Fall of Man (SCE)
Ridge Racer 7 (Namco Bandai)
Sonic the Hedgehog (Sega)
Tiger Woods PGA Tour 07 (EA Sports)
Tony Hawk's Project 8 (Activision)
Untold Legends: Dark Kingdom (SOE)
Yamasa Digi World DX (Yamasa)

PlayStation Network (2006)
Blast Factor (SCE)
Cash Guns Chaos (SOE)
Go! Sudoku (SCE)
Gran Turismo HD Concept (SCE)
Lemmings (SCE)
Mainichi Issho (SCE)
Tekken 5: Dark Resurrection (Namco Bandai)


Wii U (2012)
007 Legends (Activision)
Assassin's Creed III (Ubisoft)
Batman: Arkham City Armored Edition (Warner Bros.)
Ben 10: Omniverse (D3 Publisher)
Cabela's Dangerous Hunts 2013 (Activision)
Call of Duty: Black Ops 2 (Activision)
DarkSiders II (THQ)
Dragon Quest X: Rise of the Five Tribes Online (Square Enix) *beta
Epic Mickey 2: The Power of Two (Disney)
ESPN Sports Connection (Ubisoft)
Family Party: 30 Great Games Obstacle Arcade (D3 Publisher)
FIFA Soccer 13 (EA Sports)
Fist of the North Star: Ken's Rage 2 (Tecmo Koei)
Funky Barn (505 Games)
Game Party Champions (Warner Bros.)
Jett Tailfin (Maximum Games)
Just Dance 4 (Ubisoft)
Madden NFL 13 (EA Sports)
Marvel Avengers: Battle for Earth (Ubisoft)
Mass Effect III: Special Edition (Electronic Arts)
Monster Hunter 3 Ultimate (Capcom)
NBA 2K13 (2K Sports)
New Super Mario Bros. U (Nintendo)
Ninja Gaiden 3: Razor's Edge (Tecmo Koei)
Nintendo Land (Nintendo)
Rabbids Land (Ubisoft)
Rapala Pro Bass Fishing (Activision)
Rayman Legends (Ubisoft)
Rise of the Guardians (D3 Publisher)
Romance of the Three Kingdoms XII (Tecmo Koei)
Scribblenauts Unlimited (Warner Bros.)
SiNG Party (Nintendo)
Skylanders: Giants (Activision)
Sonic & All-Stars Racing: Transformed (Sega)
Tank! Tank! Tank! (Nanco Bandai)
Tekken Tag Tournament 2: Wii U Edition (Namco Bandai)
Transformers Prime (Activision)
Warriors Orochi 3 Hyper (Tecmo Koei)
Wipeout 3 (Activision)
YourShape: Fitness Evolved 2013 (Ubisoft)
ZombiU (Ubisoft)
Zumba Fitness Core (Majesco)

eShop (2012)
Aban Hawkins and the 1,001 Spikes (Nicalis)
BIT.TRIP presents Runner 2: Future Legend of Rhythm Alien (Gaijin Games)
Chasing Aurora (Broken Rules)
Cloudberry Kingdom (Pwnee Studios)
Little Inferno (Tomorrow Corporation)
Marvel Pinball (Zen Studios)
Mighty Switch Force! HD (Wayforward Technologies)
Mutant Mudds Deluxe (Renegade Kid)
Nano Assault Neo (Shin'en)
Puddle (Neko Entertainment)
The Pinball Arcade (FarSight Studios)
Toki Tori II (Two Tribes)
Trine 2: Director's Cut (FrozenByte)
 
Comparing full launch lineups (launch to end of year worldwide), just so everyone really gauge how dissapointing Wii U actually is:

I don't think any are all that great. Launch supporting is always a sucker's bet. Not only are there usually poor games, but sometimes there's even hardware problems, like RROD and whatever else.
 
Alright, I've been away for a few months, so... what's going on here? Are we not allowed to have either a community thread or a mega thread, just these disjointed threads that are vaguely about one topic or another? That's just kinda weird, seeing as we're less than a month away from the first major console launch since the Bush administration, yet we don't get to have a general thread about it anywhere...?

Missed ya bro.
Aw, shucks. :)
 
I don't think any are all that great. Launch supporting is always a sucker's bet. Not only are there usually poor games, but sometimes there's even hardware problems, like RROD and whatever else.

This. Very few game consoles have great launch lineups. First Christmas after launch is always when the good shit starts to appear for any successful console. If Nintendo is smart they'll have Mario Kart and/or a 3D Mario ready by then.
 
Alright, I've been away for a few months, so... what's going on here? Are we not allowed to have either a community thread or a mega thread, just these disjointed threads that are vaguely about one topic or another? That's just kinda weird, seeing as we're less than a month away from the first major console launch since the Bush administration, yet we don't get to have a general thread about it anywhere...?


Aw, shucks. :)
Why wouldn't you be allowed to have a community thread? I think if the title is something like Nintendo fans community thread I don't see why not. I thought that's what the community board was for actually.
 
Comparing full launch lineups (launch to end of year worldwide), just so everyone really gauge how dissapointing Wii U actually is:

Uh the PS3 lineup was dogshit, one of the worst launch lineups ever. It should be well known to considering how long it was derided for its lineup of games. The 360 had some gems in Kameo and Condemned, but it isn't much better either. All launch lineups are generally weak, outside of one or two systems over the decades.
 
Uh the PS3 lineup was dogshit, one of the worst launch lineups ever. It should be well known to considering how long it was derided for its lineup of games. The 360 had some gems in Kameo and Condemned, but it isn't much better either. All launch lineups are generally weak, outside of one or two systems over the decades.

Tbh, I think Lunchwithyuzo was being sarcastic.
 
Interesting new news: Apparently Ubisoft is suprised on how powerful the Wii U actually is. During an interview, Michel Ancel said that sometimes during testing, they would forget to compress the textures (which he said are HUGE uncompressed) and the game still ran perfectly.
 
Interesting new news: Apparently Ubisoft is suprised on how powerful the Wii U actually is. During an interview, Michel Ancel said that sometimes during testing, they would forget to compress the textures (which he said are HUGE uncompressed) and the game still ran perfectly.

isn't that due to the RAM?
we already know hat the wii u has a generous amount of ram ,but i wouldn't say that this makes the wii u "powerful"
 
Interesting new news: Apparently Ubisoft is suprised on how powerful the Wii U actually is. During an interview, Michel Ancel said that sometimes during testing, they would forget to compress the textures (which he said are HUGE uncompressed) and the game still ran perfectly.

No one should be surprised that a game they are making worked on a system with uncompressed textures due to 2 reasons.
1. They know how big the textures are.
2. They know how much RAM they can use in the system.

It is like being surprised that when you poured 70 letters into a 100 letter tank it did not overflow.
 
No one should be surprised that a game they are making worked on a system with uncompressed textures due to 2 reasons.
1. They know how big the textures are.
2. They know how much RAM they can use in the system.

It is like being surprised that when you poured 70 letters into a 100 letter tank it did not overflow.

Please not that the uncompressed textures are HUGE, as in NEVER intended to be used in a game in their current state. EVER (They said in te article that they were so large, they could be use in a movie).
 
Please not that the uncompressed textures are HUGE, as in NEVER intended to be used in a game in their current state. EVER (They said in te article that they were so large, they could be use in a movie).

Does not change anything, RAM is RAM.
I also know hyperbole when I see it.
 
No one should be surprised that a game they are making worked on a system with uncompressed textures due to 2 reasons.
1. They know how big the textures are.
2. They know how much RAM they can use in the system.

It is like being surprised that when you poured 70 letters into a 100 letter tank it did not overflow.

They plan with using the compressed ram not the uncompressed one.

They propably were surprised that the gpu and ram could handle using the uncompressed textures ingame wich would mean the following:

1. The GPU is no slouch.
2. The RAM bandwidth and/or speed allows even uncompressed textures to be used

And as already mentioned, NO ONE uses uncompressed textures in games.
 
They plan with using the compressed ram not the uncompressed one.

They propably were surprised that the gpu and ram could handle using the uncompressed textures ingame wich would mean the following:

1. The GPU is no slouch.
2. The RAM bandwidth and/or speed allows even uncompressed textures to be used

And as already mentioned, NO ONE uses uncompressed textures in games.

...Except for id with the PC verion of DOOM 3. THen again, how well did THAT run untill recently?
 
...Except for id with the PC verion of DOOM 3. THen again, how well did THAT run untill recently?

Mind you, that was only in the highest texture quality setting, which few PCs could handle when it came out. Below that, and it would switch to compressed textures. Those textures weren't exactly high-res by today's standards, either.

But yeah, PC's rule.
 
They plan with using the compressed ram not the uncompressed one.

They propably were surprised that the gpu and ram could handle using the uncompressed textures ingame wich would mean the following:

1. The GPU is no slouch.
2. The RAM bandwidth and/or speed allows even uncompressed textures to be used

And as already mentioned, NO ONE uses uncompressed textures in games.

Compressed TEXTURES, not RAM!

Every GPU supports uncompressed textures and games over the years have used them.

They should also know how much bandwidth they have.


This is just silly hyperbole on the same level as the fools (on neogaf) back in 2005 raving about how awesome it is that the cell can calculate game physics and send it to the GPU, ignoring the simple fact that it is how it has always been done!
 
Compressed TEXTURES, not RAM!

Every GPU supports uncompressed textures and games over the years have used them.

They should also know how much bandwidth they have.


This is just silly hyperbole on the same level as the fools (on neogaf) back in 2005 raving about how awesome it is that the cell can calculate game physics and send it to the GPU, ignoring the simple fact that it is how it has always been done!

Of curse textures, that was a mistake by me. But when they plan on using "XXX mb using COMPRESSED textures" then forget to compress them but the game still runs then its amazing.

Doom 3 with uncompressed textures used ALOT more power and melted pcs back in the day compared to compressed textures.

And as ledneberg said Doom 3 only used them in the highest setting. Anything below ultra used compressed textures.

I was there, i saw it...
 
No, that was jus the first example off of the top of my head of a game that DID use uncompressed textures. In hindsight, bad example (PC to console bulls**t and what not).

Yeah and Doom 3 was melting PCs thanks to uncompressed textures compared to compressed ones. I saw it myself I still have the 3cd box lying around... From 8 years ago...
 
Of curse textures, that was a mistake by me. But when they plan on using "XXX mb using COMPRESSED textures" then forget to compress them but the game still runs then its amazing.

Doom 3 with uncompressed textures used ALOT more power and melted pcs back in the day compared to compressed textures.

And as ledneberg said Doom 3 only used them in the highest setting. Anything below ultra used compressed textures.

I was there, i saw it...

Uncompressed textures just need more RAM. It's not some great achievement.
 
Of curse textures, that was a mistake by me. But when they plan on using "XXX mb using COMPRESSED textures" then forget to compress them but the game still runs then its amazing.

Doom 3 with uncompressed textures used ALOT more power and melted pcs back in the day compared to compressed textures.

And as ledneberg said Doom 3 only used them in the highest setting. Anything below ultra used compressed textures.

I was there, i saw it...

It is not "amazing"! It just means they had enough free RAM and bandwidth for it (it is a pseudo 2D game after all).

Far more games than just Doom3 supported uncompressed textures.
 
It is not "amazing"! It just means they had enough free RAM and bandwidth for it (it is a pseudo 2D game after all).

Far more games than just Doom3 supported uncompressed textures.
Look, this is what Ancel said:
... I think the console is quite powerful. Surprisingly powerful. And there's a lot of memory. You can really have huge textures, and it's crazy because sometimes the graphic artists – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. ...
We're not being 'hyperbolic' as much as you are desperately trying to play it down. I don't see people here saying it's beyond the scope of what we already expect or that it's "amazing" as you put it. It's just a statement from a well-respected industry veteran (one who people like you had no problem quoting last year when he wasn't as enthused with the Wii U, incidentally).
 
Look, this is what Ancel said:

We're not being 'hyperbolic' as much as you are desperately trying to play it down. I don't see people here saying it's beyond the scope of what we already expect or that it's "amazing" as you put it. It's just a statement from a well-respected industry veteran (one who people like you had no problem quoting last year when he wasn't as enthused with the Wii U, incidentally).

People are just trying to over play it!
I am just one of the few people in this thread that did not come from the console warrior school of tech!

Stuff like " (They said in te article that they were so large, they could be use in a movie)" or "forget to compress them but the game still runs then its amazing." is hyperbole.

When people are getting hyped for textures on single sided squares and rectangles, we are clearly going into crazy town!

And don't you dare try to say what "people like me" would do!
 
People are just trying to over play it!
I am just one of the few people in this thread that did not come from the console warrior school of tech!

Stuff like " (They said in te article that they were so large, they could be use in a movie)" or "forget to compress them but the game still runs then its amazing." is hyperbole.

And don't you dare try to say what "people like me" would do!
What "people" are trying to over-play it? The Wii U has enough RAM and bandwidth to deal with really big textures. We've known that for well over a year now. He said "they could be used in a movie"... so? Nobody here is in the position to say whether that's right or wrong or anything. I do know that artists work with much larger images than what actually end up in games, so who am I to say he's being insincere? It's such a dumb thing to even be debating, lol.
 
I don't really follow this thread so what's going on?
how many Pikmin does this thing have inside?
can it compete against future devices or it is just prolonging this gen?
 
I don't really follow this thread so what's going on?
how many Pikmin does this thing have inside?
can it compete against future devices or it is just prolonging this gen?
The specs for the future devices haven't been released yet. All we know is that the Wii U has a weaker CPU, stronger GPU, and more memory compared to the HD twins. The first batch of games look on par with 360/PS3 games.
 
The specs for the future devices haven't been released yet. All we know is that the Wii U has a weaker CPU, stronger GPU, and more memory compared to the HD twins. The first batch of games look on par with 360/PS3 games.

Bullshit. The hard facts we have are:
2 GB of RAM, 1 GB OS reserved (for now)
3X BD transfer rate, 24 GB storage capacity optical drive
8 GB of flash memory in base unit, 32 in premium
802.11N wireless
Game pad display has less than 1/60 sec input lag
The following third party games are confirmed to have improved graphics over HD twins: Trine 2, SASR, FIFA 13

Anything else is either pure speculation or has conflicting reports attached to it.
 
Have there been any reports saying that the CPU is more powerful than what the competitors use?

The following third party games are confirmed to have improved graphics over HD twins: Trine 2, SASR, FIFA 13
Sure, some games look better and others worse. It's still very much in the same league as the HD twins.
 
Yes, the additional bandwidth due to lack of compression is the true limiting factor.
Minimum of 4x difference is huge.

What is the average bandwidth required for a 2D game vs a 3D one? I'd expect they have a reasonable amount of overhead in the first place.

Ram is more surprising. If they could fit uncompressed textures, does that mean they aren't using all the available ram normally?
 
What is the average bandwidth required for a 2D game vs a 3D one? I'd expect they have a reasonable amount of overhead in the first place.
You're asking about the average of numbers that have huge variations. Those things can vary largely not only from title to title, but from scene to scene in the same title. The sole handicap 2D games have over 3D ones comes from the fact 2D games normally don't need anisotropic filtering, which as a rule is both a BW and a clock hog. Other than that, everything else is 'fair play', and should be considered on a case-by-case, scene-by-scene basis.

Ram is more surprising. If they could fit uncompressed textures, does that mean they aren't using all the available ram normally?
It most likely means they forgot to properly pre-process (read: compress) some assets in a dev build, and the game still ran fine. No need to seek any deeper conspiracy ; )
 
I think the Ubisoft comments about it being surprisingly powerful must be relative to the specs they read on paper, but in actual real world use, the specs on paper belie the true performance.
 
Considering the HUGE overall improvement i revealed in a WUST that some studios managed to reach from winter 2011/2012 builds to post-E3 ones, it's not surprising that Ancel went from "meh" to "wow" in this judgment of the system capabilities. We're talking of a 2X scale of increase, thanks to tons of parameters (new dev kit, a lot of new SDK, enhancements in middleware, engines, learning curve of developers, more and more familiar with the console specificities). Now, this improvement is surely not consistent across the board for every projects, but it's here, it's automatic, at least from the release of new dev kits and new sdk.

Really, the Wii U is a solid system, not a current gen one, if this precision was still needed.
 
Considering the HUGE overall improvement i revealed in a WUST that some studios managed to reach from winter 2011/2012 builds to post-E3 ones, it's not surprising that Ancel went from "meh" to "wow" in this judgment of the system capabilities. We're talking of a 2X scale of increase, thanks to tons of parameters (new dev kit, a lot of new SDK, enhancements in middleware, engines, learning curve of developers, more and more familiar with the console specificities). Now, this improvement is surely not consistent across the board for every projects, but it's here, it's automatic, at least from the release of new dev kits and new sdk.

Really, the Wii U is a solid system, not a current gen one, if this precision was still needed.

Good to hear.

However, I'd argue that it isn't a solid system. Aside from netflix, its usefulness is limited to games. For good or bad, consoles have to give users more in 2012 and beyond than just games or I'd have to classify them as substandard. That's just me though and I could be wrong about the wiiu capabilities.
 
Good to hear.

However, I'd argue that it isn't a solid system. Aside from netflix, its usefulness is limited to games. For good or bad, consoles have to give users more in 2012 and beyond than just games or I'd have to classify them as substandard. That's just me though and I could be wrong about the wiiu capabilities.

Microsoft and Sony are trying their hardest to try and cram the features of a full-blown gaming PC into their consoles. Nintendo knows that a games console should be used for playing games (as is their title). Besides, why would you need a DVD/blu-ray movie player built into your console when most people have at least two DVD players in their homes and one Blu-ray player? It's like expecting your Blu-ray player to do your goddamn dishes.
 
Top Bottom