If youre counting resolution and framerate, Next generation would be 120hz and/or uHD/4K.
Lol.
You're not serious, right?
If youre counting resolution and framerate, Next generation would be 120hz and/or uHD/4K.
Your avatar pic is hilarious!Lol.
You're not serious, right?
IMO Halo 4 is more impressive than any Wii U launch game.
Then why have I read documents that says it does?
"Figure 38-1 An Image Rendered with Global Illumination Accelerated by the GPU"
Textures?
PGR3 was 30fps, but it is smooth. It is like Forza Horizon, it is not a real "problem".
Modeling/processing over framerate/IQ. To each their own, but I'll always choose the latter in a racer if given the option. 600p/30fps just didn't scream "next gen" in 2005 imo, especially with a 10x power increase such sacrifices should've been unnecessary. I guess it's more a matter of developer priorities and architecture familiarity, much like with every hardware launch.PGR3 played just great at 30fps. It had a fantastic blur effect and the controls were a very responsive. A true next gen game.
My point was PGR3 had to make serious concessions to reach it's level of visual output in other areas (geometry, lighting, post processing). RR6 (720p/60fps) is a good counter example to it, a game with true "next gen" resolution and acceptable genre framerate but generally got bagged on for simpler visuals. We never got the "whole package" at launch really it seemed.Gemüsepizza;43473537 said:1. You totally miss his point, he is talking about a leap compared to previous titles (from the end of a generation, not from the beginning).
2. Ridge Racer 7: 1920x1080x60 = 124.416.000 pixels/sec. Proof that PS3 > Wii U? See how pointless this is?
Halo 4 pics are looking stunning, ZombiU should be looking as good as that, at least
Should be considering the money and teams involved.
Should be considering the money and teams involved.
Halo 4 pics are looking stunning, ZombiU should be looking as good as that, at least
I hope, but anything I have seen from Zombi U looks as good as Halo 4 (IMO).
Where did you get that screenshot? That looks alot worse compared to what I played. There's even some effects missing (the environment reflections on the helmet).Gemüsepizza;43474057 said:Oh come on, really?
I don't think this title gives us any information about the power of the Wii U. Zombi U maybe, some effects are interesting, but not NintendoLand.
If zombi u had even half the budget halo 4 did it would probably look far better than it
I hope, but anything I have seen from Zombi U looks as good as Halo 4 (IMO).
Lol.
You're not serious, right?
Yeah im quite impressed by Halo 4 pics snd I never played any Halo game...I hope, but anything I have seen from Zombi U looks as good as Halo 4 (IMO).
There are people saying NintendoLand is better than any Ps3 and Xbox 360 game (graphically).
Nintendo Land and Wonderful 101 both run at 60fps afaik. NL may drop to 30fps in some of the splitscreen minigames though.But hardware alone makes graphics. It has nothing to do with time, budget, staff, outlined goals, and quality of assets.
But more seriously,
For all the talk about how Wii U is exactly the same as PS360 since quick and dirty launch ports don't run at 60fps/1080p with new textures, I was under the impression that NintendoLand and The Wonderful 101 were already showing off things that were visibly nicer than what you get on PS360. As in, better textures, better lighting, cleaner high res shadows. And wasn't Wonderful 101 supposed to run at 60fps?
There are games with low budget and great graphics.
But hardware alone makes graphics. It has nothing to do with time, budget, staff, outlined goals, and quality of assets.
But more seriously,
For all the talk about how Wii U is exactly the same as PS360 since quick and dirty launch ports don't run at 60fps/1080p with new textures, I was under the impression that NintendoLand and The Wonderful 101 were already showing off things that were visibly nicer than what you get on PS360. As in, better textures, better lighting, cleaner high res shadows. And wasn't Wonderful 101 supposed to run at 60fps?
Much smaller team of a different tier of quality, look up what the teams have done or been attached too. The game is a core title but calling it a system pusher like halo is just dumb.
Lets hope Metroid for the U look similar or even better
Of course it is. The budget for that thing is WAY more impressive than any Wii U game.You need to play Halo 4:
IMO Halo 4 is more impressive than any Wii U launch game.
Not on a budget thats probably 20-40 times less than Halo 4.Halo 4 pics are looking stunning, ZombiU should be looking as good as that, at least
What do you mean? Do you think Ubisoft isnt capable of delivering that? Look at Watch dogs...Much smaller team of a different tier of quality, look up what the teams have done or been attached too. The game is a core title but calling it a system pusher like halo is just dumb.
Do you have a source of how much money were spent on both games?Of course it is. The budget for that thing is WAY more impressive than any Wii U game.
Not on a budget thats probably 20-40 times less than Halo 4.
But hardware alone makes graphics. It has nothing to do with time, budget, staff, outlined goals, and quality of assets.
What do you mean? Do you think Ubisoft isnt capable of delivering that? Look at Watch dogs...
What do you mean? Do you think Ubisoft isnt capable of delivering that? Look at Watch dogs...
It was more a reflection of priorities than anything. PGR3 has to make major sacrifices in an obvious area, that's all.What I'm saying is that the amount of pixels is not an order of magnitude greater, and hence has nothing to do with the generation. We've had 720p 30/60fps games since Xbox/PS2 and we will next generation as well. I don't know what the fillrate count he posted is supposed to prove.
Considering the HUGE overall improvement i revealed in a WUST that some studios managed to reach from winter 2011/2012 builds to post-E3 ones, it's not surprising that Ancel went from "meh" to "wow" in this judgment of the system capabilities. We're talking of a 2X scale of increase, thanks to tons of parameters (new dev kit, a lot of new SDK, enhancements in middleware, engines, learning curve of developers, more and more familiar with the console specificities). Now, this improvement is surely not consistent across the board for every projects, but it's here, it's automatic, at least from the release of new dev kits and new sdk.
Really, the Wii U is a solid system, not a current gen one, if this precision was still needed.
Of course it is. The budget for that thing is WAY more impressive than any Wii U game.
Not on a budget thats probably 20-40 times less than Halo 4.
Do you have a source of how much money were spent on both games?
Why? When did anyone claim those games will look better than Halo 4? That's quite a leap of logic going from people merely saying ZombiU and the like aren't necessarily representative of everything the system is capable of. Nintendo isn't even known for its big budget cinematic productions. Other M is probably the closest they've come to that style of game, and that didn't exactly go down well regardless of the system's power (though graphically it's often quite good). I mean, what if next Zelda is Wind Waker 2...The next Metroid better blow Halo 4 away or there will be some explaining to do on Nintendo's part and some epic damage control to do on Nintendo fan's part.
Same for the next Zelda.
The next Metroid better blow Halo 4 away or there will be some explaining to do on Nintendo's part and some epic damage control to do on Nintendo fan's part.
Same for the next Zelda.
Why? When did anyone claim those games will look better than Halo 4? That's quite a leap of logic going from people merely saying ZombiU and the like aren't necessarily representative of everything the system is capable of. Nintendo isn't even known for its big budget cinematic productions. Other M is probably the closest they've come to that style of game, and that didn't exactly go down well regardless of the system's power (though graphically it's quite good). Or do you already know they'll have the same budget and graphical intentions as Halo4?
It was more a reflection of priorities than anything. PGR3 has to make major sacrifices in an obvious area, that's all.
Though I also think you're going a bit far saying pixel fillrate isn't a measure of next gen-ness (or whatever). That seems to be the major argument against Wii U (ports aren't 1080p/60fps universally) while used to prop up 360 launch ports from PS2/Xbox that got bumped to 720p (but not 60fps).
The Witcher 2 is not a "big budget" game and it looks stuning:
I'm sure Retro will do.
The Witcher 2 is not a "big budget" game and it looks stuning:
Why? When did anyone claim those games will look better than Halo 4? That's quite a leap of logic going from people merely saying ZombiU and the like aren't necessarily representative of everything the system is capable of. Nintendo isn't even known for its big budget cinematic productions. Other M is probably the closest they've come to that style of game, and that didn't exactly go down well regardless of the system's power (though graphically it's often quite good). I mean, what if next Zelda is Wind Waker 2...
Lol @ Blanka pretending to not know the difference between publisher and developer, or that different games have different goals, budgets and the like, which obviously affect their whole, graphics included, just to make a point.
Its big budget product comparing to Polish minimum wage standard, working patterns and living costs. The same product in America would cost a lot more.
Resident Evil 6 had Capcoms biggest team working on the game and turn out to be a mediocre gameGreat visuals not mean great budget. It only needs people with knowledges and some time. First Gears of War was a "low budget" game.
No, it doesn't necessarily mean that. But more often than not, it does. Especially when speaking of the mainstream market, not a pair of indies who slaved away for years because they love what they're doing or something. Denying that is silly. Of course there are always exceptions, nobody said it's the law. Ubisoft has plenty PS360 games that don't look like AC3, how do you explain that? The systems became underpowered for a period? Like what do the huge budgets of said huge budget games go to if the games could be equally good without them? Those must be some retarded publishers and developers giving all that money for nothing.Great visuals not mean great budget. It only needs people with knowledges and some time. First Gears of War was a "low budget" game.
I have no idea how you got that from my post.Gemüsepizza;43474977 said:So what would be the point of Wii U having more powerful hardware, when nobody seems to use it? Neither third party devs for ports, nor Nintendo for their exclusives?
No, it doesn't necessarily mean that. But more often than not, it does. Especially when speaking of the mainstream market, not a pair of indies who slaved away for years because they love what they're doing or something. Denying that is silly. Of course there are always exceptions, nobody said it's the law. Ubisoft has plenty PS360 games that don't look like AC3, how do you explain that? The systems became underpowered for a period? Like what do the huge budgets of said huge budget games go to if the games could be equally good without them? Those must be some retarded publishers and developers giving all that money for nothing.
How many times will you ignore the fact that people need to actually put some sort of effort in to use the power of the system.
I don't think he said that, though. Maybe I missed it. But I don't think it's that far fetched to think a system can maybe do better than launch titles, most of which clearly weren't very ambitious (even outside the quality of the graphics few if any even try to have the cinematic oomph of your average AAA game). Whether that better is next gen enough for you is a different issue. Some people don't even think PCs are that far ahead because they get the same AAA games, just spiced up, ignoring the reasons for it. Whatever works for whoever. Having less than the best graphics doesn't mean there was no effort involved either, there are different areas to development. For a historical example, Wii didn't exactly boast many titles that looked as good as Super Mario Galaxy and Monster Hunter Tri. Going by most games you wouldn't guess it's any better than the PS2, but such clearly prove it is. If they didn't exist, that wouldn't be proof they are impossible. It still didn't get any big budget exclusive of the Metal Gear or Resident Evil or Halo type, things that tend to wow people these days were absent (I guess COD was the closest it got, but being a port intended for other systems it didn't look nearly as good as PS2 exclusives, even if technically it probably couldn't be ported to it in that way). Again, that doesn't mean such weren't possible. Nobody is claiming to know how well WiiU will do and if it will get that sort of AAA production tailored to it or if it will be relegated to PS360 ports and later when the PS4 and Nextbox are out low budget spin offs, niche games, etc, like the Wii was, never showing its potential in certain categories. Just that pretending to know for a fact nothing can improve on what's already seen, essentially just "because nothing has already", is quite silly to see.It's a nice response to say that the reason we're not seeing next gen like graphics is because every dev on WiiU isn't putting any effort in.
Might be different in the states but i don't know anyone who has a blu-ray player which isn't a PS3.
Are RSC2 and PGR3 really incomparable though? Both are 1st party headliners, same genre, respected devs, about a dev cycle apart. They're not entirely unrelated really. I guess we could also look back to PGR2, which was also dissapointingly 30fps and favored processing over framerate.Consoles have technically been able to produce 720p/60 visuals since Dreamcast. We don't have any hard numbers for the Wii U yet, and it definitely depends on scene complexity. Compare the same games from the same developers to get an idea, not just Racer x from this gen and Racer y from another.
Too bad then it's being developed in France and not Poland.Then Zombi U is a "big budget" for polish devs.
That was only at launch, wasnt it?Nintendo also said 3ds cards could only go up to 2gb but we've got 4gb games already
That was only at launch, wasnt it?
On dual layer discs, you need hardware that can read it. Nintendo needs have this ready in every console from day 1.
I'm pretty sure (could be mistaken ) all they said was 2gb cards
The "8GB in the future" bit never came from Nintendo, that was a leak from the card manufacturer iirc. All Nintendo said was 2GB max at launch.Nope, 2GB at launch and up to 8GB in the future. http://en.wikipedia.org/wiki/Nintendo_Game_Card