Rumor: Wii U final specs

Care to explain? I don't see how holding back specs negates any advantages that releasing them would. Actually, I could argue it's worse. Without specs, no baseline is set which then the consumer, is free to go off on their own tangent on what they think the power is. Or, they consult with rumors to get an idea.

You're kidding me.

My last point when I mentioned the GC bit was showing how releasing hasn't helped them. That's not anecdotal a lot of people despite having the proof in games believed what they wanted. GC was there worse system and compared to what we know about n64 developement and specs has far more out there about the process devs at times used. This isn't going change that many minds. Wii was shit in specs and sold better than any nintendo console despite that fact that all of the 2d and 3d consoles before it had for more details on the subject.

The consumers who specs really matter for have already made up their mind. There is way bigger crowd of consumers who doesn't care and then there are just the pathetic trolls.

I will say it over and over. Nintendo, sony, or ms focus should always be on helping themselves and developers getting the most of their systems. Screw numbers the last 2 console architectures nintendo has used has shown whether you do or don't have power for the time, if devs don't use it means nothing.
 
Which was an overclocked GC CPU. The Wii U reminds me more and more of GC every day.

That is like saying p3 is just modified p2.

The WiiU is a dolphin hd. IGN still has specs of GC before it was nerfed pay attention to what nintendo wanted for edram at the time 32MB-64MB. When nintendo gets done shrinking things down which I think is only a generation away get ready for one platform that will represent both their handheld and console vision as well as in DD marketplace.
 
That is like saying p3 is just modified p2.

The WiiU is a dolphin hd. IGN still has specs of GC before it was nerfed pay attention to what nintendo wanted for edram at the time 32MB-64MB. When nintendo gets done shrinking things down which I think is only a generation away get ready for one platform that will represent both their handheld and console vision as well as in DD marketplace.

Have you got a link to the original GameCube plans?
 
Not good quality, but it shows essentially the entire sequence from start through end:
http://www.youtube.com/watch?v=i2Nsa06KRLo
http://www.youtube.com/watch?v=6OHUwDShrD4 (slightly better color balance)

Also, there's a framegrabbed (partial) footage of the demo as shown at the conference, i.e. an older build, missing some effects and a few sequences differ. You can find that in the related videos column.

So so beautiful, in some ways this demo impresses me more than Samaritan does
 
Haha, that was said to display my enthusiasm for the demo, it wasn't aimed at anyone. Maybe the sentiments don't translate well outside of England.

EDIT: Hope the spoiler helps to add accent ;-)
The rest of your post did a good job of demonstrating that it wasn't meant in harm but it still seemed so out of place lol.

I spent part of my childhood in England though so I can understand how hard it is to convey some of that local colo
u
r.
You're kidding me.

My last point when I mentioned the GC bit was showing how releasing hasn't helped them. That's not anecdotal a lot of people despite having the proof in games believed what they wanted. GC was there worse system and compared to what we know about n64 developement and specs has far more out there about the process devs at times used. This isn't going change that many minds. Wii was shit in specs and sold better than any nintendo console despite that fact that all of the 2d and 3d consoles before it had for more details on the subject.

The consumers who specs really matter for have already made up their mind. There is way bigger crowd of consumers who doesn't care and then there are just the pathetic trolls.

I will say it over and over. Nintendo, sony, or ms focus should always be on helping themselves and developers getting the most of their systems. Screw numbers the last 2 console architectures nintendo has used has shown whether you do or don't have power for the time, if devs don't use it means nothing.
He edited but this really needs to be stressed.

As painful as it's been trying to have a WiiU spec thread with any official specs from Nintendo the last time Nintendo released full specs for one of their consoles they learned nothing but bad lessons from that experience.

On paper the PS2 and Xbox ran rings around the seemingly underpowered Gamecube and the system was mocked and is still sometimes even today considered to be the weakest console of the gen by some who weren't familiar with its games.

I think it's another reason why we should be hesitant to discount what the WiiU appears to right now based on what we know as Nintendo has, prior to the Wii, shown that they can make very efficient systems with marginal specs on paper.
 
Honest question: Since speculation was moved to community and all hardware threads were closed, why does this still exist?

(I'm not trying to backseat mod or looking for a tag or ban. I'm just curious.)
 
Have you got a link to the original GameCube plans?

I still would but ign doing what they did to gc and wii sites make it hard to get anything that old. Only way I could even bother to get the link I mention is to go through a Wii spec topic and look for me mentioning it there but the engine here for searching post is garbage and will take you a while.

The main differences I can easily mention.

GC ram configuration

Frame buffer2MB
texture cache 1MB
A-ram 16MB
main ram 24MB

Dolphin

The buffer would stay the same but texture cache was slightly bigger. You would still have aram but all the main ram would've been the edram. Either way you slice it 32MB or 64MB of edram would've killed any console of that age.

Here's a quote on cpu and gpu speed diferences as welll

"First released by Nintendo at Nintendo's Spaceworld on August 24th, 2000 in Tokyo, Japan. New specs announced by Nintendo on it's website on May 15th, 2001, during the 2001 E3 show in LA. "Gekko" CPU upgraded from 400 MHz to 485 MHz, and "Flipper" GPU downgraded from 202.5 MHz to 162 MHz. "

Nintendo also wanted to use a higher variant of the line 7XX line they got gecko from but like ms and using celeron p3 that is modifed vs a regular p3 they had to keep costs in control.

I make a distinction between dolphin and gc mainly because gc is a compromised result of them trying to make dolphin. When Wii was coming out and certain people of certain companies say sega mentioned how nintendo wanted gc to be Wii or have that input it popped in my head how much they just couldn't achieve what they wanted to when they launched gc which was late to that generation already. Anyone getting in to the history of GC will see nintendo had clear ideas but no tech to do them or the price was too expensive.
 
Saw this gamespot video in my feed today, seems to apply to some of our recurring debates here.

http://www.youtube.com/watch?v=VNnw9PPUSuA&feature=g-u-u

MOH looks roughly the same on PC or 360. Sure up close or image analysis will review PC superiority, but anyway.

This is what we're going to see next gen too. Nullifying imo most of the "but PC's will dominate PS4/720 anyway" sentiment. They will in specs but not visuals on the ground.

You are basing this on a youtube vid and the comparison being done on a PC with old hardware? You certainly are "special".
 
Honest question: Since speculation was moved to community and all hardware threads were closed, why does this still exist?

(I'm not trying to backseat mod or looking for a tag or ban. I'm just curious.)

I suspect science experiment. Someone's thesis on primitive bacteria.
 
or the mods keeping bs to one central place instead of seeing it pop up over and over in many different threads.
Well that was still a problem prior to the latest round of junioring but it has been much better over the last couple weeks.

Even with the occasional drive-by trolling the thread has been mostly civil and informative, at least where it concerns posters' views on system specs as a whole.
 
Not good quality, but it shows essentially the entire sequence from start through end:
http://www.youtube.com/watch?v=i2Nsa06KRLo
http://www.youtube.com/watch?v=6OHUwDShrD4 (slightly better color balance)

Also, there's a framegrabbed (partial) footage of the demo as shown at the conference, i.e. an older build, missing some effects and a few sequences differ. You can find that in the related videos column.

After viewing the floor demo, i've actually noticed that the shadows look rather nice and not all jagged like some "modern" shadows (cough cough CoD Crysis 2 console Halo Reach cough cough)
EDIT: It also does have some impressive HDR, motion blur, wet rocks and physics-altered particle effects (leaves in the water @2:47)
 
Not good quality, but it shows essentially the entire sequence from start through end:
http://www.youtube.com/watch?v=i2Nsa06KRLo
http://www.youtube.com/watch?v=6OHUwDShrD4 (slightly better color balance)

Also, there's a framegrabbed (partial) footage of the demo as shown at the conference, i.e. an older build, missing some effects and a few sequences differ. You can find that in the related videos column.

I really wish Nintendo had released a direct feed of this, it's just so hard to tell anything significant from an off screen YouTube video.
 
Not good quality, but it shows essentially the entire sequence from start through end:
http://www.youtube.com/watch?v=i2Nsa06KRLo
http://www.youtube.com/watch?v=6OHUwDShrD4 (slightly better color balance)

Also, there's a framegrabbed (partial) footage of the demo as shown at the conference, i.e. an older build, missing some effects and a few sequences differ. You can find that in the related videos column.

Wow, I didn't see these two videos of that demo before. It does look alot better than the version displayed during Nintendo's E3 presentation.
 
Wow, I didn't see these two videos of that demo before. It does look alot better than the version displayed during Nintendo's E3 presentation.
Yeah, there were several comments from GAF posters at the show that said the floor demo was more advanced that what was shown during the onstage presentation (which is so strange) and there was also rumors of another demo shown only behind closed doors to the press that was supposedly even more impressive (something about a cityscape I think).
 
Yeah, there were several comments from GAF posters at the show that said the floor demo was more advanced that what was shown during the onstage presentation (which is so strange) and there was also rumors of another demo shown only behind closed doors to the press that was supposedly even more impressive (something about a cityscape I think).

Oh, you mean THIS one (2:40).
 
Your link is broken but I was able to get to it. That's the one but I missed that it was at CES also.

It is impressive but I thought it was a graphical demo. That looks like live footage of Tokyo.

It's not a graphical demo. Surprised you realized that now. The demo was demonstrating the tech of the system which is quite unique when you look at various examples of what they have shown since this E3.
 
It's not a graphical demo. Surprised you realized that now. The demo was demonstrating the tech of the system which is quite unique when you look at various examples of what they have shown since this E3.

It's my first time seeing it. It is a nice concept demo but I'm not sure why the press thought it was more impressive than the bird demo unless I'm remembering that wrong.
 
It's my first time seeing it. It is a nice concept demo but I'm not sure why the press thought it was more impressive than the bird demo unless I'm remembering that wrong.

I think the demo gets kudos cause of what it's doing and how it's using the cameras. I don't think it's impressive in terms of pushing as a system but in terms of showing how flexible it can be.
 
can the wii pad be used without the console. like an ipad? with just a random internet browser or some other type of apps? or will it only work if the console is turned on?
 
can the wii pad be used without the console. like an ipad? with just a random internet browser or some other type of apps? or will it only work if the console is turned on?

No the ipad is it own system. The gamepad needs the WIIU for all the processing and the like.
 
can the wii pad be used without the console. like an ipad? with just a random internet browser or some other type of apps? or will it only work if the console is turned on?

Its a controller, not a tablet.

I know i am already beaten by the time i post this, BUT COME ON.
 
Haha, that was said to display my enthusiasm for the demo, it wasn't aimed at anyone. Maybe the sentiments don't translate well outside of England.

EDIT: Hope the spoiler helps to add accent ;-)

Us Kiwis get it :)


Wow, I didn't see these two videos of that demo before. It does look alot better than the version displayed during Nintendo's E3 presentation.

Yeah the floor demos was leaps and bounds better. I really want to see a polished, finished version of that on final hardware. Really do. In fact, Nintendo, make sure it's the first thing I see as a boot sequence on my Wii U :)
 
Us Kiwis get it :)

Yeah, you're not a bad bunch of bastards - you like red sauce on your pies a bit too much though, there must be a lasting brown sauce and mushy peas draught there... still, at least you like your pies, and fish'n'chips, and beer... most other countries are just totally weird!!
 
I have some (slightly) dissapointing news. After looking at the jaggies on the Wii U Tekken Tag Tournament 2 screenshots, I can confirm that the game is running a sub-HD resolution of 960x540.
EDIT: Correction. After resizing the page to 80% (now 1024x576) it turns out that THAT is the native resolution: the same as the 360 and PS3 with motion blur.
 
I have some (slightly) dissapointing news. After looking at the jaggies on the Wii U Tekken Tag Tournament 2 screenshots, I can confirm that the game is running a sub-HD resolution of 960x540.

Uh-Oh...

You do know why the res drops on PS3 and Xbox 360 right?

The possible fact (If you're not misinformed) the Wii U version does this too can give you a hint about the Wii's power...

The effect is CPU intensive I believe.
 
I have some (slightly) dissapointing news. After looking at the jaggies on the Wii U Tekken Tag Tournament 2 screenshots, I can confirm that the game is running a sub-HD resolution of 960x540.

Proof or just observation? From what I've seen it looks to be running at 720p with no AA. Disappointing yes but nothing too bad.
 
Does anyone know if digital games (big retail games & wii u eshop) on a external hard-drive have to be transferred to the Wii U's internal memory in order to play them?

Reason i ask is because this is what's required with Wiiware games on the Wii.
 
Proof or just observation? From what I've seen it looks to be running at 720p with no AA. Disappointing yes but nothing too bad.

http://s.pro-gmedia.com/videogamer/...ament_2/screens/tekken_tag_tournament_2_7.jpg this image is displayed at 1280x720. Please note that the aliasing gose over two horizontal pixles. When dropping the page zoom down to 75% (75% of 720 is 540) the horizontal aliasing only passes over one pixle.

EDIT: Correction. After resizing the page to 80% (now 1024x576) it turns out that THAT is the native resolution: the same as the 360 and PS3 with motion blur.
 
Does anyone know if digital games (big retail games & wii u eshop) on a external hard-drive have to be transferred to the Wii U's internal memory in order to play them?

Reason i ask is because this is what's required with Wiiware games on the Wii.

I'd find that highly unlikely seeing as 3ds can run games straight from the SD card
 
http://s.pro-gmedia.com/videogamer/...ament_2/screens/tekken_tag_tournament_2_7.jpg this image is displayed at 1280x720. Please note that the aliasing gose over two horizontal pixles. When dropping the page zoom down to 75% (75% of 720 is 540) the horizontal aliasing only passes over one pixle.

EDIT: Correction. After resizing the page to 80% (now 1024x576) it turns out that THAT is the native resolution: the same as the 360 and PS3 with motion blur.

Well thankfully the game still looks great even if it's running in sub-hd, here is new gameplay video: http://www.youtube.com/watch?v=z4ftFvKl87k&t=2m2s - I'm not noticing a lot of jaggies from that......
 
I'd find that highly unlikely seeing as 3ds can run games straight from the SD card

The only reason why Wii games had to do that was because the Wii was never designed for it and thus many games wouldn't work without patching to take into account the slower SD read/access speeds. Wii U is designed to load from USB right from the start, so it won't be an issue.

Please imagine trying to install a 25GB DD game (maximum theoretical size based on Wii U disc size) to the basic models 8GB internal storage ;)
 
The core that was used in the GameCube a decade ago.

Well I'd rather enhance a good CPU core than design a new one that's quite frankly terrible (Xenon/CELL).

Note I'm talking about the CPU core specifically, not additional units like VMX ect, before anyone brings up Gflops.
 
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