(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

So MS is backing away from TV, TV, TV, NFL, TV and realizing games matter? Sorry, but more band-aids are not going to compensate for a bad design.
 
iw saksed for thi.s in Jun

Mark Rubin pretty much implied this back when the 720p stuff was a story.

http://www.eurogamer.net/articles/2...all-of-duty-ghosts-dev-infinity-ward-responds

Anything else you can share to shed light on how this 8% performance boost is achieved?

So MS is backing away from TV, TV, TV, NFL, TV and realizing games matter? Sorry, but more band-aids are not going to compensate for a bad design.

They realized games mattered all along if you pay attention to their lineup. I do think they are still recovering from Sony's PS4 specs announcement, though. They probably thought they had it in the bag at 8GB of DDR3. Obviously they were wrong.
 
Like sony did with other OS on PS3?

Did I post somewhere that that was a wise choice? I never used that feature but it did piss off a lot of people who did use it when it was removed.

I at least understand that choice. It compromised the security of their system.
 
i think people are jumping the gun on the snap thing. i dont think its going away. the gpu reservation thing must be like the memory reservation thing on the ps4 right?

taking features away that you pushed like crazy at launch would just be dumb to what will probably account to a negligible performance bump.

Again, I don't think they will completely remove video snap. I just wouldn't be surprised if they let devs decided on if they want users to have it while playing their games.

Smaller games should be fine in terms of keeping it. It's the bigger, action packed games that I'm questioning.
 
happy to hear game performance will improve (presumably) on Xbox One from this but also a bit surprised at Microsoft pulling what feels like a desperation move (as someone said earlier, basically chucking their OS roadmap out the window) so soon

figured something like wouldn't happen until summer
 
I am asking because I am ignorant: but couldn't devs optimize the game for both 720 and 1080 so the gamer can select their settings in game?

If they wanted to, they could, but anything that fragments a console's user base tends to not get support. The whole point of consoles is that you are coding/designing to a single configuration. Saying they need to support XB1.5 is like saying they need to support another console. If MS needs to go that far, it's time for the XBox Two.

And if you want some precedent, the closest analogy to what you want is the 32x. It was an addon for the Genesis. You plugged it in and it got more powerful and could play new games. It failed.

You can also look at any hardware add-on that did not ship with the system. If it's not mandatory, or they don't convince everyone to upgrade, 3rd parties tend to ignore it.
 
Again, I don't think they will completely remove video snap. I just wouldn't be surprised if they let devs decided on if they want users to have it while playing their games.

Smaller games should be fine in terms of keeping it. It's the bigger, action packed games that I'm questioning.

I doubt they'd leave it up to devs. Snap is a big feature in the X1, or at least that's the impression I get from X1 users. It's also something MS has focused a lot on, it just wouldn't make sense to allow it to be disabled.

Will this let Halo 5 be native 1080p @ 60fps locked?

If the Titanfall rumors turn out true, could that means Halo 5 won't be hitting 1080p either? I wonder. Wasn't Halo 4 already 720p? I doubt they'd have much trouble getting to 1080 on a next gen machine.

So MS is backing away from TV, TV, TV, NFL, TV and realizing games matter? Sorry, but more band-aids are not going to compensate for a bad design.

It's too late for that. Short of designing and releasing a new console, they will probably continue to lag behind the rest of this gen. This won't have much effect on the power gap.
 
Again, I don't think they will completely remove video snap. I just wouldn't be surprised if they let devs decided on if they want users to have it while playing their games.

Smaller games should be fine in terms of keeping it. It's the bigger, action packed games that I'm questioning.

That sounds like a good solution. Let devs decide what features to enable on their games. If they want snap they will have to spend 8% of GPU throughput on it. For less graphically intensive games that is fine. For the games where the devs are struggling to hit fidelity and performance targets, they'd have the option of taking away the snap feature while in game.
 
If they wanted to, they could, but anything that fragments a console's user base tends to not get support. The whole point of consoles is that you are coding/designing to a single configuration. Saying they need to support XB1.5 is like saying they need to support another console. If MS needs to go that far, it's time for the XBox Two.

And if you want some precedent, the closest analogy to what you want is the 32x. It was an addon for the Genesis. You plugged it in and it got more powerful and could play new games. It failed.

The N64DD didn't do so hot either and how many N64 games actually used the ram expansion kit?
 
It was already posted that in the Eurogamer article, it's stated the 10% reservation includes Kinect and Snap mode.

If cutting out 8% of that reservation removes the ability to Snap going forward, I will be disappointed. Not a good trade off IMHO.
 
So MS is backing away from TV, TV, TV, NFL, TV and realizing games matter? Sorry, but more band-aids are not going to compensate for a bad design.

Heh. Don't see how anyone could view this possible news as negative.

Also, it's possible for them to continue on with advertising media functions while continuing on giving good games that aren't on other consoles. It was true of Sony with the PS3.
 
I just do not see MS keeping this GPU for 8 years when they're already conceding that performance is an issue two months after release. That's assuming this rumor is true.

It's too late now. They'll have to deal with what's inside of the Xbox One hardware for the rest of this generation & will most likely have to try harder next gen (assuming that Microsoft's investors will be giving them another shot).
 
1080p COD incoming! heh

I know you're joking but freeing up a bit of the GPU is not going to fix the bandwidth issues of the Xbox One architecture. We'll still see the 1080p vs <1080p and 30fps vs 60fps gap this entire generation.
 
I don't think this means snap will go away. I couldn't care less about this feature but MS advertised it heavily and some people seem to enjoy it.
I think the video component is about the skeletal tracking of Kinect, even though having 8% reserved for it right now without any use also doesn't make sense but who knows what MS was planning with it.

For what it's worth, this additional power won't set the world on fire but it is better than nothing.
 
That sounds like a good solution. Let devs decide what features to enable on their games. If they want snap they will have to spend 8% of GPU throughput on it. For less graphically intensive games that is fine. For the games where the devs are struggling to hit fidelity and performance targets, they'd have the option of taking away the snap feature while in game.

Having more power will always make development easier, regardless of the game's size. If it means reducing development time and costs, developers will always take advantage of it. That is unless MS makes it harder and has to approve before a developer removes snap capability.

This reminds me of ingame music playback on the vita, lol.
 
I hope this doesn't mean they're scrapping any of the multitasking features. I like the xbox the way it is and don't care about a 8% performance in games, I'd rather keep the OS features. Oh, and I hope they still plan to add Skype snapping, that's one feature I'm missing and hoped it would have worked from the launch day.
 
This is going to be 2nd upgrade. First was PGU/CPU clock upgrade and now this, release of more allocation.

Seems that sony caught MS off guard. Power difference stigma and being cheaper has really caught MS with pants down.

It's not gonna make much of a difference , but you got to give MS credit for squeezing every drop of water out of it so it can at least be in the ball park.

Question is what are they sacrificing?
 
Heh. Don't see how anyone could view this possible news as negative.

Also, it's possible for them to continue on with advertising media functions while continuing on giving good games that aren't on other consoles. It was true of Sony with the PS3.

If it fucks with ANY of the media/multitasking functions on my console it's a negative to me. I bought the console with the expectation that it could do certain things at once. That is far more important to me than this 8% bump would be. I already have a PS4, and I don't want my X1 to simply become a weaker copy of it.
 
I doubt they'd leave it up to devs. Snap is a big feature in the X1, or at least that's the impression I get from X1 users. It's also something MS has focused a lot on, it just wouldn't make sense to allow it to be disabled.

Video snap =/= snap as a whole. I like snap but I rarely use it for TV unless I'm in game menus or unless I'm playing a small game like Peggle (as I said before).

Snapping menus with text (e.g: Activity feeds) will be fine since I doubt that uses much power.
 
Again, I don't think they will completely remove video snap. I just wouldn't be surprised if they let devs decided on if they want users to have it while playing their games.

Smaller games should be fine in terms of keeping it. It's the bigger, action packed games that I'm questioning.

This would be a great idea. I honestly have never used the snap thing after the first week. Totally pointless for me.

Will this let Halo 5 be native 1080p @ 60fps locked?

Definitely will be 60fps
 
If it fucks with ANY of the media/multitasking functions on my console it's a negative to me. I bought the console with the expectation that it could do certain things at once. That is far more important to me than this 8% bump would be. I already have a PS4, and I don't want my X1 to simply become a weaker copy of it.

What media functions are you referring to though?

If you are talking about what I said about video snap, how often do you snap video while playing games at the same time? If you do, what games are you playing?

I personally like it for games like Peggle but I would never use it while playing games like Battlefield.
 
Again, I don't think they will completely remove video snap. I just wouldn't be surprised if they let devs decided on if they want users to have it while playing their games.

Smaller games should be fine in terms of keeping it. It's the bigger, action packed games that I'm questioning.

As I said earlier, I suspect they're just going to let users decide if they want to take a performance hit when they enable snap during gameplay for whatever reason. I'm thinking, outside of maybe snapping video, most snap functions wouldn't be using up that entire 8% anyway, so whatever impact might occur should be fairly minimal - we're not talking some 25% framerate loss or something of that sort.
 
Not saying it can't ever happen, I'm just saying look at the pile of failed attempts vs the successes. Who would risk that over 1080p?

Absolutely it's nonsense to fragment your userbase and risk the R&D cost making another Xbox revision just to deal with your own shortcomings. They are stuck with what's shipped. Maybe they alter their priorities and allocations but it is what it is.

As I said earlier, I suspect they're just going to let users decide if they want to take a performance hit when they enable snap during gameplay for whatever reason. I'm thinking, outside of maybe snapping video, most snap functions wouldn't be using up that entire 8% anyway, so whatever impact might occur should be fairly minimal - we're not talking some 25% framerate loss or something of that sort.

It's not that simple though. There will be no choice given to users as it's impossible to do it that way. Developers would need to code to both 90% of the GPU power and 98% of the GPU power with both versions being adequate. It's one or the other. You either have 90% of the GPU to code a specific game to or 98%.
 
100 percent agreed.

You have XB1 now too? I like the feature during football games or other TV shows with downtimes.

As I said earlier, I suspect they're just going to let users decide if they want to take a performance hit when they enable snap during gameplay for whatever reason. I'm thinking, outside of maybe snapping video, most snap functions wouldn't be using up that entire 8% anyway, so whatever impact might occur should be fairly minimal - we're not talking some 25% framerate loss or something of that sort.

This would require developers to optimize for two different power settings. I doubt this would happen.
 
Well till Infamous the Xbone has the only next gen game worth playing (dead rising 3) so regardless of them less Ps and lower FPS I still had more fun with Xbone then the powerhouse PS4.


Unless Wii U counts and that blows both out of the water for fun games. But lol WiiU is not next gen
 
Glad the snap feature is being taken away for a slight bump. MS probably tracks all activities on the Xbone and realized no one used that feature.
 
How many of you guys are actually using the snap thing? I would imagine if your not using your Xbox with your cable (which I am not its totally useless) If disabling that freed a decent amount of ram for the system I am all for it.
 
Glad the snap feature is being taken away for a slight bump. MS probably tracks all activities on the Xbone and realized no one used that feature.

We don't know if this is what will happen, but that's a good point about tracking the use of Snap. I'm curious what they've learned from XB1 use over the first two months.
 
You have XB1 now too? I like the feature during football games or other TV shows with downtimes.

If a sporting event is on while I play bigger video games, I usually just pause the game, say "Xbox watch TV". I'll then say "Xbox go to (game I was previously playing)" when there's a commercial break.
 
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