It's bizarre to me that Microsoft would ink a Game Pass deal for Stalker 2 and not make it a play anywhere title.Isn't it an Xbox too?
Do You really think it will run better on pc? It's Stalker. We will be able to play it well, with good fps in 5-10 years lol.
There will be problems with it on any platform and it doesn't matter. Stalker ran like shit too when it released
Bu bu bu bu bubut DF said the game runs and looks veeeerrry good on XSX.
Lets trust them bois
I wouldn't call it trash here either, especially since we've had reports of it running well before this came out.good thing im on PC, hopefully its not trash there too.
Maybe. it's not 2007 anymoreIt's going to run very well especially since we have access to Frame Gen and Reflex .
Bu bu bu bu bubut DF said the game runs and looks veeeerrry good on XSX.
Lets trust them bois
For what it's worth, Xbox is promoting it with 60 fps.
You got something else to worry about in a UE5 PC game…good thing im on PC, hopefully its not trash there too.
I may be wrong, but they also didn't advertise 60FPS in Redfall, and then it turned out that it wasn't there either, and it would only be with a patch?
It was always going to be a PC game first and foremost. Just like Star Wars Outlaws...
The vast majority of games don’t even fully utilize all CPU cores and threads on an 8C/16T like the 3700X. Only a handful push 8 cores and 16 threads close to 100% utilization—Cyberpunk 2077, Avatar: Frontiers of Pandora, and Star Wars Outlaws (the latter two games use the same engine) to name a few. I’d argue game devs using UE5 suck when it comes to optimizing CPU utilization. Too many games offload most of the work to fewer cores and threads instead of parallelizing tasks, resulting in the game becoming CPU-bound. On PC, this issue is often brute-forced with newer CPUs that feature faster single-core performance and 3D V-Cache.nah
zen2 cpus continue to prove inadequate
I really hope there's no #StutterStruggle there.It is more of a PC centric game so it’s a bit understandable. Plus the usual UE5 issues.
Big question is how PC performance and technical state will be.
And you know.......the other thing......
Console owners think 30fps is playable.The Reddit poster said it was very playable with VRR.
Maybe you're too young, but if you've never tried to play Shadow of the Colossus on PS2, there were times when 12-15 FPS were considered quite playable =)Console owners think 30fps is playable.
For what it's worth, Xbox is promoting it with 60 fps.
Promising 4k 60fps is going to bite them in the ass because there's no way this game will run like that.
With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.Promising 4k 60fps is going to bite them in the ass because there's no way this game will run like that.
Well, it would be extremely ugly marketing, stretching the picture from 720 to 4K using upscalers and advertising it as 4K, that's really low. It's basically considering your users as idiots. And this will immediately surface during the first tests. And there will be so many angry posts that it's simply not worth it.With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.
60fps just means there's a mode that targets 60 not that it is always 60.
It isConsole owners think 30fps is playable.
With upscaling techniques saying the game is 4K doesnt necessarily mean its native 4K, the output res is 4K the internal resolution could be 720p even.
60fps just means there's a mode that targets 60 not that it is always 60.
Well, it would be extremely ugly marketing, stretching the picture from 720 to 4K using upscalers and advertising it as 4K, that's really low. It's basically considering your users as idiots. And this will immediately surface during the first tests. And there will be so many angry posts that it's simply not worth it.
For what it's worth, Xbox is promoting it with 60 fps.
Surely you see how that's worse.
- "The resolution is 4k!" (well actually not really it's maybe just 720p upscaled to insane degrees)
- "The framerate is 60!" (well actually not really there is one performance mode that kinda tries to hit 60 at certain points but there's zero promises)
It's not, but it's a bit shite. Especially for a first person game.It is
Does it have shimmering?
It is
I spent my youth playing split-screen goldeneye at 20fps and loved that shitPlayable? Yes, just much less enjoyable.
We played 30fps games on consoles for years, so saying it's not playable is hyperbole. But having an OLED then 30fps just sucks, you feel but also see how much it's less good then 60fps.
if it runs bad on consoles, most probably it will run bad on PC as well.Just play it on pc
if it runs bad on consoles, most probably it will run bad on PC as well.
its a fact. PCMR just dont accept it.
Yep games can underperform, but at least on PC you can brute force or receive community fixes. For the most part a high end PC will obviously run games better than console. Stutters are a plague though but not exclusive to PC. Traversal stuffs us all.its a fact. PCMR just dont accept it.
Its the same everytime once the game released on PC, "game crash", "game runs at low FPS", "game stutter", "game bad optimization" threads starts flooding on social media.
One of the best examples is monster hunter wilds beta lol, origami textures xD