Thrakier said:
Also I'm playing the game only in co-op and the camera is too far away. I can't see shit, not my gear, not what my character does etc. - so there is a lot of fun lost because the game feels the same all the time.
In these types of games, do you really need to see exactly what your character is doing, other than which enemy he's striking? I spend 99% of my time watching the brightly colored attack circle, my life bar, and my Combat Art icons. The only time I care about staring at my character is when I'm using the inventory and/or shops. And how can you think the game feels the same when half the fun is exploring the vast, non-repeating world map? Sure, every game in this genre suffers from some degree of repetition; but I think the world of Sacred 2 along with the incredible amount of character building make it the least repetitive game this genre has seen thus far. If you're worried about the idea of repetition, then are you really a fan of this genre in the first place?
Thrakier said:
And one thing that doesn't help either is that it's too fucking easy. And I'm already playing silver. Why should I care about leveling etc. when I can beat every enemy without problems even if I only use my standard attack?
I agree that the game can come across as "too easy", but you're definitely not immune to death--just when you start to get lazy, a mob can surprise you and take you down. Also, think about it this way: Sacred 2 is meant to last for hundreds of hours, so would you really want the nail-biting, controller smashing difficulty of, say, Devil May Cry to last that long? Personally, I think that the Silver (aka. Normal) difficulty is quite well balanced, especially if you want to just spend some semi-casual gaming time building a character. Plus, as someone else stated, you always have the option of upping the difficulty, which I'm certain would give anyone a run for their money.
Thrakier said:
I really loved the first S1 but this one...don't know, it lost a lot of it's charme. Maybe it has something to do with the isometic camera perspective. Games like Champions of Norrath I didn't like either.
Don't all games in this genre (well, except Hellgate London...) have the same camera perspective? I'm really dumbfounded how you think Sacred 1 had more charm: Sacred 2 just oozes charm, especially in the subtle things like NPC dialog and the writing on the headstones at grave sites. Not to mention that the entire world map is super detailed and intricate, with no two locations looking the same.
IMHO, if you like the genre, then I can't help but think that you're just searching for reasons to dislike this particular game, 'cause it's pretty much the best entry this genre has seen since Diablo II.
Again, I'm not trying to be confrontational, but I just don't understand why, rather than spending your time on GAF complaining about something you just can seem to come to enjoy, you just don't seek out something else to play? I bought Persona 4 and found it to be incredibly overrated from a gameplay standpoint, but I didn't get on GAF and whine; instead, I put it on ebay and used the money to buy something I'd rather play. See?