The controls are just like every other first person shooter on the market.
WASD + Mouse.
What gunplay in open world games are you talking about exactly? Got any examples?
- I think the fact that it's using auto targeting, not just auto aim/subtle magnetism for one.
- The fact that the bullet impacts lack impact due to it being a simple cartoonish red splatter.
- There's also the lack of blood/bullet hole impact decals on the bodies.
- There's no blood on the ground too (which is something that's becoming strangely common in modern games not just this).
- And I guess just the fact that it looks fairly stiff animation wise, partly due to the cartoonish style but even with that considered it looks a bit archaic.
- I think also the general lack of fidelity in general on the enemies, as they lack self shadowing (there's a lack of complex shadows in general), texture detail and general geometric complexity which all together makes it look flat and less punchy than it could be.
As far as open world gunplay, obviously GTA V looks better in that regard, and I'd also take GTA IV due to its use of physics based animations. Ubisoft is pretty good in this regard too, Ghost Recon Wildlands/Brekapoint, Watch Dogs has a crisper look to it as well (at least 1 certainly does), The Division 1 and 2s combat (even accounting for the fact that those games enemies have large amounts of health) etc.
It just looks far too close to the 360 era Saints Row titles. And it's been almost a decade since the last one and two generations so I feel like having these sorts of expectations for what it should be achieving isn't too much.