It may be that it is something personal (of course it is, everyone has his preferences). But for me, what happens on the other side of the gun also plays a role, and when I compare the bulletsponges shown in this video might twitch spastically after a hit, ceasing for 3 seconds in between so that the player can react and push, with stumbling ragdolls, which try to catch themselves after a hit and limp away, but then collapse a few meters away, it's not hard for me to choose a clear favorite in terms of gunplay.
For me, weapons need to have an impact and feel powerful enough to create a fun gunplay experience.
Anyway, I don't want to argue at all. I'm just wondering why the game is the way it is and doesn't make it better. Maybe that's exactly how it's supposed to be and it just doesn't click for me.