Sales Age Charts -- Nintendo past and present + the extent Sony pwnd all with PS2

NOTES:

All Nintendo numbers are taken from the Nintendo FYE 2005 Annual Report, and this image referencing their end of quarter results (Sep 05). The original image is from Nintendo's press site. You can therefore extrapolate these numbers and charts with your own estimates from March 05 to the present for old hardware (likely pointless), and Sep to present for current hardware.

I've copied the FYE 05 numbers from the PDF here if you would like to see them:

Nintendo in Japan
Nintendo in the Rest of the World (and those numbers broken down by region)

For those who follow sales more closely I do realise that there may be nothing new for you here, or that I may have used erroneous data or statements. If you are aware of such things, please reply with what I should be using, and I'll gladly adjust the post.


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COMMENTARY:

Firstly, how do GBA and Gamecube stack up to previous Nintendo systems?

pie_nintendohardware.PNG


Gameboy: 118,690,000
N64: 32,930,000
GBA: 70,040,000
GC: 19,310,000
DS: 8,830,000

Hardware: We know that they've gone beyond these numbers now with GBA, Gamecube and DS. DS is closer to 13 million worldwide for example. But the picture likely remains relatively unchanged in terms of business proportion. Gamecube is not the success that Nintendo would have hoped. An idea about the extent of such failure can be gleaned from the fact that we know Nintendo would have liked to sell 50 million Gamecubes to gamers worldwide. This obviously never materialised. Gamecube has moved less units than N64 worldwide by about 10 million. In terms of raw hardware units, neither the Nintendo 64 or the Gamecube can compare with the success of monochrome Gameboy's 10 year dynasty, or its succeeding GBA line. Do Nintendo have to face a downward trend with regards their presence in the living room? Is there a similar trend in software? Maybe not.


pie_nintendosoftware.PNG


Gameboy: 501,100,000
Nintendo 64: 224,970,000
GBA: 296,120,000
Nintendo Gamecube: 169,510,000
Nintendo DS: 23,800,000

Software: Again, GBA, Gamecube and DS numbers will have increased by now - to a greater extent than the hardware numbers have. Note the movement in the chart there. GBA squeezed inbetween that N64 and Gamecube business, DS growing healthily. Why's that happening? Take a look:

nintendotie.PNG


Weaker Gamecube hardware sales are offset for Nintendo by a stronger tie ratio. Its common knowledge that current iterations of Mario and Zelda have sold far less than their N64 counterparts. The Wind Waker for example has sold more in line with Majora's Mask and A Link to the Past than Ocarina of Time (which sold 3 times as many copies). So one can now ask themselves -- how does Gamecube manage to compare favourably in the tie ratio stakes?... hopefully Nintendo will have finally learned the value of having better third party support. With three systems being supported at present, its conceivable that Nintendo are moving more software than ever.

Obviously, tie ratio and third-party-based comparisons with the Xbox or PS2 wouldn't paint the Gamecube (or Nintendo generally) such a pleasant picture. The Gamecube still doesn't add up to a business that is as good for them as the N64 was, let alone earlier explosive 'entertainment system' success. They were also unable to replicate the kind of success a title like GoldenEye gave them. Such phenomenon titles have gone to Xbox or PS2 in now familiar form: GTA, Halo et al. Given that reality of things, how do the competition stack up?


n64vsCurrent.PNG


N64: 32,930,000
GC: 19,310,000
Xbox: 21,900,000
PS2: 91,620,000

Incredible PS2 dominance. Imagine the software being moved on PS2 -- its clear as day as to why Sony enjoy such broad support. By contrast, Gamecube and Xbox are fighting for scraps -- each bested by the N64 before it. That particular battle isn't so simple though; its really quite far from being a neck and neck race.

If I could have found the data, one interesting Gamecube vs Xbox comparison would have been in software. In North America (and the rest of the western world in general), it is likely if not certain that Xbox's tie ratio and general third party business is what makes that gap between Xbox and Gamecube look much larger to Western publishers -- contributing to the poor Western Gamecube support, and bringing its twilight years (no pun intended) somewhat closer.

Speaking of Twilight, it will be interesting to see how these numbers change over the course of 2006. Gamecube is reaching rediculously cheap levels, and their highest-profile title to date is imminent. Is a strong PS2 lineup, the presence of Xbox 360 and increasing PS3 or Revolution hype enough to put Gamecube more firmly into its grave? OR -- is there some kind of freaky chance that Gamecube may be remembered more fondly on paper than it was by gamers?

As for PS2, is such success unprecedented?


hardwaresinjapan.PNG


Japan Hardware

Nintendo numbers sourced from Annual Report 05, NES and SNES sourced from earlier reports:

NES: 19,200,000
SNES: 17,150,000
Gameboy: 32,470,000
Nintendo 64: 5,540,000
GBA: 15,550,000 (6m approx GBA SP)
Nintendo Gamecube: 3,800,000
Nintendo DS: 2,120,000
PlayStation 2: 21,410,000
Xbox: 472,607

As you can see, theres an argument to suggest that Sony not only expanded the style of the industry with the introduction of PlayStation, but that it totally cannabilised Nintendo's market as well. I make no bones about it: the reason Sony are more successful currently is because they have a machine out there with greater support from publishers and the public, a system with an incredibly deep library that deserves to do well. We all know the kind of errors Nintendo has made. These are errors that have prevented them from being viewed anything like a Sony-esque company. Perhaps that Sony-led, Sony-oriented change in the market and Nintendo's inability to adapt to it, may explain why Nintendo has been completely unable to win back the buying public (from both Sony and Microsoft) -- and even provide a compelling argument for why they should chase another market, or at least appear as though they are, with Revolution.

The handheld picture is getting more interesting all the time too. The Gameboy brand is still strong, particularly in the US, DS is defying expectations and PSP is proving that Nintendo's days of handheld-monopoly are over and its here to stay. With 360 looking onto a horizon of PS3 and Revolution shaped storm clouds, it may be that only handhelds can hope to compete with the kind of numbers PS2 has achieved this generation.

Discuss. :p
 
What's interesting for Nintendo is that the DS has had the most successful first 12 months of any system in history, including the PS2 (only 10M units in year 1) at least from a hardware standpoint.

It's certainly going to fly by the GCN and Xbox installed bases like they were standing still, but the big question is will it slow down in 2006 or will it sell another 15+M units worldwide.
 
sonycowboy said:
What's interesting for Nintendo is that the DS has had the most successful first 12 months of any system in history, including the PS2 (only 10M units in year 1) at least from a hardware standpoint.

It's certainly going to fly by the GCN and Xbox installed bases like they were standing still, but the big question is will it slow down in 2006 or will it sell another 15+M units worldwide.
A new real Pokemon game with (hopefully) online play, the first real Mario platformer in ten years, and an array of "non-games" (hate that term) will ensure that it has a very healthy 2006, even if hardware sales are not as red hot as last year. And that is only based on what we know now. E3 will be VERY exciting.

AND A FIRE EMBLEM DS MAKE IT SO IS
 
TheTurtleTitan said:
It's just amazing how the PS2 outsold the monopolizing NES.

The PSone outsold it too. As far as I know the PSone and PS2 sales combined are higher than all of Nintendo's consoles combined.
 
Also, the PSP was the best thing to happen to Nintendo fans. Stiff competition has awoken a beast who has given gamers one of the most enjoyable systems in recent history.
 
Archie said:
Also, the PSP was the best thing to happen to Nintendo fans. Stiff competition has awoken a beast who has given gamers one of the most enjoyable systems in recent history.

QFT x100.

So yeah, New Super Mario Bros. still hasn't come out even though we saw it in the DS' welcome party back in E3 2K4. I feel Nintendo is going to hit a grand slam with that title. And I don't even care about sales of the game, I just want the NSMB to end the horrible taste I have of my mouth from SMS.
 
Archie said:
Also, the PSP was the best thing to happen to Nintendo fans. Stiff competition has awoken a beast who has given gamers one of the most enjoyable systems in recent history.
That's a bit debatable I think, it kinda fell together with iwata taking over and they were already backed into a corner from console competition. So it is hard to pinpoint it onto only that.
 
sonycowboy said:
It's certainly going to fly by the GCN and Xbox installed bases like they were standing still, but the big question is will it slow down in 2006 or will it sell another 15+M units worldwide.

You think that's a question at all? Have you seen the DS linup for 2006? :P
 
Bravo, that was nicely done and there was no bias towards any of the consoles.

DS sales will soar this year in America as many of the Japan games are finally hiting the shores. Brain Training should do pretty well but not as good as it did in Japan. Metroid Prime hunters will fall somewhere in between MP1 and Echoes. I'm hoping but doubting that we will see a full blown Zelda title for the DS this year. And as for super mario bros, it should do really well but for some reason, I don't have much faith in the game. I played it at E3 and it was a bit on the easy side but it was fun. I like the fact that mario controls the same way he does in Mario vs Donkey Kong.
 
Archie said:
Also, the PSP was the best thing to happen to Nintendo fans. Stiff competition has awoken a beast who has given gamers one of the most enjoyable systems in recent history.

So very, very true. Nintendo is working harder on the DS (and, I would say, the Revolution) than the company has ever worked before, and it's benefiting every Nintendo fan. I cannot wait to see what comes out of this competition next.
 
Wow, amazing what failure GC was, especially in Japan.

Also, I don't think either of the handhelds has a remote chance to do PS2 numbers. PSP MAYBE, when it reaches mass market price and has the games. But the handheld market moves at a much faster pace than the console one does, I don't see it happening. DS will never corner the uber casual NA gamer market, that is into perty graphics, madden, gta, fps's, licensed games, and car building sims. I see DS plateauing at 35 mil and, if Sony really really plays it right, the PSP at 50 mil. If Sony plays it like they have been though, PSP will be lucky to reach DS numbers. X factors like pokemon, who has the better redesign, and other players entering the market with better offerings make it really hard to predict.
 
littlewig said:
It's just annoying when people give credit to SONY for Nintendo's success.

No one is crediting Sony, per se. They're crediting the competition Sony provided, which Nintendo didn't have before. That very strong competition has forced Nintendo to work harder, innovative more, create better hardware and software in order to maintain its dominance in the handheld arena.

The credit is ultimately Nintendo's, obviously. Nintendo implemented the innovations, Nintendo focused on expanding the market, and Nintendo created the hardware and the games. But if the company hadn't been faced with the competition and the real possibility of losing the handheld market, there's a pretty strong likelihood Nintendo would've just slid by without working nearly as hard as it did with the DS.

Competition is good for gamers.
 
I owned 15 GC games.

In a PAL region. I guess that makes me really like nintendo... Interestingly enough, I had never owned a nintendo before the GC. GC was my gateway drug to the DS. Now I'm pretty much hooked.
 
I own 34 GameCube games, but two of those are the non-commercially released Legend of Zelda: Collector's Edition and Legend of Zelda: Ocarina of Time & Master Quest, so they don't really count.
 
17 on Gamecube for me
17 on PS2 as well :O
 
Bog said:
Why did this become a "How many GC games do you have?" thread? Anyway, around 50.

I have no idea, I was just gonna ask :lol
 
Bog said:
Why did this become a "How many GC games do you have?" thread? Anyway, around 50.

Soemone asked about how the GC could have such a high tie ratio and then we started listing how many games we had for it as anedotal evidence to support why.
 
Luigi's Mansion
Madden 2002
Pikmin 1 and 2
Super Smash Bros.
Rogue Leader
Eternal Darkness
Resident Evil Remake
Super Mario Sunshine
Fifa 2003
Capcom vs SNK EO
Mario Kart: DD!!
Legend of Zelda Wind Waker
True Crime Streets of LA
Ikaruga
Viewtiful Joe 1 and 2
Soul Calibur 2
Metal Gear Solid: TS
Metroid Prime 1 and 2
Resident Evil Zero
Mortal Kombat: DA

20-30 more games to list, but that's the gist of it.
 
My list of Gamecube games:

Baten Kaitos
Dance Dance Revolution: Mario Mix
Final Fantasy: Crystal Chronicle
Fire Emblem
F-Zero
Mario Kart: Double Dash
Super Mario Sunshine
Metal Gear Solid: Twin Snakes
Metroid Prime
Metroid Prime 2
Pikmin
Prince of Persia
Resident Evil 0
Resident Evil
Resident Evil 4 + preview disc
Star Wars: Rogue Squadron 2
Star Wars: Rogue Squadron 3
Skies of Arcadia: Legends
Sphinx
Tony Hawk 3
Tony Hawk 4
Wave Race
Super Smash Bros. Melee
Zelda: 4 swords adventure
Zelda: Collector's disc
Zelda: Master Quest
Zelda: Wind Waker
 
Monk said:
I bet you dont have that many just 10, list them, i want to see what kind of crap you bought. :p

You asked for it...

Alien Hominid
[EDIT: I almost forgot! I picked up Eternal Darkness the other day]
Fire Emblem: Path of Radiance
F-Zero GX
Geist
Legend of Zelda: Master Quest (okay it's a promo -- whatever)
Legend of Zelda: Wind Waker
Madden 2002
Madden 2003
Mario Kart: Double Dash
Metal Gear Solid: Twin Snakes
Metroid Prime
Metroid Prime 2
Resident Evil 0
Resident Evil
Resident Evil 4
Soul Calibur II
Sonic Adventure DX
Sonic Adventure 2
Sonic Gems Collection
Skies of Arcadia
Spider-Man 2
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Rogue Leader
Starfox Adventures
Super Smash Bros. Melee
Tales of Symphonia
TimeSplitters 2
TimeSplitters: Future Perfect
Viewtiful Joe
Viewtiful Joe 2
Wallace & Gromit in Project Zoo

...and there's about a dozen more games I want to get, like Chibi Robo and the other three Resident Evils I don't have. Oh, and that Zelda game. =P
 
elostyle said:
...how did.....gc...get.that....tie......ratio???

I'm just slightly over myself.

Seems like the lower overall sales for the GameCube might have *helped* its tie ratio. Fewer "casuals" who don't buy many games purchased the system (dragging down the tie ratio); what's left is the more habitual game buyers
 
Monk said:
I bet you dont have that many just 10, list them, i want to see what kind of crap you bought. :p

1080 Avalanche
Animal Crossing
Baten Kaitos: Eternal Wings and the Lost Ocean
Battalion Wars
Billy Hatcher and the Giant Egg
Bomberman Generations
Custom Robo: Battle Revolution
Donkey Kong: Jungle Beat
Donkey Konga
Donkey Konga 2
Eternal Darkness: Sanity's Requiem
F-Zero GX
Final Fantasy: Crystal Chronicles
Fire Emblem: Path of Radiance
Geist
Harry Potter and the Chamber of Secrets
Harry Potter and the Prizoner of Azkaban
Harry Potter and the Goblet of Fire
Ikaruga
Karaoke Party Revolution
Kirby Air Ride
Lost Kindgoms
Lost Kingdoms II
Luigi's Mansion
Madden 2006
Mario Kart: Double Dash!!
Mario Party 4
Mario Party 6
Mega Man: Network Transmission
Metal Arms: Glitch in the System
Metal Geart Solid: The Twin Snakes
Metroid Prime
Metroid Prime 2: Echoes
NBA Sreet V3
P.N.03
Paper Mario: The Thousand-Year Door
Phantasy Star Online Episodes I&II
Phantasy Star Online Episode III: C.A.R.D. Revolution
Pikmin
Pikmin 2
Pokémon Colosseum
Pokémon XD: Gale of Darkness
Resident Evil
Resident Evil 4
Skies of Arcadia: Legends
Soulcalibur II
Star Fox Adventures
Star Fox Assault
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Smash Bros. Melee
Tales of Symphonia
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: The Wind Waker
Ultimate Spider-Man
Viewtiful Joe
Viewtiful Joe 2
Wave Race: Blue Storm

Will buy this year:

Chibi-Robo!: Plug Into Adventure
Odama
Sonic Riders
Baten Kaitos II: The Start of the Wings and the Heir of the Gods
The Legend of Zelda: Twilight Princess

So yah, that's more than 10. I would also say that only a few, if any, are crap. They all have a certain amount of fun attributed to them.

EDIT: Hmm... a little over 60% of them are Nintendo-published games. That's pretty good for the Gamecube, methinks.
 
30 GC games for me

Mario Party 4 GC
Super Monkey Ball 2
Super Mario Sunshine
Bomberman Generation
Harvest Moon: A Wonderful Life
Geist
Ikaruga
The Legend of Zelda: Four Swords Adventures
Pac-Man vs.
The Legend of Zelda Collector's Edition
Eternal Darkness: Sanity's Requiem
Pikmin 2
Sonic Mega Collection
Viewtiful Joe
The Legend of Zelda: Ocarina of Time / Master Quest
Cubivore
Beyond Good & Evil
Pac-Man World 2
Pikmin
Animal Crossing
The Legend of Zelda: The Wind Waker
Star Fox Adventures
Luigi's Mansion
Wave Race: Blue Storm
Super Smash Bros. Melee
Super Monkey Ball
Sonic Adventure 2 Battle
Soul Calibur II
Mario Kart: Double Dash!!
 
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