InterMusketeer
Member
People just spent at least 500+ dollars on a console and possibly more on accessories and games. You're not gonna sell a ton of old releases on card keys under those circumstances.
According to the article though, 80% of overall Switch 2 software sales are physical, which makes sense considering over %55 of switch 1 software sales are also physical. People enjoy the plug and play vs install on Nintendo console.It's almost pointless to base sales trends off physical sales these days. This is especially true with the key cards. I'm not a physical game fanatic like some people are here, but what is the point of them? If I don't plan on selling my games (which I don't), they offer almost no advantages and multiple disadvantages. Might as well just go digital. And given that first week sales are dominated by the "hardcore" crowd, I imagine there is a lot of negative feelings about those cards.
Meanwhile, it seems like Cyberpunk is doing ok. And I think there is evidence that Street Fighter is doing solid numbers as well:
- Between Jan 1 and March 31, SF6 sold ~200k copies to bring it from 4.401 to 4.60 million.
- Between Apr 1 and June 10, SF6 sold at least 400k copies, bringing it to over 5 million sold.
Based on that, and assuming no unlikely spikes in sales on PS5 and Steam, we can assume SF6 on Switch 2 probably sold in the vicinity of 200-300k in its first week. Seems like a pretty decent amount.
I'm curious who the "lower than lowest" publisher is. Konami with Survival Kids? That seemed to be completely ignored. WB with Hogwarts? The super cheap upgrade path from Switch 1 may have played a role, but they would have seen those sales as well. Probably IO with Hitman. Didn't seem to be any buzz around it at all.
Speaking of that, I saw this tweet from a publisher of physical games a few hours ago. If you have a Twitter account, make sure to let the publisher know that you want full physical releases on cartridge and not just game key card releases.
The difference between a Game Key Card and a proper cart is 30 euros ?
Yeah right.
It's not like publishers have offered game key cards to customers for cheaper than games on the cart, they are just cutting more profit from it.
62% bought 1st party Switch 2 games, Mario Kart World bundle not counted, and 80% bought the Mario Kart World bundle.
What are the numbers?
- 62% of Switch 2 physical game sales in the US (launch week) were from first-party games, excluding the Mario Kart World Bundle (Circana)
Around 80% of all Switch 2 console sales were of the Mario Kart World bundle, and we would expect some of the remaining 20% also picked up Mario Kart World.
I think the issue with "adult games" on the Switch is most of them are day 100 ports.He tries to fit his narrative that only childish games sell on the Switch. His narrative fells appart when considering Cyberpunk sold extremely well, so he adedd it anyway
The two Zeldas got dedicated re-releases (I personally bought BOTW). That's also 1st party.What 1st party game was there besides Mario Kart World ?
Not when Mario Kart World is out there hoovering up all the Karting audience.And Sonic Crossworlds is going to make bank on Switch 2. Sega is going to bring everything they make to it.
Ok but there is no reason for them to make us pay more than the exact difference.We've heard estimates of around $20 for the 64GB carts.jshackles listed an estimate of $17 and I seem to recall reading $24 (I don't recall where) so it does seem pricey. We've also heard rumors that was the only cart size available to publishers.
Ok but there is no reason for them to make us pay more than the exact difference.
Like you can find Cyberpunk 2077 for less than half and play it on a ton of systems (was even on Stadia at some point iirc!).
Is that right? That sounds substantial. They should not be abandoning physical such as they are!
- When it comes to games released both physically and digitally, over 80% of Switch 2 game sales came from physical retailers (data shared by publishers)
Nah, if you put out a great game, price it correctly and DON'T make it a key-card it has every right to sell extremely well.It will only get lower from third parties. They will have an harder time to sell old ports during the Switch 2 era, because they are not facing an emptly slate like during the early Switch era but are competing with all the output the Switch era had.
I swear those people got stuck in the nineties or late 2000s... Since the Switch 1, Nintendo has focused its marketing to young adults instead and it worked amazingly well for them, so many people of all ages used Switch as their main consoles that when someone says "Nintendo is a secondary console" these days I tend to roll eyes, and I use it myself that way but I've met enough people IRL that only care about Switch that ended up changing my mind, you just have to see it, Switch brand these days is way beyond Nintendo brand in the past days.He tries to fit his narrative that only childish games sell on the Switch. His narrative fells appart when considering Cyberpunk sold extremely well, so he adedd it anyway
The Zeruda upgrades. Does the Fast game count as 1st party?62% bought 1st party Switch 2 games, Mario Kart World bundle not counted, and 80% bought the Mario Kart World bundle.
What 1st party game was there besides Mario Kart World ?
Yakuza 0 is a ten year old game.... is it that much of a surprise if it has no juice?These are probably the games that underperformed according to publishers:
1: Yakuza 0.
2: Street Fighter 6.
3: Split Fiction.
4: Bravely Default HD.
5: Hitman.
And the games that performed well from publishers point of view:
1: Cyberpunk.
2: No Man's Sky Switch 2 upgrade.
3: Fantasy Life Switch 2 upgrade.
4: Guardians of Azuma (Decently high on the Switch 2 eshop in Japan).
5: Deltarune.
Thanks for this post. People don't realize the overhead that comes with physical carts. It's long forgotten in this industry because 70%+ of sales have been digital for a while. The problem you mention about indie releases was quite commmon on 16-bit and a reason why people were so eager to switch to discs. Games cost almost nothing to make but publishers had to commit to huge upfront costs on inventory. There's a reason why these boutique shops always do preorders.Here's one thing I want folks to consider about the Game Key Card controversy:
I've worked in indie publishing for the Switch 1, and because of those game cards, the minimum order for physical is pretty high. The cost per unit is also much, much higher than disc-based games. We've had indie releases that never recouped our costs due to these factors, and that ended up influencing the number of games we were able to release physically.
While not a perfect system, the Key Cards aim to help solve this problem. While I don't know Nintendo's minimums this time around yet, I'd assume they're the same or lower, while the cost per key card is drastically lower than a full-fat game card. That's the compromise here, is that the Key Cards will allow for more smaller-quantity releases with larger margins for publishers.
This is a great thing when the choice is between releasing a "physical" key card game versus a digital-only game. The key card allows for resale, and physical borrowing. It's similar to many PS5 games that require a download before launching.
The huge downside is that I feel that publishers will abuse Key Cards. There's no reason why a major release should ever be on a Key Card, and I'm worried that publishers will see the cost differential and decide to take the cheapest path forward, even if they are already meeting minimum quantities.
But the point I'm trying to make is that the Key Cards actually do solve an existing problem, and will enable small publishers to release their games on store shelves, and allow their games to be resold. It's great to have that option. I just hope there's something in place to prevent publishers from abusing the system.
Why get 3rd party's on it when, with the old games they are releasing, you could save money by picking up a proper home console and buying the old games for it really cheap. You'd save money over all if you wanted a few 3rd party games and also have yourself access to another consoles library and the games won't be barely 30fps and 720p dog shit.
I personally think It's hitman, looking at Amazon U.S all the games above it are at 1000+ for the month with cyber punk being at 6k + while hot man says 200These are probably the games that underperformed according to publishers:
1: Yakuza 0.
2: Street Fighter 6.
3: Split Fiction.
4: Bravely Default HD.
5: Hitman.
And the games that performed well from publishers point of view:
1: Cyberpunk.
2: No Man's Sky Switch 2 upgrade.
3: Fantasy Life Switch 2 upgrade.
4: Guardians of Azuma (Decently high on the Switch 2 eshop in Japan).
5: Deltarune.
We already played yakuza 0 and whatever third party they slapped on it. People are willing to buy third party but its gotta be new.
NEW | 1 | Mario Kart World | |
1 | 2 | Hogwarts Legacy | Switch 39%, PS5 21%, Switch 2 19%, PS4 18% |
2 | 3 | EA Sports FC 25 | Switch 34%, PS5 28%, PS4 25%, Xbox 13% |
- | 4 | Cyberpunk 2077: Ultimate Edition | Switch 2 94%, PS5 5%, Xbox 1%, PC 0% |
- | 5 | The Legend of Zelda: Tears of the Kingdom | Switch 2 85%, Switch 15% |
- | 6 | Street Fighter 6: Years 1-2 Fighters Edition | Switch 2 98%, PS5 1%, PS4 0% |
- | 7 | The Legend of Zelda: Breath of the Wild | Switch 2 85%, Switch 15% |
- | 8 | Bravely Default Flying Fairy HD Remaster | |
6 | 9 | The Last of Us Part II: Remastered |
The latest UK software sales chart for the week ending June 7, 2025 is now available.
With Nintendo Switch 2 finally launching, the first games for the system are now appearing. Mario Kart World takes the top spot immediately at #1. Other titles in the top ten include Cyberpunk 2077, Zelda: Breath of the Wild and Tears of the Kingdom, Street Fighter 6, and Bravely Default. A few other are scattered throughout as well.
Last Week | This Week | Game | Platform Split |
---|---|---|---|
Here's one thing I want folks to consider about the Game Key Card controversy:
I've worked in indie publishing for the Switch 1, and because of those game cards, the minimum order for physical is pretty high. The cost per unit is also much, much higher than disc-based games. We've had indie releases that never recouped our costs due to these factors, and that ended up influencing the number of games we were able to release physically.
You can't resell a code. Plus, it's so much easier to just insert a cart than to type out a 16-digit code. And the key card isn't tied to your account.Why not go directly to a code in a box?
You can't resell a code. Plus, it's so much easier to just insert a cart than to type out a 16-digit code. And the key card isn't tied to your account.
For example, my cereal friend is gonna let me borrow Kunitsu-Gami when he's done with it. Can't do that with a code.
Ah, gotcha. I can't speak for other publishers, but we didn't like the code in a box solution. Mainly because most consumers didn't like it, and sales in that format were pretty poor. Resalability and physicality (of some kind) is important to people. That's why I don't mind the compromise of key cards.Apologies you were talking about cost to indie developers during the Switch 1 days. For indie developers perspective to save on costs I was wondering why not go for the code in a box as they have been on the Switch 1 for years.
I personally think It's hitman, looking at Amazon U.S all the games above it are at 1000+ for the month with cyber punk being at 6k + while hot man says 200