yo homeys what's the verdict, been looking for a good fighter since sf5 was a mechanical flop (it kinda was don't lie)
no pc release yet is a bummer, and the netcode isn't so good?
Seems good so far aside from the netcode and lobby system, haven't heard too many people down on it yet. Reviews like to mention how light on content it is, but for my money it's fine in that regard, check out the modes in the OP. I've played MK less and it's brimming with SP content. It's all about the gameplay. I gave MK a shot, it just feels too clunky to me.
And I honestly still don't really get why people dislike SF5 so much. 4 had it's own issues and 3 was by all accounts an incredibly unbalanced game. I like that each game in the series is it's own beast and plays pretty differently from any before it. 5 has it's own issues as well but honestly it's the one I've sunk the most hours into probably.
This ended up looking way more tonally balanced in the visuals than previews made it seem. Went ahead and grabbed it since it doesn't hurt my eyes anymore.
The King of Fighters 14 was SNK's first attempt at a new major fighting game in many years after their prior move away from standard console and arcade releases. This gamble appears to have paved the way for the current trajectory of the company and made the newly released Samurai Shodown possible with fan support.
Speaking with Polygon just prior to Samurai Shodown's launch, Producer Yasuyuki Oda and Director Nobuyuki Kuroki revealed why the game was chosen within SNK as the next big title for them and their decision making process — and much of it boils down to fan support and fighting game community interest.
"The real push for it was because the fans really, really, really wanted it," said Oda via an interpreter. "A lot of the messages that we got were just like, 'When's the new Samurai Shodown? When are we going to get it?'"
Kuroki also brought up an online poll asking fans what they wanted to see from SNK after KOF14 where "Samurai Shodown was the easy winner." The new title's director felt that the game was distinct and could set itself apart from the rest of the current fighting game market to make an impact now.
Despite not having personally worked on the series during SamSho's 2D iterations, Oda and Kuroki are longtime veterans of SNK — though they did leave the company for a time to develop games at Dimps, the studio behind Street Fighter 4, Street Fighter 5 and many other fan favorites like Dragon Ball Z: Budokai.
The duo also spoke about the process of selecting legacy characters to bring back for the rebooted fighter talking about fans wanting some eye candy of both sexes leading to the return of Shiki and Yoshitora for fan interest.
"There are obviously going to be people that are critical about these types of things," said Oda. "But the fans really wanted characters like Shiki. They wanted characters like Yoshitora, you know? A very sexy playboy. So it might seem like it clashes with what we originally had in the early games, but each game is its own different iteration of a series. We decided that these are characters that people want, so we’re going to put them in the game."
Kuroki states that he conceptualized newcomer Yashamaru before handing it off to the character designer, Yumi Saji, with the instructions "I want a handsome guy in warrior's armor."
"I gave her the order, and she came up with everything," said Kuroki "It's one hundred percent her character, and she really knocked it out of the park, right from the very beginning."
We suggest you take a look at Oda and Kuroki's full Samurai Shodown feature on Polygon to learn more about how the fighting game came into being, how SNK initially struggled to adapt to the Unreal Engine 4 and Kuroki sneaking into other teams' offices at the company to sneak peeks at their game design documents.
If Capcom had half of that interest in its fans we would have had some Darkstalkers love by now.The new Samurai Shodown was created because of the fan interest and 'sexy' characters like Shiki and Yoshitora were brought back to please fans too
Love to hear that, a developer catering to it's fans rather than trying to enlighten them.
If Capcom had half of that interest in its fans we would have had some Darkstalkers love by now.
They tested the waters with the Darkstalkers: Resurrection compilation but I don't think the interest was there when it came to actual sales
I didn't even know it was delisted until just now. Seems like an odd decision. Glad I held onto my 360 now.I don't get why they took that off the stores, I just found out that game existed a few months ago, went to buy it, and it's gone.
I didn't even know it was delisted until just now. Seems like an odd decision. Glad I held onto my 360 now.
I would not even care if they just release Resurrection for the PS4/PC or even Switch. I am tired of these games getting buried in the past where I am forced to have to find other means to play them. It really can't be that difficult to port. And testing the waters, we see how that usually goes. It was a no effort release of two existing games with a filter and some viewing angles tacked on along with ggpo. The game received no hype, no build. Almost no advertising or any push at all. It was quite literally sent to die.They tested the waters with the Darkstalkers: Resurrection compilation but I don't think the interest was there when it came to actual sales. I personally would love to see it brought up to current generation but I can't see it happening at this point. I think their fighter division is probably all guns blazing on trying to win the Street Fighter crowd back. I'm part of that crowd. I only really played 5 for like a season and a bit then never went back. It doesn't feel like a Street Fighter to me. Crush counters can fuck off.
SF5 is a really good Street Fighter Alpha game, in my opinion. Crush counters (and other swingy mechanics) work well in that spinoff series.I only really played 5 for like a season and a bit then never went back. It doesn't feel like a Street Fighter to me. Crush counters can fuck off.
I am tired of these games getting buried in the past where I am forced to have to find other means to play them.
Absolutely , and now that we have moved away from the days of "the cel" and everything is pretty much very similar transferring something forward from gen to gen should not be a huge task and it is quite literally money on the table as they can be on PSN or LIVE infinitely. Or hell just put them on PC so that generation does not matter. THAT is the easiest answer. PUT SHIT ON PCYeah it's kind of amazing to me how they treat their own library. Well crafted fighting games can be played competitively forever, and you'd think in this era they'd be able to keep the legacy titles active and make some bank off of them, people are still playing them through unofficial means. Sure they aren't going to be AAA blockbusters, but it would help the scene, it would help the genre. Like 30th Anniversary collection is nice, but they could be doing so much more. They should be running something like Fightcade. As much as the term makes me cringe, fighting games are en esport, and they should be treated a little bit more like actual sports I think, rather than flavours of the year that fade away with time.
I don't get why they took that off the stores, I just found out that game existed a few months ago, went to buy it, and it's gone.
The irony of this is that Marvel Origins and JoJo also bombed (I don't think 3rd Strike online was a huge hit either), I think even worse, yet when that happened Capcom just said something along the lines of people not caring about re-releses of old fighters anymore, which is why we've not seen much outside of the SF Anniversary Collection since.They tested the waters with the Darkstalkers: Resurrection compilation but I don't think the interest was there when it came to actual sales. I personally would love to see it brought up to current generation but I can't see it happening at this point. I think their fighter division is probably all guns blazing on trying to win the Street Fighter crowd back. I'm part of that crowd. I only really played 5 for like a season and a bit then never went back. It doesn't feel like a Street Fighter to me. Crush counters can fuck off.
I would be more into this news if someone else from SNK didn't say a complete 180 of this in regards to Iroha (even though I would pick Shiki myself if choosing between the 2).The new Samurai Shodown was created because of the fan interest and 'sexy' characters like Shiki and Yoshitora were brought back to please fans too
Love to hear that, a developer catering to it's fans rather than trying to enlighten them.
Yeah that just reeks of damage control. They censored themselves for sure.I would be more into this news if someone else from SNK didn't say a complete 180 of this in regards to Iroha (even though I would pick Shiki myself if choosing between the 2).
Yup.I would be more into this news if someone else from SNK didn't say a complete 180 of this in regards to Iroha (even though I would pick Shiki myself if choosing between the 2).
Not very. Online players are already all pros too.How accessible is this to a newbie?
Tried to learn the moves on past games but it never helps me.
Not very. Online players are already all pros too.
Aww. okay.
Iroha is a stupid character anyway, she totally not belongs in SamSho.I would be more into this news if someone else from SNK didn't say a complete 180 of this in regards to Iroha (even though I would pick Shiki myself if choosing between the 2).
How accessible is this to a newbie?
Tried to learn the moves on past games but it never helps me.
What do you mean by 'newbie'? If you can do fireball and dragon punch motions - the classic ones from Street Fighter - then you can play the game.
Basically all the characters use the same motions, so once you learn how to control one you can pretty much control all of them.
Good to know, if only the subject was about Iroha herself.Iroha is a stupid character anyway, totally not belongs to SamSho.
Yeah, no, I agree with the general sentiment about censorship. I think my post history speaks volumes about my stance on censorship, political correctness and thought control.Good to know, if only the subject was about Iroha herself.
..........................................................................all your base belongs to SamSho.
Ah I see. That's good to know.
I mean the mechanics of Guard Breaks and stuff as it sounds like the timing could be hard to pull off.
Maybe I was playing the older games aggressively like a SF game.
I've only played a little, but the guard break timing doesn't seem anymore difficult than other games. It might even be a bit more forgiving.
I've only played a little, but the guard break timing doesn't seem anymore difficult than other games. It might even be a bit more forgiving.
There is way more to this than just spacing. It's the same experience as any other 2D fighter. The no combos thing (there are a good amount of good ones too) make the game even more punishing and unforgiving.I am definitely interested in getting this game! I am pretty horrible at fighters to really get good really, but I like tactical games so it should be up my alley.
There is way more to this than just spacing. It's the same experience as any other 2D fighter. The no combos thing (there are a good amount of good ones too) make the game even more punishing and unforgiving.
I haven't been able to find matches the past few nights I've searched either and was wondering if it was a netcode problem or if the game was already dying.I finally beat Gauntlet mode with Ukyo last night. I moved to some of the ghost battles, but those really aren't too engaging. The ghosts are incredibly stupid and will just stand there whiffing throws and attacks, it's kind of crazy. The stage is always the Dojo, so it just gets really tiring really fast.
I tried to do a ranked match, couldn't find anything. I sat there for about 10-15 minutes waiting for a match, nothing. I tried various settings, still nothing. Pretty unreal. The menu and UI for matchmaking is super confusing too, I can't describe it off the top of my head, but I was uncertain if the game was actually trying to find me a match or not, there's no indication that anything is actually happening. I went into Casual match, found 1 guy in Hong Kong who had a 1 bar connection, and said fuck that.
Really hope this improves in the near future, because I won't be playing it much longer if I can't get online. People rag on SFV's netcode and whatnot, but I'm able to find matches every single night I try, and I don't really experience the lag other people seem to.
I haven't been able to find matches the past few nights I've searched either and was wondering if it was a netcode problem or if the game was already dying.
I only played it online once.I have heard the netcode is absolute trash, who knows. Hopefully they can fix whatever the issue is. I love this game but if I can't play people online, it's gonna get shelved fast.
Well the recent patch improved online a bit, but it's still not that great (actually playable now though) and matchmaking still doesn't seem to work correctly when it comes to connection bar settings, it still gives me 1 and 2 bars when I specified no lower than 3.So, how is everybodys verdict now, that the game is out a bit?
I am super interested in it, since I loved the old Samsho games, but I don't have any current gen console to play it on..