Men_in_Boxes
Snake Oil Salesman
I know every Live Service game has fans (and devs) who say this, but I really do think there's enough here with Marathon to right the ship. Here are 11 suggestions that hopefully address it's core issues...
1. Make a small, PvE only map that helps new / low skill players learn the majority of Marathons systems without the threat of PvP. Marathon is dense and difficult. It needs its Bunny Hill / Kiddie Pool.
2. Scrap Cryo Archive. The map sucks. It takes the 10 best parts of Marathon and removes 7 of them by reducing everything to bullet sponge waves and close quarter PvP. The aspirational end game map should take the 10 best parts of Marathon and add 3 more cool aspects. The map should feel like Disney World rather than a meat grinder.
3. Play the equivalent of the Jaws theme from any player who gets 3+ kills in a match so the rest of the lobby knows a shark is nearby. Increase the warning tempo and volume as the shark gets closer to you. Sweats are a primary reason people are falling off Marathon. This is the burden they must endure...at least on Perimeter and Dire Marsh.
4. Nerf shotguns more.
5. Buff Free Kits to the benefit of new players. Once they're buffed, ween players off them by reducing access according to season level. Example: Level 0 - 10, you get unlimited Free Kits. Level 11 - 20, you only get 3 Free Kits every 24 hrs...
6. Remove blood trail from knocked players so they can escape / hide more effectively. The better team already has a large advantage.
7. Give players DBNO shields (similar to self rez patches) so it's more difficult to finish off a knocked player. The better team already has a large advantage.
8. Make the Bosses more obvious by making them stand out more from regular UESC.
9. Increase the amount of unbreakable glass in the game. Improve the viewing angles of doors with windows. It's fun to see your enemy and be able to escape, strategize, or talk sh*t because the unbreakable glass separates the two of you. This would reduce the number of "instant 3 v 2s" the game currently suffers from.
10. Add a 3rd contract to Factions called Social Contracts. These contracts would require a deeper level of coms and strategy than Priority and Standard contracts. Players would choose these if they were currently on a team they liked and everyone was using mics.
11. Incentivize grouping up with randoms by creating special keys. When you pick up this key, it imprints the names of the other 2 players on your squad. When you extract with this key, it reveals instructions how the 3 of you can unlock a high tier loot room or event.
Also, very curious to hear other people's suggestions...
1. Make a small, PvE only map that helps new / low skill players learn the majority of Marathons systems without the threat of PvP. Marathon is dense and difficult. It needs its Bunny Hill / Kiddie Pool.
2. Scrap Cryo Archive. The map sucks. It takes the 10 best parts of Marathon and removes 7 of them by reducing everything to bullet sponge waves and close quarter PvP. The aspirational end game map should take the 10 best parts of Marathon and add 3 more cool aspects. The map should feel like Disney World rather than a meat grinder.
3. Play the equivalent of the Jaws theme from any player who gets 3+ kills in a match so the rest of the lobby knows a shark is nearby. Increase the warning tempo and volume as the shark gets closer to you. Sweats are a primary reason people are falling off Marathon. This is the burden they must endure...at least on Perimeter and Dire Marsh.
4. Nerf shotguns more.
5. Buff Free Kits to the benefit of new players. Once they're buffed, ween players off them by reducing access according to season level. Example: Level 0 - 10, you get unlimited Free Kits. Level 11 - 20, you only get 3 Free Kits every 24 hrs...
6. Remove blood trail from knocked players so they can escape / hide more effectively. The better team already has a large advantage.
7. Give players DBNO shields (similar to self rez patches) so it's more difficult to finish off a knocked player. The better team already has a large advantage.
8. Make the Bosses more obvious by making them stand out more from regular UESC.
9. Increase the amount of unbreakable glass in the game. Improve the viewing angles of doors with windows. It's fun to see your enemy and be able to escape, strategize, or talk sh*t because the unbreakable glass separates the two of you. This would reduce the number of "instant 3 v 2s" the game currently suffers from.
10. Add a 3rd contract to Factions called Social Contracts. These contracts would require a deeper level of coms and strategy than Priority and Standard contracts. Players would choose these if they were currently on a team they liked and everyone was using mics.
11. Incentivize grouping up with randoms by creating special keys. When you pick up this key, it imprints the names of the other 2 players on your squad. When you extract with this key, it reveals instructions how the 3 of you can unlock a high tier loot room or event.
Also, very curious to hear other people's suggestions...
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