Scalebound cancelled [Platinum Games and Kamiya have commented]

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So does Platinum have a good path forward after Nier Automata ships? They were really on a roll with Bayonetta, Vanquish, and MGR last gen. This game's delays and the liscenced stuff has had them off my radar for most of this cycle.
 
Adam Bolton ‏@Adsinjapan 4h4 hours ago
@MikeMcWhertor the news got to me in confidence as of Thurs. what I was told made me feel sick.

Now I really want to know what happened here.
 
Liam Robertson talks Scalebound's cancellation, and factors that may have caused the cancellation.

https://youtu.be/W3q85SF8sj0

Strange that a source would put the blame on Ms non willing to compromise after platinum wasn't able to deliver all the features.

Anyway, it seems that was a development hell for both parties that they decided to end because it reached a point it would do more harm than good to keep going.
 
Those games will be announced at E3 2017.

so why does sony have things like death stranding or god of war ?

ms literally has 0 games beyond whatever they announced a year ago. i get that they may save some stuff for scorpio or whatever but anyone whos following gaming can see that the current lineup of exclusives stinks
 
"WE FEEL THIS IS BEST FOR GAMERS." Fucking lol.

People can keep drinking the Saviour Phil Kool-Aid if they want. Maybe they'll learn when the next piece of tragic news hits. But probably not.

Without all of the information available, how exactly are you or I in a better position than him to say any of that? How do you know this game wasn't an absolute mess, that the development was a complete disaster? Do you know the opposite? If so, maybe you should share those details?

I'm not making any dumb system wars comments, I just think you're getting way ahead of yourself with some of these comments. It's video games, relax. Peoples jobs are on the lines and that fucking sucks, but there's nothing calling people liars on here is going to solve.
 
Not really relevant to the point of "big AAA developer/publishers moving away from big-budget single-player story driven games to focus on a multiplayer microtransaction-focused games-as-a-service business model."

You are missing the point that Microsoft isn't just a thirdparty AAA developer. They should have more diverse interests.

Mario, Uncharted and Deus Ex kind of interest.
 
Microsoft would rather have 3 games make 500 million than 10 games making 500 million. Go big or go home.

Too bad that those 3 games aren't exactly that big anymore. Sure they sell well but Halo, Gears and Forza are not the juggernauts they once were. Samey sequels are just going to make their decline go faster.
 
Crackdown wasn't cancelled.

Fable Legends wasn't really a "big game".

How wasnt it big?

It had a budget of $75 million...

That is a bigger budget than literally the vast majority of games out there.

Edit: actually I think it is one of the biggest budgets ever
 
Do you think this puts off other devs from working with Microsoft?

Uh well between their already poor Jdev relations, and the shit they did to western devs like Obsidian and Darkside, I would expect a lot less are going to be interested in working with them.
 
It had like 75 million dollars poured into development so yes it was
Wait, really? Where the hell did that money all get put? The product they had when it got shut down was nowhere near indicative of that. No wonder it got killed.

How wasnt it big?

It had a budget of $70 million...

That is a bigger budget than literally the vast majority of games out there.

Edit: actually I think it is one of the biggest budgets ever

Yeah, my bad I didn't know that. I assumed based on the scope of the game it was made on a relatively low budget.
 
This might seem like a standard everyday cancellation (happens) but the lack of first party makes it sting more than ever. Unfortunately for X-Box gamers IMO this seems more like the rule and not the exception going forward.

Each cancellation, along with many other obvious moves with the brand, seems to prove the point (or at minimum reinforces the idea) that they are done with the console market in the traditional sense and aligning themselves as quickly as possible as to become a service; something close to a copy of steam and steam machines but significantly more closed off.

As they move closer and closer toward becoming a service we can expect more of these cancellations and I would imagine additional closures of owned studios. Only a hand full of tent pole games will be funded going forward. As a service provider it seems they don't see the need to take the risk and develop a bunch of games.
 
I'm sure there's two sides but this seems really bad

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McWhertor is from Polygon and and was at Kotaku for years.
 
The guy is full of shit.

I don't get how having an anticipated game canned is "better" for Xbox gamers, unless I'm misreading his tweet.

Then again, these are the people who hamstrung Rare with shitty motion sensor and turned Fable into some shitty online service based game. Not to mention their indie-unfriendly tactics regarding patching etc in the 360 days.
 
On Metacritic:

Code:
91	Bayonetta 2
90	Bayonetta
84	Vanquish
83	Metal Gear Rising
81	MadWorld
78	The Wonderful 101
77	Transformers: Devastation
75	Infinite Space
74	Star Fox Guard
73	Anarchy Reigns
69	Star Fox Zero
64	The Legend of Korra
55	Teenage Mutant Ninja Turtles: Mutants in Manhatthan

You'll also find that most of the low rated ones were smaller games made on a tight budget...

Ok....

All I said was that they have made some stinkers. I don't give a shit what the budget is or if it was promoted.
 
Too bad that those 3 games aren't exactly that big anymore. Sure they sell well but Halo, Gears and Forza are not the juggernauts they once were. Samey sequels are just going to make their decline go faster.

Yeah, definitely. If it wasn't for Horizon and my fondness of Halo, they would have little for me to excited about. Gears was so obvious, that was tired years ago.
 
How wasnt it big?

It had a budget of $70 million...

That is a bigger budget than literally the vast majority of games out there.

Edit: actually I think it is one of the biggest budgets ever
It wasn't a $60 AAA title I guess? Bonkers investment for a sub par F2P game. What we're they thinking?
 
How on earth is the Scorpio going to do any better than the XB1 when MS will still be pushing the same old, tired franchises and their diminishing sales?

The first 4 years of this gen (including this year) you would have thought MS could have established at least one exclusive franchise that they could have exploited on their next console but there isn't one I can think of outside the fading big three of theirs, and those, as we have seen with their sales and general reception, are likely not going to be the marquee title they need to sell the Scorpio.

The disparity between the games you can only get on a MS console and those that you can only get on a Sony or Nintendo console is like a widening chasm. It's fucking night and day at this point. The longer this carries on the higher the danger of gamers thinking to themselves 'do I really need Xbox?' and the higher the chances they switch to rival consoles and/or a PC permanently.
 
On a "he said she said" situation, look for reputation.

I'm sorry, but Platinum's reputation on budget and deadlines is sterling. Microsoft's reputation with managing projects is not. Without more information, I see absolutely no logic in attributing a large portion of the blame with Platinum.

Agreed. There are always two sides to but while it's relatively fair to say it was in dev a long time, MS' doesn't really have a good track record on this stuff either, even within their own (and former own like Lionhead, killing a seemingly mostly finished (?) game after so much dev time) studios.

And a habit of doing it to their Japanese partners particularly late in development like how they seemingly pulled the rug out from Sakaguchi as they were already ramping up for Cry-On the third game in their 3-game deal and the whole huge fallout with Level-5, etc.

Not sure why I keep seeing this throughout the thread. I can't think of a bad Platinum game outside of their Activision efforts, which are far from half of the games they've released. I haven't played Star Fox, but even factoring that in, it's still not close to being half.

Plus with Activision everyone could see the stupidly-short deadlines they were given, and even then they mostly did a decent job managing the projects given everything working against those projects.
 
Other Gears games sold better than 4 on a smaller hardware base.

Also the math between consoles sold and leading software performance isn't linear.

It's much more complicated than that.

Dude, it's not complicated. Gears of war III came out in 2011, by January 2011 the Xbox 360 was at over 50 million consoles sold worldwide.

https://en.m.wikipedia.org/wiki/Xbox_360_sales

The Xbox one isn't even close to that right now. Not even close. If you don't think that has an effect every one of their franchises then you're absolutely insane.
 
Just to clear up something, four of the nine MS titles were announced/shown in 2013: Project Spark (released though), Below, Fable Legends, Halo 5. So 5 of the 9 were brand new.

Since I see you two keep going back and forth, but nobody actually factchecking that part

That's a fault on my part, I didn't do my due diligence there. Thanks

I get that you're saying the comparison should be between games that were new announcements at E3. I get that part.

The part i don't think you're understanding is i'm comparing both conferences as a whole of what they decided to show, not just the new stuff. I think it's important to see that Sony focused on already announced titles, while Microsoft went ahead with showing games that were far from completion. While your list is omitting that part.

In light of Jmille99's correction, my point stands even more firmly. The comparison, as you originally put it, is too muddy to be properly used, in my opinion. The existence of titles that showed actionable, demonstrable progress, as well as CG pipe dreams stands in contrast to the belief that MS solely relied on games well into the future to move the hype meter. We'll have to agree to disagree.
 
Fable Legends wasn't really a "big game".
When you include a game as a headliner in a group of 5 games (that include Gears, Halo, Tomb Raider, and Forza) and call it the "greatest games lineup in Xbox history" it's a big game. A game with a 70 million dollar budget? Absolutely a big game.
 
On Metacritic:

Code:
91	Bayonetta 2
90	Bayonetta
84	Vanquish
83	Metal Gear Rising
81	MadWorld
78	The Wonderful 101
77	Transformers: Devastation
75	Infinite Space
74	Star Fox Guard
73	Anarchy Reigns
69	Star Fox Zero
64	The Legend of Korra
55	Teenage Mutant Ninja Turtles: Mutants in Manhatthan

You'll also find that most of the low rated ones were smaller games made on a tight budget...
Exactly.

People trying to shit on Platinum wtf.

Also Korra had some nice mechanics and Star Fox was all on Miyamotos stupid ass.
 
That's cancelling a game on Sony's part.

Technically, if Platinum could buy the IP back from Microsoft that's exactly the same situation.

I don't know that I'd call it the exact same situation, but I see your points. With Rime it was an odd situation where the devs just one day announced that they had reacquired the rights to their IP and would be releasing it as a multiplat now. I don't remember Sony ever announcing that they had canceled it (Did they even ever publically comment on it? I can't remember).

Regardless, hopefully Platinum gets through this and Kamiya gets the rest he needs.
 
Personally the game did not appeal to me in the slightest , felt like they were desperately trying to hit the Japan market (just give up already ms , it's never going to happen).

The fact it run and looked like dogshit on its e3 showings also didn't help . The game would have bombed worse then all there other recent bombs.

Should have created another subset overdrive or some other new ip. Yes they bombed also but they look way more fun than this game ever did.

Seems like platinum are really dropping the ball of late , first teenage mutant ninja turtle bombs and now this , feels like they overexpanded and just keep having publisher issues .
Their problem is picking the right publisher to work with, they really haven't found a publisher that can work with them in a long term stable relationship, not sure why they've been shunning Sony so far.

Open world+SP+mp? That's way too ambitious for a team like platinum.

Speaking of sunset overdrive, insomniac also bet on the wrong horse.
 
Adam Bolton ‏@Adsinjapan 4h4 hours ago
@MikeMcWhertor the news got to me in confidence as of Thurs. what I was told made me feel sick.

Now I really want to know what happened here.

A game this far into development does not get tanked if the relationship between the various parties was a good one. There's a deeper story of mistrust, betrayal and outright villainy...I'm sure.
 
Good? Game looked like complete garbage when shown.

If they're going to take the money they saved on this turd and put it to use elsewhere on another new project, then I'm ok with it.
 
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