HeWhoWalks
Gold Member
You certainly know a thing or two about that.Let the shilling continue I guess.
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You certainly know a thing or two about that.Let the shilling continue I guess.
At least one more.How many Astro Bot threads do we need?
As many as it takes to fix the industry.How many Astro Bot threads do we need?
Let the shilling continue I guess.
Yeah. And also Concord was made with the objective of "how do we make a game that can make the most money", while Astrobot seems like a game that was made with the simple objective of "making the most fun game we can make."Astrobot was made with love in mind. Concord was made with hatred in mind.
Both of these statements can be true.A game fails: "Sony needs to take a long hard look at itself"
A game succeeds a mere week later: "Sony knows how to make videogames. Incredible achievement"
People get money to write this.
Single player games and online GAAS games are completely different.Both of these statements can be true.
Concord was an independent game, acquired mid-way through development. Sony's relationship was decided by the marketing department. Bad decision. Take a long hard look at marketing deals and acquisitions.
Astro Bot was developed in-house by a team that formed from part of a group that had been with Sony for 30 years. They know how to make video games.
How many Astro Bot threads do we need?
Funny, I clicked on your name and saw many posts in tons of different Concord threads.How many Astro Bot threads do we need?
Funny, I clicked on your name and saw many posts in tons of different Concord threads.
I didn't check, but I assume you asked the same question regarding that game?
If a 100 hour games had 10 times the real content of a 10 hour game, alright, but we know it's not the case.This doesn't make much sense. Telling someone who already has many unplayed games that a solution is to buy another game?
Every console has suspend and resume. I just played through the entirety of Pokémon Let's Go over the span of weeks without ever closing the game.
It took me 140+ hours to complete Persona 5 over the span of months, despite it being the only game I played at the time. You can play any game, regardless of how little time you have, if you are actually interested in playing the game, as opposed to just checking it off a list.
A game is either worth your time playing, or it isn't. How long it takes to "complete" is irrelevant if your goal is to play the game.
Does any other hobby obsess with how many items they complete? Are there quilters out there cranking out a "backlog" of quilts, just to say they made X number of quilts? People knitting drink coasters because a hat... "f that". Do woodworkers lament how long it takes to make a bookcase versus a napkin holder?
I want another one, then it's ok.How many Astro Bot threads do we need?
How many Astro Bot threads do we need?
See this is what I want but I recently picked up Hogwarts Legacy and did a search for how long the main game is and not only did I find out it is 40+ hours but also a bunch of people complaining that it is too short."Rather than chasing endless gameplay, Astro Bot is delightfully compact and can be completed in around a dozen hours — a godsend for busy parents or people with massive gaming backlogs."
How many Astro Bot threads do we need?
Id rather have a ton of threads on a potential GOTY than Concord, more positivity and less hate is niceHow many Astro Bot threads do we need?
I think this speaks to how shallow most games actually are. Most of them are built to be interesting for 5 to 10 hours and then the planned obsolescence kicks in.I feel like there is a big schism between people who have a ton of time to commit to games and people like me who want ~15 hours max which will take a month or so to complete, because any longer and it's highly unlikely I will finish the game.
Concord only saw that amount of traction because of this. There's a sense of "sticking it" to people with a game like that. Remember, a lot of folks are still sore about Starfield failing to move the needle, Xbox games coming to PlayStation, and the Xbox Series devices becoming more and more irrelevant. When you've protected a brand for so long, and then that brand begins to destroy itself, the remaining warriors must shoot at whatever they can (this includes its "journalist" fangirls and not just users around GAF, who are nowhere close by comparison). Otherwise, if this were 1999/2000, it would have come and gone and no one would care, particularly anyone who wasn't similar to a current day zealot. PlayStation fans rightfully mocked it and have largely moved on.Id rather have a ton of threads on a potential GOTY than Concord, more positivity and less hate is nice
YupDoes anyone have any stats for this game's development?
60 developers.How many people were involved?
3 years of dev time.How long did it take?
The average salary for a senior game developer in Tokyo where Team Asobi is located is in the 12M - 15M Yen range, so if we take the higher value of that salary range, the development budget would be approximately 2.7B Yen, which translates to about 19M USD.How much did it cost?
Yes.How many Astro Bot threads do we need?
A lot of pointless, silly aggression here. Games come in flavors, lots of them, and it doesn't matter if we like them all or not. I prefer an industry that welcomes AstroBot, The Last of Us, Grand Theft Auto, and Sonic The Hedgehog rather than one that only goes after "a type". Yes, there are phases when trends are chased, because the point is to make money, after all. But, by and large, the industry is full of diverse, unique experiences and a recent gem like AtsroBot doesn't invalidate the many, great, games that are either cinematic or otherwise.-dumb gif
No fucking shit?
Did peoples forget what made PSX and PS2 popular to begin with? Their first party lineup was fire. GAMES, not Hollywood wannabes or chasing ephemeral trends like gaas.
Team Ico died for nothing you fucking dumbass. Now you support Astrobot like no tomorrow because you actually forgot what good games are after nearly 3 gens of wanking to graphics with inch deep gameplay.
A lot of pointless, silly aggression here. Good games come in all flavors, doesn't matter if we like them all or not. I prefer an industry that welcomes AstroBot, The Last of Us, Grand Theft Auto, and Sonic The Hedgehog rather than one that only goes after "a type".
Eh, AstroBot proves there's a place for all of it. Studios died trying many different things and that's where the pivots started (Microsoft and Nintendo are in the same boat). That's business.As a massive fan of PSX and PS2 Sony lineup, I disagree with their switch and focus on the likes of the Last of Us, Uncharted, Horizon, Daddy of war, Days gone etc. Again, studios have died to chase this cinematic experience, I’m not saying that there’s no places for them, but the 180 degrees Sony made to chase this was too much. Astrobot is exactly showcasing this. It’s like a dandelion growing through the pavement of a parking lot. Now Sony says they have family in mind, pulease, what BS is that. 3 gens of nowhere near the diversity of PSX/PS2 era.
This Jason Schreier?!!,
He don’t care about small team, he cares more about a DEI-compliant team
There's no "white racial hatred" in that post.So he just has straight up,, mask off, white racial hatred? That's bold, I guess. Most progressives try and hide it abit better.
There's no "white racial hatred" in that post.
thank you. 'godsend'? talk about a drama queen...Um, that point really makes no sense, mate.
The solution to your massive backlog isn’t to buy new, shorter games. It’s to play the games that you bought and never even booted up. The former is part of the reason you have a backlog to begin with.
Why do people keep saying this? Are we just pretending like they didn’t also release a very successful gaas? Should they have learned a lesson there and made even more gaas games?As many as it takes for Sony to learn their lesson.
I cringe at some of his stuff but I agree with his opinion on this. There’s room for lots of type of games and not everything needs to be a forever game. Shout out to Robocop. Back on topic I still think there’s plenty of room for big games. But the logic behind keeping a studio compact and giving everyone a voice is sound. I think people can be more honest about their thought process in smaller groups too because less corporate formalities and you probably get to know your colleagues in different departments better too.Schreiers primary objective is to get clicks (from you guys).
The whole industry was already set up with 50 - 100 person teams making short single player games back in the 00s.
It failed for a reason. Schreier knows this.
How many Astro Bot threads do we need?