SF Kosmo
Al Jazeera Special Reporter
I think the conversation around hours of gameplay per dollar is pretty unfortunate. I do get it, if you're someone who can only afford to buy a handful of games a year, but most of us don't really fall into that category but we still act as if we've been shortchanged any time a game dares to clock in under 30 hours.
We don't really do this for any other medium, no one considers a 3.5 hour movie a better "value" than a 1.5 hour movie. Or a 30 track album compared to a 12 track album. But with gaming we act as if their principle value is simply the length of time they can silence the screams at the back of your skull.
I want there to be more room for medium length experiences. I feel like there is compared to in the past but we haven't gotten away from it yet.
We don't really do this for any other medium, no one considers a 3.5 hour movie a better "value" than a 1.5 hour movie. Or a 30 track album compared to a 12 track album. But with gaming we act as if their principle value is simply the length of time they can silence the screams at the back of your skull.
I want there to be more room for medium length experiences. I feel like there is compared to in the past but we haven't gotten away from it yet.