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Scorn Interview: Delving Inside the Xbox Series X Exclusive
Microsoft's Inside Xbox reveal was supposed to be our first true look at an exciting library of next-gen video games running on Xbox Series X. Instead, excited
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“Microsoft had some messaging problems,” Peklar told us. “People expected multi-million AAA production games to show off next-gen visuals and, most importantly, gameplay showcases.”
Despite this, Ebb Software’s Scorn immediately captured the intrigue of Inside Xbox viewers. It may not be a AAA title from a big name studio, but that’s what was so impressive about Microsoft’s showcase: indie devs and AA studios are able to create titles that rival even the biggest budget games with next-gen technology.
Scorn’s Xbox Series X exclusivity deal is a very recent development, Peklar tells us. “We’ve been talking to Microsoft for some time now, sending them various builds, etc. The actual deal happened quite recently and it was realized in a timely manner.”
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“We didn’t [want to bring Scorn to current-gen consoles] because we want our game to be played at 60FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness and a lot less time wasting. The problem with these features is that they are not easy to sell in videos or screenshots.”
With so much focus on Xbox Series X and PlayStation 5 revolving around the move from mechanical hard drives to solid state storage, Peklar believes that the biggest change between this generation and the next is on the pure power afforded by the CPU at the heart of Series X.
“Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU,” Peklar explained to us. “That’s where the biggest difference compared to current generation will come from.”