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Scribblenauts Unlimited |OT| Unleash your inner copyright infringement

Blizzard

Banned
I "subscribed" to some items on Steam Workshop, and steam reported downloading them, but I can't use them in game. I tried going to the object creator and looking for a way to get them, but can't seem to find anything.

Is there some step I'm missing that I have to do?
D'oh, I thought I already replied to this but I lost my post. Anyway, try launching the game, bringing up the Steam overlay, and subscribing to the item directly in the overlay. Then open the object editor and the item should show up.
 
D'oh, I thought I already replied to this but I lost my post. Anyway, try launching the game, bringing up the Steam overlay, and subscribing to the item directly in the overlay. Then open the object editor and the item should show up.

Thanks, that worked. Had to unsub and resub to all of them. A bit stupid I had to do that though.
 

Blizzard

Banned
Thanks, that worked. Had to unsub and resub to all of them. A bit stupid I had to do that though.
I don't know why the overlay works but the account doesn't (or at least, doesn't for some people). I'm glad it worked for you in the end though! I think the workshop has a decent chance of passing TF2 in the next month or two.
 

Orayn

Member
Someone just gifted me this game on Steam, saying he likes to give things to random people so no one will think he's stingy.

vKPDN.gif
 

Danj

Member
I wonder if it's a glitch or something. It would really suck if they decided to lock it later. I think I'll wait before buying.

It's region-locked again... Thank god that I've looked into the Steam Community before I bought it.

Looks like I've dodged a bullet there then, I was thinking of picking it up.

I am really unhappy about how the release of this has been handled for Europe. It would have been better had there been more transparency - i.e., it should have been made clear that region locks would be added, and it is entirely unsatisfactory that the reason for the European non-release is some unexplainable secret alleged non-localisation issue. Making it available to EU users in the Steam sale and then snatching it away with a February 2013 release date lock just adds insult to injury. If I'd have bought it from Steam during the period which it was available here, I think I'd probably be calling up Trading Standards right now as this type of behaviour seems very sketchy.
 

Blizzard

Banned
Looks like I've dodged a bullet there then, I was thinking of picking it up.

I am really unhappy about how the release of this has been handled for Europe. It would have been better had there been more transparency - i.e., it should have been made clear that region locks would be added, and it is entirely unsatisfactory that the reason for the European non-release is some unexplainable secret alleged non-localisation issue. Making it available to EU users in the Steam sale and then snatching it away with a February 2013 release date lock just adds insult to injury. If I'd have bought it from Steam during the period which it was available here, I think I'd probably be calling up Trading Standards right now as this type of behaviour seems very sketchy.
It's also unfortunate since Jackson obviously posts here and reads the thread, yet he's not allowed to comment on it because of the NDA or whatever agreement the EU version has.
 

Santiako

Member
Looks like I've dodged a bullet there then, I was thinking of picking it up.

I am really unhappy about how the release of this has been handled for Europe. It would have been better had there been more transparency - i.e., it should have been made clear that region locks would be added, and it is entirely unsatisfactory that the reason for the European non-release is some unexplainable secret alleged non-localisation issue. Making it available to EU users in the Steam sale and then snatching it away with a February 2013 release date lock just adds insult to injury. If I'd have bought it from Steam during the period which it was available here, I think I'd probably be calling up Trading Standards right now as this type of behaviour seems very sketchy.

The delay is because Nintendo is distributing the 3DS/WiiU versions in Europe, and they most likely want to hold the PC version so it releases at the same time as those.
 

Jackson

Member
Looks like I've dodged a bullet there then, I was thinking of picking it up.

I am really unhappy about how the release of this has been handled for Europe. It would have been better had there been more transparency - i.e., it should have been made clear that region locks would be added, and it is entirely unsatisfactory that the reason for the European non-release is some unexplainable secret alleged non-localisation issue. Making it available to EU users in the Steam sale and then snatching it away with a February 2013 release date lock just adds insult to injury. If I'd have bought it from Steam during the period which it was available here, I think I'd probably be calling up Trading Standards right now as this type of behaviour seems very sketchy.

The reason for the delay was made transparent. Nintendo is publishing Scribblenauts on Wii U and 3DS in Europe in Feb, the PC version will be published by WB at the same time for obvious reasons.
 

Danj

Member
The reason for the delay was made transparent. Nintendo is publishing Scribblenauts on Wii U and 3DS in Europe in Feb, the PC version will be published by WB at the same time for obvious reasons.

Oh. Okay, I beg your pardon on that score then, I must have missed that announcement (and where was that news published? because if it was only on here, that's not really good enough)

EDIT: okay never mind, google news search shows it up on several sites. Not sure how I missed that, sorry!
 

Tempy

don't ask me for codes
Bought it, now I just have to wait until February... :( but at least I'll get a hat in TF2!

Would your US Scribblenauts work when it officially gets released in Europe in February though? I've read suggestions that you won't be able to.
 

SparkTR

Member
So this game is $7.50 on Amazon right now for PC. I just bought it and I'm loving it, definitely feels like a breath of fresh air and the Workshop stuff is crazy. After I'm done with this, are the other games in the series worth tracking down? Or is it an iterative kind of franchise where I wouldn't get much from going backwards?
 

Blizzard

Banned
So this game is $7.50 on Amazon right now for PC. I just bought it and I'm loving it, definitely feels like a breath of fresh air and the Workshop stuff is crazy. After I'm done with this, are the other games in the series worth tracking down? Or is it an iterative kind of franchise where I wouldn't get much from going backwards?
I've been a fan since the first game -- I've played Scribblenauts and Super Scribblenauts on DS.

Scribblenauts has a lot of action levels (trying to dig around something, and/or avoid explosives, and/or melt ice). Unfortunately, it didn't have dpad controls, so the physics and controls can be frustrating unless you're super patient.

Super Scribblenauts has dpad controls AND adjectives, and may focus more on puzzle than action. I feel like Scribblenauts Unlimited focuses a great deal on puzzles, and presumably because of the engine changes some things are simpler than before (no ice/terrain tile-based digging, no fancy time machine taking you to a jurassic level, if I recall correctly).

I'd say if you have a DS and you really love Scribblenauts Unlimited, Super Scribblenauts is worth getting, but you might want to hold off on the original game unless you're just totally in love and don't mind potential control/physics frustration. :)
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Fellow Gaffer gifted me this today, all i can say is buy this if you like fun.
 

SparkTR

Member
I've been a fan since the first game -- I've played Scribblenauts and Super Scribblenauts on DS.

Scribblenauts has a lot of action levels (trying to dig around something, and/or avoid explosives, and/or melt ice). Unfortunately, it didn't have dpad controls, so the physics and controls can be frustrating unless you're super patient.

Super Scribblenauts has dpad controls AND adjectives, and may focus more on puzzle than action. I feel like Scribblenauts Unlimited focuses a great deal on puzzles, and presumably because of the engine changes some things are simpler than before (no ice/terrain tile-based digging, no fancy time machine taking you to a jurassic level, if I recall correctly).

I'd say if you have a DS and you really love Scribblenauts Unlimited, Super Scribblenauts is worth getting, but you might want to hold off on the original game unless you're just totally in love and don't mind potential control/physics frustration. :)


Thanks, I'll track down a copy of Super Scribblenauts after I'm done with Unlimited. I take it the iOS version isn't that great?
 

Ledsen

Member
This game isn't out until February 15? So disappointed, just bought it on Amazon and was looking forward to playing it :( First time I've seen region-locking on a Steam game, at least one I've been personally interested in...
 

coopolon

Member
It seems weird that when the entire game is all about being creative the tutorial encourages you to be as uncreative as possible. It is not a good first impression of the game, although admittedly it lasts for like two minutes. I enjoyed the first hour I had with the game after that though.
 

1-D_FTW

Member
I'm loving the amazon purchase too. Can't recommend enough (unless you're devoid of a soul).

But I am having the same issue as the Edge review with that Penguin/diamond heist puzzle. I'm not going to spoiler tag it (since none of it worked), but here's what I've done to no avail: At first I painted the camera. Then I created a blizzard that caused it to short circuit. So the camera was out of commission. Then I gave the police officer a sleeping pill. When that didn't work, I woke her up and attacked her with a shrink ray gun. When she'd been shrunk down to the size of an inch (also shrunk the camera to an inch), I had her chase me to the other side of the building. I then ran away (back to the crime scene) and she didn't follow. So the guard was gone, the camera was painted, shrunk, and short circuited. The penguin still wouldn't freaking move. Desperate, I looked for help in this thread. Somebody mentioned invisibility cloak. So I created that. But the Penguin won't wear it. And if I put it on, it accomplishes nothing.

I feel like an idiot for not getting past this, but I certainly think the above solutions should have been more than enough. If anyone wants to spoiler tag a sure proof solution, I'll take it.
 

froliq

Member
I'm loving the amazon purchase too. Can't recommend enough (unless you're devoid of a soul).

But I am having the same issue as the Edge review with that Penguin/diamond heist puzzle. I'm not going to spoiler tag it (since none of it worked), but here's what I've done to no avail: At first I painted the camera. Then I created a blizzard that caused it to short circuit. So the camera was out of commission. Then I gave the police officer a sleeping pill. When that didn't work, I woke her up and attacked her with a shrink ray gun. When she'd been shrunk down to the size of an inch (also shrunk the camera to an inch), I had her chase me to the other side of the building. I then ran away (back to the crime scene) and she didn't follow. So the guard was gone, the camera was painted, shrunk, and short circuited. The penguin still wouldn't freaking move. Desperate, I looked for help in this thread. Somebody mentioned invisibility cloak. So I created that. But the Penguin won't wear it. And if I put it on, it accomplishes nothing.

I feel like an idiot for not getting past this, but I certainly think the above solutions should have been more than enough. If anyone wants to spoiler tag a sure proof solution, I'll take it.

I think I completed it like this:
typed in "disguise" and put it on him and worked. Yeah, I'm not very creative.
 

Unicorn

Member
Really don't like the flow or set up of Unlimited. Every puzzle so far is "guess what I want" style and I feel like since the first game, there's less and less imaginative solutions available. I don't know if DLC can be in the works for this, but if it would just port all the action levels from the first game and added in terrain destruction. It would be the pinnacle.

I love the franchise, one of the best new ones of this generation, but I'm not fond of the direction it's going. perhaps i've exhausted the magic over the years of playing each iteration.
 
Santa brought my daughter the 3DS collector's edition and installed the PC version on Steam for her, what a jolly fellow. The jelly case that comes with it is really cute, she loves it.

She really wanted the Wii U version but I'll have to wait until (if?) it ever goes on sale on the eShop for her.
 

deduce

Member
I'm loving the amazon purchase too. Can't recommend enough (unless you're devoid of a soul).

But I am having the same issue as the Edge review with that Penguin/diamond heist puzzle. I'm not going to spoiler tag it (since none of it worked), but here's what I've done to no avail: At first I painted the camera. Then I created a blizzard that caused it to short circuit. So the camera was out of commission. Then I gave the police officer a sleeping pill. When that didn't work, I woke her up and attacked her with a shrink ray gun. When she'd been shrunk down to the size of an inch (also shrunk the camera to an inch), I had her chase me to the other side of the building. I then ran away (back to the crime scene) and she didn't follow. So the guard was gone, the camera was painted, shrunk, and short circuited. The penguin still wouldn't freaking move. Desperate, I looked for help in this thread. Somebody mentioned invisibility cloak. So I created that. But the Penguin won't wear it. And if I put it on, it accomplishes nothing.

I feel like an idiot for not getting past this, but I certainly think the above solutions should have been more than enough. If anyone wants to spoiler tag a sure proof solution, I'll take it.
Paint didn't work?
I equipped a jetpack then flew to the camera and used a can of spray paint on it. I then threw a smoke bomb at the guard, but it didn't explode so the guard became pissed and chased after me. While the guard was chasing me, the penguin grabbed the diamond.
Maybe the paint just changed the color of the camera and didn't block its view.
 

1-D_FTW

Member
Paint didn't work?
I equipped a jetpack then flew to the camera and used a can of spray paint on it. I then threw a smoke bomb at the guard, but it didn't explode so the guard became pissed and chased after me. While the guard was chasing me, the penguin grabbed the diamond.
Maybe the paint just changed the color of the camera and didn't block its view.

Eh. I don't know what the issue was. By the time I was done, it was painted, short circuited, and shrunk. Who knows why it wasn't working.
 

honorless

We don't have "get out of jail free" cards, but if we did, she'd have one.
Sometimes a "correct" solution will not work if the players involved have been tampered with. I ran into this with a caliph who needed to predict the future otherwise he'd be buried alive.

...Unfortunately before I started messing with him, I was screwing around and spawned a (mummified) pirate and (mummified) ninja nearby. Even though they weren't interested in attacking him, their presence terrified him and he started running around. Even after I trashed them and he didn't seem to be scared anymore, he wouldn't respond to anything I tried. Made him omnipotent, omniscient, psychic, fortunetelling, futuristic, infallible, correct, dead, undead (What? That way he wouldn't have to worry about being buried alive!) Gave him tarot cards, gave him a crystal ball...nothing worked. The starite meter wasn't red, either.

Reset the level, used a single word (
the adjective "psychic"
) and voila. Puzzle solved.

tl;dr: If you can't get something to work that you really think should work, and you've been playing havoc in the level beforehand—reset and try again. Your earlier experimentation may have screwed something up.
 

enzo_gt

tagged by Blackace
So.. How do I use or get the object editor? I'm on Steam. OP doesn't say how and neither does the Steam Store or Steam Workshop pages.
 
So.. How do I use or get the object editor? I'm on Steam. OP doesn't say how and neither does the Steam Store or Steam Workshop pages.

It is the icon with scissors and glue. Top right, next to the world map icon.

The biggest shame of this game is no Steamplay. =(
 

Blizzard

Banned
Thanks, I'll track down a copy of Super Scribblenauts after I'm done with Unlimited. I take it the iOS version isn't that great?
I haven't personally played the iOS version. Someone correct me if I'm wrong, but I thought it was the same (or maybe less content?) as Super Scribblenauts on the DS.
 
Just played through half the game on a flight cross-country. The game is fun Scribblenauts gameplay, but am I correct in feeling that I have a little less freedom in some of the puzzles?

Maybe I'm wrong, but I remember trying a bunch of solutions today such as "bloody" or "incinerator" and getting rejected each time. Maybe these words were never in the game, but I'm feeling a bit restricted. Part of the joy of these games for me is always trying to figure out the weirdest answer to a puzzle that the game will still accept, rather than just typing "plant" or "steak" to solve half the puzzles.

I could be wrong, or the puzzles could just be running into the limitations of its design. So far I haven't run into anything as fun and mind-bending as the Rube-Goldberg type designs in Super Scribblenauts. Those were a blast. Everything is mostly strict with Give X to Y.

Fun game, but I'm hoping the series can evolve with this amazing mechanic.

EDIT: And by the way, THANK GOODNESS for the world map. Traversing the world without it is a chore. I like just tapping an area, beating all the puzzles, and then moving on.

EDIT 2: Reading through the thread, it seems like my feeling of restriction is coming from the lack of action stages. Those were definitely the most creatively challenging in the earlier games.
 
Just played through half the game on a flight cross-country. The game is fun Scribblenauts gameplay, but am I correct in feeling that I have a little less freedom in some of the puzzles?

Maybe I'm wrong, but I remember trying a bunch of solutions today such as "bloody" or "incinerator" and getting rejected each time. Maybe these words were never in the game, but I'm feeling a bit restricted. Part of the joy of these games for me is always trying to figure out the weirdest answer to a puzzle that the game will still accept, rather than just typing "plant" or "steak" to solve half the puzzles.

I could be wrong, or the puzzles could just be running into the limitations of its design. So far I haven't run into anything as fun and mind-bending as the Rube-Goldberg type designs in Super Scribblenauts. Those were a blast. Everything is mostly strict with Give X to Y.

Fun game, but I'm hoping the series can evolve with this amazing mechanic.

EDIT: And by the way, THANK GOODNESS for the world map. Traversing the world without it is a chore. I like just tapping an area, beating all the puzzles, and then moving on.

EDIT 2: Reading through the thread, it seems like my feeling of restriction is coming from the lack of action stages. Those were definitely the most creatively challenging in the earlier games.

Came here to post mostly this. I played through all the Capital City stages last evening and am feeling pretty underwhelmed here by something my daughter and I have been very excited for a long time by. The majority of the puzzles are merely just typing the word most appropriate to the situation, the Scribblenauts equivalent to a fetch quest.

Also, what happened to that thing from Scribblenauts 1 where you had to solve a puzzle three times consecutively without reusing any words? That was a meaty challenge requiring deep reserves of creativity, sorely lacking here.
 

Snuggles

erotic butter maelstrom
So I played this game for over 8 hours straight last night. That doesn't happen too often. It is pretty easy compared to the other games, but I don't really mind. For me the fun is in just coming up with the funniest or most out-there solution to problems and in terms of sandbox experimentation it's easily the best in the series yet. It also looks and controls wonderfully on PC. It won't be long before I've blazed through the rest of story mode but I still haven't even touched the object editor.

Really nice surprise, hopefully there's plans for future DLC support and updates.
 

Unicorn

Member
Also, what happened to that thing from Scribblenauts 1 where you had to solve a puzzle three times consecutively without reusing any words? That was a meaty challenge requiring deep reserves of creativity, sorely lacking here.

Yeah. Action Stages and this are sorely missing. Even a level editor could rectify it. Let the community make the action stages.
 

Blizzard

Banned
Yeah. Action Stages and this are sorely missing. Even a level editor could rectify it. Let the community make the action stages.
I started looking into what would be required to mod a level editor etc. for it, but I'm not sure just having a level editor would let you make action stages, especially not remaking the ones from previous games. I don't think some of those mechanical linkages may be in this game (switches/buttons/fans?), and I'm almost certain that the game moved away from a tile-based approach so you don't have the old terrain and ice blocks you can blow up or dig through anymore.

It might be possible to make some sort of monster obstacle course, though, or maybe do stuff with rope and explosives if rope works well now.
 
Hey guys, just wanted to give you a heads up - today's the last day to enter the GAF-only giveaway for Scribblenauts Unlimited in the Gamesies thread.

odxe1.png


All you have to do is check out our 4th episode and post in the GAF thread (below). I'll announce the winner this Friday. Also, this is open to everyone in the world, but the Scribblenauts copy is the US version.

http://www.neogaf.com/forum/showthread.php?t=504266
 

enzo_gt

tagged by Blackace
So the start screen or what have you says I have 85/106 starites, but the map says I have everything done, WTF.
 

Unicorn

Member
I started looking into what would be required to mod a level editor etc. for it, but I'm not sure just having a level editor would let you make action stages, especially not remaking the ones from previous games. I don't think some of those mechanical linkages may be in this game (switches/buttons/fans?), and I'm almost certain that the game moved away from a tile-based approach so you don't have the old terrain and ice blocks you can blow up or dig through anymore.

It might be possible to make some sort of monster obstacle course, though, or maybe do stuff with rope and explosives if rope works well now.

fwiw I think the car battery + wire trick still works. But yeah, odd stuff.
 

Suite Pee

Willing to learn
My favorite part of this game is just letting my imagination run wild and getting rewarded with shards for it. This usually involves different ways to kill/morph enemies. I ran through the museum beating everyone up, saw Columbus, and burned him with a flamethrower. Somehow that gave me a shard.

I'm going to try to play through this reading as little as possible. I still need to beat the first one on DS (don't have the 2nd).
 

Aaron

Member
A man wanted someone for his band, so I made a polite gorilla. He had a monocle and top hat. Now he needed an instrument, so I gave him a banana guitar. He ate it.
 

BooJoh

Member
So the start screen or what have you says I have 85/106 starites, but the map says I have everything done, WTF.

Open the menu, click Shards, click the "Object Shards" tab. These 217 extra shards can be earned anywhere, but I'm not sure if they can be viewed anywhere. I think the list is only there on the Farm on Wii U.
 

JaxJag

Banned
Now, I'm probably in the minority here. But does anyone feel like Unlimited feels oddly shallow considering the core mechanic?

I normally love puzzle games, was hyped for Unlimited, so I bought it for the Wii U. But man, feeling very disappointed... I dunno, it was cool to play around just randomly making different stuff appear out of thin air. But I would really love some challenging puzzles.
 

enzo_gt

tagged by Blackace
Open the menu, click Shards, click the "Object Shards" tab. These 217 extra shards can be earned anywhere, but I'm not sure if they can be viewed anywhere. I think the list is only there on the Farm on Wii U.
Whoa.

I think that explains how I randomly got some extra shards mid-starite missions. Don't think I'll consciously hunt these down anytime soon though.

Thanks!
 

coopolon

Member
Anyone having trouble with cloud sync? Even though everytime I exit the game it says it is syncing to the cloud, when I start the game on another PC the cloud save it goes too is a week old.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Weird, how come you can't create a "belt" in the object editor? How am I supposed to make Nomura characters?!

EDIT: Whoa, the Tanuki Suit is actually in the game!
 
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