Draugoth
Gold Member
"The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces," Murray said in an email sent to PC Gamer.
The new ship building system won't just be used in No Man's Sky, either.
"Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews," Murray said. "We love that we get to share this technology with players early."
I've been thinking a lot about mountain-sized mountains when it comes to the 1:1 scale of Light No Fire's planet, but I hadn't given oceans much thought until now. The idea of taking a voyage across an ocean the size of an actual ocean is pretty exciting, especially in a custom-built boat full of pals. I'm definitely curious to see the fantasy version of Voyagers' sci-fi ship-building tech whenever Light No Fire comes out.