Sean Murray says the Earth-sized planet in Light No Fire will have 'real oceans' that players will need 'large boats and crews' to cross

Draugoth

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"The technical challenges they have had to overcome to make any of this possible have been immense. Almost every part of the game has had to be reworked to accommodate these relative spaces," Murray said in an email sent to PC Gamer.

The new ship building system won't just be used in No Man's Sky, either.

"Much of the technology we're introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews," Murray said. "We love that we get to share this technology with players early."

I've been thinking a lot about mountain-sized mountains when it comes to the 1:1 scale of Light No Fire's planet, but I hadn't given oceans much thought until now. The idea of taking a voyage across an ocean the size of an actual ocean is pretty exciting, especially in a custom-built boat full of pals. I'm definitely curious to see the fantasy version of Voyagers' sci-fi ship-building tech whenever Light No Fire comes out.
 
What's fun about wasting 4 hours of gaming crossing a lake? Seems it's going to be another survival walking simulator and not my cup of tea. Maybe it will surprise me but I'm looking for games that respect my time anymore
 
So how much are we expecting to end up being bullshit and what will the game actually be at launch?

This is what the game will eventually be in update 4.0 in 2030, but what about when it actually releases?
 
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If my friends and I were all unemployed and childless, a planet-sized shared survival crafting game would be like cracknip. I'm interested to see how this turns out, but probably won't be playing it.
 
Hey Sean, shut the fuck up and let the game do the talking.

Respect the way you've worked on No Man's Sky since launch but stay quiet.
TBH, I think he's quite aware of his "legacy", and isn't making as outlandish claims this time around (NMS now is much more than what was initially promised, but the launch... yeah, we all know how that went). But we'll see.
 
That's not how the middle of an ocean looks 75% of the time.
Depends where you are bouncing around. ;)

But yeah, I agree that hour long plane or boat journeys in games are boring as fuck. Usually in flight simulators you have some kind of fast forward functions. Pretty sure it will be here the same and no one will be forced to fly for hours.
 
Depends where you are bouncing around. ;)

But yeah, I agree that hour long plane or boat journeys in games are boring as fuck. Usually in flight simulators you have some kind of fast forward functions. Pretty sure it will be here the same and no one will be forced to fly for hours.
Here's the Atlantic right now (not that I'm in it)

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Sounds cool but it doesn't sound all that fun.

Wish game devs went back to fun rather than "I'm going to make this just because I can". Maybe the technical limitations from the past where for the best.
 
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