RetroGamingUK
Member
People talk and reminisce about Sega’s 2000 lineup for the Dreamcast, but I have a story about a lineup that’s far greater.
While the system got off to an awkward launch, what Sega did the following year is nothing short of incredible.
For me, it’s right up there with PS2 in 2001 and Xbox 360 in 2007. Let me show you why…
Virtua Fighter 2 (January)
A technical showpiece for the system, combining hi-res 3D characters, 2D parallax and mo-cap animation this blew Tekken and everything else out of the water. Nothing would even come close on rival systems until Tekken 3.
Sega Rally (January)
One of the all time greatest driving games and proof that Saturn, with the right developers, could handle smooth 3D racers. I’d argue nothing would come close until Gran Turismo.
Panzer Dragoon Zwei (May)
A game that, at the time, was only possible on the Saturn thanks to the VDP2 secret sauce. A wonderful rail shooter featuring one of gamingMa greatest soundtracks.
Baku Baku Animal (June)
An incredibly fun and zany take on the Columns formula featuring animal and food matching and a wonderfully upbeat soundtrack. One of the best puzzlers of all time.
Athlete Kings (August)
PlayStation had Track & Field, but Saturn had this! For the time some incredibly sharp and smooth visuals that wouldn’t look too out of place on Dreamcast.
NiGHTS: into Dreams (August)
Pure magic on a disc, the flight, the art, the soundtrack, all simply sublime. A game that’s infinitely replayable and addictive. A shame so few people have actually played it.
Sega Worldwide Soccer 97 (October)
One of the first sports games to showcase mo-cap animations and the first ever soccer game to incorporate tricks this was the first 3D football game that was actually any good. ISS Pro surpassed it a few months later, but for a time Saturn was top of the league.
Fighting Vipers (October)
Virtua Fighter with breakable caged stages and armour, the first Saturn game to incorporate lighting and gouraud shading (something they said couldn’t be done), another cracking AM2 title.
Virtua Cop 2 (November)
Building on the incredible 1995 original, the sequel features car chases, moving train battles and branching paths. Nothing by Namco on PlayStation came close to this.
Virtual On: Cyber Troopers (December)
Closing the year out, a wonderful mech arena battler again making use of those VDP2 floors it put the likes of CyberSled to shame. Incredible soundtrack to boot.
That’s not all, there was also Virtua Fighter Kids, Daytona CCE, Golden Axe: The Duel, World Series Baseball among others.
Special shoutout goes to Capcom for almost arcades perfect ports of Street Fighter Alpha, Street Fighter Alpha 2, Xmen: Children of the Atom, with Saturn being the best place to play them hands down.
The console may not have been a huge success, but Sega were on f**king fire that year in terms of games and it deserves some recognition god damnit!
While the system got off to an awkward launch, what Sega did the following year is nothing short of incredible.
For me, it’s right up there with PS2 in 2001 and Xbox 360 in 2007. Let me show you why…
Virtua Fighter 2 (January)
A technical showpiece for the system, combining hi-res 3D characters, 2D parallax and mo-cap animation this blew Tekken and everything else out of the water. Nothing would even come close on rival systems until Tekken 3.
Sega Rally (January)
One of the all time greatest driving games and proof that Saturn, with the right developers, could handle smooth 3D racers. I’d argue nothing would come close until Gran Turismo.
Panzer Dragoon Zwei (May)
A game that, at the time, was only possible on the Saturn thanks to the VDP2 secret sauce. A wonderful rail shooter featuring one of gamingMa greatest soundtracks.
Baku Baku Animal (June)
An incredibly fun and zany take on the Columns formula featuring animal and food matching and a wonderfully upbeat soundtrack. One of the best puzzlers of all time.
Athlete Kings (August)
PlayStation had Track & Field, but Saturn had this! For the time some incredibly sharp and smooth visuals that wouldn’t look too out of place on Dreamcast.
NiGHTS: into Dreams (August)
Pure magic on a disc, the flight, the art, the soundtrack, all simply sublime. A game that’s infinitely replayable and addictive. A shame so few people have actually played it.
Sega Worldwide Soccer 97 (October)
One of the first sports games to showcase mo-cap animations and the first ever soccer game to incorporate tricks this was the first 3D football game that was actually any good. ISS Pro surpassed it a few months later, but for a time Saturn was top of the league.
Fighting Vipers (October)
Virtua Fighter with breakable caged stages and armour, the first Saturn game to incorporate lighting and gouraud shading (something they said couldn’t be done), another cracking AM2 title.
Virtua Cop 2 (November)
Building on the incredible 1995 original, the sequel features car chases, moving train battles and branching paths. Nothing by Namco on PlayStation came close to this.
Virtual On: Cyber Troopers (December)
Closing the year out, a wonderful mech arena battler again making use of those VDP2 floors it put the likes of CyberSled to shame. Incredible soundtrack to boot.
That’s not all, there was also Virtua Fighter Kids, Daytona CCE, Golden Axe: The Duel, World Series Baseball among others.
Special shoutout goes to Capcom for almost arcades perfect ports of Street Fighter Alpha, Street Fighter Alpha 2, Xmen: Children of the Atom, with Saturn being the best place to play them hands down.
The console may not have been a huge success, but Sega were on f**king fire that year in terms of games and it deserves some recognition god damnit!
Last edited: