Of course the N64 can display textures, it I simply constrained by ROM and RAM, which is why games look so bad overall.the fuck? the N64 has multiple tricks to make large flat planes look good and detailed.
it can load 2 textutes at once for surfaces, with only a minor increase in render time, sometimes without an increase even. so you can have for example a texture for larger patterns and a detail texture on the same surface.
one texture can add variety through different color shades, and the detail texture can add, well, detail, like grass patches or stone etc.
videos and audio, sure... I mean it is doable as we could see in Resident Evil 2.
but the distance fog is nonsense. that was only used because it was literally free and developers could just turn it on to hide pop-in.
replacing a flat plane with a flat mesh makes literally no difference in practice. and as I said, that texture stuff is pure nonsense.
Of course the N64 can display textures, it I simply constrained by ROM and RAM, which is why games look so bad overall.
Replacing the infinite planes by polygons and textures isn't the same at all as Saturn can do transformations and effects on these planes that you will not be able to do this way. So, again, it will be different.
Don't forget Christmas Nights!!! The game was time released before such a thing was possible!
you can do some tricks with textures on the N64. just recently normal mapping was done on that thing... the N64 can do some crazy shit.
but even so, you can do a lot to substitute such effects on the N64.
look at the level floor here for example, which are wavey clouds that are also animated:
he shows it here in an emulator, but this runs perfectly on real hardware too.
Isnt even better than 1997 on psx
FF7
Castlevania SOTN
Gran Turismo
Final Fantasy Tactics
Saga Frontier
Parappa the rapper
Bushido Blade
Probably my best year of gaming, definitely is if you include other platforms in 97 as well
I know about this video. Doesn't change the fact that you are running on a tiny ROM budget which explains why textures look so poor.
Dude....dude, the textures in Panzer Dragoon look far worse than what you see in this video. and this isn't even his best looking level IMO.
that animated cloud floor in that very video alone trumps basically anything ever done on the Saturn in terms of fidelity in a 3D game.
Dude.
Your game still looks awful and super poor.
The problem is that they set these up for demo right next to Playstations running Actua Soccer, Formula One, Tekken, Wipeout, Tomb Raider and Resident Evil.
Boom!
Sequels to nearly all those games would sell now. Could you imagine announcing a new Sega Rally or Panzer Dragon? Crickets.
Where did I say this ? I am just saying that it looks poor/bad.you gotta be delusional to think the Saturn could even come close to this
Um, no.Of course the N64 can display textures, it I simply constrained by ROM and RAM, which is why games look so bad overall.
animated infinite flat plane on the bottom,
running on emulator at high resolution which can expose all the little flaws,
yet looks great still at high resolutions,
runs at 30fps without issue on real hardware...
you gotta be delusional to think the Saturn could even come close to this, and to think the techniques used here aren't on par with what the VDP2 can do
Another case of a poorly built hardware that required manipulations that nobody was willing to do to achieve results that would barely be better than competing consoles. On top of being heavily memory constrained by the ROM size.Anyway, the small cache issue could be fixed. Instead of 1 texture devs could use 2 or 4 or more per surface and piece them together to make a single big texture. ROM had the speed to stream all these small textures from the cart.
Back in 1996 though I’d argue you were better off with a Saturn than PlayStation.
After the launch lineup there was a drought in terms of good PlayStation games where as Saturn was getting excellent titles monthly.
However at the end of the year Resident Evil really stood out, and Saturn didn't really have answer to Crash Bandicoot for those wanting a 3D platformer either.
I won’t pretend that Saturn’s launch games looked good compared to PlayStation, in fact Virtua Fighter 1 and Daytona looked dreadful compared to Tekken, Ridge Racer and WipEout.
However by the end of the year the most impressive 3D game was Virtua Cop…
…and Virtua Fighter 2 just trounced anything on PlayStation. Though AM2 had to work their backsides off and pull so many tricks to get the results they did.
You mean like transparencies on the Saturn?Another case of a poorly built hardware that required manipulations that nobody was willing to do to achieve results that would barely be better than competing consoles.
Another point i forgot to mention is that the N64 was the only console during that gen that wasn't constrained by RAM. In fact the Saturn and PS1 were, but not the N64.Of course the N64 can display textures, it I simply constrained by ROM and RAM
Did I say Saturn was perfect ?You mean like transparencies on the Saturn?
You clearly did not get this, but I was being facetious. Of course it can display textures, they are just ugly 99% of the time.True, but it's not the same as "it can't do textures".
No ? You are making assumptions. Still you can't exactly replicate a Saturn game making the full use of the 700 MB on a 32 MB cartridge.You think a Saturn/PS1 CD is filled with texture data or something?
No shit.Don't get me wrong, it was but it's not like the Saturn was the best designed console of all time or one that didn't give devs any trouble to take advantage of. Am i right?
No shit.That's because PS1/SAT used slow ass CDs that couldn't stream data fast enough in real time.
I disagree. I think Saturn games look worse in 3D games. Every game looks like it's barely holding it together, as if the polygons are ready to fall apart. All the wobbling, the seams, the weird distortion when viewing angles change, the textures popping out of existence a bit too early, before they get out of camera's view, the meshes... They look like a (very sharp) grainy mess that blends together. At least the N64 had stable 3D worlds that don't bend and distort.Despite all you say, N64 look like poop for the most part. Everything is heavily compressed.
At least Saturn went to be used properly, so it must have been better built.
I agree but personally speaking, the posts i make are always reaction posts to someone trashing the N64 in a Saturn topic. So i don't start this.Saturn topic, gets into technical stuff about N64 which nobody cares about.
Nights into Dreams is the most important videogame ever created.
30fps low resFighters destiny seems more advanced than VF2.
you can do some tricks with textures on the N64. just recently normal mapping was done on that thing... the N64 can do some crazy shit.
but even so, you can do a lot to substitute such effects on the N64.
look at the level floor here for example, which are wavey clouds that are also animated:
he shows it here in an emulator, but this runs perfectly on real hardware too.
so why did you say there isn't a fighting game on the N64 that beats VF2, Doa ? I also never saw anything on the N64 like Radiant Silvergun, decathlete, unreal or Grandia, not even an fps with large external environments at 30ps like Gundam or Gungriffon 2, why ?I disagree. I think Saturn games look worse in 3D games.
As someone who owned a Saturn in 1996 (living in Canada), the third to fourth quarter of the year really felt like it was the beginning of the end for the Sega Saturn in the North American market. I remember playing NiGHTS into Dreams and Tomb Raider 1 on the Saturn in late 1996. I thought both were really great titles.
But the PS1 was in 'beast mode' by Christmas 1996 and crushing it with Crash and a generally regarded superior version of Tomb Raider 1. The N64 launched in September 1996 with Mario 64 and Pilot Wings 64 and that was it.
The N64 has a pretty slow roll-out for games with maybe 1-2 titles per months. Wave Race was the third game released, with stuff like Crusin' USA, Wayne Gretzky 3D Hockey, and Shadows of the Empire released in the following months.
Sega Saturn games were honestly really hard to find stocked anywhere, where I lived in Canada. Making it really painful to own the machine. Meanwhile the PS1, and N64 were stocked just about everywhere and easy to come by. By 1997, the Saturn was basically dead in my region. I had to buy my games from the back of gaming magazine shops like Chips and Bits.
It really felt like the starting point of the 3D trend for the fifth generation of consoles. But also, the Sega Saturn was hurting really badly by 1997, as it really lost out during that important 1996 holiday season. Retailers lost a lot of faith (as if they had any to begin with) with Sega as a whole; and the Sega Saturn. They were more interested in backing the Sony PSX and N64 consoles. Also Pokemon was starting to get really big in 1997 and it gave the GameBoy a shot in the arm.
1996 and 1997 were Crazy times for gaming.
Yeah people don't realize the Saturn has really bad distribution in NA from the start and just continued throughout its life. There were games that were never in stores around me.
Also something younger people don't realize is at the time of the PlayStation and Saturn launch arcade games were the big tickets. Both consoles were just full of arcade ports. Ridge racer and tekken were the big PlayStation games. VF and Dayton were the Saturns.
Both consoles started out with simple limited shading in games if at all. Sega had no sdk at all at that point.
Sega devs were idiots, what made the arcade interesting were the stylized cabinets and the competitiveness, at home what we had were downgraded ports with no extra modes, without much possibility of finding good players to versus. Other games had no plot, which discourages playing against the AI in single player, others only had 2 stages, 2 stages in my opinion is theft, you pay $45 to get bored with the game on the same day, this company didn't go bankrupt for no reason. Fortunately, Sega corrected its mistakes after 20 years in industry purgatory. Now where is the new console? Are we going to talk about these old consoles until we die of old age? we need new blood, a new failure or a new success.IMO this list demonstrates one of the big problems with a lot of Sega's high profile Saturn titles: look at all those arcade ports! More specifically, look at all those bare bones arcade ports with little done to increase their longevity and value for the average consumer.
They were excellent ports of excellent arcade games, but were meagre in terms of what they offered. Sega were really late to the party when it came to the idea that arcade ports needed to offer something extra in order to offer more value to expensive home releases. Take VF2 vs Tekken 2, for example. VF2 had 11 characters, no story, no endings, no unlockables. Tekken 2 had 10 characters to begin with, an additional 15 unlockable, endings for every character, etc.
If I'm spending £40 of 1996 money, which game offers me the most content for my money?
Could you imagine what a blurry, foggy mess PDZ would look like on N64Of course the N64 can display textures, it I simply constrained by ROM and RAM, which is why games look so bad overall.
Replacing the infinite planes by polygons and textures isn't the same at all as Saturn can do transformations and effects on these planes that you will not be able to do this way. So, again, it will be different.
Sega devs were idiots, what made the arcade interesting were the stylized cabinets and the competitiveness, at home what we had were downgraded ports with no extra modes, without much possibility of finding good players to versus. Other games had no plot, which discourages playing against the AI in single player, others only had 2 stages, 2 stages in my opinion is theft, you pay $45 to get bored with the game on the same day, this company didn't go bankrupt for no reason. Fortunately, Sega corrected its mistakes after 20 years in industry purgatory. Now where is the new console? Are we going to talk about these old consoles until we die of old age? we need new blood, a new failure or a new success.
This is the kind of reasoning that brought us to the current situation of bloated, tedious, boring games.If I'm spending £40 of 1996 money, which game offers me the most content for my money?
If I'm spending £40 of 1996 money, which game offers me the most content for my money?
I said the Saturn has better looking fighting games already. Mace does more technically but doesn't really look better because of janky animations and worse frame rate.so why did you say there isn't a fighting game on the N64 that beats VF2, Doa ?
I never seen a 3D platform like Mario 64, Banjo-Kazooie, Conker on Saturn. Or a racing game like Stunt Racer 64 and World Driver Championship. Or a large 3D environment adventure like Majora's Mask or Shadowman. Why?I also never saw anything on the N64 like Radiant Silvergun, decathlete, unreal or Grandia, not even an fps with large external environments at 30ps like Gundam or Gungriffon 2, why ?
I never seen a 3D platform like Mario 64, Banjo-Kazooie, Conker on Saturn.
Is it though.Most of that post was nonsense,
Because these were released during the Dreamcast days maybe ? Have you checked on Dreamcast ? Because this is where developments were happening in 1998 and after.I never seen a 3D platform like Mario 64, Banjo-Kazooie, Conker on Saturn. Or a racing game like Stunt Racer 64 and World Driver Championship. Or a large 3D environment adventure like Majora's Mask or Shadowman. Why?
so we can conclude that the Saturn and N64 have different games and different styles of games, in fact I can't show you games like Banjo, nor late games like wdc because the Sega Saturn failed before, but don't think that the N64 is superior , it has its qualities and limitations like any console.I said the Saturn has better looking fighting games already. Mace does more technically but doesn't really look better because of janky animations and worse frame rate.
I never seen a 3D platform like Mario 64, Banjo-Kazooie, Conker on Saturn. Or a racing game like Stunt Racer 64 and World Driver Championship. Or a large 3D environment adventure like Majora's Mask or Shadowman. Why?
Virtua Cop, Virtua Fighter 2 and Daytona USA. Good times!
Back in 1996 though I’d argue you were better off with a Saturn than PlayStation.
After the launch lineup there was a drought in terms of good PlayStation games where as Saturn was getting excellent titles monthly.
However at the end of the year Resident Evil really stood out, and Saturn didn't really have answer to Crash Bandicoot for those wanting a 3D platformer either.
I won’t pretend that Saturn’s launch games looked good compared to PlayStation, in fact Virtua Fighter 1 and Daytona looked dreadful compared to Tekken, Ridge Racer and WipEout.
However by the end of the year the most impressive 3D game was Virtua Cop…
…and Virtua Fighter 2 just trounced anything on PlayStation. Though AM2 had to work their backsides off and pull so many tricks to get the results they did.
Mario 64 was released in 1996.Because these were released during the Dreamcast days maybe ? Have you checked on Dreamcast ? Because this is where developments were happening in 1998 and after.
Fair enough. That's a sensible reply.so we can conclude that the Saturn and N64 have different games and different styles of games, in fact I can't show you games like Banjo, nor late games like wdc because the Sega Saturn failed before, but don't think that the N64 is superior , it has its qualities and limitations like any console.
Although the Sega Saturn has less 3D processing power than the PS1 and N64, it has its own qualities such as the effects of VDP-2 which are difficult to replicate even on the N64.
No developer was investing in large scale, ambitious developments on Saturn past 1997 and you know it.Mario 64 was released in 1996.
Banjo-Kazooie was released in 1998.
WDC was released in 1999.
Shadowman was released in 1999.
Saturn was discontinued in 2000 in Japan.
No because we don't care and it is not the topic you have started inside this topic anyway. No moving the goal posts.We could also compare the homebrew/modern demos/games scene.
so we can conclude that the Saturn and N64 have different games and different styles of games, in fact I can't show you games like Banjo, nor late games like wdc because the Sega Saturn failed before, but don't think that the N64 is superior , it has its qualities and limitations like any console.
Although the Sega Saturn has less 3D processing power than the PS1 and N64, it has its own qualities such as the effects of VDP-2 which are difficult to replicate even on the N64.