So people are reporting on Miiverse that Sonic 2's physics can be a bit janky. Anyone experienced anything odd?
Sonic 1 3D was incredible, I might have to get this one too.
IMO it's the best available port of the game, because the 3D effect is great and the added features are nice as well.
Yeah it was like that in the original too. You can fall through the floor / walls in a lot of places.
So what's up with the horribly scratchy "Sega" scream? Everything else sounds as it should.
I'm glad that I'm not the only one who noticed this. I thought it may have been my speakers dying out. It has a very grainy, crackly sound to it, which is odd given that the Sonic 1 port doesn't have this problem. It was a very jarring introduction.
Yeah it was like that in the original too. You can fall through the floor / walls in a lot of places.
I wonder if they'll end up doing a Virtua Racing port? I realized today that everything they've mentioned in interviews (Thunder Blade, 3D Maze Hunter, Power Drift, Puyo Puyo, etc) has ended up getting made, and they name drop Virtua Racing hard at the end of the Sonic 2 interview.
Bought Sonic 2. Loving it.
But SEGA, give North America and Europe:
I wonder if they'll end up doing a Virtua Racing port? I realized today that everything they've mentioned in interviews (Thunder Blade, 3D Maze Hunter, Power Drift, Puyo Puyo, etc) has ended up getting made, and they name drop Virtua Racing hard at the end of the Sonic 2 interview.
And Puyo Puyo 2!
omg
I've never bought a 3ds theme. this one actually plays that sega cd music?
I DON'T THINK I CAN RESIST
Do they have plans to sell that standalone on the JP Eshop? Or will it only be in the compilation?
I thought about buying the GameGear version but... blech.
So what's up with the horribly scratchy "Sega" scream? Everything else sounds as it should.
Regarding the various Sonic 2 betas and levels cut from the final Genesis game, I know there is a ton of material out there on the internet, I read some of it a long time ago and played some of them.
Sonic experts, refresh my memory, what are the best betas and which ones, if any, feature more parallax layers?
The betas are notable for the unused/unfinished data hidden in the ROM; if you just want to play the games and experience new things there's not much point in tracking them down as they're mostly just unfinished/unpolished versions of the same content that's in the final game.
There are hacks that seek to recreate or implement unused/scrapped data from the beta ROMs but you can't necessarily call them "authentic" because they're mostly just guesswork on the part of whoever made them. Even the Hidden Palace zone included in the Taxman port is essentially an original stage that mixes some of the old unused assets with new assets made specifically for the port.
I can't figure out what the 'Replay' option is supposed to do in Sonic 2 - it seems to always say it's recording data on the lower screen, but that never seems to change.
Can't find any info about it in the manual or anywhere else.
It's more of an arcade experience, which can be beat in like, what, less than 10 minutes if you grab all 3 of the first orbs? Shinobi III is a very long game by comparison. This is probably why I gravitate to the arcade games of this collection more than the Genesis ones. Altered Beast enjoys the fact that it's both.I don't know why I find altered beast so playable, I find it easier to fire up than objectively better games like Shinobi III.
Rise from your grave!
This guy knows what's up.Boo. The original Sega CD firmware music is the only one that matters.
Thank you, pretty much as I thought.
What about Sonic 1 betas, is there a playable one that has the extra layers of scrolling seen at one of the Tokyo Toy Shows (1990 or '91) ?
Well technically, it did, as it was on the Wii Virtual Console, as ash_ag mentioned, plus on that Sega Channel thing (though no US cartridge version exists), but I totally would be up for a 3D Classics version.Pulseman would be amazing to have as a part of this, especially since it never came out in the US.
oh man, Pulseman already looks amazing, and yeah it's a gem of a game we never got so it'd be perfect...does Gamefreak remember it exists though?
I recall Volt Tackle is a reference to Pulseman, not to mention Pikachu's Final Smash in SSB seems very similar to Pulseman when he changes into a ball of electricity.oh man, Pulseman already looks amazing, and yeah it's a gem of a game we never got so it'd be perfect...does Gamefreak remember it exists though?
Also, what do I have to do for Phantasy Star? Frankly, there's not much they could do with it 3D-wise, but making the games widely available again is a must. Rebalancing PS1 would also be good, if they're up to it.
Let the above sink in and answer me this question: why would the game not release via Wave 3? What cruel, sadistic set of circumstances prevents the single most logical next step for the series?
Also, what do I have to do for Phantasy Star? Frankly, there's not much they could do with it 3D-wise, but making the games widely available again is a must. Rebalancing PS1 would also be good, if they're up to it.
Am I going to have to buy a Japanese n3DS/xl and a copy of Sega 3D Fukkoku Archives 2 come December?