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Sega 3D Classics Wave 2 |OT| October: 3D Sonic 2

duckroll

Member
Fantasy Zone is another great port. The 3D effect is great too. The only issue being that this is an arcade game clearly designed to be played with larger stick controls. It's not ideal on a controller, but it's even worse on a portable. That aside, the pain and suffering isn't too much to deal, especially with very generous stage select and rapid fire options.
 

Zonic

Gives all the fucks
I think it was the 3rd or 4th stage (the water one with the hermit crab shell things you had to destroy) that was hilariously easy because all the enemy generators were on the ground. 7-way shot + Large Engine or whatever + running on the ground = easiest stage.

But otherwise, been liking this & can't wait for April to get the sequel.
 
I hardly knew what Fantasy Zone was until it was announced for the 3DS--is it worth checking out for someone like me? I've really enjoyed messing around with these releases so far.
 

Khaz

Member
I hardly knew what Fantasy Zone was until it was announced for the 3DS--is it worth checking out for someone like me? I've really enjoyed messing around with these releases so far.

Fantasy zone is a good game regardless of having played it back in the days or not.
 
I'm surprised how low the scores on the leaderboard are. It's cool to be able to get at the top easily (especially since it counts for an entry in the hoodie contest) but jeez, I had a horrible run my second time and got 1st. I almost want to wait to enter until I have a more worthy-looking leaderboard haha

First time playing Fantasy Zone though, and it's pretty fantastic.
 

megalowho

Member
I love Fantasy Zone. Was my go to game on SMS, so pretty formative all things considered. Still find the visuals and gameplay concepts fairly unique, looking forward to checking it out again later tonight.
 
Awesome port. Here the 3D effect's used for subtlety of immersion, and listening to the ranking music, viewing those vistas that pop out so well on the screen...well I can't stop playing this game! Interesting that M2's locked some options behind a coin limit, which encourages players to learn the controls before relying on shop items for leverage.

This game's more complex than I remembered, one example being how it'll deny shop access if you aren't within a certain range of coins determined by how many lives you've bought. I love being able to manage scrolling speed in order to avoid enemy waves/ambushes; nailing the momentum of collecting a stray coin, then flying up to shoot a phalanx of cute fuzzies, never gets old. Use the Circle Pad Pro if you have an OG 3DS and would like better ergonomics, as Opa-Opa's physics call for precision. Only just got to stage 4 on two-stars, no stage select used to jump ahead, and coin bank left unopened.
 

Voliko

Member
Awesome port. Here the 3D effect's used for subtlety of immersion, and listening to the ranking music, viewing those vistas that pop out so well on the screen...well I can't stop playing this game! Interesting that M2's locked some options behind a coin limit, which encourages players to learn the controls before relying on shop items for leverage.

This game's more complex than I remembered, one example being how it'll deny shop access if you aren't within a certain range of coins determined by how many lives you've bought. I love being able to manage scrolling speed in order to avoid enemy waves/ambushes; nailing the momentum of collecting a stray coin, then flying up to shoot a phalanx of cute fuzzies, never gets old. Use the Circle Pad Pro if you have an OG 3DS and would like better ergonomics, as Opa-Opa's physics call for precision. Only just got to stage 4 on two-stars, no stage select used to jump ahead, and coin bank left unopened.
Is one star not the arcade default? Or does it just not pose enough of a challenge?
 

Tain

Member
This is so nice looking. I can pretty vividly remember the last time I played this game (1CC'd it in like '08), though, and it's making me reaaaaallly want to use an arcade stick.
 

Tain

Member
Hah, the coin charge and stage select options are pretty cute little touches to make the game way easier, given that the original arcade release didn't have continues. I guess they couldn't have kept it like that without some level of backlash.

so yeah don't use em~
 

@MUWANdo

Banned
It wasn't mentioned in the translated interviews, but there are some hidden extras that fans of the SMS port will appreciate, too...
 
Just got done playing Fantasy Zone 3D for about an hour straight, great port! Also, La Dune is a really tough stage. I'm playing on two star difficulty for now.
 
La Dune was punishing until I figured out why I wasn't getting shop balloons. Some of the enemy patterns and waves following upon them are too damn clever, I swear.
 
There's a damned art to utilizing bomb trajectory in this game. It's clever in that I can learn how to save up as many coins as needed within a run to get certain items (lives, twin bombs, and 7-way shot usually), and I also learn how to deal with patterns better due to moving around more precisely for blowing a base up. And yet it's a punishing game no matter how good I am, because some enemies fire stray bullets just when I've cleaned up and wanna move on to another base. Polaria is a menace, but even La Dune still gives me problems.

3 million coins lets you choose infinite weapon time btw. I won't be using it aside from goofing off, though.
 

daydream

Banned
Another bang-up job by M2. Probably the game with the most sealed off menu options so far, I like it! Got some stuff to discover. I wonder if they should have gone for a stronger 3D effect, though.
 

Zonic

Gives all the fucks
I don't mind having some of the options be unlockable. Gives me more of a reason to keep playing the game.

Did the other games have unlockable content as well? 3D After Burner only had the Burst mode.
 

AmyS

Member
The 3D effect is quite good, definitally better than the MD/Genesis games and keeping in mind that even though Fantasy Zone was a System 16 arcade game, it was a simple side-scrolling cute 'em up with just a standard 2nd background layer, not layer after layer of scrolling.

What's interesting is that console-only Super Fantasy Zone on MD programmed by Sunsoft has an extra layer of scrolling and is a great game overall. It's too bad there isn't a way to play it in 3D unless someone hacked the ROM and added support for 3D shutter glasses, which AFAIK never happened.

It's news to me that the X68000 port of Fantasy Zone supported 3D shutter glasses.


Arcade flyer material (best I could fine are low-res)
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Sharp X68000
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Sega Saturn
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@MUWANdo

Banned
I don't mind having some of the options be unlockable. Gives me more of a reason to keep playing the game.

Did the other games have unlockable content as well? 3D After Burner only had the Burst mode.

A lot of them had either secret or unlockable content, yes;

Space Harrier: reaching and clearing the final stage on one credit gives you an extra boss, and beating the extra boss unlocks an on/off toggle for that boss, as well as infinite credits.

Super Hang-On: clearing all four of the courses unlocks a new "World" course which is basically all four courses strung together as one long race.

Galaxy Force II: This port is based on the retouched "Neo" version that M2 made for PS2 several years ago, but clearing the game unlocks an arcade-accurate version with the original graphics, aspect ratio, etc. There are also some hidden commands that let you increase your energy and shield levels beyond the defaults, change the stereoscopic orientation of the lock-on reticule or unlock a new goofy background for the arcade cabinet mode.

Outrun: Each time you clear a different route you unlock another modifier toggle that affects the handling of your car (better cornering, maintain speed off-road, etc). Beating all the routes unlocks an arcade-accurate mode that maintains the aspect mode and refresh rate of the original game and contains all the bugs they fixed for the 3DS version, like the timer bug.

Fantasy Zone II DX: The coin bank is back with most of the same perks, and getting the alternate endings in the main game unlocks additional ships for Link Loop Land, the (excellent) supplementary game.

Thunder Blade: Clearing the arcade mode unlocks an arranged special mode with new mechanics and scoring systems, new enemies, newly arranged stages and a completely new and original final stage. This mode even has its own unique set of arcade cabinet settings, modelled after a hypothetical arcade revision that never existed.

There's also the hidden extra in FZ that no-one seems to have stumbled across yet that I won't spoil.
 

Zonic

Gives all the fucks
Oh cool, unlockables in Outrun sound like they'll help keep me wanting to replay for some time & experimenting each time I unlock something.
 
So what's the reason M2 didn't replicate the Fantasy Zone arcade cabinet?

They touch on the cabinet in the interview and later say they decided to go with the replicated CRT viewing mode for this port but don't really say why this was the case...
 

duckroll

Member
So what's the reason M2 didn't replicate the Fantasy Zone arcade cabinet?

They touch on the cabinet in the interview and later say they decided to go with the replicated CRT viewing mode for this port but don't really say why this was the case...

What's there to replicate? It was just a generic arcade machine. The cabs they replicate are the sit-in ones which are unique.
 

AmyS

Member
Just watched the Credits, wow, if that hints at the special modes M2 did for the game then color me impressed.

What did they do with Fantasy Zone II DX in Japan (arrives here April in NA/EU) ??
 

daydream

Banned
Have there been any Sega 3D classics yet, which aren't recommendable?

Edit:
Sorry when already answered.

In terms of port quality? No, they're all great and pretty much the definitive versions.

Obviously you have to decide for yourself if you want to drop money on Altered Beast but if you think of it as supporting this stellar initiative, you'll have an easy time justifying it.
 

vanty

Member
Did Fantasy Zone come out in Europe? For some reason it didn't in Australia and isn't even listed on the classifications site that revealed Streets of Rage 2 recently. Every other Sega 3D game has released as normal as far as I know, Afterburner 2 was definitely same day as America since I bought it.
 

Khaz

Member
Did Fantasy Zone come out in Europe? For some reason it didn't in Australia and isn't even listed on the classifications site that revealed Streets of Rage 2 recently. Every other Sega 3D game has released as normal as far as I know, Afterburner 2 was definitely same day as America since I bought it.

Yes it did.
 
Now that I've beaten my firing hand to a pulp getting to Mockstar reliably, I can only hope muscle memory guides me to round 7 tomorrow. The 3D backgrounds work on me in these night hours, lol.

I've gone back to default stars (never changed ship count), which confirms my suspicion that difficulty only controls where and when some bullet patterns crop up. For example, on two-star difficulty, the bases in La Dune will occasionally fire lone bullets at you, killing Opa-Opa when up close. Now that's gone, but my run I'd practicing on two-stars works just as well (if not better) on default. Seems to me that stars act in place of dip switches, or that's what they represent anyway; I'm glad I'm playing on arcade settings now.

The only true enemy in the Fantasy Zone is that fucking shop balloon, always interrupting one of my maneuvers in Polaria. The opening bases of Mockstar are positioned such that you have to wait for the balloon to descend upon you, as there's a base it passes through right above the player spawn. What a trick!
 

Khaz

Member
3 million coins lets you choose infinite weapon time btw. I won't be using it aside from goofing off, though.

iirc in the Arcade and Master System, spending money on all four engines ($111 100) gives you infinite weapon too. Though if you die you still lose everything.
 

AmyS

Member
Did Fantasy Zone come out in Europe? For some reason it didn't in Australia and isn't even listed on the classifications site that revealed Streets of Rage 2 recently. Every other Sega 3D game has released as normal as far as I know, Afterburner 2 was definitely same day as America since I bought it.


Yes it did.

Also, AFAIK the console-exclusive Super Fantasy Zone was released in Japan and Europe on the Mega Drive. The U.S. did not get it on Genesis.

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There's also the hidden extra in FZ that no-one seems to have stumbled across yet that I won't spoil.

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I think it was the 3rd or 4th stage (the water one with the hermit crab shell things you had to destroy) that was hilariously easy because all the enemy generators were on the ground. 7-way shot + Large Engine or whatever + running on the ground = easiest stage.
Tabas is the quickest, easiest stage if you have Twin Bombs, Big Wings, and skill with dive-bombing bases. I generally don't like using the quicker engines as, for reasons explained below, this game has a finicky hitbox for Opa-Opa and I like knowing where the little guy is any time. So round 4 takes a bit longer than round 2 on my end.

It's not ideal on a controller, but it's even worse on a portable. That aside, the pain and suffering isn't too much to deal, especially with very generous stage select and rapid fire options.
Being able to interface a stick and buttons with my 3DS would make this feel a lot better, honestly. Good thing M2's included auto-fire buttons for shots and bombs, allowing me to not worry about tapping buttons with 3D on.

Just watched the Credits, wow, if that hints at the special modes M2 did for the game then color me impressed.?
It's a surprisingly detailed credits reel, elaborating on the boss encounters as though Koga's already got ideas for a 3D, all-range Fantasy Zone sequel.
 

Oersted

Member
In terms of port quality? No, they're all great and pretty much the definitive versions.

Obviously you have to decide for yourself if you want to drop money on Altered Beast but if you think of it as supporting this stellar initiative, you'll have an easy time justifying it.

Thanks. Was 'afraid' so :D
 

Xbudz

Member
I bought all the games from the first wave except Altered Beast. I'll probably end up getting ABII, OutRun, and Thunderblade from this batch.

Same here. Also got ABII. I wasn't hyped to get Fantasy Zone but ended up drinking a bunch of wine and clicked the purchase button last night.
 

duckroll

Member
Being able to interface a stick and buttons with my 3DS would make this feel a lot better, honestly. Good thing M2's included auto-fire buttons for shots and bombs, allowing me to not worry about tapping buttons with 3D on.

Yeah if the 3DS supported an external arcade stick, in a dark room with the screen setting on 3, the 3DS could feel like a mini cabinet screen in 3D!
 
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