I expect to see all of Sega 3D classic-GAF clothed by Sega by the time all of these are finished3D Fantasy Zone is now up! & once again, Sega holding a contest to win one of 10 controller hoodies.
I expect to see all of Sega 3D classic-GAF clothed by Sega by the time all of these are finished3D Fantasy Zone is now up! & once again, Sega holding a contest to win one of 10 controller hoodies.
I hardly knew what Fantasy Zone was until it was announced for the 3DS--is it worth checking out for someone like me? I've really enjoyed messing around with these releases so far.
Oh god, SCREW the stage 5 boss. So many damn bullets to watch out for.
Is one star not the arcade default? Or does it just not pose enough of a challenge?Awesome port. Here the 3D effect's used for subtlety of immersion, and listening to the ranking music, viewing those vistas that pop out so well on the screen...well I can't stop playing this game! Interesting that M2's locked some options behind a coin limit, which encourages players to learn the controls before relying on shop items for leverage.
This game's more complex than I remembered, one example being how it'll deny shop access if you aren't within a certain range of coins determined by how many lives you've bought. I love being able to manage scrolling speed in order to avoid enemy waves/ambushes; nailing the momentum of collecting a stray coin, then flying up to shoot a phalanx of cute fuzzies, never gets old. Use the Circle Pad Pro if you have an OG 3DS and would like better ergonomics, as Opa-Opa's physics call for precision. Only just got to stage 4 on two-stars, no stage select used to jump ahead, and coin bank left unopened.
I expect to see all of Sega 3D classic-GAF clothed by Sega by the time all of these are finished
Except those of us in Canada
I'm not sure about it either. Assuming the one-star default is arcade difficulty, then just how difficult would it be with four?Is one star not the arcade default? Or does it just not pose enough of a challenge?
La Dune was punishing until I figured out why I wasn't getting shop balloons. Some of the enemy patterns and waves following upon them are too damn clever, I swear.
Say you've bought one life, meaning the next life's cost is 20K. If you don't have 5K coins or more after that point, balloons won't appear.
Except those of us in Canada
I don't mind having some of the options be unlockable. Gives me more of a reason to keep playing the game.
Did the other games have unlockable content as well? 3D After Burner only had the Burst mode.
So what's the reason M2 didn't replicate the Fantasy Zone arcade cabinet?
They touch on the cabinet in the interview and later say they decided to go with the replicated CRT viewing mode for this port but don't really say why this was the case...
What's there to replicate? It was just a generate arcade machine. The cabs they replicate are the sit-in ones which are unique.
Have there been any Sega 3D classics yet, which aren't recommendable?
Edit:
Sorry when already answered.
Did Fantasy Zone come out in Europe? For some reason it didn't in Australia and isn't even listed on the classifications site that revealed Streets of Rage 2 recently. Every other Sega 3D game has released as normal as far as I know, Afterburner 2 was definitely same day as America since I bought it.
3 million coins lets you choose infinite weapon time btw. I won't be using it aside from goofing off, though.
Did Fantasy Zone come out in Europe? For some reason it didn't in Australia and isn't even listed on the classifications site that revealed Streets of Rage 2 recently. Every other Sega 3D game has released as normal as far as I know, Afterburner 2 was definitely same day as America since I bought it.
Yes it did.
There's also the hidden extra in FZ that no-one seems to have stumbled across yet that I won't spoil.
Tabas is the quickest, easiest stage if you have Twin Bombs, Big Wings, and skill with dive-bombing bases. I generally don't like using the quicker engines as, for reasons explained below, this game has a finicky hitbox for Opa-Opa and I like knowing where the little guy is any time. So round 4 takes a bit longer than round 2 on my end.I think it was the 3rd or 4th stage (the water one with the hermit crab shell things you had to destroy) that was hilariously easy because all the enemy generators were on the ground. 7-way shot + Large Engine or whatever + running on the ground = easiest stage.
Being able to interface a stick and buttons with my 3DS would make this feel a lot better, honestly. Good thing M2's included auto-fire buttons for shots and bombs, allowing me to not worry about tapping buttons with 3D on.It's not ideal on a controller, but it's even worse on a portable. That aside, the pain and suffering isn't too much to deal, especially with very generous stage select and rapid fire options.
It's a surprisingly detailed credits reel, elaborating on the boss encounters as though Koga's already got ideas for a 3D, all-range Fantasy Zone sequel.Just watched the Credits, wow, if that hints at the special modes M2 did for the game then color me impressed.?
In terms of port quality? No, they're all great and pretty much the definitive versions.
Obviously you have to decide for yourself if you want to drop money on Altered Beast but if you think of it as supporting this stellar initiative, you'll have an easy time justifying it.
I bought all the games from the first wave except Altered Beast. I'll probably end up getting ABII, OutRun, and Thunderblade from this batch.
Being able to interface a stick and buttons with my 3DS would make this feel a lot better, honestly. Good thing M2's included auto-fire buttons for shots and bombs, allowing me to not worry about tapping buttons with 3D on.