NH: Our hard work is paying dividends.
YO: That said, that hard work came back once again with Out Run. When was it that you showed me Out Run working for the first time?
NH: It was quite some time ago. Wasn’t it back in the spring of 2013?
YO: It’s worth noting that our second title, Super Hang-On, ran on the same arcade board as Out Run (commonly known as the “Out Run Board”, though it was the 2nd game on the system). So when the work on Super Hang-On was finished, M2 figured that with a little more effort, they could get Out Run working as well.
NH: Super Hang-On had an Out Run Board version as well, so we had a rough idea as to the work that would be involved.
YO: So with that, I had them show me the game running. But I immediately rejected it saying, “No. This isn’t going to work.” And the reason was because the port was running at 30 frames per second.
NH: Yes, but the arcade version rendered at 30 FPS as well.
- Oh, the original runs at 30 FPS, too.
YO: Out Run is the only game from that era of SEGA arcade “physical experience” games that ran at 30 FPS. All the other ones ran at 60 FPS. Out Run used a new arcade board that was a souped up version of Space Harrier’s Harrier Board, but I think because the development team put an extreme amount of work into the visual aspects of the title, the game was released running at 30 FPS. I don’t think anyone complained at the time, and it never bothered me personally until the Sega Saturn version was released.
- The Sega Saturn version! Wow, that was a really amazing port, wasn’t it?
YO: When you played the Sega Saturn version normally, it would run just like the arcade version at 30 FPS, but by putting in a cheat code, you could run the game at 60 FPS. It was a true testament to Rutubo Games, the developers, and I bet it caused those who played in this mode to “see the light,” as it were. I was actually in charge of the marketing for that game back then, and I was really impressed with Rutubo’s work the first time I saw it.
So when M2 first showed told me the game and said, “We got Out Run working,” I thought back to that and said, “This is going to have to run at 60 FPS.”
NH: Even though rendering at 30 FPS was being faithful to the original, there was a precedent for 60 FPS.
YO: The reasoning was that since the Saturn version ran at 60 FPS, the fans are undoubtedly going to want to see it running at 60 FPS. And since M2 is the sort of company that gets fixated on things like running at 60 FPS, it’s really a must-have.
NH: Well, you know… You aren’t wrong, but in order to get it rendering at 60 FPS, you need to get it running at around twice the speed of the arcade version.