Agent Unknown
Member
Has it been determined which star level of difficulty matches the default challenge level of the arcade board? Is it one or two stars? Two stars feels right, it can get nasty but feels like I'm honing my skills properly.
I'm certain it's just one star for arcade now.
I've only picked up Sonic so far. If there was one must-have game from either wave which I should get, what would it be?
Out of the currently available ones so far, that is. Obviously I'm getting Outrun day 1.
They're all great, so ultimately it depends on your personal taste.
They're all great, so ultimately it depends on your personal taste.
- If you like Out Run, you should like Hang On, another excellent racing game. But maybe you don't want another racing game?
- Amongst the Super-scaler shmups, my favourite is Space Harrier because is a simpler arcade game. But other people like Galaxy Force as it has more variables to deal with, with your gas and speed. After Burner is much more frantic, action non-stop, but also difficult.
- Fantasy Zone is a horizontal shmup with more control of your ship and a dash of RPG wish the cash and upgrades. I love it.
- Streets of Rage is a good brawler, imo less than SoR2 but still very good in its own right.
- Super Shinobi 2 is goat action ninja platformer.
- Ecco is a good but punishing "puzzle" game. Best dolphin game with 2.
- Altered Beast is the weakest link, but I dunno I think it has its charm, I personally enjoy it.
So, yep,
On the later levels I like to keep the screen moving when I am stuck with the default weapon so I don't get too overwhelmed by enemies. There's no time limit after all. I always buy 7-way shot at any opportunity in the second half of the game. Getting a shop balloon before a boss is too hard / unpredictable so the bosses just need trial and error. I've made it to stage 7 so far playing every now and then.I've been really struggling with Stage 5 in Fantasy Zone. Playing it on and off every other day, but I can't seem to beat it. Help...
2, as it apparently improves on flaws of the original while introducing a more complex level structure (light/dark worlds, multiple shops/endings, ability to access shop when you die after boss fights, &c.)If I have never played any Fantasy Zone and only want to buy one, which is better, 1 or 2?
As long as your wallet remains in the range between the life upgrade you just bought and the one you bought prior (i.e. 50K < x < 100K at last upgrade), you can die and access the shop immediately after spawn. I used this for buying the 7-Way Shot before the snowmen myself, though I can beat 'em without any upgrades now. Keeping the screen in motion without tailing the end of it gets very difficult later on, but I try and do that myself.On the later levels I like to keep the screen moving when I am stuck with the default weapon so I don't get too overwhelmed by enemies. There's no time limit after all. I always buy 7-way shot at any opportunity in the second half of the game. Getting a shop balloon before a boss is too hard / unpredictable so the bosses just need trial and error. I've made it to stage 7 so far playing every now and then.
Fucking up on the boss is basically a death sentence for the entire run though
Difficulty resets per round, but yeah, it gets worse the longer you stay in one. Worse still, the value of coins you can grab from base drops decreases rapidly based on how much time you spend in a round (individually, not cumulative across). I work to finish rounds as fast as possible without bungling so I can get an optimal wallet for later; this will matter less once I've learned the game and can relax. Sticking around to kill for coins gets inefficient once the bullets change to that agitated color and pattern! Later round make that undesirable anyhow, putting you in situations where dodging ain't no joke (I think Polaria's blue-bullets-on-bule-background gimmick is stupid).Yeah, keeping stationary is good for the early levels, but after that I keep scrolling, hitting the bases occasionally until one of them explodes. There is no time limit per se, but as time passes the enemies become more and more aggressive, shooting more bullets with more of them appearing. You can't really stay in the first level and make one million $10 at a time by destroying harmless waves of enemies. I think the dangerousness level is carried with you to the following level, though I'm not really sure of that.
2, as it apparently improves on flaws of the original while introducing a more complex level structure (light/dark worlds, multiple shops/endings, ability to access shop when you die after boss fights, &c.)
When you say grind for coin stock, does that mean grinding for charges prior to starting a round?
2, as it apparently improves on flaws of the original while introducing a more complex level structure (light/dark worlds, multiple shops/endings, ability to access shop when you die after boss fights, &c.)
Are you talking about II SMS or DX? I think DX only has the light/dark variants, not warp points like in the SMS game (which, yeah, are gratuitous and tedious).
I read up on that strategy, need to give it a whirl myself. Polaria's a peak round for the game, it seems, as even Mockstar's getting easier now that I know how to use engines faster than Big Wings. Often I can barely see the bullets when they pass through blue graphics layers, which forces me into the round's bottom half where the base spawns pose a problem. And, of course, this remains an issue fighting against the snowmen who shoot white bullets!I finally got past round 5 of Fantasy Zone, I was having a hard time against the boss. I did happen to read about a rather interesting alternative strategy on strategywiki which worked out for me though.
I still have trouble with bombs. Even with rapid fire they seem too slow and the trajectory is odd on them.
They should port Dynamite Cop from PS2 as a standalone game
Grabbed After Burner 2 lastnight. Wow, I suck at the game!
Anyone dive in and grab Altered Beast? Loved the hilariously bad transformations as a kid.
I have enough funds in my account for OutRun and Thunderblade. Picked up Fantasy Zone yesterday when I bought the New 3DS and boy does it look great in 3D!! I had to redownload the rest of the Sega 3D Classics that were on my original 3DS but they are small in size so it wasn't a big deal. Nice to see my fav game Space Harrier on the bigger screen.
What do I have to do to get a 3D Monster World Collection?
Fantasy Zone can be a longer or shorter game than Galaxy Force II depending on your playstyle; I've spent at least ten hours more practicing this vs. GFII, partly because the latter game wants you to go a certain speed the whole time and runs are shorter.Man, I like 3D Fantasy Zone but I am so, so bad at it. I can't get past the sixth world, even on one-star difficulty. I haven't had this much difficulty with any of the other SEGA 3D Classics!
Is it common knowledge that Opa Opa has an auto-fire on the right trigger? Makes things a lot easier for me.