God I remember those BS PAL days. Pure BS.For no cartridge consoles...DC is my fav console after PSX. I was in the dreaded slow people region known as "PAL" and 3d fighting games just sucked. Lucky that SEGA knew about it and most DC games had the ability to choose 60HZ option....not to mention many games supported 480p and the awesome VMU. DC was way ahead of it's time IMHO.
You clearly never used it as a Tamigotchi then by ways of Sonic Adventure 1 and 2. Hell you could even hook it upto to the NGPC and download fighting characters from one of the SNK fighting games. Then it turned into a mini portable 2D fighter hand held console. I absolutely loved that shit.Thats mini screen save cartridge was a disaster too. What a waste. I remember seeing hype and it would be the next step in gaming where you call plays in NFL2k on the that thing.
Skip all the features and make it a standard memory card with more storage.
An average controller? That thing was abysmal.
Only one stick, only two shoulder buttons. No select button and that thing was so awkward to hold. Otherwise fantastic console but how the heck did that controller make it all the way through design phase? Legit one of the worst controllers any major console shipped with.
HEY GUYZ THIS IS A FAN BOY DC THREAD.I agree.
Maybe I was too kind with my wording. Lets not forget the cable being at the bottom of the controller and being too short.
Shockingly the Dreamcast controller derived from the Sega Saturn 3D controller which was superior in every way.
You clearly never used it as a Tamigotchi then by ways of Sonic Adventure 1 and 2. Hell you could even hook it upto to the NGPC and download fighting characters from one of the SNK fighting games. Then it turned into a mini portable 2D fighter hand held console. I absolutely loved that shit.
Nice I gotta try it.Time Stalkers is a fairly basic JRPG (though I don't think it's bad at all as some say and it does have some pretty creative visuals even if it's not some AAA production) but it had a really neat downloadable first person dungeon crawler game for the VMU that I played until I killed its battery.
I think it was less that GD-ROM was proprietary as much as it was the fact that DVD players were new, and having a game system that also gave you access to DVD movies was a huge selling point early in the PS2's lifetime.4) The GD-Rom, we saw this with the GC. Once you go for your own properity take on media it's never good as devs are traditonally less likely to want to develop games for it
As a huge Dreamcast fan...I agree.
Maybe I was too kind with my wording. Lets not forget the cable being at the bottom of the controller and being too short.
Shockingly the Dreamcast controller derived from the Sega Saturn 3D controller which was superior in every way.
I didn't know that one:Within the last couple of years there has also been the enhanced Dreamcast controller from a group called "Retro Fighters" which addresses most (all?) of the issues I noted above. I own one and while it still has issues, it is in many ways a HUGE improvement over the original Dreamcast controller.
Yeah, that's the one!
Done? It's far from being done.DONE
- Online gaming before anyone else (Yes I know NES had a modem where you can access a limited internet network, but that was for things like ordering pizza etc)
- VMU. I think this was incredible. Sonic Adventure where I can download the pets found in game into the VMU, use it as a portable Tamigotchi and then reupload to the game whenever I wanted??? Amazing)
- Innovotive and exciting games. Seaman using the mic with the voice of Leonard Nimroy as the pet fish, Headhunter, Skies of Arcadia, Planet Ring, Power Stone, Shenmue, PS0 etc.
- Amazing LE consoles and import games, if you were into the import scene like I was the DC/PS2 era was the last great generation for imports.
- NGPC to DC link up. Forget hooking up your vita to the your PS4 or GBA to GC. The Dreamcast did it first and it worked amazingly. SNK and Sega a great match.
This is 100% correct.
- Amazing LE consoles and import games, if you were into the import scene like I was the DC/PS2 era was the last great generation for imports.
I experienced online play for the first time in my life with dreamcast. I had quake 3 arena, unreal tournament, sonic adventures, soul calibur, chu chu rocket and resident evil code veronica, such a fun times. Unfortunately I had to sell it so I can buy ps2, which was very popular in my country and nobody was carrying dreamcast anymore.
Yeah I didn't mention in my post about PS2 hype being a factor in the DC demise, but it definitely played a part for sure. EVERYONE I knew was waiting on the PS2, the hype around it was unreal, hell it was the first console I went after on the day it launched and was met with a huge line of people that I did not expect to be there. I had to wait a couple of months before I could get one for myself. PS2 being an affordable DVD player also was a big deal for the console for me and my group of friends. Funny about your experiment with Madden and NFL2K, but I totally believe it, a recognizable brand name is hard to beat, even if it is the inferior choice.Yeah I blame alot of Dreamcast's commercial failure on your first sentence.
I worked in a gamestore at the time of the DC + PS2 launches, and for shits and giggles - we placed playable hubs of Dreamcast's NFL2k right next to PS2's Madden 2001. NFL2k destroyed PS2's Madden in all areas, 100% no contest plain as day. But most people just came in there and huddled around the PS2 hub playing Madden and ignored NFL2K.
Pretty fascinating to witness.
I remember the PS2 doubling as a DVD player being a huge feature back then too.
Neat. Has anyone made a programmable DC controller with 2 sticks and remaps for things like left stick > < abxy and right stick > < left stick and similar? When emulating DC with my DS4 I remap it so games like Outtrigger and MDK2 play with the familiar modern twin stick scheme (even with digital only input for the left stick, I guess I could map it so it works as d-pad > < abxy and just having look/aim on the right stick but that's not as comfortable to grip on the DS4). It may require a bit more fiddling depending on the game and its control scheme but it's pretty ace in gameplay.
They released arcade sticks. Several of those Capcom fighting games are 4 button like MvC2, Tech Romancer, Power Stone (3) and Project Justice, with SFA3, MvC, Jojo, the CvS games and Vampire Chronicles left for 6 buttons (I guess Power Stone 2 is also 6 button but the scheme works with the special attacks on the triggers, it's not like Street Fighter games where you'd have to set one of the three kicks and punches there making combinations weird and tough to accomplish). SNK games are also usually 4 button and other fighters the same or even less. But that d-pad is just bad.And with so many Capcom fighters on the Dreamcast, I don't know why they didn't (to my knowledge) release any official controllers with 6 face buttons.
I wish some things were different. Agartha could have been really amazing, shame they cancelled it when Dreamcast went belly up instead of move it to another system. Some parts/assets/models are more unfinished/early than others that look better but the concept's rad.
They had some novel control ideas as well going by the playable dev prototype (showing it was more than just videos). Outdoors had a third person camera, indoors were more like Code Veronica but you had this novel pointing all around the character control that looks straight out of Wii.
They had the pedigree of the Alone in the Dark originators and the passion as well, sad it wasn't meant... It does look similar to D2 in some ways. And also to Wii's Cursed Mountain. But I guess that's just because of all the snow and horror connotations rather than anything more than that.
I keep wanting to play through D2, it's so unique (and despite being such an early title has its moments of looking pretty great) but it's just too weird for me, lol. Very slow start (and I guess exposition cut scenes in general with these The Thing like character interactions) too. R.I.P., Kenji Eno.
And then there was GunValkyrie. The Xbox game seems like it's just a quick and dirty Dreamcast port with some more effects (like water shaders) and boosted polygon counts here and there. The previously seen Dreamcast footage suggests it was going to be very impressive for it though!
No, hailing from Europe, perhaps that's why.Yeah, that's the one!
Huh, interesting, it's showing "In Stock" for me. Are you in the United States? (Second EDIT: I am looking at Amazon, which is where I bought this controller from, and it shows it in stock there, even with Prime shipping. But you're right, on their own website, it's out of stock!)
You're comparing finished product to early footage. It looked very impressive on DC. Not much slower in some action bits, other than the 30fps making it appear so. It was going to be very different with lightgun shooting + controller roaming a la Wii. It was uniquely clunky on the Xbox too though.I love the Dreamcast and it was my daily driver console from 9/9/99 until the day the XB launched, but Gunvalkyrie on the DC looked slow and clunky compared to what finally ended up on the XB. Gunvalkyrie was also quite the looker the day it launched in March of 2002 and took advantage of the power of the XB.
This is 100% correct.
Not just for the Dreamcast, but for all my retro consoles in general: if the games don't involve a lot of reading, 11 times out of 10 I get the Japanese import version, compared to the getting the American version.
Benefits of Japanese imports:
- Superior cover art, almost every single time
- Thick manuals IN COLOR and full of pictures compared to the sad black-and-white thin pamphlets that come with the American versions
- Sometimes additional content (characters, stages, options, etc)
- Often cheaper (in many cases I've bought imports complete in box that ended up being cheaper than the loose cartridge/CD of the American version) and in better condition than the American counterparts
37 here, Nostalgia is for real when firing up the DC.
You're comparing finished product to early footage. It looked very impressive on DC. Not much slower in some action bits, other than the 30fps making it appear so. It was going to be very different with lightgun shooting + controller roaming a la Wii. It was uniquely clunky on the Xbox too.
Anyway, I missed/forgot that Ao no 6-gou - Saigetsu Hito o Matazu - Time and Tide/Blue Submarine No. 6 - Time and Tide was fan translated. It's interesting with nice visuals in its cel shaded characters and underwater parts. I can't find great user footage so the old Japanese trailer works.
SEGA-SKY Portal - Blue Submarine no.6 'Time & Tide' - English Translation for Sega Dreamcast
Portal SEGA-SKY | Piszemy o konsolach SEGA Dreamcast i SEGA Saturn oraz automatach arcade Naomi, Atomiswave i emulacji.sega.c0.pl
Edit: this game is slick, it has great presentation in the adventure parts (though characters aren't very animated and what animations they do have are for the close up dialogue boxes, when viewing the scenes they're static) and the submarine sections look pretty nice. Gameplay probably won't amount to much going by how the controls are. It works but there are no real advanced maneuvers like full 6DOF, rolls or strafing, you can just pitch (with limits), yaw, thrust forward or back and switch between a few weapons and tools. I guess it's like a slower, more methodical and story based Treasures of the Deep contrasting its frantic arcade action. The translation seems fine, some wording could be better but whatever. In the very first saving note some text warning you to not turn off the console doesn't wrap properly but in subsequent cases it does, maybe there are other minor errors. Sadly there are in-engine scenes and VA where subtitles couldn't be added unlike in the cut scenes/dialogue boxes so they've opted to have the original VA in the background with a neutral male voice translating like it's done in documentaries etc., it's not terrible, just a bit of a shame.
Playing more, the fan translation leaves a lot to be desired, I encountered more mistakes and weird wording, but it makes it playable. In the adventure part even the NPCs are just part of the 2D background until you talk to them and get the cel shaded model with the dialogue box. I didn't realize this when using a heavy CRT filter so yeah, all the areas are static as they're just pictures. There are in-engine cut scenes using the dialogue models too (or maybe they can just be considered more advanced/animated dialogue scenes) and anime/CG. Underwater I don't think it's as good as Ecco or even Deep Fighter but it's not bad either, it looks pretty clean and the enemy models I've seen so far are pretty nice. Some weird fish, nautilus type things, sharks and crabs with ranged attacks. I guess you have to play carefully initially, I ran out of ammo in the very first low stakes salvage job by attracting more enemy attention than I should and trying to fend them off rather than just head to the objective and only deal with those necessary for the operation. Upgrading the sub at the store seems decent with different armor, engine, battery options, as well as different weapons & tools.Blue Submarine No. 6 Time & Tide looks cool and a type of game I would like. I enjoyed the strategy RPG submarine game on the NGPC, Dive Alert. Cool that someone did an English translation. I'll have to burn it to CD and fire it up on the Dreamcast.
I never had a DC, but I rented it and one of the games I rented was Armada. Only played it for one night and it was awesome. Hard as hell though. It was like Diablo but in space. If a similar game was made now it would be better as you now got dual analogs for twin sticky gaming.
Listen Gaf. I don't need to write a long post about why the DC is the best console ever, but lets take a short sweet trip down memory lane.
DONE
- Online gaming before anyone else (Yes I know NES had a modem where you can access a limited internet network, but that was for things like ordering pizza etc)
- VMU. I think this was incredible. Sonic Adventure where I can download the pets found in game into the VMU, use it as a portable Tamigotchi and then reupload to the game whenever I wanted??? Amazing)
- Innovotive and exciting games. Seaman using the mic with the voice of Leonard Nimroy as the pet fish, Headhunter, Skies of Arcadia, Planet Ring, Power Stone, Shenmue, PS0 etc.
- Amazing LE consoles and import games, if you were into the import scene like I was the DC/PS2 era was the last great generation for imports.
- NGPC to DC link up. Forget hooking up your vita to the your PS4 or GBA to GC. The Dreamcast did it first and it worked amazingly. SNK and Sega a great match.
The last official release was Milestone's shmup Karous, March 8, 2007. 8+ years seems pretty good to me. Still, even without knowing such details I'm sure you've heard of consoles like the Virtual Boy or Vectrex.Can the Dreamcast be termed as the console with the shortest life-span ever? Or have there been others that have lasted less than Sega's swan-song?
Can the Dreamcast be termed as the console with the shortest life-span ever? Or have there been others that have lasted less than Sega's swan-song?
Yeah but all the "Big Gun" developers however many there were had jumped ship by 2003 by the latest ....(I am guessing)The last official release was Milestone's shmup Karous, March 8, 2007. 8+ years seems pretty good to me. Still, even without knowing such details I'm sure you've heard of consoles like the Virtual Boy or Vectrex.
The last Sega-made release was Puyo Pop Fever, February 24, 2004. I'm not sure if another big publisher released something later on but ~5+ years seems okay to me. Still, even without knowing such details I'm sure you've heard of consoles like the Virtual Boy or Vectrex.Yeah but all the "Big Gun" developers however many there were had jumped ship by 2003 by the latest ....(I am guessing)
such a gray library in such short time.