Gunstarheroes
Member
Speaking of Toejam and Earl, it reminded me of this old poster I have. No idea where I got it from - possibly from a game box.
That poster is amazing and i wish i had it
Speaking of Toejam and Earl, it reminded me of this old poster I have. No idea where I got it from - possibly from a game box.
Jesus!, remind me never to buy any of your auctions on eBay if they ever come up
I'm clicking through the Mega Drive section of Yahoo Japan Auctions, and like half the stuff I'm seeing are Genesis versions.
That market disparity.
Just picked these up.
damn, is Popful that mean? that's one of the few that stayed under my radar & shot up way too fast for me to actually grab a valid cop
It is like zero shift said, bosses are huge bullet sponges. I've heard rumors that that was a western change from Working Designs but never played the original version so I don't know for sure. I remember finding an old forum post from the WD forums where when asked about it, Vic said the only thing in his notes for the game was something like "adjusted difficulty" but he didn't remember one way or the other.
Ah, found it. Was actually a lot more recent then I thought and from the gaijinworks forum, not the WD one. Post 16 is when he talks about finding the translations notes. Later in the thread someone with a beta copy of the game comments that enemies die faster and drop more money.
Its just fucking terrible. It isn't that the game is hard but that the enemies (especially the bosses) are bullet sponges. If that was fixed it could be a decent game.
Suge's getting sent up for murder, so unlikely.
It was originally "fixed." Guess who messed with code they never should have once again?
that valis 3 looks hecka fake
ehh those two haven't worked together in ages, so suge's not a factor. dre being done with rapping forever now + billionaire are pretty big factors tho
Dre's not a billionaire and the guy wanted someone to rob him and that's probably the #1 guy that might ever do it given the bad blood between the two.
Dre's not a billionaire and the guy wanted someone to rob him and that's probably the #1 guy that might ever do it given the bad blood between the two.
damn, is Popful that mean? that's one of the few that stayed under my radar & shot up way too fast for me to actually grab a valid cop
It was originally "fixed." Guess who messed with code they never should have once again?
To be fair to working Designs:It really is odd how much people nostalgically look at that company.
Not sure if anyone has mentioned this here but has anyone seen: https://www.youtube.com/watch?v=jLNKUT2ZbDI ?
EDIT: Also if we're going to point fingers at Working Designs for "questionable" localizations, may I remind you that Sega themselves were initially going to bring the game here with completely re-done graphics as "LADY SONIC"...
Imagine that if in say the Ys games enemies have double the HP and double the attack power. The same goes for bosses. That is what the game plays like. It's not hard because you need to up your skill, it's hard because of added jank that is mistaken for being "hardcore", something that wasn't uncommon back in the 90s.
Is Popful Mail a long game? I've been meaning to play it.
Popful Mail might be hard as nails, but I still really enjoy it. I think it has a lot of charm.
edit: Also beat Valis! I'm on a roll.
May I ask why you want to swap over to PAL versions?Just sorting out my MD collection, im aiming to swap out all my NTSC Genesis game for PAL Megadrive version, well thats the plan anyway...
May I ask why you want to swap over to PAL versions?
I live in Europe now but most of my collection is NTSC-U or NTSC-J. I've purchased a number of PAL games and have had mixed success. Some of them work just fine at 60 Hz, which is great, but a lot of them only run at 50 Hz which is awful. Or are you just sticking to games that run at 60 Hz?
I've been replaying the classic Sonic games. They're harder than I remember.
I guess it makes sense since we played these games forever until the next birthday or christmas.
Yes.Shinobi III after?
The 1st one is hard, but I can get through Sonic 2, 3 and Knuckles much easier.I've been replaying the classic Sonic games. They're harder than I remember.
I guess it makes sense since we played these games forever until the next birthday or christmas.
Which games are you having issues with then, i though the MD handled all 50hz to 60hz fine and was just the SNES that had problems?
Lock-out chips aside, it varies from game to game. NTSC Sonics 1 & 2 will run more slowly on a pal machine, where as sonic 3 is fine regardless of hardware.
Sonic might be a bad example then! (Though wouldnt a 60hz pal be running at the same dpeed anyway?)
Im guessing the only 50hz games that would have issues on a 60hz console are the PAL optimised games...which i dont think there was a heck of a lot, probably mainly games from PAL developers (psygnosis, Codemasters etc)??
Shinobi III is one of the best 16-bit games ever made. Can't go wrong with it.Syd then Valis III. Shinobi III after?
Syd then Valis III. Shinobi III after?
Just sorting out my MD collection, im aiming to swap out all my NTSC Genesis game for PAL Megadrive version, well thats the plan anyway...
Here is AoB&R with the gdapt anti-dithering shader. It's very hit and miss with this thing honestly. Even though the game heavily uses dithering, I honestly barely notice it for the ingame portions. For the cinematics and intermission artwork the thing only half-works with jarring results.
I really, really hate the Genesis' limited color palette, but the dithering shaders seem to help out with that a little bit.