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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

IrishNinja

Member
For one, the back of the NES carts tell you not to do that.

There is still water in Rubbing Alcohol and that can still sit on the contacts. The lower the % the better I guess, but I would still not advise it. Also what are you applying the Alcohol with, a Q-tip? That can leave fuzz on the contacts.

ehhh you can only get so much off with just an eraser though - particularly on NES carts, you open em up and there's so many nooks dust/etc can get into, especially towards the bottom

i do eraser, light alcohol on a q-tip, then another to dry. you can see the fuzz if you look for it, and brasso is a last resort - never had an issue with any of my carts after this

Finally made it to the second level of Shining in the Darkness, The Cave of Strength. And got ended by a Chestbeak. Not a mimic, but an actual monster hiding in the chest that jumped out onto the chest and stabbed me in the face.

haha damn, yeah they're a bitch in Holy Ark as well! sorry man, but stick with it - it's rewarding and does get easier as you get stronger/learn more spells

I gave up on that game after getting to the second floor, it just wasn't worth the tedium.

man this is why i don't fuck with your genesis reviews, haha - you're throwing out one of the finest dungeon crawlers for challenging you, like dungeon crawlers should

it's not even a get gud situation, you can grind a bit & overcome!

Still playing Persona Q right now, and man does it make me appreciate the auto map feature nowadays.

yeah, agreed - i love that Holy Ark has an excellent mapping feature, especially for its time
 

D.Lo

Member
For one, the back of the NES carts tell you not to do that.
That's talking abut the plastic, not the connectors.

Alcohol is by far the best cleaner for connectors, because it completely evaporates away. In Australia you can buy basically pure alcohol (with a tiny bit of Methanol added to make it poisonous to prevent winos drinking it).

I've been cleaning all connectors with alcohol for like 25 years.
 
I use isopropyl alcohol for cleaning cartridges as well.

it's not even a get gud situation, you can grind a bit & overcome!
No, it's not. It's a "grind until you are a high enough level to fight the next enemy" situation. "git gud" to me implies some kind of skill or thought is involved in the "getting good", but there's none of that in a game like Shining in the Darkness, just grind, grind, grind until you fall asleep from boredom. No thanks!

Virtually only skill in the game is in drawing the map accurately, and you can just look at one online if you're having trouble there.

man this is why i don't fuck with your genesis reviews, haha -
You shouldn't ignore someones' opinions about everything just because you disagree about one genre.

you're throwing out one of the finest dungeon crawlers for challenging you, like dungeon crawlers should
Compared to greats like Wizardry VI, Wizardry VII, Wizards & Warriors, or Etrian Odyssey I, III, or IV, simplistic games like SitD are second or third-rate at best. It's not even at Eye of the Beholder's level, much less any of those games. It's not a terrible game -- just boring and repetitive -- but that's not a good combination. Shining in the Darkness is average, m,aybe slightly below average. The art is good, but the game is super, super simplistic and repetitive. 100% grind!

If you want a good Shining game on the Genesis, the two Shining Force games are fantastic A-grade classics.
 

IrishNinja

Member
No, it's not. It's a "grind until you are a high enough level to fight the next enemy" situation. "git gud" to me implies some kind of skill or thought is involved in the "getting good", but there's none of that in a game like Shining in the Darkness, just grind, grind, grind until you fall asleep from boredom. No thanks!

Virtually only skill in the game is in drawing the map accurately, and you can just look at one online if you're having trouble there.

a) no idea why you're arguing skill when i just said it's not git gud, it's grinding (read: every RPG ever)
b) you just described a lot of classic RPG's with a curve - Phantasy Star II, Shin Megami Tensei III, Xenogears, hell a lot of greats need time grinding to overcome rough challenges. if you're not down for that, sure it's boring, but then that rules out so many classics

You shouldn't ignore someones' opinions about everything just because you disagree about one genre.

i don't, but this is one of those times where i disagree with you about the very core of an entire genre, is the thing

Compared to greats like Wizardry VI, Wizardry VII, Wizards & Warriors, or Etrian Odyssey I, III, or IV, simplistic games like SitD are second or third-rate at best. It's not even at Eye of the Beholder's level, much less any of those games. It's not a terrible game -- just boring and repetitive -- but that's not a good combination. Shining in the Darkness is average, m,aybe slightly below average. The art is good, but the game is super, super simplistic and repetitive. 100% grind!

ugh, you just named a bunch of less interesting dungeon crawlers where the only "skill" is drawing maps, other than that it's just grind, grind, grind until you fall asleep from boredom. No thanks!

...see how dismissiveness works? i find Shining's lore, art style, music, connections to the series etc compelling & worth the ride, you don't. i found several of those super grindy-y, which means repetition by nature. No way i'm coasting through Etrian without grinding, for one.

If you want a good Shining game on the Genesis, the two Shining Force games are fantastic A-grade classics.

we were talking dungeon crawlers, not SRPG's.
 
a) no idea why you're arguing skill when i just said it's not git gud, it's grinding (read: every RPG ever)
"Every RPG ever" is not about grinding. My favorite 4th-gen JRPGs are the Lunar games, and you don't really need to grind in those games, for instance. Those games don't require a huge amount of skill either, admittedly, but at least they aren't grind-heavy, and the battle system is more interesting than most of the time.

b) you just described a lot of classic RPG's with a curve - Phantasy Star II, Shin Megami Tensei III, Xenogears, hell a lot of greats need time grinding to overcome rough challenges. if you're not down for that, sure it's boring, but then that rules out so many classics
Yeah, a lot of classic RPGs get boring after a few hours, that's certainly true. How is fighting 500 identical battles where you hit attack a lot fun? Fun is actually have to think about what you're doing in some way, as you do in a strategy game or more strategic RPG. Baldur's Gate II is, of course, the pinnacle of the genre for me as far as combat goes.

i don't, but this is one of those times where i disagree with you about the very core of an entire genre, is the thing
"Every core"? What do you mean?

ugh, you just named a bunch of less interesting dungeon crawlers where the only "skill" is drawing maps, other than that it's just grind, grind, grind until you fall asleep from boredom. No thanks!

...see how dismissiveness works?
Not really, because that isn't true about any of those games. False statements don't prove a point. It's closest with Etrian Odyssey, but those games have far more depth than SitD -- deep character customization systems, lots of classes to choose from, a full party to make, lots more items, skills, and spells to manage, etc. And games like Wizardry, forget it, that's on a whole different level of complex. I eventually gave up on Wizardry VI because it's super oldschool and really, really hard, but it's a very interesting game in a bunch of ways. Wiz VII, the last one, is great and more modern. None of the games I listed are super-simplistic, stripped-down games like SitD is.

i find Shining's lore, art style, music, connections to the series etc compelling & worth the ride, you don't.
SitD's story is extremely basic -- "save the kingdom from evil!" It's not a draw.
The art and music are good, but those things are not gameplay.
Connections ot the series, I haven't played enough games in the series all that much to care much about that. The Shining games I have played the most are actually the Shining Soul games on GBA and Shining Force Neo on PS2.

i found several of those super grindy-y, which means repetition by nature. No way i'm coasting through Etrian without grinding, for one.
Only the post-game bosses in Etrian games absolutely require grinding, generally. That is, if you fully explore each floor of course. I've beaten Etrian Odyssey. If it really was all grinding, as much as I like it, I wouldn't have done that.

we were talking dungeon crawlers, not SRPG's.
Same franchise.
 

IrishNinja

Member
That's a lot of words to hate on a game.

and ignore genre, and call classic RPG's that call for some effort via grinding boring

ABF, i'm not going tit-for-tat with you on multiple forums, man - i've seen you argue Cruisin USA > Daytona. i don't have the energy or inclination for exchanges where nothing is accomplished.

i find Shining in the Darkness delightful, as do others, hence why it's a classic. Shining: The Holy Ark in particular has been the best dungeon crawler i've played since Phantasy Star 1, and that's including the classic SMT games.

you're welcome to disagree; doesn't change a thing
 

thomasos

Member
I actually agree with both IrishNinja and ABF. Grinding is boring, but Shining in the Darkness has enough other redeeming qualities to make it worth the effort.
 

Dicer

Banned
Finally got a working Rolling Thunder 2, first one was borked...great game, shame no home console got a port of the first.
 

Timu

Member
shame no home console got a port of the first.
Yes it did:

"The original arcade version is featured in Namco Museum Encore for the PlayStation, Namco Museum Battle Collection for the PlayStation Portable, in Namco Museum Virtual Arcade for the Xbox 360, and in Namco Museum 50th Anniversary for PlayStation 2, GameCube, Xbox and PC. The arcade version was released for the Wii's Virtual Console in Japan on July 21, 2009, and as part of the Pac-Man's Arcade Party 30th Anniversary arcade machine in 2010. In March 2012, Rolling Thunder was added to the Namco Arcade (iOS) app."
 

Dicer

Banned
Yes it did:

"The original arcade version is featured in Namco Museum Encore for the PlayStation, Namco Museum Battle Collection for the PlayStation Portable, in Namco Museum Virtual Arcade for the Xbox 360, and in Namco Museum 50th Anniversary for PlayStation 2, GameCube, Xbox and PC. The arcade version was released for the Wii's Virtual Console in Japan on July 21, 2009, and as part of the Pac-Man's Arcade Party 30th Anniversary arcade machine in 2010. In March 2012, Rolling Thunder was added to the Namco Arcade (iOS) app."

Those are emulation, not ports...I didn't think I had to specify that.
 
Finally got a working Rolling Thunder 2, first one was borked...great game, shame no home console got a port of the first.

Personally I think the 2nd is the best of the bunch. The third, not so much & even thought they included the angled shot, I never found myself really using it. There are some good moments but I think the second is the best.
 

Morrigan Stark

Arrogant Smirk
a) no idea why you're arguing skill when i just said it's not git gud, it's grinding (read: every RPG ever)
Um. No.
b) you just described a lot of classic RPG's with a curve - Phantasy Star II, Shin Megami Tensei III, Xenogears, hell a lot of greats need time grinding to overcome rough challenges. if you're not down for that, sure it's boring, but then that rules out so many classics
Xenogears? Wat? The hardest battles in Xenogears are mech battles and you can't grind your way out of them. I mean literally. Your gear stats are determined by upgrades, not your character's levels. Xenogears is the anti-thesis of grindy.

I am not a Shining in the Darkness hater but your argument is ridiculous.
 

IrishNinja

Member
Rolling Thunder on NES is a solid port!


uhm, yes - i should've said "nearly" but i thought it obvious
there are a number of RPG's you can coast through without grinding (suikoden 1/2, Lunar, etc) but the further back you go, the more common it is that you'd have to

my point is if you think grinding is by nature boring, late 80s/early 90s RPGs - particularly dungeon crawling ones - are gonna be rough on you

Xenogears? Wat? The hardest battles in Xenogears are mech battles and you can't grind your way out of them. I mean literally. Your gear stats are determined by upgrades, not your character's levels. Xenogears is the anti-thesis of grindy.

I am not a Shining in the Darkness hater but your argument is ridiculous.

haven't played it since it first came out, i recall grinding a bit - but yeah, the hardest fight for me was definitely a mech one

and you're cherry picking, but no, it's not ridiculous. fucksake, ABF just pointed at the worst ports in the series as his favorites, then praised Shining Force II - not only another genre, but a game you damn sure have to grind a bit in
 
Xenogears? Wat? The hardest battles in Xenogears are mech battles and you can't grind your way out of them. I mean literally. Your gear stats are determined by upgrades, not your character's levels. Xenogears is the anti-thesis of grindy.

To be fair, being able to afford the best upgrades for all your Gears at every shop can take some grinding for cash, but yeah that's never really needed. Think it wasn't until around/after shevat that you needed to have multiple teams of gears ready for separate combat engagements. Even then it was a game that you could break easily with overpowered skills/items to not require grinding. Unless you wanted all the combos, but never really to beat a segment.
 
That's a lot of words to hate on a game.
There weren't many words of mine in that post, though, and more importantly, I don't hate Shining in the Darkness. If I hated SitD, I wouldn't have played it long enough to finish the first floor, after all! It is kind of boring, and gameplay is 100% repetitive grind, but it's playable, and can be satisfying to get a bit farther each time. Of course the good artwork and music helps as well. After a while the tedium and repetition got to me, but it's not bad, just mediocre.

I actually agree with both IrishNinja and ABF. Grinding is boring, but Shining in the Darkness has enough other redeeming qualities to make it worth the effort.
What other redeeming qualities?

it can be! for me, much like practicing in fighting games over & over...it's always boring when there's no hook for you!
The difference is that even if it's very repetitive, practicing in a game like a fighting game (or strategy game) actually requires skill. What in grinding in an early-'90s console RPG requires skill like that? There usually isn't any kind of customization system, battle systems are extremely simplistic, etc... there is skill involved, in the magic systems and such, but to generalize, it's mostly VERY basic stuff outside of boss fights, and you don't grind in fights like those, usually! I know this does not apply to all games, but it does apply to many. Games can potentially be fun despite that, but it's a real issue for me.

Um. No.

Xenogears? Wat? The hardest battles in Xenogears are mech battles and you can't grind your way out of them. I mean literally. Your gear stats are determined by upgrades, not your character's levels. Xenogears is the anti-thesis of grindy.

I am not a Shining in the Darkness hater but your argument is ridiculous.
I don't have and haven't played Xenogears, but yeah, given how linear it's supposed to be that makes sense. It is something I've wanted to try, but just never have gotten it...

uhm, yes - i should've said "nearly" but i thought it obvious
What you said is what you said, and it wasn't accurate.

On a related note, (name an RPG) and there is someone out there who will say that it doesn't actually really require grind. Dragon Quest games? Not grindey, to some. I'd disagree, but it is clearly a term which can change from person to person, presumably based on whether they are having fun or not.

there are a number of RPG's you can coast through without grinding (suikoden 1/2, Lunar, etc) but the further back you go, the more common it is that you'd have to

my point is if you think grinding is by nature boring, late 80s/early 90s RPGs - particularly dungeon crawling ones - are gonna be rough on you
This is true, yes.

and you're cherry picking,
Pointing out that one of your three examples is wrong isn't cherrypicking, though.

but no, it's not ridiculous.
Do you have a case for SitD beyond "I like grind, the graphics are good, and I like the franchise"? That's not much of an argument, you know...

fucksake, ABF just pointed at the worst ports in the series as his favorites,
I didn't mention any ports though, and I didn't say favorite; I said 'most played'. That is an entirely different statement. And if you mean games and not ports, Shining Soul 1 and 2 are fun little action-RPGs, perfectly decent games. They're not great, but aren't bad either; just fun, above-average games. And Shining Force Neo is a surprisingly good Diablo-ish action-RPG. Quite like that one, really. Its sequel Shining Force Exa is about as good, I think, though I've played the first one a lot more.

If you want a not so good Shining action-RPG, play the other PS2 Shining action-RPG series, Shining Tears. Tears is kind of bad, it disappointed me compared to SF Neo. I do have its Japan-only sequel Shining WInd, but haven't played it. It looks mostly similar to the first one though.

then praised Shining Force II - not only another genre, but a game you damn sure have to grind a bit in
It's a strategy game though, so you actually have to use thought, strategy, etc. to play Shining Force II. It's really fun, great game. And as far as I know the game is no Disgaea, it's not a grind mountain.

ABF, i'm not going tit-for-tat with you on multiple forums, man - i've seen you argue Cruisin USA > Daytona.
I most certainly have never said that. You must be forgetting something. I have said that Cruis'n USA and its sequels is one of the most successful arcade racing game franchises ever and surely is right up there with Daytona USA on the list of most popular and successful arcade racing games (in North America, specifically), but that's not a quality argument; while Cruis'n is amusing fun, of course Daytona is the vastly superior game.

i find Shining in the Darkness delightful, as do others, hence why it's a classic. Shining: The Holy Ark in particular has been the best dungeon crawler i've played since Phantasy Star 1, and that's including the classic SMT games.

you're welcome to disagree; doesn't change a thing
You haven't presented a case for why people should agree with you that SitD is good. It would be nice if you would.
 

IrishNinja

Member
This is true, yes.

kinda my point - of course RPGs aren't really skill-based; strat ones you can kinda make an argument, but if you're defining skill as most genres do - reflexes, pattern recognition etc - it's a moot point, you're not playing the genre for skill. you can overcome most RPG woes by grinding, with some exception.

complaining about the grind in early RPG's to me is like complaining about how unkind SHMUPs of that era were for not learning patterns, or fighting games where you don't wanna practice. it's not a knock against a specific title if that's something of a staple.

I didn't mention any ports though, and I didn't say favorite; I said 'most played'. That is an entirely different statement. And if you mean games and not ports, Shining Soul 1 and 2 are fun little action-RPGs, perfectly decent games. They're not great, but aren't bad either; just fun, above-average games. And Shining Force Neo is a surprisingly good Diablo-ish action-RPG. Quite like that one, really. Its sequel Shining Force Exa is about as good, I think, though I've played the first one a lot more.

here i thought you did, but i don't really follow many of the non-Camelot shining entries so i misspoke - they look to be more reimagnings for sure, as Soul and Neo both look hack & slashy like you said. Soul looks to directly follow/retell Shining Force 1 (at a glance), pretty sure Neo is exactly that.
the series' genres kinda splinter more than i thought, as the main series is just a few dungeon crawlers and mostly SRPG's.

It's a strategy game though, so you actually have to use thought, strategy, etc. to play Shining Force II. It's really fun, great game. And as far as I know the game is no Disgaea, it's not a grind mountain.

it's thankfully not, but unlike 1, you are gonna want to fight a few random battles (which 1 didn't have, as i recall) to get your guys up there for certain battles - i'm not sure how far you got, there's a Kraken battle somewhat early on that often gives people trouble, for example
 
kinda my point - of course RPGs aren't really skill-based; strat ones you can kinda make an argument, but if you're defining skill as most genres do - reflexes, pattern recognition etc - it's a moot point, you're not playing the genre for skill. you can overcome most RPG woes by grinding, with some exception.

complaining about the grind in early RPG's to me is like complaining about how unkind SHMUPs of that era were for not learning patterns, or fighting games where you don't wanna practice. it's not a knock against a specific title if that's something of a staple.
The RPG genre is based on Dungeons & Dragons, that is the source, the game which invented the entire concept. D&D is a very difficulty skill-based game. You need to carefully consider all of your stats and skills, positioning, what the other players might do, what the DM will do in response, etc. There isn't really "grinding" unless the DM wants to allow it, campaigns usually don't take you from level 1 to the max but instead you often re-use characters through various long-term games, etc.

Of course it's incredibly hard to turn this into a computer or video game, and developers are still struggling with it, but the classic JRPG's answer, to dumb things down so much that 'RPGs aren't really skill-based" is a true statement, is incredibly sad and disappointing.

here i thought you did, but i don't really follow many of the non-Camelot shining entries so i misspoke - they look to be more reimagnings for sure, as Soul and Neo both look hack & slashy like you said. Soul looks to directly follow/retell Shining Force 1 (at a glance), pretty sure Neo is exactly that.
the series' genres kinda splinter more than i thought, as the main series is just a few dungeon crawlers and mostly SRPG's.
Yes, right now I would say that the Genesis Shining Force games are my favorite Shining games, but some of those action-RPGs on the PS2 and GBA are good games too. There are also a bunch of Shining games on the DS and PSP, none of which Sega released outside of Japan because Sega stopped localizing most of their games at some point, as well, though I don't have them; I only have the Genesis, PS2, and GBA Shining games. Sega stopped localizing Shining games in 2007; since then there has been 1 DS game (action-RPG), 3 PSP games (2 strategy-RPGs and a traditional RPG), 1 PS2 game (action-RPG), 1 PS4 game (action-RPG), 2 arcade games, one an arcade-only action-RPG series and the other a 2d fighting which has a PS3/PS4 port, and some mobile stuff. This should have mostly been localized if Sega was a more competent company...

As for the stories, most of the post-Camelot Shining games are their own things, but I guess Soul 1 and Neo are supposed to be connected to the original Shining Force. The rest are different though.

it's thankfully not, but unlike 1, you are gonna want to fight a few random battles (which 1 didn't have, as i recall) to get your guys up there for certain battles - i'm not sure how far you got, there's a Kraken battle somewhat early on that often gives people trouble, for example
A couple of optional side battles, Fire Emblem: The Sacred Stones or Awakening style, is not a big deal in a strategy game; that's quite different from a dungeon-crawler RPG and such. I haven't seen any optional or random battles in either Genesis Shining Force game as far as I've gotten in them, though.
 

Morrigan Stark

Arrogant Smirk
uhm, yes - i should've said "nearly" but i thought it obvious
there are a number of RPG's you can coast through without grinding (suikoden 1/2, Lunar, etc) but the further back you go, the more common it is that you'd have to
Meh. Most of the RPGs I've played are not grindy at all. I started with 16-bit ones. The only RPG I really needed to grind to survive was Phantasy Star I (which I played much later) and of course Shining in the Darkness. I did grind a bit of job points in Final Fantasy Tactics every now and then but it wasn't strictly necessary.

my point is if you think grinding is by nature boring, late 80s/early 90s RPGs - particularly dungeon crawling ones - are gonna be rough on you
True, if you go far back enough. But to say that "every RPG ever" is grindy is just simply false. They haven't been inherently grindy since like the late 80's.

and you're cherry picking, but no, it's not ridiculous. fucksake, ABF just pointed at the worst ports in the series as his favorites, then praised Shining Force II - not only another genre, but a game you damn sure have to grind a bit in
What? No, you don't need to grind in Shining Force II whatsoever. And I played that game so often as a kid, I know it by heart.
 

BTails

Member
Just to chime in, I haven't had to grind at all in Shining in the Darkness; I find that as long as you explore every nook and cranny of every floor, your party is pretty well levelled to deal with what's next. Then again, I'm only level 25ish in that game, so still a ways to go. I should get back to it before the battery in the cart dies.
 

IrishNinja

Member
True, if you go far back enough. But to say that "every RPG ever" is grindy is just simply false. They haven't been inherently grindy since like the late 80's.

okay...but dungeon crawlers in particular strike me as a genre where that's often more likely, since they're a bit more niche and harken back to a more difficult era - again, i misspoke there, but i associate them with a bit more grind/challenge than, say, the mid to late 16-bit gen where standard JRPG fare was just keep moving, you'll be fine unless you wanna take on the optional bad guy etc

on a semi-related note, i love rogue-likes and also associate them with challenge and a bit of grind, but like shining, it's done fully exploring each floor so it doesn't usually feel repetitive to me

What? No, you don't need to grind in Shining Force II whatsoever. And I played that game so often as a kid, I know it by heart.

...yeah? cause i just played it a month ago, so you clearly did something i didn't. i didn't need to grind for gold, but fights like kraken & some others, i got absolutely washed - granted, sometimes i'd promote too soon, but a few levels would usually give me the room i needed to push past, whereas in 1 & CD that simply wasn't the case.

Just to chime in, I haven't had to grind at all in Shining in the Darkness; I find that as long as you explore every nook and cranny of every floor, your party is pretty well levelled to deal with what's next. Then again, I'm only level 25ish in that game, so still a ways to go. I should get back to it before the battery in the cart dies.

haha, that's cool - yeah i'd thorougly explore the dungeons too so again it's been forever, but i don't recall spending too long grinding, not like say Phantasy Star II...often though later on it was for gold, as i'd absolutely hate seeing a super rare axe/etc show up in town & not have the $! of course, it's a catch 22 cause as soon as you leave/reenter, they'd restock, haha

but for real, there's a few parts where just getting another level of blaze/etc would make my life a lot easier, and i recall a number of times i'd not make it through a section of the dungeon in one go/get a little scared i'd catch a bad break and lose my progress, so that was a factor too. again though, at no point did it strike me as tedious - i was there to explore said dungeons & overcome the baddies, so i was all about it.
 

JLynn

Member
Ordered a Sega 6 button controller from ebay and was literally delivered an empty envelope. First time this ever happened to me. To say I'm pissed is an understatement.

I sent a message to the seller. Giving them five days to respond before I'm taking it to ebay.
 
Ordered a Sega 6 button controller from ebay and was literally delivered an empty envelope. First time this ever happened to me. To say I'm pissed is an understatement.

I sent a message to the seller. Giving them five days to respond before I'm taking it to ebay.
You're being generous with that 5 days.
 

Danneee

Member
Ordered a Sega 6 button controller from ebay and was literally delivered an empty envelope. First time this ever happened to me. To say I'm pissed is an understatement.

I sent a message to the seller. Giving them five days to respond before I'm taking it to ebay.

Why not just go through PayPal directly?
IF you paid with PP that is. And if the package by the look of it wasn't shipped containing anything.
 

BTails

Member
I had to grind a bit to beat up Kaisercrab, but nothing too drastic. I just needed to upgrade my stuff.

When Kaisercrab first came out, that was awesome. Unlike other enemies who just appeared, he crab-walked in from off screen. Was NOT expecting that!!
 

Morrigan Stark

Arrogant Smirk
The Kraken fight is tough but you only need to take out the head to win the battle. And you have full control of Peter by then. If you position your characters properly to make them stay out of range of the tentacles as much as possible and focus on the head you can win without too many problems. I would do this battle with 0 casualties and no grinding on Normal mode.

I never had promoted characters in my party by then, either, it was too early. Characters were typically level 15-18 at the most by then, IIRC. If you had promoted characters already it's because... you grinded. :p
I started promoting around the Talos fight myself, some characters later still if I wanted to use the Secret Book or Vigor Ball (which is, always xD).

Incidentally, I always tried to play with 0 casualties either, but that becomes too hard near the end, and I just give up. If I wanted to keep at it then I would probably need to grind, but since I don't like doing that, well, I don't. :p I typically give up around the Geshp fight or so. His magic is just too powerful.
 

IrishNinja

Member
You're being generous with that 5 days.

this - i give a few, tops

When Kaisercrab first came out, that was awesome. Unlike other enemies who just appeared, he crab-walked in from off screen. Was NOT expecting that!!

oh man, i firmly remember being legit scared when that happened - you knew you were in some shit, and it was one of those "DAMMIT i knew i shouldve stayed healed or exited & saved ughhhh" moments

The Kraken fight is tough but you only need to take out the head to win the battle. And you have full control of Peter by then. If you position your characters properly to make them stay out of range of the tentacles as much as possible and focus on the head you can win without too many problems. I would do this battle with 0 casualties and no grinding on Normal mode.

I never had promoted characters in my party by then, either, it was too early. Characters were typically level 15-18 at the most by then, IIRC. If you had promoted characters already it's because... you grinded. :p
I started promoting around the Talos fight myself, some characters later still if I wanted to use the Secret Book or Vigor Ball (which is, always xD).

Incidentally, I always tried to play with 0 casualties either, but that becomes too hard near the end, and I just give up. If I wanted to keep at it then I would probably need to grind, but since I don't like doing that, well, I don't. :p I typically give up around the Geshp fight or so. His magic is just too powerful.

yeah, looking back on this (my recent 2nd/successful go) i did a lotta things wrong the first time - again, benching Peter later on being about the worst, haha. but i approached it like SF I and while i know the stat bonuses for promoting later, there's no real reason not to if you're okay without...except as you said, the vigor ball & other items opening up absolutely badass classes if you wait a bit for some of em. also, no lie, i totally had to look up the 2nd vigor ball's location, heh.

but yeah, that fight was a perfect example of doing things wrong...i was certain that, like many bosses, i'd need to take out the appendages first, and those tentacles absolutely slaughtered my team - many could kill with 1 hit! that very strategy is the way to go, but man did i have to die a lot before giving it a go, haha. and damn, a 0 casualty run would be insane to watch - did you do the post-game boss rush?
 

Morrigan Stark

Arrogant Smirk
and damn, a 0 casualty run would be insane to watch
Hah, which is why I gave it up. It was a fun challenge at first, but in the end it's mostly just a lot of save-scumming (not save states, I played on the Genesis, the game does allow you to save and quit at any moment in the battle but it's a bit time consuming and annoying) and resetting and in the end I found having that nice 0 counter wasn't worth it anymore.

I remember one playthrough where I had a perfect run until the chess battle. I hadn't saved in a while and was almost at the end of the battle. Then the goddamn King targets Kazin, I thought he was positioned safely but I had misjudged apparently, and does a physical attack (he has a huge attack stat). Somehow Kazin survives with low HP, I'm like, phew.

"The King attacks again!"

................ FUUUUUUUUUU

"Kazin dodges"

YEAHHHHHH!

...But wait. The King is a boss, and in SF2, bosses typically have two turns in a row. So.... yep, the King had yet another turn, and, of course, attacked Kazin.

:'( RIP

I didn't have the heart to reset. It was all so close to the end. I kept playing the rest of the game with that 1 under Kazin's defeats. :( It still hurts to this day. :D

did you do the post-game boss rush?
Yes, I always do that post-game boss rush, though I certainly don't bother having a 0 defeat run there, haha. Fuck that. I don't even know how you could do that on the normal Zeon battle to begin with, not without grinding anyway. Damn bosses that play twice, too few characters can survive that at normal stats.
 

KC-Slater

Member
Ordered a Sega 6 button controller from ebay and was literally delivered an empty envelope. First time this ever happened to me. To say I'm pissed is an understatement.

I sent a message to the seller. Giving them five days to respond before I'm taking it to ebay.

That's ridiculous. I'd be furious. It reminds me of a time I had ordered some gaming stuff from some sort of online liquidation outlet, and they had free shipping on orders over $100. My subtotal was $98-something, and shipping was going to bump me into a price range that would not make it worth my while to buy anything at all, so I searched on the website to see what the cheapest item they had was...

Turns out, it was a padded envelope that was $1.29. I added it to my cart, and my shipping was free. The hilarious part was when the items came, they not only shipped them separately, but they packed the envelope that I had ordered (out of necessity) inside a slightly larger envelope. Those warehouse-guys must be good times...
 

JLynn

Member
The fiancée found a college dude on Craigslist who was selling a Game Boy Advance so she can play Pokémon. Turns out he was selling Genesis games. I got a complete MK2, loose Tiny Toon Adventures Buster's Treasure, and loose Aladdin for $15 total. MK2 looked pristine. TTA looked decent but Aladdin was warped up. It plays but due to the warped plastic casing it's too tight a fit for comfort. Naturally I'm getting a replacement casing. The screws are different. They're round with a 6 point star and a dot in the middle. What type of screwdriver is ideal for those screws?
 
Those are some good games. Especially Tiny Toons. Underrated game that can be had CIB for cheap

Yeah, people tend to prefer Buster Busts Loose, but Buster's Hidden Treasure is like this weird mix of Super Mario World and Sonic that I always thought was really novel. It obviously doesn't really match those two in terms of gameplay, but it's still pretty enjoyable.
 
I have those bits. They don't work.

Turns out the Aladdin I bought is one of the infamous Majesco releases cause I see the huge "Assembled in Mexico" disclaimer on the label.

Pin in the center? It's probably a Torx Security T8 or T10 bit. Accolade carts for the Genesis use those, for example, so I got a Torx Security T8 & T10 screwdriver set to be able to open them.
 

JLynn

Member
Pin in the center? It's probably a Torx Security T8 or T10 bit. Accolade carts for the Genesis use those, for example, so I got a Torx Security T8 & T10 screwdriver set to be able to open them.

Yes! I ordered them earlier this morning!

One thing I noticed about the Tiny Toons tape. On the back is a sticker saying "Konami Assembled in Mexico". Peel it a bit and you'll noticed they used casings with the Acclaim logo on them. I guess Acclaim owned a plant in Mexico that they leased out to other third parties and in some cases Sega.
 

ElTopo

Banned
Didn't have internet for a while and played a few titles I hadn't loaded up. Tried Hellfire:

https://www.youtube.com/watch?v=41Efoardy8k

I don't like posting reviews. It's a pretty fun Shmup. Good graphics and music. Control is good. Has a semi-unique gimmick in that you can switch the directions of your shot at will as opposed to having to collect powerups to get this ability. There's a couple of Shmups with a similar gimmick such as Radiant Silvergun but there's not a lot out there.

I haven't beaten it but I do recommend it.
 

ElTopo

Banned
I'd say it's one of the better Shmups. What I look for in a Shmup is unique-ness. And for me, the absolute best on the system are Elemental Master and Thunder Force 4.
 
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