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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

Peagles

Member
So I want to get a whole CIB set of Streets of Rage (or Bare Knuckle) 1 2 and 3. I don't care if I get PAL, NTSC U or NTSC J, as long as I can get all three that match.

My question is, which would be most cost effective?
 

Peagles

Member
Well I think BK3 alone would disqualify JP set. That is pricey IIRC, probably because it's the most desirable version.

Yeh I thought that might be the case. I'm content to play the better version on my Everdrive, hence why I'm not so fussy about what region. I just want to have a nice set instead of mixed up bare carts.
 

IrishNinja

Member
yeah, CIB Mutant League Hockey is no joke

So I want to get a whole CIB set of Streets of Rage (or Bare Knuckle) 1 2 and 3. I don't care if I get PAL, NTSC U or NTSC J, as long as I can get all three that match.

My question is, which would be most cost effective?

hmm...honestly, 1 & 2 US won't be hard, and 3 a bit more (haven't looked in forever) but also not impossible!
 

JLynn

Member
yeah, CIB Mutant League Hockey is no joke.

I leaned back when I saw the eBay prices for the game. I mean this isn't Pulseman or Crusader of Centy when there was a print run of less than 10,000 copies. This is EA when even back then if the game wasn't worth a first print run of a million copies it didn't make sense for them to publish it. It has to be overwhelming demand.
 
Great NHL 94 vid. I like that guy's stuff. Informative and no BS. This is the first I've heard that anyone likes SNES versions of sports games over Genesis versions. I thought Genny was king in that regard. I did not play sports games back in the day, though.
 

Conezays

Member
Had a question regarding Genesis/Sega CD hardware and figured this would be the best place to ask.

What's a better buy: a modded s-video modded Sega Genesis/Sega CD or a Sega CDX? Any notable differences/issues between the two? I know the CDX only natively outputs composite but have been intrigued reading about the HD Retrovision component cords coming out (PS, any ETA on that or thoughts about them?).

Any help is much appreciated! Looking to dip into the Genesis (and Sega CD) library again as I haven't had one since the 90's.
 

RexRogers

Neo Member
Had a question regarding Genesis/Sega CD hardware and figured this would be the best place to ask.

What's a better buy: a modded s-video modded Sega Genesis/Sega CD or a Sega CDX? Any notable differences/issues between the two? I know the CDX only natively outputs composite but have been intrigued reading about the HD Retrovision component cords coming out (PS, any ETA on that or thoughts about them?).

Any help is much appreciated! Looking to dip into the Genesis (and Sega CD) library again as I haven't had one since the 90's.
The guys at HD Retrovision are awesome and their cables are the real deal. I've had a prototype snes cable for well over a year and the quality is excellent. The issue that may trip up some people is to whether or not their TV will accept the 240p signal. 2 of my 3 TV's don't.
 

Conezays

Member
The guys at HD Retrovision are awesome and their cables are the real deal. I've had a prototype snes cable for well over a year and the quality is excellent. The issue that may trip up some people is to whether or not their TV will accept the 240p signal. 2 of my 3 TV's don't.

Cool man, thanks. Looking forward to trying it out then. And yeah, I'd play the Genesis/Sega CD on a CRT if I got one.
 

An1malhouse365

Neo Member
So I've been on the hunt for a model 2 Sega cd for my model 1 Genesis and I'm having a hard time finding one decently priced that isn't a full bundle. And when I do find one with just the attachment, it's the shorter version for the Genesis model 2.
How hard is it to buy just the "extension" price if need be?
 

Cody_D165

Banned
Oh my god you guys I just made an incredible pickup. Was at my favorite local store when they got a huge lot of Genesis games in and I walked out with such an incredible deal I still can't believe it.

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so incredibly happy to now own all four original Phantasy Star titles, and Warsong is a game I never thought I would find a decent at a decent price.

I even received Syd of Valis for free (!) because the store runs a promotion where they give you a sixth item free of charge if you purchase five games. also used a 20% discount they provide you for every tenth visit which is why some of the prices on the receipt are a little weird. Their system applies it in a very strange way but their original asking price for everything was right around $200 total which was honestly a solid fucking price from the beginning. Every last one is CIB and mint. Shining Force II even has two fucking manuals in it for some reason.
 

Morrigan Stark

Arrogant Smirk
Oh my god you guys I just made an incredible pickup. Was at my favorite local store when they got a huge lot of Genesis games in and I walked out with such an incredible deal I still can't believe it.

so incredibly happy to now own all four original Phantasy Star titles, and Warsong is a game I never thought I would find a decent at a decent price.

I even received Syd of Valis for free (!) because the store runs a promotion where they give you a sixth item free of charge if you purchase five games. also used a 20% discount they provide you for every tenth visit which is why some of the prices on the receipt are a little weird. Their system applies it in a very strange way but their original asking price for everything was right around $200 total which was honestly a solid fucking price from the beginning. Every last one is CIB and mint. Shining Force II even has two fucking manuals in it for some reason.
Shiiiiiiiiiiiit. That's a really nice haul for an amazing price. Congrats. All quality games and all CiB too, wow.

Not to brag but I still think I had the best "bargain haul" myself back in 2001 or so; Panzer Dragoon Saga, Shining the Holy Ark, Guardian Heroes and Radiant Silvergun for $35 USD, shipping included (yes that's $35 total, not each). The exchange rate was bad so I paid like $55 CAD for the lot, which is still pocket change. I don't think that can ever be beaten. xD
 

Timu

Member
Not to brag but I still think I had the best "bargain haul" myself back in 2001 or so; Panzer Dragoon Saga, Shining the Holy Ark, Guardian Heroes and Radiant Silvergun for $35 USD, shipping included (yes that's $35 total, not each). The exchange rate was bad so I paid like $55 CAD for the lot, which is still pocket change. I don't think that can ever be beaten. xD
...Oh wow, that's one of the greatest deals I've ever heard of!!!
 

IrishNinja

Member
Not to brag but I still think I had the best "bargain haul" myself back in 2001 or so; Panzer Dragoon Saga, Shining the Holy Ark, Guardian Heroes and Radiant Silvergun for $35 USD, shipping included (yes that's $35 total, not each). The exchange rate was bad so I paid like $55 CAD for the lot, which is still pocket change. I don't think that can ever be beaten. xD

...i said goddamn
ive got a few i'm particularly proud of, but nothing on this! shit
 
People dropping them brag bombs on it today.

So, speaking as a collector, i just reached 400 CIB Genesis games really recently. So i'm actually going through every day and playing a stack of games, in alphabetical order, for about 10 or more minutes. I'm really trying to make an effort to play all the games i own.

Trust be told, its been really, fun, and i've found quite a few good titles i had no idea about (EA got the 1-2 punch with B.O.B. and Blades Of Vengeance)
 

thomasos

Member
That Genesis haul is amazing! Congrats Cody!

...Oh wow, that's one of the greatest deals I've ever heard of!!!

Since we're discussing great deals, I got a CIB Hagane for $1 back in 2004 or 2005. Had no idea at the time what the game even was, but just thought it looked cool on the back of the box.
 
donno man, 2001 is a long time ago... i think finding it in 2016 is a bit more of a deal =)

not to say i wouldn't want those games at those prices any year =D
 

JLynn

Member
Best gaming deal I've ever had was buying a new copy of Shantae for $5.

Majority of my eBay stuff came. The Aladdin box/instructions, the replacement cartridge shell, and a set of Torx security screwdrivers (shout-out to Black Falcon). Fifteen minutes later I reconstructed a CIB Aladdin that I don't have to worry about breaking my Genesis.
 

Teknoman

Member
Got caseless Genesis/MegaDrive carts? The Famicom solution of an old school cassette storage works too!

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Of course make sure you dust it off lol.
 

IrishNinja

Member
Got caseless Genesis/MegaDrive carts? The Famicom solution of an old school cassette storage works too!

Of course make sure you dust it off lol.

i have an official sega rack/box thing for genny loosies (i love official stuff, it's a weird thing of mine) but totally use one of these for my 2600 games! found a woodgrain one that really fits the era too, so great
 
If you have an EverDrive, make sure to try the unreleased prototype!
Extremely interesting in that, at the very least, it has vastly superior music to the final retail release.

I wonder why that is. Did they cut costs to save on ROM size so the game would be cheaper to manufacture?
 

Gyrian

Member
I wonder why that is. Did they cut costs to save on ROM size so the game would be cheaper to manufacture?

That sounds likely, although I don't recall the proto ROM size standing out as particularly huge vs the final game, despite it being rather complete (I might be wrong here, want to check this more carefully later).

A really interesting explanation for the reason was laid out in a sega-16 thread:

Originally, Capcom was porting over SFII: CE to the Genesis. The port was slated to be released in June 1993, and was slammed by the gaming press due to the aforementioned black bars, smaller sprites and muddier color palette compared to the SNES port of SFII: WW. Perhaps because of the inferior quality to the latter, along with news that Capcom was soon releasing an SNES port of Turbo, Sega screamed Capcom's ear off over the matter. Capcom canned the port they had been working on (but not before adding some elements of Turbo to it, like the costume color schemes), pushed the release of the game to September, and spent that summer pretty much porting over SNES Turbo to the Genesis, which became SFII: Special Champion Edition.

I don't know if this is true, but if it were I can only imagine what the details of this story would be like!
Very juicy, and kind of a shame.
 
If you have an EverDrive, make sure to try the unreleased prototype!
Extremely interesting in that, at the very least, it has vastly superior music to the final retail release.
I think it's debatable whether it's an across-the-board improvement, but the percussion is way better at the cost of cutting out whenever sound effects play on the same channels. It's also missing a lot audio-visually, but it definitely wins a few points over the final Capcom release. LazyGecko had a pretty agreeable take on what the differences were in one of the recent SFII 25th anniversary threads. If you have an EverDrive or just play on emulators, LazyGecko long ago linked to a great patch for the SFII Special Champion Edition ROM in the Pyron color hack that gave the game an extremely close look to the arcade game's original pallete. Pyron also did one for Super SFII. In addition, there is another set of PCM audio patches to those ROMs that can fix the shit voice sample playback and they can work fine with the Pyron color patches for both SFII Special Champion Edition and Super SFII.
I wonder why that is. Did they cut costs to save on ROM size so the game would be cheaper to manufacture?
From the Polygon article, it seems that Capcom Japan's version was larger by eight megabits than the Capcom USA version that was never released, so I think it may just come down to lack of time and resources with a looming release date in addition to the limited sound channels necessitating a clear split for sound effects and music robbing us of a better version.
 

lazygecko

Member
There seem to be conflicting reports over this. What I heard was that another developer was in charge of developing the port first, which is what got scrapped. There is a side by side comparison of the beta and the released CE here:
https://www.youtube.com/watch?v=on3h7E3QqmI

I think ideally the devs responsible for the Genesis port of Samurai Shodown should have done the job. That's the most technically impressive port of an arcade fighter to a 16-bit system (not counting the CD-based ones) I've seen. Apparently that one was made by Sega of Japan, but published by Takara worldwide, so dev credits are just as confusing for that one.

Just who made what for all of these Capcom ports is so damn confusing and cryptic. I just recently learned that Wily Wars was made by the anonymous studio Capcom outsourced their Game Boy MM games to, and that the Genesis port of The Punisher was apparently done by Sculptured Software.
 

Sapiens

Member
All I know is that there are three potential versions.

1) Black Bar version seen in gaming mags early 93 (which reportedly had awful voice samples as well)

2) The released version in late 1993 (with the same awful voice samples).

3) The ST Turbo version that showed up on rom sites years later (no idea when) and had more arcade accurate colouring and samples.

I have read nothing proving to me that the ST Turbo version was in any way officially developed by Capcom or Sega. In fact, most reporting on the ports gets the three versions mixed up, as if they are all separate, but I believe they all branch off from the original black bar version and everything else is speculation.

That being said, I would like to speculate that the Black Bar version is simply an early port from which the final version evolved from. What was shown was a development version. Street fighter 2 on SNES had black borders on the top and the bottom - the early development version of the MD one simply pushed those bars to the top and placed the status bars there as well. Both games were essentially displaying the same about of the screen, just in a different configuration.

Later in the summer of 1993, other magazines started showing more shots of the black bar version with much nicer and richer colours. Either they improved the colours, or the initial screens that got out there were from very poor photos. Who knows?

I'm sure there was some controversy over MD getting the CE version and the SNES getting Turbo, but the improvements introduced to the MD game after Turbo SNES was announced were non-aesthetic. The game would have likely looked the same at release if it were simply CE.

As for ST Turbo, I believe it is a hack of the officially released MD SF2SCE and in no way was ever an officially developed version of the game that was scrapped. There were never any images of the game in any of the mags in 1993 and doesn't seem to fit in anywhere in the 1993 timeline of SF2 on MD. Either way, it remains a mystery (unless more info has come out).
 

Mzo

Member
Just who made what for all of these Capcom ports is so damn confusing and cryptic. I just recently learned that Wily Wars was made by the anonymous studio Capcom outsourced their Game Boy MM games to, and that the Genesis port of The Punisher was apparently done by Sculptured Software.

They're not anonymous, they're Minakuchi Engineering! They made the Rockman Worlds 1 and 3-5, Game Boy Bionic Commando, Rockman Mega World (Wily Wars,) and helped with SNES X3 I think.

Now whoever made Rockman World 2 is anonymous because that game was hot garbage.
 

lazygecko

Member
I seem to recall people rummaging around inside the ROM data for the ST bootleg, and the code was very different from the released CE so I seriously doubt it's just a hack of that.
 

Gyrian

Member
Interesting! First guess would've been someone more notorious for working under those conditions, like Tose.

On the subject of improving upon what we did get, it is amazing just how far the color fixes and sound driver fixes can carry these games. The samples were definitely not wonderful, but it is a travesty that what gave them the worst effect and so strongly added to the perception that Genesis audio was terrible amounted to a playback bug. Inexcusable.

Just like with the Konami on Sega conversation, this always makes me think about what could've been if more dedication could have been afforded. CPS1 is miles closer to Genesis than it is to SNES. I've no doubt that top tier Capcom could have given us a much stronger conversion if afforded a better chance. If Genesis had been the lead platform back then, we probably would have even gotten completely different sprite work to maximize the difference in resolution.
 

MikeMyers

Member
So I was reading more of Console Wars today and my dad asks me what I'm reading, so I was explaining it to him how its about Sega of America's attempt to overthrow Nintendo in the 16-bit generation. His response?

"Whole bunch of bullshit. There was never an American or Japanese Sega. Everyone knows Sega was a British company. That's where the Mega Drive's true home is."

Lmao.
 
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