Also never heard of Dynamite Duke, either. Looks like it could be a fun one.
Dynamite Duke and Dragon's Fury are worth getting.
yeah, it's definitely fun, not sure if it aged well as ESWAT on console.
you done great, man! again, i adore ESWAT (the ending credits song is one of my favorites), and some feel Duke hasn't aged well but it's great when you get into it. great prices too, congrats!
i gave D.Duke a go last night, the first thing i did right off bat was just hit start quick and play. i was breezing right through the game w/o doing much. i got hit plenty and never died... i kept asking myself is this god mode? i reset the game and went to options menu and discovered it's defaulted to the lowest difficulty (easy). there's 4 settings: easy, normal, hard and super. i tried to amp it up to super since i thought this game needs a challenged. way too hard. turn it down a notch to hard, still way too hard, finally i put it on normal and it was hard but not punishing. the great thing about this game is though it has unlimited continues, you have to start from the beginning of the stage (or start at beginning of the boss fight if you made it to the boss)
for all those who played in the arcade: my impressions is the shooting gameplay part (Nam '75 like), is spot on faithful to the arcade. really great and challenging.
however, the close encounter (punch out) boss fights are not as intuitive as the arcade. for those who are curious about the game: each boss literally had a strategy like punch out. where you had to dodge and time the moves. most moves were blocked by the boss with specific openings you had to time to get hits in.
there's a secret technique that i always used in the arcades but it doesn't work for the genesis version (boo...)
for those who never played: the dynamite punch is a special utilized by holding down the punch button until the meter is fully charged ala R-Type. once unleashed it destroys most everything on screen or give big damage to the boss,(think of bombs in a shooter) and you have only a limited number. the secret: if you hold down the punch button to charge the meter and don't release it. you can execute a dynamite jump kick w/ the kick button. this does not waste your meter or dynamite punches! unlimited dynamite kicks =) they were slow to execute and had to be timed. the genesis version doesn't have a jump kick. (don't know why they took that move out away. second, when you charge up the punch meter on the genesis you can't use any other button to attack... aside from the lack of jump kick limitation, i felt the boss battles so far are not as tight as the arcade. the fighting part was always a counter balance to the shooting and felt the close encounters during the stage and boss kept you in check from just spamming a gun and learn some fighting techniques.
if i were to comparing the genesis version to football. the passing game is great but the running games is still ok but not as developed.
Great pick-ups! I rather like E-Swat, although it is kind of a soft spot around all of Sega's arcade games from around those years.
Eswat was great in the arcade. we had a machine side by side next to data east's robocop. (since the movie was popular around that time)
i loved eswat more but it took some patience to get that armor. most people didn't last that long and couldn't deal with the one bullet per screen limit the human gun seemed to have. everyone thought the whole game was going to be this way and moved to sticking their quarter on top of the robocop cabinet (the vintage way of calling next)
the genesis version standard officer issue uniform gameplay just feels better. really liking the game.