Nah, the idea that a game made in Europe would automatically have the correct gameplay on their PAL release is not true. Most of the time European-developed console games suffered the same flaws as their NTSC counterparts, simply because the dev units came directly from Japan and were 60Hz. It's also easier to base the speed of stuff on the framerate as it's a super reliable timing. Very rarely would you have a dev spend time and money to optimise their game for PAL-land.
I don't know about
WipeOut (I only own the PAL exclusive
3SE), but I know that
Tomb Raider and
Rayman aren't optimised for the PAL region (
Tomb Raider has landscape instead of black bars, but the models are crunched and the gameplay is slow). Checking now with a video of
Mickey's wild adventure, it's also definitely slower than
Mickey Mania on my Megadrive (the music is also slower which means it's not redbook btw).
Crash Bandicoot is cool though. So it's like throwing a coin, sometime it is, sometime it's not ¯\_(ツ
_/¯. If it's a non-European studio, it most likely isn't.
Sub Terrania was published in a period where many PAL releases were region-locked, and some of them were PAL-optimised.
Sonic Spinball and
Sonic 3 got the same treatment,
Legend of Thor had a shit optimisation that solves nothing but prevents the game from being played at 60Hz. before late 1993 no game were optimised, no matter the studio. Maybe SEGA, wanting to limit import madness also gave devs tools to properly develop for PAL.