SEGA teases Bayonetta + Steam, countdown to April 11

Status
Not open for further replies.
Didn't the original completely bomb on PS3 though?

First one bombed everywhere, that's why Nintendo had to publish the second one for it to exist. Bayonetta 3 won't exist unless someone beside SEGA will publish it, and since it would most likely be Nintendo again...
 
That webpage (http://www.sega.com/14111219) background clearer


justanimage.jpg

3 bullets...
 
First one bombed everywhere, that's why Nintendo had to publish the second one for it to exist. Bayonetta 3 won't exist unless someone beside SEGA will publish it, and since it would most likely be Nintendo again...

The second one bombed way harder though, making even a Nintendo sequel kind of unlikely.

Wonder if they'll bring Bayonetta 2 to PC if this does well.
 
The second one bombed way harder though, making even a Nintendo sequel kind of unlikely.

Wonder if they'll bring Bayonetta 2 to PC if this does well.
In the context of being on a system with a tiny install base, I don't consider it bombing "way harder".
 
They won't bring Bayonetta 2 anywhere else than on a Nintendo system.

Just like Lego City Undercover?


In the context of being on a system with a tiny install base, I don't consider it bombing "way harder".

Even on Wii U few games ended up in the 5EUR bargain bin. It was a huge flop despite the already small shipments.
 
They won't bring Bayonetta 2 anywhere else than on a Nintendo system.

Unless Nintendo get paid.

I don't see why they'd sit on Bayonetta 2 (which bombed as an exclusive) for a dead console unless they themselves plan on re-releasing it on Switch. If they want to do the latter then I doubt Bayonetta 2 will be released elsewhere any time soon. If they don't, and Sega offer up a decent chunk of money or decent revenue sharing on PS4/XB1/Steam versions, then I don't know why they wouldn't be willing to set it free.
 
Just like Project Zero 4/5. You know it's not the same deal as LEGO City at all.

How do you know it's impossible for Tecmo Kofi to buy back the publishing rights to those games like WBIE did with Lego City Undercover? You've seen the contracts?
 
Unless Nintendo get paid.

I don't see why they'd sit on Bayonetta 2 (which bombed as an exclusive) for a dead console unless they themselves plan on re-releasing it on Switch. If they want to do the latter then I doubt Bayonetta 2 will be released elsewhere any time soon. If they don't, and Sega offer up a decent chunk of money or decent revenue sharing on PS4/XB1/Steam versions, then I don't know why they wouldn't be willing to set it free.

Nintendo owns Bayonetta 2, it's not just about a marketing deal or temporary exclusivity-deal like LEGO City Undercover.

How do you know it's impossible for Tecmo Kofi to buy back the publishing rights to those games like WBIE did with Lego City Undercover? You've seen the contracts?

Well, if they buy back the publishing rights AND are insane enough to publish the games again, then that's a different situation. But right now, with the publishing rights of Bayonetta 2 (and Project Zero) belonging to Nintendo, nothing will happen.
 
What's so special of a port of an old game that has been released in 3 platforms already?

The fact that it's going to a 4th platform that has fans that petitioned Sega to port it to??????
 
you guys realize what day this is...

Sega played you all like a damn fiddle

The countdown ends in less than 10 days, though. I'd be inclined to agree if it went live sooner and were scheduled to end on the 1st.

Edit: Also, the page disappearing come the 2nd would surely cause outrage among a userbase already agitated by Sega's promise for news "in the new year" that has yet to bear any fruit.
 
Nintendo owns Bayonetta 2, it's not just about a marketing deal or temporary exclusivity-deal like LEGO City Undercover.

I know they do, but if someone comes in and says "here's a bag of money, let us port this game which you have no plans of doing anything with and for an IP you do not own" it's not outside the realms of possibilities.
 
I know they do, but if someone comes in and says "here's a bag of money, let us port this game which you have no plans of doing anything with and for an IP you do not own" it's not outside the realms of possibilities.

Yeah of course, like Warner Bros did with LEGO City, but it won't ever happen because, as opposed to LEGO, Bayonetta is a failing brand that never brought money to SEGA or Platinum Games. I don't see a single reason why they would spend the money needed to buy back Bayonetta 2 and remaster+publish it on other consoles just to see it bombing again.

A quick PC port of the first game, which completely belongs to SEGA, is an easy task and has an actual chance to bring money, for once.

Why would you suggest this? Nintendo owned the publishing rights and funded the game, just as with Bayonetta 2. There's a reason why it took four years to come to new platforms.

If Sega wanted to buy back the publishing rights, Nintendo could block them. But they didn't with Lego City. And I don't see why they would want to sour their relationship with Sega.

^ Apply for this post as well. We've been through this over and over again. It won't happen. Also, they have in interest as opposed to LEGO City, since the character is now part of the Smash Bros roster.
 
Nintendo owns Bayonetta 2, it's not just about a marketing deal or temporary exclusivity-deal like LEGO City Undercover.

Why would you suggest this? Nintendo owned the publishing rights and funded the game, just as with Bayonetta 2. There's a reason why it took four years to come to new platforms.

If Sega wanted to buy back the publishing rights, Nintendo could block them. But they didn't with Lego City. And I don't see why they would want to sour their relationship with Sega.
 
Unless Nintendo get paid.

I don't see why they'd sit on Bayonetta 2 (which bombed as an exclusive) for a dead console unless they themselves plan on re-releasing it on Switch. If they want to do the latter then I doubt Bayonetta 2 will be released elsewhere any time soon. If they don't, and Sega offer up a decent chunk of money or decent revenue sharing on PS4/XB1/Steam versions, then I don't know why they wouldn't be willing to set it free.

Personally I think they spent too much effort propping up Bayonetta into their roster just to let her go back to multiplat beyond 2. Sometimes even if the deal doesn't bring in the big profits (I presume that Bayo2 actually did make back money after they had the reprint to promote her appearance in Smash), them doing this fosters the relationship with Sega and Platinum for easier help with creating these sort of games for their consoles in the future.

Also stop port begging Bayo2 and comparing it to Lego City Undercover. Even if it was published by Nintendo as a Wii U title, it's more in common with Zombi-U than it does with Bayo2.
 
I know they do, but if someone comes in and says "here's a bag of money, let us port this game which you have no plans of doing anything with and for an IP you do not own" it's not outside the realms of possibilities.

In the sense that it isn't zero, sure it's possible. But it's not as if Bayonetta is big enough to be worth someone going to the trouble, and even if someone did Nintendo is pretty unlikely to give it up anyway.
 
Yeah of course, like Warner Bros did with LEGO City, but it won't ever happen because, as opposed to LEGO, Bayonetta is a failing brand that never brought money to SEGA or Platinum Games. I don't see a single reason why they would spend the money needed to buy back Bayonetta 2 and remaster+publish it on other consoles just to see it bombing again.

A quick PC port of the first game, which completely belongs to SEGA, is an easy task and has an actual chance to bring money, for once.

Well if this is correct then they're spending money to remaster and publish Bayonetta 1 on PC, so Sega clearly see some value to it, but you're likely right, not enough value to pay what they'd need to for B2.

Personally I think they spent too much effort propping up Bayonetta into their roster just to let her go back to multiplat. Sometimes even if the deal doesn't bring in the big profits (I presume that Bayo2 actually did make back money after they had the reprint to promote her appearance in Smash), them doing this fosters the relationship with Sega and Platinum for easier help with creating these sort of games for their consoles in the future.

Also stop port begging Bayo2 and comparing it to Lego City Undercover. Even if it was published by Nintendo as a Wii U title, it's more in common with Zombi-U than it does with Bayo2.

Huh, i'm not port begging or comparing it to LCU. I own a Switch for christ sake and i'll be buying LCU on it next week and don't even like Bayonetta!

It's not, but i think hoping SEGA - or anyone else, is willing to spend a huge amount of money for the rights of a game that struggled to sell, is setting yourself up for disappointment.

Just to point out, I am not hoping for anything or port begging, i'm just commenting on someone elses comment about B2.
 
This is such a fun way to announce it after all the Sega PC Port drama on the internet.

- Sega PC Ports consistently hinted at but no news so folks think there's nothing
- 8 bit bayonetta put on steam, good April fools joke gets folk talking
- "wait what if they are hinting at something / but it's April fools" - conflict
- website parts hidden in steam achievements
- links to countdown page with end date revealed from the source

Definitely a day one purchase for me since I've wanted it for a long while.
 
I know they do, but if someone comes in and says "here's a bag of money, let us port this game which you have no plans of doing anything with and for an IP you do not own" it's not outside the realms of possibilities.

It's not, but i think hoping SEGA - or anyone else, is willing to spend a huge amount of money for the rights of a game that struggled to sell, is setting yourself up for disappointment.

Edit: i see i'm late.
 
Well if this is correct then they're spending money to remaster and publish Bayonetta 1 on PC, so Sega clearly see some value to it, but you're likely right, not enough value to pay what they'd need to for B2.

It probably won't be remastered on PC. Metal Gear Rising was a PS360 port locked to 720p when it first released (god bless modders though).
EDIT : And I just learned that Sonic Lost World is as well. People shouldn't hope for Bayonetta to be anything else on PC.
 
It probably won't be remastered on PC. Metal Gear Rising was a PS360 port locked to 720p when it first released (god bless modders though).
EDIT : And I just learned that Sonic Lost World is as well. People shouldn't hope for Bayonetta to be anything else on PC.

Pointless to make a comparison to completely different publishers and circumstances, and even more egregiously platinums first PC effort, with the typically expected caveats - which wasn't 720p, it was 1080p, and already easily ahead of its console counterparts, utilising extra performance. Hardly the worst port around.
 
It probably won't be remastered on PC. Metal Gear Rising was a PS360 port locked to 720p when it first released (god bless modders though).
EDIT : And I just learned that Sonic Lost World is as well. People shouldn't hope for Bayonetta to be anything else on PC.



No, that's bullshit.
It was locked to 1080p and had some decent options like MSAA/shadow quality but also more extensive ones like the numbers of debris you'd get from the Zangeki cutting thing:

It was basic, but not a straigth port. It's the bare minimum you can expect for a Bayonetta port.
 
1080/60 fps is not basic port

The console versions are also 60fps (or more accurately, target it). Technologically, the PC version is identical to its console counterparts aside from the higher rendering resolution.
 
The console versions are also 60fps (or more accurately, target it).
So what?it still isnt a basic port.basic port is what dark souls is. You guys are probably new to pc gaming or something.It had everything keyboard control/mouse ,gamepad support working fine , resolutions working fine,no bugs etc.

Jeez some people really think PC gaming means graphics alone
 
Pointless to make a comparison to completely different publishers and circumstances, and even more egregiously platinums first PC effort, with the typically expected caveats - which wasn't 720p, it was 1080p, and already easily ahead of its console counterparts, utilising extra performance. Hardly the worst port around.

No, that's bullshit.
It was locked to 1080p and had some decent options like MSAA/shadow quality but also more extensive ones like the numbers of debris you'd get from the Zangeki cutting thing:


It was basic, but not a straigth port. It's the bare minimum you can expect for a Bayonetta port.

I was mistaken on the resolution. My point was just that it was only a port, far from being the worst (I beat it regularly on PC without any problem) but far from being the best, and not what we could call a remaster.
 
So what?it still isnt a basic port.basic port is what dark souls is. You guys are probably new to pc gaming or something.It had everything keyboard control/mouse ,gamepad support working fine , resolutions working fine,no bugs etc.

Jeez some people really think PC gaming means graphics alone

I think there's been a misunderstanding: I wasn't using "basic" as a synonym for "sub-par" or "flawed". Kb&m controls and higher rendering resolutions are literally the only features that separate it from its console counterparts, which, in addition to solid performance and stability, is about the bare minimum of what PC gamers expect.
 
So what?it still isnt a basic port.basic port is what dark souls is. You guys are probably new to pc gaming or something.It had everything keyboard control/mouse ,gamepad support working fine , resolutions working fine,no bugs etc.

Jeez some people really think PC gaming means graphics alone


I'm not sure this applies to JaseC... :"")


I was mistaken on the resolution. My point was just that it was only a port, far from being the worst (I beat it regularly on PC without any problem) but far from being the best, and not what we could call a remaster.



Depends on what you call a remaster. Cause 99% of the stuff called a remaster is basically a PC port. Heck, SEGA called Valkyria Chronicles Remastered a remaster when it was on par/slightly worse than the already existing PC port.
 
The resolution lock was kinda BS, the FPS lock may have been understandable if it fucked with game logic somehow (no idea if did, or if anybody unlocked it via a mod), but yes - Rising was not just a "basic" port and had a modest amount of options to play with.
 
Status
Not open for further replies.
Top Bottom