HawthorneKitty
Sgt. 2nd Class in the Creep Battalion, Waifu Wars
I love all the Senrans.
Except that plebeian with no life.
Except that plebeian with no life.
Be careful, the Mirai fans will come for you.I love all the Senrans.
Except that plebeian with no life.
I love how Ikaruga is going to have to body her brother.
Yes that's what i meant...I'm guessing he meant "popular" as in more well-known in which case although Misaka is that...SAO is more known nowadays I guess.
There is no way Kirito is much more popular than biribiri, really. You should check out the popularity ranking more.
Before you ask, yes, I am talking about Japanese ranking.
Misaka Mikoto is one of the best characters ever, so I'm not sure what's wrong with the vita cover.
Also nu hebijyou are better than the other school <3
her fight against her bro in SK2 is not fun at all...after every combo he gets stuck in the ground and you have to wait....rinse and repeat no challenge :/
but she carries untold amounts of firearms.......in her skirt.I love all the Senrans.
Except that plebeian with no life.
cue the licensing nightmare.Speaking of Dengenki Bunko Fighting Climax, hey...xseed... *hint hint*
I'd be amazed if they somehow convinced Sega (or any company, for that matter) to bring that game over with the possible licensing issues (Namco technically has the SAO rights).Speaking of Dengenki Bunko Fighting Climax, hey...xseed... *hint hint*
cue the licensing nightmare.
Well she is a much better ninja than he is.
cue the licensing nightmare.
I'd be amazed if they somehow convinced Sega (or any company, for that matter) to bring that game over with the possible licensing issues (Namco technically has the SAO rights).
Sorry for asking a million questions in this thread today, I'm just trying to decide whether I should go pick it up.
What kind of structure does this game have? The videos I've seen have only been fighting scenes. Is it dialog, fighting arena, repeat, or is there any sort of level design/exploration involved?
I'm a fan of the attractive one.
Sorry for asking a million questions in this thread today, I'm just trying to decide whether I should go pick it up.
What kind of structure does this game have? The videos I've seen have only been fighting scenes. Is it dialog, fighting arena, repeat, or is there any sort of level design/exploration involved?
I'm partial to the one with big tits myself.
My wife keeps insisting that we go to the midnight release, but the store is in a mall so I think we'll have to be in before security locks the doors. We could end up waiting around for 3 hours. Sigh, first world problems.In 21 hours, this game will be mine. I can't believe it.
the former. You start in a hub, choose missions, dialogue, fight stuff, dialogue, back to hub.
Man I'd totally import dengeki if I got word that it was actually a good fighter (which I have no idea if it is or not)
Basically, there's a central hub where you can talk with your fellow shinobi students, change clothes, play the panty lottery (yes, that's a thing), buy stuff, etc. When you're ready to continue the story, you exit the hub and a list of available missions pops up, with both optional character-specific missions and required story-advancing missions unlocking as the game progresses.
You select the mission you want from the list, and after story scenes that consist either of character dialogue or literal novel sections (as in, paragraphs of pure text laid on top of still images), you're sent to a specific stage and tasked with defeating either one of your classmates or one of the rival shinobi girls. And there are usually waves of "genin" (lower-class ninja) or other enemies that you need to cut through before you'll even see your actual opponent.
There's not really much in the way of exploration -- the stages mostly are self-contained 3D setpieces designed to spice up the combat with usable terrain and obstacles and such.
Once a fight is concluded, there are more story scenes (again, either of the character dialogue variety or literal novel sections), then additional missions are unlocked and you're returned to the ninja room hub.
-Tom
Man I'd totally import dengeki if I got word that it was actually a good fighter (which I have no idea if it is or not)
I love all the Senrans.
Except that plebeian with no life.
I love all the Senrans.
Except that plebeian with no life.
My order went back to preorder from shipping soon. Dunno what's up with Amazon recently not giving me RDD on games. Literally the only reason why I got prime in the first place
My order went back to preorder from shipping soon. Dunno what's up with Amazon recently not giving me RDD on games. Literally the only reason why I got prime in the first place
What makes the Senran Kagura series a perfect fit for XSEED Games?
Ken Berry, Executive VP, XSEED Games: I wouldnt quite call it a perfect fit since we were very hesitant to touch the series at first, for obvious reasons, but now that were part of the worldwide Marvelous umbrella of companies rather than just licensing titles from an unrelated Japanese IP holder, we have to make an extra effort to bring over as many Marvelous titles as possible.
After seeing the continuing success of the series in Japan, our intention was to release the original SENRAN KAGURA as an eShop-exclusive title and then publish the enhanced Burst physically on 3DS if that succeeded, but the producer Takaki-san was adamant that since Burst was the superior product, that should be the first one released in North America. Some people that were wanting a physical release of Burst may be bummed to hear this, but you have to respect a producer that is so adamant about quality that he wants to make sure peoples first impressions of his product are the best possible. Burst ended up being a success on eShop and we didnt get as much backlash from mainstream media as we had feared, so we decided to go all in with a physical release of SHINOVI VERSUS.
What appears to be the biggest change from Burst to SHINOVI VERSUS is the step away from side-scrolling brawler into a more arena based one. What does this new approach do to improve upon the 3DS game?
Brittany Avery, Production Coordinator: I feel it helped immerse me into the environment more. I enjoyed the side-scrolling aspect of Burst, but the way its set up makes you approach battles from a fixed distance. In SHINOVI VERSUS, youre the center of the action and can move freely, so theres a stronger sense of control and varied movement. It adds a whole new level of strategy to battle, too; with twenty playable characters in an environment like this, you now have to take the direction and range of your and your enemies attacks into account more often.
No co-op, just vs. I could imagine Estival having co-op though.Is there any form of co-op in this game (online or local)?
Me. Totally me. I'm also playing my last few bits of Burst before I got pick up my LE tomorrow.Sitting on the XSEED Youtube channel just watching the character videos over and over because tomorrow can't get here fast enough. ;_____;
There's a story?I don't own a 3DS so sadly I can't play burst. Where is a good place to catch up on the story as this is a sequel correct?
There's a story?