Reizo Ryuu
Member
Steam update is live, which means the Rose drop is very soon.
Akira got a trailer on a Tuesday, tomboy Tuesdays are the best.
She has one rekka in rival schools, but SF5 has zero rekka characters, so I'm guessing they are going to change how that works; perhaps make it a v-skil property.Wow, she looks fun. I never played RS, is she a rekka character?
The two stage themes are awesome too, more bayonetta vibes opposed to Rose's theme's castlevania vibes.I bought the new background. Its very nice.
Oro's CA animation looks too...soft? Bouncy? I was really hoping they'd do something crazy with it but it looks like he's just tossing a big red pillow at them.All the stuff revealed in the latest blog post:
Street Fighter V Summer Update 2021: Oro, Akira, and the Reveal of the Final Character!
<p>With the summer heat comes hot news with SFV Summer Update 2021! It’s hard to believe that last year we began our journey into Season 5 of Street Fighter V and now we’re reaching its end! We’ll soon be releasing Oro and Akira, and after that our fifth and final character, Luke! For now, let’s...www.capcom-unity.com
Wow, she looks fun. I never played RS, is she a rekka character?
In SFV they try to make each character's gameplay unique, they try to differentiate them from each other. I always thought that the reason behind removing rekka movements from rekka characters was because they were going to include a character focused on rekkas.She has one rekka in rival schools, but SF5 has zero rekka characters, so I'm guessing they are going to change how that works; perhaps make it a v-skil property.
Sony and Capcom had a deal where Sony paid part of SFV development, put a lot of money for SFV eSports and paid and handled the USFIV PS4 port. In exchange USFIV would remain exclusive for them for that generation, and SFV series (including future potential additional iterations like SFVAE, SFVCE etc) would remain full console exclusive.I wish 4 was on Switch.
Sony and Capcom had a deal where Sony paid part of SFV development, put a lot of money for SFV eSports and paid and handled the USFIV PS4 port. In exchange USFIV would remain exclusive for them for that generation, and SFV series (including future potential additional iterations like SFVAE, SFVCE etc) would remain full console exclusive.
Nintendo later dediced to make a deal with them to get Ultra Street Fighter II, and after that SF 30th Anniversary Collection, Capcom Beat'em Up Bundle and (this one with a short Switch timed exclusive) Capcom Arcade Stadium were released everywhere. I highly suggest you to get SF30thAC and Capcom BUB if you don't have them.
Maybe vanilla SF4 is also included in the USFIV PS4 generation exlusive. So couldn't be ported to Switch or XBO, but in XBO can be played via BC and could be released on Switch 2 or whatever name the Switch's succesor may have, in addition to in Series X|S.I have been thinking of getting the Collection, but I would be fine with just vanilla 4, and it is almost surprising they haven’t released it, given 4’s continued popularity in Japanese arcades and Capcom’s ability to handle an udder.
Btw, I am still bitter that the N64 never got any SF games.
SFV Chun-Li and Ryu Charity Costumes Appear
Street Fighter V now offers charity costumes for Ryu and Chun-Li benefitting the Breast Cancer Research Foundation.www.siliconera.com
No, the game has never been updated from the standard ps4 gameDoes anyone know if this game was enhanced for ps4 pro?.... higher resolution patch?
I give to charity every month for last 5yrs since my dad died of cancer, but i just wish they had made the costumes decent, these look rubbish to me
The Street Fighter V Fall Update is coming your way!
Join us for the final SFV digital event with a behind-the-scenes look at Season 5’s final character, Luke!
November 23rd - 3PM PST
CapcomFighters
Luke looks like he was made for akuma players.
Lots of forward moving pressure, fast and far reaching crush counters, counter for laying traps, vtrigger allowing long confirms/chains.He doesn't seem to play like Akuma, what makes you think that?
They did say he was going to pay tribute to the past as well as be a part of the future, so it's likely.I don't like his tatoos, but other than that he seems a cool character. My theory: his father is Joe from SF1.
His father:
SF1 design
Notice that in Joe's redesign for the SFV lore website features Luke's star in the belt, pretty likely they did reuse this design or did use it as base for Luke:
https://game.capcom.com/cfn/sfv/column/112444?lang=en
Some of his moves like the crush counters seem similar to some of Joe's attacks. His necklace dog tags and American flag-like tatoos remind of Guile, who we see he's somewhat related to: maybe Guile is his mentor/master/boss in the army or something like that.
Honestly, I thought you meant he was for degenerate players lolLots of forward moving pressure, fast and far reaching crush counters, counter for laying traps, vtrigger allowing long confirms/chains.
No he's not literally akuma of course, but it doesn't seem like an akuma player would have a difficult time switching to him.
For SF6 PLEASE move past SF3 timeline-wise, it's time to move the series' story forward. Please do another big Cinematic Story Mode to tie all the character stories together, if MK can do it then SF definitely can. Make sure Tournament Mode is online-enabled from the start, have better music (more Jungle/Drum & Bass would be cool), please don't tone down sexiness of female (or male) characters make them even sexier, bring back more SF3 and EX chars, find a better artist for the story mode art who can hopefully also draw black people better. Don't dumb down game mechanics for n00bs, make sure online netcode is actually good!
DoneAnyone answer the poll for feedback on the game/presentation? Here were my closing thoughts:
Here's a link to the poll btw.
As I remember the game director confirmed parts of the SFV lore happens just before, during and just after SF3 (3rd Strike), and that hinted that the next events (SF6) would happen soon after it (SFV and SF3).For SF6 PLEASE move past SF3 timeline-wise, it's time to move the series' story forward.
Looking at some of his promotional art, he is super talented even today, but I assume they didn't gave him enough time to draw the endings.Bengus is a good artist though, and whichever producer is in charge of that part of the game ok'ed the art he delivered.
So either this is the art style capcom wanted, or he was being lazy and they were somehow fine with it.
Bengus is a good artist though, and whichever producer is in charge of that part of the game ok'ed the art he delivered.
So either this is the art style capcom wanted, or he was being lazy and they were somehow fine with it.
Done
As I remember the game director confirmed parts of the SFV lore happens just before, during and just after SF3 (3rd Strike), and that hinted that the next events (SF6) would happen soon after it (SFV and SF3).
Rose's character ending hinted that in the future (I assume SF6) they will have some time travel stuff to rewrite events from the past. Which I assume would be an excuse to integrate in the game lore the retconing of the lore they do in almost every main SF entry and also to integrate in the SF6 story the different arcade mode paths they introduced with SFV.
The change in his artstyle pretty much slowly happened with mvc2; you can see how his art became more "expressive" and "dynamic" around that time. This is probably the style he wanted ultimately, and it's pretty difficult to combine with the previous "grit" style.
The stuff for SF5 story mode are just sloppy.
Done
As I remember the game director confirmed parts of the SFV lore happens just before, during and just after SF3 (3rd Strike), and that hinted that the next events (SF6) would happen soon after it (SFV and SF3).
Rose's character ending hinted that in the future (I assume SF6) they will have some time travel stuff to rewrite events from the past. Which I assume would be an excuse to integrate in the game lore the retconing of the lore they do in almost every main SF entry and also to integrate in the SF6 story the different arcade mode paths they introduced with SFV.
Looking at some of his promotional art, he is super talented even today, but I assume they didn't gave him enough time to draw the endings.
I would kill to have this art style be the art direction of SF6. I *really* hate the look and design of characters in 4 and 5. They look fucking awful.
Go to this, make it a beautiful 2D or Guilty Gear esque design. Hell go back to beautiful sprite work of 3. Just don't do 4/5 again.
SF6 better in RE Engine with realistic skin but keep the huge proportions,that is the true way forward
I'm looking forward to, Luke. Looks fun.
Anyone answer the poll for feedback on the game/presentation? Here were my closing thoughts:
Don't think anything in there's unreasonable.
Here's a link to the poll btw.
The art style of the 2D Street Fighter games were inspired by anime, so would be a great idea to use anime-like art style to stay true to the series and to keep its own style. Gulty Gear is the best adaptation of the anime looks to polygonal games, so it's normal to ask something like that, but not specifically its own artstyle (I assume what people wants is the art style of SF3, SF Alpha, SFII gameplay and artworks) but regarding how well do they represent anime visuals in a polygonal fightins game.Don't understand this incessant need for every fighting game to look like guilty gear now,
If that were to be SF6's artstyle I'd drop the game in a heartbeat. So weird that people trash 5's artstyle when the staff have said they were inspired by the SF3 series to pattern the aesthetic, similar to how they leaned on SFII-era artstyle for SF4.
I thought people said they loved SF3? Guess they lied .