Anyone knows how long this game is?
I remember I spent quite some time with the campaign of SS2.
Oh, shoots! This was certainly not expected, but now that you say, I know what caused it. The update wasn't supposed to be that big. It broke saves on levels #1, #2, #9 and #12 because those were accidentally included in the update. Will ship another one tomorrow, and we can revert this problem by restoring old versions of the levels. Unfortunately, if we do that, then the revert will break saves on those created today. Not sure which poison to take now.... Hm...
Edit: Oh, right, I think I know how we might be able to make both old and new saves work. Stay tuned, we'll try to do something about it in the next patch today/tomorrow (depends on which timezone you view this from ).
I dunno about that RPS review. SS3 isn't "braindead" or "gloriously stupid" or whatever in any area but window dressing (especially when compared to a lot of other recent FPS campaigns), nor is it all that similar to prior Serious Sam games. I'm honestly not crazy about the original games, but a lot of design differences in SS3 are making me love it. The comparisons between Sam and the original Doom games is as overblown as ever, too.
We have a patch for this in preparation, and according to preliminary tests, all save games should now work regardless of if they were made before or after the patch. If all is well, it should be on your disk in less than 12 hours, in package with a couple of other fixes and improvements that were made in the mean time.
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Serious Sam 3: BFE
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FULL STORIES HEADLINES
07:57Serious Sam 3 Update Released
Product Update - Valve
- Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
- Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
- When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
- Fixed cases when player disconnecting while standing on an item could crash the server.
- Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
- Player carrying a flag in CTF cannot sprint now.
- Fixed a crash that could happen at random when Technopolip was killed.
- Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
- Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn't actually happen. It will now fail only if the reload was actually performed.
- Prevented crash that happened if Cheat menu was accessed during level loading.
- Fixed quick weapon swap sometimes remembering the wrong weapon.
Im glad the other HD versions are on sale. How do you make it so others on your friend list/steam group can join your co-op game? Just start a co-op campaign and join game option becomes available, or do you have to populate the lobby first?
They can join on the fly through steam.
I must say that I didn't particulary like the first 4 levels, the city setting was not a good choice imo. And the new shotgun and machine gun enemies suck. I don't want to shoot common soldiers found in pretty much every fps game, I want to shoot weird shit like in the old days. I can't wait to get out of the city.
This isn't just Serious Sam with better graphics for 2011. They did that already with the HD updates. SS3 is a new beast, one that I think takes Croteam's design to new heights.
Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same, and I just bought SS HD for 4 bucks. Kinda wary about buying the 2011 version for ten times that price.
Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same, and I just bought SS HD for 4 bucks. Kinda wary about buying the 2011 version for ten times that price.
2) The enemy AI is WAYYYY better.
Goddamn Kamikaze dudes. They are ripping me apart in the third level. Dammit.
What difficulty are you playing on? I don't remember that level being overly difficult with those kamikaze dudes. The level 5 boss is killing me. Wait till you get to that boss if you think the third level is overrun by the kamikaze dudes.
It's about enemy mix and variety, and prioritizing. The new clone soldiers are like the shotgun zombies in Doom.
This isn't just Serious Sam with better graphics for 2011. They did that already with the HD updates.
Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same.
This actually happened in Serious Sam 1. It wasn't AI or anything though. It looked like the level designers told the monsters to go to a certain waypoint after spawning before zeroing in on the player. It's a lot more common in SS2 though.2) The enemy AI is WAYYYY better. Before now Sam enemies have either ran straight at you or sat in one spot shooting at you from a distance. Now enemies will try to flank you and will take cover when appropriate.
Does anyone know if it's possible to set up the split screen co-op so that both players can use kb/m? From what I've read it seems the other players have to use 360 controllers and that would pretty much kill the co-op for me. We managed to go through it in Portal 2 pretty well since that's not really an action game, but I really don't see how we would be able to manage in Serious Sam. I haven't got the game yet though so maybe it's easy to set up.
Is it just me or is this game really fucking hard even on normal?
Is it just me or is this game really fucking hard even on normal?
Ok so this completely fell off the radar for me and I just looked at the launch trailer...
I think I am sold. I miss those crazy shooters of gun porn ala Doom so this is perfect for me I guess. Shall I be deceived? I don't care for stories and whatnot. I want to shoot stuff, want it to explode and be surrounded by triple the ennemies I thought possible for my RAM memory to hold.
This game is exactly what you want, just make it past the first few levels and you'll love it.Ok so this completely fell off the radar for me and I just looked at the launch trailer...
I think I am sold. I miss those crazy shooters of gun porn ala Doom so this is perfect for me I guess. Shall I be deceived? I don't care for stories and whatnot. I want to shoot stuff, want it to explode and be surrounded by triple the ennemies I thought possible for my RAM memory to hold.
What does BFE stand for? Before First Encouter?
"Timed Exclusive DLC: Sniper Scope for AS-24 "Devastator" Weapon". It's just an aim option for the Devastator, it would be lame if people missed out on a whole gun for not buying the deluxe edition.Oh oh and I found a sniper rifle just now! How does this hidden weapon stuff work? Will I start finding sniper rounds now?
Oh oh and I found a sniper rifle just now! How does this hidden weapon stuff work? Will I start finding sniper rounds now?
Volc and Tekno need to learn how to use the Mutilator, but they make for good co-op buddies anyway. <3
The laser gun and sniper rifle weren't meant to be in the game at all, but fan demand got them added in as secrets. Consequently, all of the ammo for them is also stashed away in secrets.