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Serious Sam 3: BFE |OT| No weapon limit, no regenerating health, no cover, all man.

Tain

Member
I dunno about that RPS review. SS3 isn't "braindead" or "gloriously stupid" or whatever in any area but window dressing (especially when compared to a lot of other recent FPS campaigns), nor is it all that similar to prior Serious Sam games. I'm honestly not crazy about the original games, but a lot of design differences in SS3 are making me love it. The comparisons between Sam and the original Doom games is as overblown as ever, too.
 

Mupod

Member
You know what the world needs?

An EDF x Serious Sam crossover game. The spaceship boss has convinced me of this.
 

Sysgen

Member
Oh, shoots! This was certainly not expected, but now that you say, I know what caused it. The update wasn't supposed to be that big. It broke saves on levels #1, #2, #9 and #12 because those were accidentally included in the update. Will ship another one tomorrow, and we can revert this problem by restoring old versions of the levels. Unfortunately, if we do that, then the revert will break saves on those created today. Not sure which poison to take now.... Hm...

Edit: Oh, right, I think I know how we might be able to make both old and new saves work. Stay tuned, we'll try to do something about it in the next patch today/tomorrow (depends on which timezone you view this from ).

.
 
I dunno about that RPS review. SS3 isn't "braindead" or "gloriously stupid" or whatever in any area but window dressing (especially when compared to a lot of other recent FPS campaigns), nor is it all that similar to prior Serious Sam games. I'm honestly not crazy about the original games, but a lot of design differences in SS3 are making me love it. The comparisons between Sam and the original Doom games is as overblown as ever, too.

I had similar thoughts. The original Sam always took the Robotron in first person element of Doom and cranked it up, while placing much less emphasis on twisting, labyrinth like levels and switch triggering and key cards.

SS3 really seems focused on making the levels into battlefields for you to use the layout and resources to beat an enemy that vastly outnumbers you. This is still a Sam game, so mobs of enemies are still very much the norm, but it's not the crawl through some tight corridors, blast a few enemies, then enter big wide open arenas to battle the swarm design of the First Encounter. There seems to be very clear ties to the modern combat game they were working on with the battles through bombed out streets.

The braindead and stupid bits, I chalk that up to the strange "Modern Man" thing RPS has going. Over there, when they see anything that might have a hint of machismo, testosterone, or even just simple tough guy dialog and action, they jump all over themselves to label it with terms like braindead, moronic, gloriously stupid, and so on. They even tend cite homoerotic overtones in 80's action movies and games, when even someone wishing to see that would be hard pressed to find it in the same films that become veritable gay orgies under the RPS staff's eyes.

Basically, they try too hard to be too cool for the room progressive hipsters at times.

Serious Sam 3 is great, by the way. Other than one of those oh so fucking annoying "Fight a big enemy while tons of little enemies swarm you, and the big guy can only be hit as certain times" boss encounters, it's been rock solid top to bottom.
 

A fix should be coming soon that will restore all the saves - nothing lost.

We have a patch for this in preparation, and according to preliminary tests, all save games should now work regardless of if they were made before or after the patch. If all is well, it should be on your disk in less than 12 hours, in package with a couple of other fixes and improvements that were made in the mean time.
 

Sysgen

Member
Posts in "All News" channel about:
Serious Sam 3: BFE
Show posts for all products, not just Serious Sam 3: BFE
FULL STORIES HEADLINES
07:57Serious Sam 3 Update Released
Product Update - Valve
- Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
- Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
- When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
- Fixed cases when player disconnecting while standing on an item could crash the server.
- Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
- Player carrying a flag in CTF cannot sprint now.
- Fixed a crash that could happen at random when Technopolip was killed.
- Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
- Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn't actually happen. It will now fail only if the reload was actually performed.
- Prevented crash that happened if Cheat menu was accessed during level loading.
- Fixed quick weapon swap sometimes remembering the wrong weapon.
.
 

tomasdk

Member
I must say that I didn't particulary like the first 4 levels, the city setting was not a good choice imo. And the new shotgun and machine gun enemies suck. I don't want to shoot common soldiers found in pretty much every fps game, I want to shoot weird shit like in the old days. I can't wait to get out of the city.
 

Teknoman

Member
Im glad the other HD versions are on sale. How do you make it so others on your friend list/steam group can join your co-op game? Just start a co-op campaign and join game option becomes available, or do you have to populate the lobby first?
 

Sinatar

Official GAF Bottom Feeder
Im glad the other HD versions are on sale. How do you make it so others on your friend list/steam group can join your co-op game? Just start a co-op campaign and join game option becomes available, or do you have to populate the lobby first?

They can join on the fly through steam.
 
I must say that I didn't particulary like the first 4 levels, the city setting was not a good choice imo. And the new shotgun and machine gun enemies suck. I don't want to shoot common soldiers found in pretty much every fps game, I want to shoot weird shit like in the old days. I can't wait to get out of the city.

It's about enemy mix and variety, and prioritizing. The new clone soldiers are like the shotgun zombies in Doom. By themselves, with their low armor and health they die quickly. However, with their high velocity weapons they hit above their weight class, and while you are scrambling trying to dodge Kleers and bulls, you have to be mindful of them and to not let their ranks swell to the point that they are ripping your health down faster than you can target and eliminate them.

This isn't just Serious Sam with better graphics for 2011. They did that already with the HD updates. SS3 is a new beast, one that I think takes Croteam's design to new heights.
 

The M.O.B

Member
Hopefully they can quickly either make a new expansion with this new engine or make a "second Encounter" esque sequel aka Serious Sam 3:The 4th Encounter with more variety in the environments and such.
 
This isn't just Serious Sam with better graphics for 2011. They did that already with the HD updates. SS3 is a new beast, one that I think takes Croteam's design to new heights.

Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same, and I just bought SS HD for 4 bucks. Kinda wary about buying the 2011 version for ten times that price.
 

Teknoman

Member
Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same, and I just bought SS HD for 4 bucks. Kinda wary about buying the 2011 version for ten times that price.

It really feels different. It brings similar action to the first and second encounter, but also something different to the table (environment styles and enemy encounter design). Also no floating bullets, bullets, or health so far. Stuff glows, but its usually on a shelf or sitting naturally on the ground. Kinda strange for Sam, but I guess things were different in the past...or something.
 

bhlaab

Member
Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same, and I just bought SS HD for 4 bucks. Kinda wary about buying the 2011 version for ten times that price.

It starts out VERY different in the Cairo levels, a very modern take on the Sam formula, which sounds insane, but surprisingly I didn't mind a lot of it! Even the part where you have to take out a helicoptor with an infinite rocket crate straight out of Half Life 2 worked in a weird way. Very cramped levels with a lot of smaller 'henchman' enemies, a couple environmental puzzles, and an emphasis on staying in cover and playing conservatively. Yeah, I know that sounds stupid but this part of the game feels a lot more like a mix between Quake and Half Life 1 than CoD or Gears of War, don't worry.

But once you get out of Cairo and into the desert levels it starts to go back to classic Sam: huge waves of enemies that spawn in and cause chaos. It is still fairly different from the originals in two major ways:

1) The level design is WAYYYYY better. While First/Second Encounter and SSII were a lot of large open fields or just plain square rooms BFE's setpieces are set up almost like multiplayer maps, with a lot of smartly placed obstacles to use as cover and clever use of chokepoints and multiple routes in and out of areas.

2) The enemy AI is WAYYYY better. Before now Sam enemies have either ran straight at you or sat in one spot shooting at you from a distance. Now enemies will try to flank you and will take cover when appropriate. That doesn't sound like much, but when you're playing cat and mouse with about 300 mice at the same time it's pretty impressive when half of them manage to get the drop on you in the middle of a crazy battle. One enemy type called the Space Monkey has a really tricky set of behaviors and make for unique fights.
 
Goddamn Kamikaze dudes. They are ripping me apart in the third level. Dammit.

What difficulty are you playing on? I don't remember that level being overly difficult with those kamikaze dudes. The level 5 boss is killing me. Wait till you get to that boss if you think the third level is overrun by the kamikaze dudes. ;)
 

derFeef

Member
What difficulty are you playing on? I don't remember that level being overly difficult with those kamikaze dudes. The level 5 boss is killing me. Wait till you get to that boss if you think the third level is overrun by the kamikaze dudes. ;)

I funneled them into a chokepoint and managed it that way. Game is ultra fun, more people should play that. Also - we need a coop session!
 

robin2

Member
It's about enemy mix and variety, and prioritizing. The new clone soldiers are like the shotgun zombies in Doom.

This isn't just Serious Sam with better graphics for 2011. They did that already with the HD updates.

Glad to hear this, and I wish more people would explain this, as all I hear from Eurogamer to Destructoid to RPS is that is more of the same.

I think JasonUresti is right, it is not "the same"; still Serious Sam of course but not "Sam with 2011 graphics".

I liked Serious Sam classic more than Serious Sam 2 and, while I absolutely don't think it's free of defects, I'm liking it more (might be the light "doom vibe" which is probably due to the soldiers and the different level layout, as JasonUresti said). A friend of mine who prefers SSam 2 over the first, insted, doesn't like the new direction too much.

So it's definitively not the same.

With all this streamlining and focus shift on the "cinematic experience" of nowadays, it's like we (or "they", the press) are losing sight of gameplay (for the good and the bad things).
 

poisonelf

Member
This game is what I imagined games would be like "in the future" when playing Doom and Doom 2. It's fun, non-stop action, beautiful, well designed, and did I mention fun?

It's like Serious Sam 1 but with better AI, greater variety of enemies, great feel to the weapons, and of course better graphics. Textures disappoint in some places, but the overall result is great, without knowing much about technical details I think it's all about the lighting, dust effects, and colors.

Speaking of colors, that simple idea of being able to choose whether you like to play the game in post-apocalyptic brown, in modern shooter greyish, or in vivid colors, is genius. It would have ended so many complaints if implemented in more games.

Like others already mentioned, this game is hard but not cheap, it's trying to kill you and not shelter your feelings, you have to be careful and pay attention. Life not regenerating and having to look for health makes a huge difference in forcing you to play with caution.
Tons of secrets, great level design so far, variety of corridors and corners versus large arenas of endless slaughter.

Love it.

PS. If any reviewer knocks on this game for "lack of originality" while Halos and 'copy-pasted' Modern Warfares and Battlefields get 11/10, he should burn in hell.
 

epmode

Member
2) The enemy AI is WAYYYY better. Before now Sam enemies have either ran straight at you or sat in one spot shooting at you from a distance. Now enemies will try to flank you and will take cover when appropriate.
This actually happened in Serious Sam 1. It wasn't AI or anything though. It looked like the level designers told the monsters to go to a certain waypoint after spawning before zeroing in on the player. It's a lot more common in SS2 though.

And some of the SS3 monsters really do have some AI beyond RUN AT SAM. The Doom marines take cover as you mentioned and the goddamned space monkeys remind me of the ninjas in Half-Life 1.
 

Tain

Member
holy shit,
after you get the lasso, the freakin' rocket walker pulls you in if you try to use it on him when he returns as a regular enemy

this is Action Games
 

Enkidu

Member
Does anyone know if it's possible to set up the split screen co-op so that both players can use kb/m? From what I've read it seems the other players have to use 360 controllers and that would pretty much kill the co-op for me. We managed to go through it in Portal 2 pretty well since that's not really an action game, but I really don't see how we would be able to manage in Serious Sam. I haven't got the game yet though so maybe it's easy to set up.
 

deleted

Member
Does anyone know if it's possible to set up the split screen co-op so that both players can use kb/m? From what I've read it seems the other players have to use 360 controllers and that would pretty much kill the co-op for me. We managed to go through it in Portal 2 pretty well since that's not really an action game, but I really don't see how we would be able to manage in Serious Sam. I haven't got the game yet though so maybe it's easy to set up.

I remember that is was possible in 1st Encounter and 2nd Encounter. No idea about 3 though.
 

Coxswain

Member
Just beat the game; solo, on Serious difficulty. I'm pretty sure that's the best game I've played all year - and this was a damn good fucking year.

Edit: That entire last level was just such a high note. My kill count ended up being about 1800. And what a fucking awesome boss fight. (Spoilers, obviously, in that they are pictures of the last boss)
Is it just me or is this game really fucking hard even on normal?

I don't find it too bad up until you get to Serious or Mental. Part of it is probably that Serious Sam stresses a lot of skills that most FPS games have really just lost, and you're probably a bit rusty at them if you haven't been playing games that use them recently.
 

Ranger X

Member
Ok so this completely fell off the radar for me and I just looked at the launch trailer...

I think I am sold. I miss those crazy shooters of gun porn ala Doom so this is perfect for me I guess. Shall I be deceived? I don't care for stories and whatnot. I want to shoot stuff, want it to explode and be surrounded by triple the ennemies I thought possible for my RAM memory to hold.
 

Tain

Member
It's not full of cutscenes, no. The ones that are present are infrequent and brief. It's also not just like Doom, but you'll like it.
 

Coxswain

Member
Ok so this completely fell off the radar for me and I just looked at the launch trailer...

I think I am sold. I miss those crazy shooters of gun porn ala Doom so this is perfect for me I guess. Shall I be deceived? I don't care for stories and whatnot. I want to shoot stuff, want it to explode and be surrounded by triple the ennemies I thought possible for my RAM memory to hold.

If that's what you want, then the game is pretty excellent. The first couple levels are a bit slow - they sort of took their time ramping it up to crazytown - but once it hits its stride it's pretty much wall-to-wall blasting the shit outta stuff.
 
Ok so this completely fell off the radar for me and I just looked at the launch trailer...

I think I am sold. I miss those crazy shooters of gun porn ala Doom so this is perfect for me I guess. Shall I be deceived? I don't care for stories and whatnot. I want to shoot stuff, want it to explode and be surrounded by triple the ennemies I thought possible for my RAM memory to hold.
This game is exactly what you want, just make it past the first few levels and you'll love it.
 

epmode

Member
This game is SO GOOD. You don't even know, GAF. You don't even know how fucking good this is.

Or maybe you do know! After all, you are in this thread. But I have seen the rest of GAF and THEY DO NOT KNOW.

God almighty I love the dust clouds and how so much of the cover is obliterated by incoming fire. Absolute chaos.

Oh oh and I found a sniper rifle just now! How does this hidden weapon stuff work? Will I start finding sniper rounds now?
 
Oh oh and I found a sniper rifle just now! How does this hidden weapon stuff work? Will I start finding sniper rounds now?
"Timed Exclusive DLC: Sniper Scope for AS-24 "Devastator" Weapon". It's just an aim option for the Devastator, it would be lame if people missed out on a whole gun for not buying the deluxe edition.
 

Sciz

Member
Volc and Tekno need to learn how to use the Mutilator, but they make for good co-op buddies anyway. <3

Oh oh and I found a sniper rifle just now! How does this hidden weapon stuff work? Will I start finding sniper rounds now?

The laser gun and sniper rifle weren't meant to be in the game at all, but fan demand got them added in as secrets. Consequently, all of the ammo for them is also stashed away in secrets.
 

Teknoman

Member
Volc and Tekno need to learn how to use the Mutilator, but they make for good co-op buddies anyway. <3



The laser gun and sniper rifle weren't meant to be in the game at all, but fan demand got them added in as secrets. Consequently, all of the ammo for them is also stashed away in secrets.

Sorry about those moments where I just stopped completely, dog has been going nuts all night and wouldnt bother anyone else.
 
Finished the game earlier today. The ending is a tad disappointing, and the last boss is bad, but overall the game is awesome, definitely FPS of the year.
 
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